this will prevent jumping of the window size in the case the window size
was 'externally' modified and not via the window-scale property, when
using the pinch gesture.
Fixes#11594Fixes#13799
This commit was originally sparked by a change in sway. When looking at
the wording of the spec, it was believed that the rotation should be
counter-clockwise. But that was interpreted incorrectly. The rotation
direction in the spec is meant for compositors not clients. Clients
should be rotating clockwise and compositors rotate it the opposite
direction. Also see the discussion in upstream wayland*.
*: https://gitlab.freedesktop.org/wayland/wayland/-/merge_requests/369
This reverts commit 27ef1725e7.
Allows to avoid non-portable strlen usage. Also avoid "initializer
element is not constant" warnings on older GCC that doesn't like
explicit type specification in aggregate initialization.
Co-authored-by: NRK <nrk@disroot.org>
Co-authored-by: nanahi <130121847+na-na-hi@users.noreply.github.com>
This is multiple times faster than just writing every pixel sequence
separately. Especially on slower terminal emulators. In general no need
to stress I/O, while we can just prepare the frame to print and do it
once.
This change is mostly motivated by missing
VK_KHR_portability_enumeration instance extension when enumerating the
devices. Which causes issues with MoltenVK which does not advertise full
Vulkan conformance.
To avoid duplicating code use pl_vk_inst_create() which correctly query
availability and enables the mentioned extension.
While at it fix the VkInstance leaking in vk_validate_dev().
the unfsContentFrame wasn't updated when externally resized leading to
a wrong unfs window size afterwards. update it on windowDidResize event
when not in fs, not animating and not live resizing.
At least on some compositors, when the pointer enters a surface,
only a wl_pointer_enter event is generated, but not wl_pointer_motion.
This results in the initial mouse position being lost, which is
especially problematic when input simulation is used.
Fix this by setting the mouse position on pointer enter event.
this broke with the recent refactor of the input handling. one of the
edge cases was not considered, where not every mouse down event has a
corresponding mouse up event, eg all double clicks or more only have one
up event after the first down event.
this was handled correctly previously.
Fixes#13777
win32 does not respect --native-keyrepeat option, and native key
repeat has been broken since 0ab3482f73.
This lets mpv respect the --native-keyrepeat option on win32.
add new app_bridge objc file for bridging between mpv core and app
functionality. replace old EventsResponder singleton with AppHub.
another step to clean up all App functionality and have one central
place for it.
Both possible paths had bugs:
For OpenGL it passed EGL_CONTEXT_CLIENT_VERSION, which - in older versions
of the standard - was not permitted.
For GLES it always assumed EGL_CONTEXT_FLAGS_KHR to work, which belongs to the
aforementioned extension.
Ironically this was never a problem (probably saved by implementations
not being overly strict) except in 2024 on an emulated Android 14 device
that trips over this edge case. It is a mystery.
The screenshot command is documented to not overwrite existing files.
However, there is a race window between the filename is generated with
gen_fname and when the file is open to write. Specifically, the
convert_image function in this window can be very time consuming
depending on video and screenshot image format and size. This results
in existing file being overwritten because the file writing functions
don't check for the existance of file.
Fix this be opening the file in exclusive mode. Add overwrite parameter to
write_image for other operations that are documented to overwrite existing
files, like screenshot-to-file. Note that for write_avif, checking
existance is used instead because avio_open does not support exclusive
open mode.
Fixes the issue described in https://github.com/mpv-player/mpv/issues/11862
for SDR files for non-d3d11 gpu-api. We currently don't have a smarter
way to get the real on-the-wire bpc for other APIs, so this is the best
that can be done.