Add an alternate mode for option parser objects (struct m_config)
which is not inherently tied to any particular instance of an option
value struct. Instead, this type or parsers can be used to initialize
defaults in or parse values into a struct given as a parameter. They
do not have the save slot functionality used for main player
configuration. The new functionality will be used to replace the
separate subopt_helper.c parsing code that is currently used to parse
per-object suboptions in VOs etc.
Previously, option default values were handled by initializing them in
external code before creating a parser. This initialization was done
with constants even for dynamically-allocated types like strings.
Because trying to free a pointer to a constant would cause a crash
when trying to replace the default with another value, parser
initialization code then replaced all the original defaults with
dynamically-allocated copies. This replace-with-copy behavior is no
longer supported for new-style options; instead the option definition
itself may contain a default value (new OPTDEF macros), and the new
function m_config_initialize() is used to set all options to their
default values. Convert the existing initialized dynamically allocated
options in main config (the string options --dumpfile, --term-osd-esc,
--input=conf) to use this. Other non-dynamic ones could be later
converted to use this style of initialization too.
There's currently no public call to free all dynamically allocated
options in a given option struct because I intend to use talloc
functionality for that (make them children of the struct and free with
it).
Change the --input=keylist and --input=cmdlist suboptions to use the
"print function" option type. This changes their semantics somewhat,
and now some other output can appear after the printed lists (before,
they called "exit(0)" directly). I'm not aware of any program parsing
the output which could be affected.
Conflicts:
bstr.c
bstr.h
libvo/cocoa_common.m
libvo/gl_common.c
libvo/video_out.c
mplayer.c
screenshot.c
sub/subassconvert.c
Merge of cocoa_common.m done by pigoz.
Picking my version of screenshot.c. The fix in commit aadf1002f8 will
be redone in a follow-up commit, as the original commit causes too many
conflicts with the work done locally in this branch, and other work in
progress.
Add code to wake up the select() call in input.c when an OSX event is
available and a Cocoa OpenGL backend is initialized.
Fixes the slow response to input or other events in Cocoa-based VOs
during long select() sleeps (e.g., when mplayer2 is paused) introduced
by commit 7040968.
Support for this is rather simple, and some combinations of modifiers
and keys don't work. For example, Ctrl+Alt+character is not supported,
because Windows doesn't emit a WM_CHAR in this case.
Also add support for the pause and print screen keys. Remove the
pointless KEY_CTRL translation. Remove KEY_CTRL altogether, because it
was not clear what it was actually supposed to mean.
For ao_pulse, the current latency is not a good indicator of how soon
the AO requires new data to avoid underflow. Add an internal pipe that
can be used to wake up the input loop from select(), and make the
pulseaudio main loop (which runs in a separate thread) use this
mechanism when pulse requests more data. The wakeup signal currently
contains no information about the reason for the wakup, but audio
buffers are always filled when the event loop wakes up.
Also, request a latency of 1 second from the Pulseaudio server. The
default is normally significantly higher. We don't need low latency,
while higher latency helps prevent underflows reduces need for
wakeups.
This moves all key codes above the highest valid unicode code point
(which is 0x10FFFF). All key codes below MP_KEY_BASE now directly map
to unicode (KEY_ENTER is 13, carriage return). Configuration files
(input.conf) can contain unicode characters in UTF-8 to map non-ASCII
characters/keys.
This shouldn't change anything user visible, except that "direct key
codes" (as used in input.conf) will change their meaning.
Parts of the bstr functions taken from libavutil's GET_UTF8 and
slightly modified.
Windows uses a legacy codepage for char* / runtime functions accepting
char *. Using UTF-8 as the codepage with setlocale() is explicitly
forbidden.
Work this around by overriding the MSVCRT functions with wrapper
macros, that assume UTF-8 and use "proper" API calls like _wopen etc.
to deal with unicode filenames. All code that uses standard functions
that take or return filenames must now include osdep/io.h. stat()
can't be overridden, because MinGW-w64 itself defines "stat" as a
macro. Change code to use use mp_stat() instead.
This is not perfectly clean, but still somewhat sane, and much better
than littering the rest of the mplayer code with MinGW specific hacks.
It's also a bit fragile, but that's actually little different from the
previous situation. Also, MinGW is unlikely to ever include a nice way
of dealing with this.
This deletes all playlist elements, except the currently active
playlist entry.
NOTE: this doesn't remove parent nodes in the case when we really have
a play tree (as opposed to a play list). Apparently this doesn't cause
any harm.
Using type = -1 for terminating the command argument list was an
unnecessary complication. Change it to 0 to make use of default
initialization. Remove the explicit termination from the command
definitions. Now the argument list is automatically terminated by C
default initialization rules.
Also remove other redundant {0} initializers.
When an argument's default value is actually initialized to something other
than 0, make the field being initialized explicit (e.g. {1} becomes
{.i = 1}).
Try to make use of whitespace more consistent.
This moves all key codes above the highest valid unicode code point (which
is 0x10FFFF). All key codes below MP_KEY_BASE now directly map to unicode.
Configuration files (input.conf) can contain unicode characters in UTF-8
to map non-ASCII characters/keys.
This shouldn't change anything user visible, except that "direct key codes"
(as used in input.conf) will change their meaning.
Note: now that libmenu has been removed, the related code in input.c has
been removed. If libmenu is ever added back, a queue_remove() function
that can remove any item in the input queue will be required.
libmenu triggered some special case that caused crashes by double frees.
In particular the queue_pop function is used, expecting to remove an element
that is not necessarily always the one that queue_pop removes. Fix by
adding a queue_remove functions. Rewrite the other queue functions, since
these are probably buggy as well. queue_pop didn't even attempt to
maintain the doubly linked list.
The screenshot command normally converts the currently displayed video
frame to an image. Add support for an alternative screenshot mode
that is supposed to capture the real window contents. Such a
screenshot contains a possibly scaled version of the frame, the OSD,
and subtitles.
Add a default key binding Alt+s for taking screenshots in this mode.
This needs special VO support, and might not work with all VOs (this
commit does not yet contain an implementation for any VO, only the
infrastructure).
Something like the OSD menu functionality could be useful. However the
current implementation has several problems and would require a
relatively large amount of work to get into good shape. As far as I
know there are few users of the existing functionality. Nobody is
working on the existing code and keeping it compiling at all while
changing other code would require extra work. So delete the menu code
and some related code elsewhere that's used by nothing else.
Rewrite control of the colorspace and input/output level parameters
used in YUV-RGB conversions, replacing VO-specific suboptions with new
common options and adding configuration support to more cases.
Add new option --colormatrix which selects the colorspace the original
video is assumed to have in YUV->RGB conversions. The default
behavior changes from assuming BT.601 to colorspace autoselection
between BT.601 and BT.709 using a simple heuristic based on video
size. Add new options --colormatrix-input-range and
--colormatrix-output-range which select input YUV and output RGB range.
Disable the previously existing VO-specific colorspace and level
conversion suboptions in vo_gl and vo_vdpau. Remove the
"yuv_colorspace" property and replace it with one named "colormatrix"
and semantics matching the new option. Add new properties matching the
options for level conversion.
Colorspace selection is currently supported by vo_gl, vo_vdpau, vo_xv
and vf_scale, and all can change it at runtime (previously only
vo_vdpau and vo_xv could). vo_vdpau now uses the same conversion
matrix generation as vo_gl instead of libvdpau functionality; the main
functional difference is that the "contrast" equalizer control behaves
somewhat differently (it scales the Y component around 1/2 instead of
around 0, so that contrast 0 makes the image gray rather than black).
vo_xv does not support level conversion. vf_scale supports range
setting for input, but always outputs full-range RGB.
The value of the slave properties is the policy setting used for
conversions. This means they can be set to any value regardless of
whether the current VO supports that value or whether there currently
even is any video. Possibly separate properties could be added to
query the conversion actually used at the moment, if any.
Because the colorspace and level settings are now set with a single
VF/VO control call, the return value of that is no longer used to
signal whether all the settings are actually supported. Instead code
should set all the details it can support, and ignore the rest. The
core will use GET_YUV_COLORSPACE to check which colorspace details
have been set and which not. In other words, the return value for
SET_YUV_COLORSPACE only signals whether any kind of YUV colorspace
conversion handling exists at all, and VOs have to take care to return
the actual state with GET_YUV_COLORSPACE instead.
To be changed in later commits: add missing option documentation.
1916b95b8 changed two function types from returning "void" to
returning "int", but was missing changes to add "return 0;" to the
functions. Fix.
The reason for the change in the original commit was that the
functions were called through a function pointer returning int anyway,
so the missing return probably made things no more likely to fail at
runtime than they were before that commit. However, it caused a
compilation failure with clang, which treats non-void function not
returning a value as a fatal error (in GCC it's just a warning).
Add option --ass-vsfilter-aspect-compat and corresponding property
ass_vsfilter_aspect_compat. The setting controls whether to enable the
emulation of traditional VSFilter behavior where subtitles are
stretched if the video is anamorphic (previously always enabled for
native SSA/ASS subtitles). Enabled by default. Add 'V' as a new
default keybinding to toggle the property.
Parsing of commands with string arguments had several problems. First,
escape handling modified the original string, which broke keyboard
command definitions with strings containing escapes. Second, in an
argument like "\\" the second quote was incorrectly considered escaped
even though the preceding '\' was itself escaped. Third, an
unterminated quoted string resulted in the argument being set to NULL
even if this violated the declared the minimum number of arguments to
the command type; this could cause a crash in the code executing the
parsed commands. Fix by rewriting the string argument parsing. Also
change int/float argument parsing so that the whole command is
rejected on error.
Rename the BSTR() function to bstr(). The former caused a conflict
with some Windows OS name, and it's no longer a macro so uppercase
naming is less appropriate.
Commit df899f59be removing a write outside a buffer triggered another
problem, as for some reason the code did not 0-terminate its read
buffer in the specific case that it had encountered an EOF, and as a
result could parse contents left in the buffer for a second time.
Usually this resulted in parsing error messages. Fix the problem by
rewriting the offending code in a less hacky form.
Recent commit 82b8f89bae ("input: rework event reading and command
queuing") had a problem in the handling of commands generated by
autorepeat code (this code is only used with joystick and Apple IR
remote input). Fix (still untested though).
Rework much of the logic related to reading from event sources and
queuing commands. The two biggest architecture changes are:
- The code buffering keycodes in mp_fifo.c is gone. Instead key input
is now immediately fed to input.c and interpreted as commands, and
then the commands are buffered instead.
- mp_input_get_cmd() now always tries to read every available event
from every event source and convert them to (buffered) commands.
Before it would only process new events until one new command became
available.
Some relevant behavior changes:
- Before commands could be lost when stream code called
mp_input_check_interrupt() which read commands (to see if they were
of types that triggered aborts during slow IO tasks) and then threw
them away. This was especially an issue if cache was enabled and slow
to read. Fixed - now it's possible to check whether there are queued
commands which will abort playback of the current file without
throwing other commands away.
- mp_input_check_interrupt() now prints a message if it returns
true. This is especially useful because the failures caused by
aborted stream reads can trigger error messages from other code that
was doing the read; the new message makes it more obvious what the
cause of the subsequent error messages is.
- It's now possible to again avoid making stdin non-blocking (which
caused some issues) without reintroducing extra latency. The change
will be done in a subsequent commit.
- Event sources that do not support select() should now have somewhat
lower latency in certain situations as they will be checked both
before and after select()/sleep in input reading; before the sleep
always happened first even if such sources already had queued
input. Before the key fifo was also handled in this manner (first
key triggered select, but if multiple were read then rest could be
delayed; however in most cases this didn't add latency in practice
as after central code started doing command handling it queried for
further commands with a max sleep time of 0).
- Key fifo limiting is more accurate now: it now counts actual
commands intead of keycodes, and all queued keys are read
immediately from input devices so they can be counted correctly.
- Since keypresses are now interpreted immediately, commands which
change keybindings will no longer affect following keypresses that
have already been read before the command is executed. This should
not be an issue in practice with current keybinding behavior.
Remove some unnecessary typedefs and remove pointless mp_ prefix from
some internal struct names.
Change the type of the "close_func" pointers from "void f(int fd)" to
"int f(int fd)" so that using standard close() there is valid.
Delete some useless assert() statements.
Move internal MP_MAX_KEY_DOWN define from input.h to input.c.
Previously messages that printed key/button names would have extra
names in button combinations appended after the main message,
resulting in output like:
No bind found for key 'MOUSE_BTN1'.-MOUSE_BTN3
Add a function that creates a complete combination name and use that
for all such messages. The above example changes to:
No bind found for key 'MOUSE_BTN1-MOUSE_BTN3'.
Other affected messages are a input.conf parsing error message and a
message about a bound command being invalid.
Increase the number of supported mouse buttons from 10 to 20. There
really seem to be input devices with at least 12.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@33391 b3059339-0415-0410-9bf9-f77b7e298cf2
Neither fd 0 slave input (-slave) nor additional opened fds (-input
file=X) were set to nonblocking mode as they should have been. Fix.
Also rename the horribly generic USE_SELECT #define used for a
specific slave input detail.
Instead of strictly limiting the number of total entries in the
internal fifo, make the overall buffer bigger and try to limit entries
based on how many bound commands they're expected to generate. Now
doubleclick and button down events aren't counted for that limit.
Normally the sequence down-doubleclick-up generates at most one
command, so this better matches the quantity we actually want to
limit. Also add a mechanism to clear the button combination state kept
by input.c when the fifo is full; this avoids "stuck button" problems
due to button release events being dropped.
The key combination state clearing is partially based on MPlayer 1
changes by Reimar Döffinger (though overall the effects of this commit
are quite different). It still doesn't make "stuck button" problems
completely impossible; at least if the VO gets closed while a button
was down then nothing will send a button up event or reset state.
The code combining button presses into multibutton commands prevented
single click commands from triggering if a doubleclick event had been
generated from the same button press. As a result using the mouse
wheel to seek worked very badly. Special-case doubleclick events in
the event interpretation code to avoid this issue. This changes the
sequence of generated "keys" for press-release-press-release from
MOUSE_BTN0 MOUSE_BTN0-MOUSE_BTN0_DBL MOUSE_BTN0_DBL to
MOUSE_BTN0 MOUSE_BTN0_DBL MOUSE_BTN0.
"Keys" like MOUSE_BTN0-MOUSE_BTN0_DBL will never be generated now; any
existing configuration files using those need to be changed.
Move the definitions of all special key codes (those not passed by
ASCII value) to input/keycodes.h. Before they were spread between
osdep/keycodes.h, input/joystick.h, input/mouse.h and input/ar.h, plus
some special values in input.h. This was especially inconvenient as
the codes had to be coordinated to not conflict between the files.
The change requires a bit of ugliness as appleir.c includes
<linux/input.h> which contains various conflicting KEY_* definitions.
Work around this by adding a special preprocessor variable which can
be used to avoid defining these in keycodes.h.
The input code read at most one event per input or command fd. If this
event was not bound to any recognized command then no command was
returned, and higher-level code could not distinguish this case from
there being no pending events left. As a result unbound events would
cause extra latency in event processing. Change the input code to
continue reading events until it either finds one that maps to a
command or hits EOF/error.
The input loop select() call was only run if there was at least one
input file descriptor. However other code uses the input loop to wait;
this could result in the wait becoming a busy loop when running with
-noconsolecontrols (without that there is at least one input fd for
terminal input). Make the input loop call select() to sleep even if
there are no input file descriptors.
Enter and Tab are the only named keys (rather than identified by the
printable character they produce) with code below 256. Add a special
case to recognize the Shift modifier with them.
The keycodes.h file contains a KEY_CTRL define, then various control
keys expressed as "KEY_CTRL + 0" and so on. Back in 2002 when the key
name table in input.c was created this KEY_CTRL define was mistakenly
interpreted as a key name, apparently confusing it with the Ctrl key
(even though the input system didn't handle that key back then). As a
result there was an incorrect key name entry with the same key code as
backspace and name "CTRL". This incorrect entry was used when printing
the name of the key. Delete it.
* hr-seek:
input: add default keybindings Shift+[arrow] for small exact seeks
input: support bindings with modifier keys for X input
core: audio: make ogg missing audio timing workaround more complex
core: add support for precise non-keyframe-limited seeks
core: add struct for queued seek info
commands: add generic option -> property wrapper
options: add "choice" option type, use for -pts-association-mode
core: remove looping in update_video(), modify command handling a bit
core: seek: use accurate seek mode with audio-only files
core: avoid using sh_video->pts as "current pts"
libvo: register X11 connection fd in input event system
core: timing: add special handling of long frame intervals
core: move central play loop to a separate function
Conflicts:
DOCS/tech/slave.txt
Add support for binding commands to modifier+key combinations like
"Shift+Left" or "Ctrl+Alt+x", and support reading such combinations
from the output window of X VOs.
The recognized modifier names are Shift, Ctrl, Alt and Meta. Any
combination of those and then a non-modifier key name, separated by
'+', is accepted as a key name in input.conf. For non-special keys
that produce characters shift is ignored as a modifier. For example
"A" is handled as a key without modifiers even if you use shift to
write the capital letter; 'a' vs 'A' already distinguishes the
combinations with a normal keymap, and having separate 'a', 'Shift+A'
and 'A' (written with caps lock for example) would bring more
confusion than benefit.
Currently reading the modifier+key combinations is only supported in
the output window of those VOs that use x11_common.c event
handling. It's not possible to input the key combinations in other VOs
or in a terminal window.
Add support for seeking to an arbitrary non-keyframe position by
decoding video starting from the previous keyframe. Whether to use
this functionality when seeking is controlled by the new option
-hr-seek and a new third argument to the "seek" command. The default
is to use it for absolute seeks (like chapter seeks) but not for
relative ones. Because there's currently no support for cutting
encoded audio some desync is expected if encoded audio passthrough is
used. Currently precise seeks always go to the first frame with
timestamp equal to or greater than the target position; there's no
support for "matching or earlier" backwards seeks at frame level.
If a specified key is pressed during playback, the current stream is
captured to a file, similar to what -dumpstream achieves.
original patch by Pásztor Szilárd, don tricon hu
Taken from the following svn commits, but with several fixes and
modifications (one obvious user-visible difference is that the default
key binding is 'C', not 'c'):
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@32524 b3059339-0415-0410-9bf9-f77b7e298cf2
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@32529 b3059339-0415-0410-9bf9-f77b7e298cf2
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@32530 b3059339-0415-0410-9bf9-f77b7e298cf2
Do not fail opening a -input file= file just because stat failed, but try
to call "open" in any case.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@32497 b3059339-0415-0410-9bf9-f77b7e298cf2
Make code clearer by putting the "special case hack" inside the if.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@32499 b3059339-0415-0410-9bf9-f77b7e298cf2
These files now contain different functions related to path handling.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@30943 b3059339-0415-0410-9bf9-f77b7e298cf2
Add a property to select YUV colorspace. Currently implemented only in
vo_vdpau and vo_xv. Allows switching between BT.601, BT.709 and
SMPTE-240M (vdpau only).
The xv support uses the "XV_ITURBT_709" attribute. At least my NVIDIA
card supports that; I don't know whether other xv implementations do.
Bind the colorspace switch to the 'c' key by default. 'c' is currently
used by vo_sdl for some fullscreen mode change thing, but at the moment
that does not conflict and if it will in the future then vo_sdl can
change.
VDPAU part based on a patch from Lauri Mylläri <lauri.myllari@gmail.com>
DVB teletext support is nearly finished, it will be possible to read
teletext from file, it will not be depending on reception any more.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@29851 b3059339-0415-0410-9bf9-f77b7e298cf2
Define a way to show the property on the OSD and use step_property_osd
instead of step_property. Also change the mp_property_deinterlace()
function to use m_property_flag_ro() to make it print
'enabled/disabled' instead of 'yes/no'.
The GUI is badly designed and too closely coupled to the internal
details of other code. The GUI code is in bad shape and unmaintained
for years. There is no indication that anyone would maintain it in the
future either. Even if someone did volunteer to implement a better
integrated GUI having the current code in the tree probably wouldn't
help much. So get rid of it.
different behaviour is unlikely to make sense but it is better to handle
this in input.c instead of adding special cases to mplayer.c and being
able to override the default behaviour at least should not hurt.
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@28870 b3059339-0415-0410-9bf9-f77b7e298cf2