Conflicts:
bstr.c
bstr.h
libvo/cocoa_common.m
libvo/gl_common.c
libvo/video_out.c
mplayer.c
screenshot.c
sub/subassconvert.c
Merge of cocoa_common.m done by pigoz.
Picking my version of screenshot.c. The fix in commit aadf1002f8 will
be redone in a follow-up commit, as the original commit causes too many
conflicts with the work done locally in this branch, and other work in
progress.
Fix alt tabbing to another window in the same workspace. The player
window stayed on top because of a missing call to orderBack:.
Fix alt tabbing to the player window from a different workspace. The
window didn't get activated. Turns out that you must call
makeKeyAndOrderFront: before setLevel: or setPresentationOptions: or
the window will not properly ask for focus.
Run dlopen on the OpenGL dynamic library instead of on the binary.
This should prevent crashes due to function conflicts when X11/lGL is
linked.
Remove mutual exclusion of the X11 and Cocoa backends.
Add code to wake up the select() call in input.c when an OSX event is
available and a Cocoa OpenGL backend is initialized.
Fixes the slow response to input or other events in Cocoa-based VOs
during long select() sleeps (e.g., when mplayer2 is paused) introduced
by commit 7040968.
Restructure this video output to be similar to vo_gl, even if simpler
and less feature complete (for example it's still missing EOSD
support). Ideally, it should act as a decent fallback in the case
where something breaks in the OSX support of vo_gl.
Here's a summary of what changed:
* Remove the shared buffer code since it wasn't using any function
from the CoreVideo API. Moreover, its presence in vo_corevideo was
forcing the non-GUI related code to perform more image copies than
necessary. Equivalent shared-buffer functionality will be added in
a separate new VO in the next commit (this means OSX GUIs will need
to specify a different VO).
* Clean up the code to conform a bit more to the mplayer2
conventions. Enforce 80 column wrapping, use a private struct for
file variables, use the new libvo api.
* Add OSD rendering using OpenGL instead of writing directly on the
video image data.
* Simplify the logic for the rendering function when dealing with
panscan.
* Add VOCTRL_REDRAW_FRAME support.
* Add colormatrix support by using the built-in API provided by
CoreVideo.
Change vo_corevideo to use cocoa_common to create and manage the
window. This doesn't affect external OSX GUIs, since they don't use
vo_corevideo window management, but only read the image data from the
shared buffer.
If the user moved the window to another screen, fullscreen mode would
still use the original screen. Fix to use the screen the window is
currently on (unless overridden by --xineramascreen).
The Cocoa framework generates only a NS*MouseDown event when handling
the second click of a double click (no NS*MouseUp). If that's the case
put mouse up key in mplayer2's fifo when dealing with the MouseDown
Cocoa event.
Change the window to accept mouse drag events not only on the title
bar, but also on the rest of the window surface; this includes the
video area.
It looks like the changing of the window mask resets the behaviour
specified in the delegate method, probably due to some strange
interaction with NSBorderlessWindow. For this reason call
-setPresentationOptions in the -fullscreen method to remind cocoa the
behaviour we want.
Add option --cursor-autohide-delay to control the number of milliseconds
with no user interaction before the mouse cursor is hidden.
There are two negative values with useful special meanings:
* A value of -1 prevents the cursor from hiding (useful for users
with multiple displays).
* A value of -2 prevents the cursor from showing upon activity.
The default is 1 second to keep the behaviour consistent with the
past X11 backend implementation.
Remove the vo_mouse_autohide field as it was always true.
Currently there is no way to set the swap interval with a function
that has a signature compatible with other platforms' gl extensions.
Make a wrapper function around the gui toolkit method of setting the
swap interval property, and point gl->SwapInterval to it.
Remove the useless dependency on MPGLContext from cocoa_common, since
it was used just to access the vo struct. Change gl_common to pass the
vo struct directly to all the cocoa_common functions.
This affects only the "new" VO API. The config() title argument was barely
used, and it's hardcoded to "MPlayer" in vf_vo.c. The X11 and the Cocoa
GUI backends, which are the only ones properly supporting window titles,
ignored this argument. Remove the title argument.
Add the vo_get_window_title function. All GUI VOs are supposed to use it
for the window title.
Add native Cocoa code to display an OpenGL window. Some of the code is
based on the OpenGL parts of vo_corevideo but I took the time to remove
old code based on Carbon.
There is autodetection in the configure script but you can use
--enable[disable]-cocoa to enable[disable] this.