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Commit Graph

72 Commits

Author SHA1 Message Date
wm4
9ba6641879 Set thread name for debugging
Especially with other components (libavcodec, OSX stuff), the thread
list can get quite populated. Setting the thread name helps when
debugging.

Since this is not portable, we check the OS variants in waf configure.
old-configure just gets a special-case for glibc, since doing a full
check here would probably be a waste of effort.
2014-10-19 23:48:40 +02:00
wm4
8e4fa5fcd1 command: add a mechanism to allow scripts to intercept file loads
A vague idea to get something similar what libquvi did.

Undocumented because it might change a lot, or even be removed. To give
an idea what it does, a Lua script could do the following:

--                      type       ID priority
mp.commandv("hook_add", "on_load", 0, 0)
mp.register_script_message("hook_run", function(param, param2)
    -- param is "0", the user-chosen ID from the hook_add command
    -- param2 is the magic value that has to be passed to finish
    -- the hook
    mp.resume_all()
    -- do something, maybe set options that are reset on end:
    mp.set_property("file-local-options/name", "value")
    -- or change the URL that's being opened:
    local url = mp.get_property("stream-open-filename")
    mp.set_property("stream-open-filename", url .. ".png")
    -- let the player (or the next script) continue
    mp.commandv("hook_ack", param2)
end)
2014-10-16 01:00:22 +02:00
wm4
5bddff6a24 client API: allow returning float properties as integers
I'm starting to think that being type-strict with this interface
actually sucks. This commit is a step towards being less strict.
2014-10-14 15:54:03 +02:00
James Ross-Gowan
2782f06491 client API: check result ptr in mpv_command_node
This follows the docs, which say the result parameter is optional.
2014-10-12 00:56:41 +11:00
wm4
63e2b6c4ae client API: add mpv_command_node[_async]
Allows passing native types as arguments.

Also some minor doc improvements, including giving some (natural)
improvements to mpv_free_node_contents().

Note: mpv_command_node_async() is completely untested.
2014-10-11 00:33:09 +02:00
wm4
c9f45ea93e input: use mpv_node parser for char** command parsers
Minor simplification, also drops some useless stuff.
2014-10-10 22:58:28 +02:00
Stefano Pigozzi
dba2b90d9a libmpv/cocoa: don't start the event monitor
The event monitor is used to get keyboard events when there is no window, but
since it is a global monitor to the current process, we don't want it in a
library setting.
2014-10-09 22:14:41 +02:00
Stefano Pigozzi
ca353fcf92 libmpv/cocoa: make global events work and get rid of is_cplayer
After @frau's split of macosx_events from macosx_application, `is_cplayer' is
not needed anymore. At the moment only global events such as Media Keys and
Apple Remote work, because the VO-level ones were hardcoded to be disabled.
(that will be fix in a later commit ).
2014-10-09 22:14:41 +02:00
wm4
e96d6197d7 client API: add an explanatory comment
So someone reading this at least has a chance to find out what this is
needed for.
2014-10-09 21:23:46 +02:00
wm4
e294656cb1 client API: rename --input-x11-keyboard to --input-vo-keyboard
Apparently we need this for Cocoa too. (The option was X11 specific in
the hope that only X11 would need this hack.)
2014-10-09 18:28:37 +02:00
wm4
0ec5d35d57 client API: introduce numeric log levels
Maybe using strings for log levels was a mistake (too broad and too
impractical), so I'm adding numeric log level at least for the receiver
side. This makes it easier to map mpv log levels to other logging
systems.

I'm still too stingy to add a function to set the log level by a numeric
value, though.

The numeric values are not directly mapped to the internal mpv values,
because then almost every file in mpv would have to include the client
API header.

Coalesce this into API version 1.6, since 1.6 was bumped just yesterday.
2014-10-08 14:17:33 +02:00
wm4
3273db1ef7 client API, X11: change default keyboard input handling again
Commit 64b7811c tried to do the "right thing" with respect to whether
keyboard input should be enabled or not. It turns out that X11 does
something stupid by design. All modern toolkits work around this native
X11 behavior, but embedding breaks these workarounds.

The only way to handle this correctly is the XEmbed protocol. It needs
to be supported by the toolkit, and probably also some mpv support. But
Qt has inconsistent support for it. In Qt 4, a X11 specific embedding
widget was needed. Qt 5.0 doesn't support it at all. Qt 5.1 apparently
supports it via QWindow, but if it really does, I couldn't get it to
work.

So add a hack instead. The new --input-x11-keyboard option controls
whether mpv should enable keyboard input on the X11 window or not. In
the command line player, it's enabled by default, but in libmpv it's
disabled.

This hack has the same problem as all previous embedding had: move the
mouse outside of the window, and you don't get keyboard input anymore.
Likewise, mpv will steal all keyboard input from the parent application
as long as the mouse is inside of the mpv window.

Also see issue #1090.
2014-09-28 20:11:00 +02:00
wm4
b799bf0dbf client API: use playback abort mechanism
If you send the "quit" or "stop" command with the client API, it will
now attempt to kill network I/O immediately (same as normal input in the
previous commits).
2014-09-13 16:52:42 +02:00
wm4
017b3fa9db lua: synchronously wait until scripts are loaded
This makes the player wait until each script is loaded. Do this to give
the script a chance to setup all its event handlers. It might also be
useful to allow a script to change options that matter for playback.

While waiting for a script to be loaded, the player actually accepts
input. This is needed because the scripts can execute player commands
anyway while they are being "loaded". The player won't react to most
commands though: it can't quit or navigate the playlist in this state.

For deciding whether a script is finally loaded, we use a cheap hack: if
mpv_wait_event() is called, it's considered loaded. Let's hope this is
good enough. I think it's better than introducing explicit API for this.
Although I'm sure this will turn out as too simplistic some time in the
future, the same would probably happen with a more explicit API.
2014-09-06 17:02:47 +02:00
wm4
f59f1e532e client API: fix memory leak with rejected events
The event was copied early, and wasn't released if it was rejected
instead of being added to the event queue. Fix by copying the event at a
point when it's certainly added to the event queue.

The dup_event_data() function is merely moved.
2014-08-31 19:51:41 +02:00
wm4
fb1266c98b player: update cache state only if requested
Add a mechanism to the client API code, which allows the player core to
query whether a client API event is needed at all. Use it for the cache
update.

In this case, this is probably a pure microoptimization; but the
mechanism will be useful for other things too.
2014-08-28 17:49:09 +02:00
wm4
a7107686d7 client API: directly lock playloop
Until recently, vo_opengl could be accessed from a single thread only,
due to the OpenGL API context being thread-specific. This issue doesn't
exist anymore, because VOs run on their own thread. This means we can
simply lock/unlock the playloop instead of doing something complicated
to get the playloop thread to execute our code.
2014-08-14 19:40:43 +02:00
wm4
733bdebcb9 client API: minor optimizations for property notification
Internally, there are two mechanisms which can trigger property
notification as used with "observed" properties in the client API.

The first mechanism associates events with a group of properties that
are potentially changed by a certain event. mp_event_property_change[]
declares these associations, and maps each event to a set of strings.
When an event happens, the set of strings is matched against the list of
observed properties of each client. Make this more efficient by
comparing bitsets of events instead. This way, only a bit-wise "and" is
needed for each observed property. Even better, we can completely skip
clients which have no observed properties that match.

The second mechanism just updates individual properties explicitly by
name. Optimize this by using the property index instead. It would be
nice if we could reuse the first mechanism for the second one, but
there are too many properties to fit into a 64 bit mask.

(Though the limit on 64 events might get us into trouble later...)
2014-08-02 01:53:22 +02:00
wm4
aaa90e1a33 client API: fix deadlock when calling mpv_terminate_destroy before init
This is perfectly allowed, but was ignored, because it's a corner case.

It doesn't actually wait for other clients to be destroyed, but on the
other hand I think there's no way to have other clients before
initialization.

CC: @mpv-player/stable
2014-07-31 03:12:18 +02:00
wm4
ef600041ba audio, client API: check mp_make_wakeup_pipe() return value
Could fail e.g. due to FD exhaustion.
2014-07-25 14:32:45 +02:00
wm4
4fedf86b8a client API: allow calling mpv_terminate_destroy(NULL)
This is an oversight and a bug.

CC: @mpv-player/stable
2014-07-04 02:24:49 +02:00
wm4
99f5fef0ea Add more const
While I'm not very fond of "const", it's important for declarations
(it decides whether a symbol is emitted in a read-only or read/write
section). Fix all these cases, so we have writeable global data only
when we really need.
2014-06-11 00:39:14 +02:00
wm4
adea4386bc client API: disable LIRC input by default
Not only should using libmpv hog such global resources; it's also very
unlikely an application embedding mpv will ever want to make use of
this.
2014-06-09 01:20:55 +02:00
wm4
09dd1ed47c client API: minor documentation fixes/enhancements 2014-06-08 16:11:39 +02:00
wm4
51834592fc client API: trigger wakeup when creating wakeup pipe/callback
Since redundant wakeups are avoided now, it's easy to miss a wakeup when
creating/setting the pipe/callback after the client API was signalled.
If the client API is signalled, need_wakeup is set to true, and
wakeup_client skips writing to the pipe or calling the client API. That
this can happen is not very obvious to the client API, so trigger a
wakeup right on start in order to remove this special case.
2014-06-08 16:11:11 +02:00
wm4
5cc68c792b client API: restructure waiting, do log msg wakeup properly
Until now, availability of new log messages (through the mechanism
associated with mpv_request_log_messages()) did not wakeup the client
API properly. Commit 3b7402b5 was basically a hack to improve that
somewhat, but it wasn't a solution.

The main problem is that the client API itself is producing messages, so
the message callback would attempt to lock the client API lock,
resulting in a deadlock. Even if the lock was recursive, we'd run into
lock-order issues.

Solve this by using a separate lock for waiting and wakeup. Also, since
it's a natural addition, avoid redundant wakeups. This means the wakeup
callback as well as the wakeup pipe will be triggered only once until
the next mpv_wait_event() call happens.

This might make the wakeup callback be invoked in a reentrant way for
the first time, for example if a mpv_* function prints to a log. Adjust
the docs accordingly. (Note that non-reentrant beheavior was never
guaranteed - basically the wakeup callback is somewhat dangerous and
inconvenient.)

Also remove some traces of unneeded code. ctx->shutdown for one was
never set, and probably a leftover of an abandoned idea.
2014-06-07 23:16:46 +02:00
wm4
fca608ccb9 client API: rename mpv_destroy() to mpv_detach_destroy()
A bit verbose, but less misleading. In most cases, the API user probably
actually wants mpv_terminate_destroy() instead, so the less-useful
function shouldn't have a simnpler name anyway.
2014-06-07 20:25:48 +02:00
wm4
500ce69a06 client API: add API function that ensures total destruction
mpv_destroy() should perhaps better be called mpv_detach(), because it
destroys only the handle, not necessarily the player. The player is only
terminated if a quit command is sent.

This function quits automatically, and additionally waits until the
player is completely destroyed. It removes the possibility that the
player core is still uninitializing, while all client handles are
already destroyed. (Although in practice, the difference is usually not
important.)
2014-06-07 15:57:54 +02:00
wm4
a1000962e3 client API: change mpv_wait_event() timeout semantics
Now a negative timeout mean an infinite timeout. This is similar to the
poll() system call. Apparently this is more intuitive and less confusing
than specifying a "very high" value as timeout if you want to wait
forever.

For callers that never pass negative timeouts, nothing changes.
2014-06-07 15:57:47 +02:00
wm4
43d46a28fe client API: enlarge the message buffer if log level is high 2014-06-06 19:25:52 +02:00
wm4
3b7402b51c client API: call wakeup callback if there are new messages
Listening on messages currently uses polling (every time
mpv_wait_event() has no new events, the message buffer is polled and a
message event is possibly created). Improve this situation a bit, and
call the user-supplied wakeup callback.

This will increase the frequency with which the wakeup callback is
called, but the client is already supposed to be able to deal with this
situation. Also, as before, calling mpv_wait_event() from the wakeup
callback is forbidden, so the client can't read new messages from the
callback directly.

The wakeup pipe is written either. Since the wakeup pipe is created
lazily, we can't access the pipe handle without creating a race
condition or a deadlock. (This is actually very silly, since in practice
the race condition won't matter, but for now let's keep it clean.)
2014-06-06 19:24:30 +02:00
wm4
ecbb12923f client API: don't update properties in uninitialized state
If an API user calls mpv_wait_event() and mpv_observe_property() before
mpv_initialize(), it could happen that a property was accessed before
initialization, which is not ok.
2014-06-06 17:27:05 +02:00
wm4
4279712d1e client API: don't use the mpv config files by default
This was always intended this way, and even documented in client.h. Due
to an oversight it was never actually implemented.

The intention is that mpv embedded in applications and "real mpv" don't
conflict. An API user can undo this by setting the "config" option to
"yes", if using the user's mpv config is desired.
2014-06-06 17:26:01 +02:00
wm4
7716424d48 client API: use shared code for creating the wakeup pipe
Should be equivalent, reduces code duplication.
2014-06-06 17:22:53 +02:00
wm4
662592c860 client API: fix swapped pipe ends used with mpv_set_wakeup_callback
This was extremely wrong. It was never tested because nobody ever used
it (the feature was added for someone who never tried it in the end).
2014-06-06 17:21:30 +02:00
wm4
5a5a3c53f7 client API: report success status when running commands
Until now, an error was reported only if the command couldn't be parsed.
Attempt to do more fine-grained reporting. This is not necessarily
perfect, but it's an improvement.
2014-06-01 03:41:46 +02:00
wm4
01c3847b80 client API: fix mpv_observe_property with MP_FORMAT_NONE
It returned only 1 change event (after registration), and then went
silent. This was accidentally broken some time ago.
2014-05-24 16:17:52 +02:00
wm4
537ac1a15f client API: add mpv_load_config_file()
This is probably a good idea, because it would make it easier for
software embedding mpv to configure the mpv parts, without requiring the
host program to provide explicit mechanisms for this (other than calling
mpv_load_config_file()).
2014-05-18 19:21:39 +02:00
wm4
caa939aa91 options: unify code for setting string and "raw" options
The code paths for setting options by string and by direct "raw" value
were too different, which resulted in some weird code. Make the code
paths closer to each other.

Also, use this to remove the weirdness in the mpv_set_option()
implementation.
2014-05-18 19:21:39 +02:00
wm4
f47a4fc3d9 threads: use mpv time for mpthread_cond_timedwait wrapper
Use the time as returned by mp_time_us() for mpthread_cond_timedwait(),
instead of calculating the struct timespec value based on a timeout.
This (probably) makes it easier to wait for a specific deadline.
2014-05-18 19:20:32 +02:00
wm4
1ef1e8e509 client API: fix "missed" property notifications
If a property is notified as changed, and then again (before the change
notification is returned to the client), and the second change is a
sporadic change (i.e. nothing actually changed) and the change
notification was associated with with a data type, it could happen that
a change was "overlooked", because it would detect no change on the
second notification.

This is actually a pretty annoying corner case, due to the annoying way
we do things, so just store both the previously returned _and_ the newly
obtained property value. then we always compare with the user value to
check for a change, excluding any possibility of a missed change.

Note that we don't (can't/shouldn't) care if a value changes, and then
changes back; it's fine if that doesn't generate a notification. This is
due to how property notifications are supposed to be coalesced.
2014-05-18 00:02:55 +02:00
wm4
2279f718de player: reorganize how lua scripts are loaded
Make loading of scripts independent of Lua. Move some of the loading
code from lua.c to scripting.c, and make it easier to add new scripting
backends.
2014-05-13 02:39:37 +02:00
wm4
1279ebf5c5 client API: fix inverted condition
Oops. Sigh.
2014-05-02 17:23:25 +02:00
wm4
e8a996cede client API: add chapter change event
Also works for mpv_observe_property() on the "chapter" property.
2014-04-27 22:28:07 +02:00
wm4
2b26517ef7 dispatch: move into its own source file
This was part of osdep/threads.c out of laziness. But it doesn't contain
anything OS dependent. Note that the rest of threads.c actually isn't
all that OS dependent either (just some minor ifdeffery to work around
the lack of clock_gettime() on OSX).
2014-04-23 21:16:51 +02:00
wm4
b430c886aa client API: make mpv_set_option set options natively
This should fix some issues, such as not being able to set the
"no-video" option with MPV_FORMAT_FLAG.

Note that this changes semantics a bit. Now setting an option strictly
overwrite it, even if the corresponding command line option does not.
For example, if we change --sub to append by default, then setting the
"sub" option via the client API would still never append. (Oddly, this
also applies to --vf-add, which will overwrite the old value when using
the client API.)

I'm doing this because there's no proper separation between the command
line parser and setting an option using the MPV_FORMAT_STRING format.
Maybe the solution to this mess would be adding format aware code (i.e.
m_option_set_node) to every option type, and falling back to strings
only if needed - but this would mean that you couldn't set e.g. an
integer option using MPV_FORMAT_STRING, which doesn't seem to be ideal
either.

In conclusion, the current approach seems to be most robust, but I'm
open to suggestions should someone find that these semantics are a
problem.
2014-04-22 01:42:57 +02:00
wm4
196619671d client API: remove mpv_event_pause_reason
And slightly adjust the semantics of MPV_EVENT_PAUSE/MPV_EVENT_UNPAUSE.

The real pause state can now be queried with the "core-idle" property,
the user pause state with the "pause" property, whether the player is
paused due to cache with "paused-for-cache", and the keep open event can
be guessed with the "eof-reached" property.
2014-04-14 22:33:41 +02:00
wm4
4e5cea86c2 client API: add mpv_get_wakeup_pipe convenience function
Should make integreating with some event loops easier. Untested.
2014-04-12 20:13:07 +02:00
wm4
86094c2c5a client API: include the reason in MPV_EVENT_END_FILE
Otherwise, the client API user could not know why playback was stopped.

Regarding the fact that 0 is used both for normal EOF and EOF on error:
this is because mplayer traditionally did not distinguish these, and in
general it's hard to tell the real reason. (There are various weird
corner cases which make it hard.)
2014-04-11 01:23:32 +02:00
wm4
217008be4a client: change equality rules for MPV_FORMAT_NONE 2014-04-09 20:27:26 +02:00