Do two things:
1. add locking to struct osd_state
2. make struct osd_state opaque
While 1. is somewhat simple, 2. is quite horrible. Lots of code accesses
lots of osd_state (and osd_object) members. To make sure everything is
accessed synchronously, I prefer making osd_state opaque, even if it
means adding pretty dumb accessors.
All of this is meant to allow running VO in their own threads.
Eventually, VOs will request OSD on their own, which means osd_state
will be accessed from foreign threads.
The plan is to make the whole OSD thread-safe, and we start with this.
We just put locks on all entry points (fortunately, dec_sub.c and all
sd_*.c decoders are very closed off, and only the entry points in
dec_sub.h let you access it). I think this is pretty ugly, but at least
it's very simple.
There's a special case with sub_get_bitmaps(): this function returns
pointers to decoder data (specifically, libass images). There's no way
to synchronize this internally, so expose sub_lock/sub_unlock functions.
To make things simpler, and especially because the lock is sort-of
exposed to the outside world, make the locks recursive. Although the
only case where this is actually needed (although trivial) is
sub_set_extradata().
One corner case are ASS subtitles: for some reason, we keep a single
ASS_Renderer instance for subtitles around (probably to avoid rescanning
fonts with ordered chapters), and this ASS_Renderer instance is not
synchronized. Also, demux_libass.c loads ASS_Track objects, which are
directly passed to sd_ass.c. These things are not synchronized (and
would be hard to synchronize), and basically we're out of luck. But I
think for now, accesses happen reasonably serialized, so there is no
actual problem yet, even if we start to access OSD from other threads.
These were needed before the last commit, but now they don't do anything
anymore. (They were used to decide whether to replace or stack the
previous OSD message when a new one was displayed.)
If certain OSD messages were displayed at the same time, the hidden
messages were put on the stack, and displayed again once the higher
priority messages disappeared. The idea was probably that lower priority
messages could not hide higher priority ones, and also that the lower
messages did not get lost.
But in practice, this gives confusing results with OSD messages randomly
reappearing for a brief time. Remove it.
Showing subtitles on terminal used the OSD message stack (which uses a
stack to "pile up" messages that were displayed at the same time). This
had a bunch of weird and annoying consequences. This accessed a certain
osd_state field, which is a minor annoyance since I want to make that
struct opaque. Implement this differently.
The values set by this new option can be queried by Lua scripts using
the mp.getopt() function. The function takes a string parameter, and
returns the value of the first key that matches. If no key matches, nil
is returned.
When the Lua code was written, the core didn't have names for log levels
yet (just numbers). The only user visible change is that "verbose"
becomes "v", since this level had different names.
Adds the following Lua function to enable message events:
mp.enable_messages(size, level)
size is the maximum number of messages the ringbuffer consists of. level
is the minimum log level for a message to be added to the ringbuffer,
and uses the same values as the mp.log() function. (Actually not yet,
but this will be fixed in the following commit.)
The messages will be delivered via the mp_event() in the user script,
using "message" as event name. The event argument is a table with the
following fields:
level: log level of the message (string as in mp.log())
prefix: string identifying the module of origin
text: contents of the message
As of currently, the message text will contain newline characters. A
message can consist of several lines. It is also possible that a
message doesn't end with a newline, and a caller can use multiple
messages to "build" a line. Most messages will contain exactly 1 line
ending with a single newline character, though.
If the message buffer overflows (messages are not read quickly enough),
new messages are lost until the queued up messages are read. At the
point of the overflow, a special overflow message is inserted. It will
have prefix set to "overflow", and the message text is set to "".
Care should be taken not to print any messages from the message event
handler. This would lead to an infinite loop (the event handler would be
called again after returning, because a new message is available). This
includes mp.log() and all mp.msg.* functions. Keep in mind that the Lua
print() function is mapped to mp.msg.info().
Until now, mp_msg output always went to the terminal. There was no way
to grab the stream of output messages. But this will be needed by
various future changes: Lua scripts, slave mode, client library...
This commit allows registering a ring buffer. A callback would be more
straight-forward, but since msg.c sits at the bottom of the lock
hierarchy (it's used by virtually everything), this would probably be a
nightmare. A ring buffer will be simpler and more predictable in the
long run.
We allocate new memory for each ringbuffer entry, which is probably a
bit expensive. We could try to be clever and somehow pack the data
directly into the buffer, but I felt like this wouldn't be worth the
complexity. You'd have to copy the data a bunch of times anyway. I'm
hoping that we can get away with using the ringbuffer mechanism for
low frequency important messages only (and not e.g. for high volume
debug messages), so the cost doesn't matter that much.
A ringbuffer has a simple, single log level. I considered allowing
--msglevel style per-prefix configuration for each ringbuffer, but
that would have been pretty complicated to implement, and wouldn't
have been that useful either.
This makes
mp_msg(x, y, "a\nb\n")
behave the same as
mp_msg(x, y, "a\n")
mp_msg(x, y, "b\n")
which is probably what one would expect. Before this commit, the "b"
line didn't have a prefix when using ths single mp_msg call.
Before that, it just returned -1.
The print case is inconsistent with that, but I'll leave it for now,
because it's consistent with status line / show_progress behavior.
This is a bit of a hack, but in order to prevent TranslateMessage from
seeing WM_KEYDOWN messages that we already know how to decode, move the
decoding logic to the event loop. This should fix#476, since it stops
the generation of extraneous WM_CHAR messages that were triggering more
than one action on keydown.
Starting a network stream could stall by executing uncacheable stream
control requests (STREAM_CTRL_GET_LANG and STREAM_CTRL_GET_DVD_INFO).
Being uncacheable means the player has to wait until the cache is done
reading the current block of data. These requests can't be cached
because they're too complicated, so the only way to avoid them is
special casing the DVD and Bluray streams (which are the only things
which need these requests), and not doing them in other cases.
(This is kind of inelegant, but so is the rest of the DVD/BD code.)
Application icon was added to the Dock only when run inside of a bundle. That
was handled automatically by OS X using the Info.plist definition.
To add the Application icon when run as a CLI program, I used the samme
approach in the X11 code and loaded the icon as a static binary blob inside
of mpv's binary. This is the simplest approach as it avoid headackes when
relocating the binary and such.
Many ebml_read_* functions have a length int pointer parameter, which
returns the number of bytes skipped. Nothing actually needed this
(anymore), and code using it was rather hard to understand, so get rid
of them.
Matroska makes it pretty hard to resync correctly on broken files:
random data returns "valid" EBML IDs with a high probability, and when
trying to skip them it's likely that you skip a random amount of data
(instead of considering the element length invalid).
Improve upon this by skipping known level 1 elements only. Consider
everything else invalid and call the resync code. This might result in
annoying behavior when Matroska adds new level 1 elements, although it
won't be particularly harmful. Matroska doesn't really allow us to do
better (even mkvtoolnix explicitly checks for known level 1 elements).
Since we now don't always want to combine EBML element skipping and
resyncing, remove ebml_read_skip_or_resync_cluster(), and make
ebml_read_skip() more tolerant against skipping broken elements.
Also, don't resync when reading sub-elements, and instead do resyncing
when reading them results in an error.
Until now, corrupted files were detected if the size of an element (that
should be skipped) was larger than the remaining file. This still could
skip larger regions of the file itself if the broken size happened to be
within the file.
Change it so that it's never allowed to skip outside the parent's
element.
The terminal OSD code includes the handling of the terminal status line,
showing player OSD messages on the terminal, and showing subtitles on
terminal (the latter two only if there is no video window, or if
terminal OSD is forced).
This didn't handle some corner cases correctly. For example, showing an
OSD message on the terminal always cleared the previous line, even if
the line was an important message (or even just the command prompt, if
most other messages were silenced).
Attempt to handle this correctly by keeping track of how many lines the
terminal OSD currently consists of. Since there could be race conditions
with other messages being printed, implement this in msg.c. Now msg.c
expects that MSGL_STATUS messages rewrite the status line, so the caller
is forced to use a single mp_msg() call to set the status line.
Instead of littering print_status() all over the place, update the
status only once per playloop iteration in update_osd_msg(). In audio-
only mode, the status line might now be a little bit off, but it's
perhaps ok.
Print the status line only if it has changed, or if another message was
printed. This might help with extremely slow terminals, although in
audio+video mode, it'll still be updated very often (A-V sync display
changes on every frame).
Instead of hardcoding the terminal sequences, use
terminfo/termcap to get the sequences. Remove the --term-osd-esc option,
which allowed to override the hardcoded escapes - it's useless now.
The fallback for terminals with no escape sequences for moving the
cursor and clearing a line is removed. This somewhat breaks status line
display on these terminals, including the MS Windows console: instead of
querying the terminal size and clearing the line manually by padding the
output with spaces, the line is simply not cleared. I don't expect this
to be a problem on UNIX, and on MS Windows we could emulate escape
sequences. Note that terminal OSD (other than the status line) was
broken anyway on these terminals.
In osd.c, the function get_term_width() is not used anymore, so remove
it. To remind us that the MS Windows console apparently adds a line
break when writint the last column, adjust screen_width in terminal-
win.c accordingly.
Seeking usually show the status on OSD. In terminal OSD mode, no status
is shown, because there is already a separate status line.
Unfortunately, the mechanism for showing the status was still active,
which forced showing no message while the code for showing seek status
was active.
Insane .ass subtitle scripts can cause severe slowdown (depending on the
speed of the machine, or the insanity of the script), so mention how to
test without subtitles. This is mainly to make the user aware that
subtitle rendering can be a problem. For longwinded explanation, there
isn't enough space.