mirror of https://github.com/mpv-player/mpv
client API: directly lock playloop
Until recently, vo_opengl could be accessed from a single thread only, due to the OpenGL API context being thread-specific. This issue doesn't exist anymore, because VOs run on their own thread. This means we can simply lock/unlock the playloop instead of doing something complicated to get the playloop thread to execute our code.
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@ -749,12 +749,11 @@ int mpv_set_option_string(mpv_handle *ctx, const char *name, const char *data)
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}
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// Run a command in the playback thread.
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// Note: once some things are fixed (like vo_opengl not being safe to be
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// called from any thread other than the playback thread), this can
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// be replaced by a simpler method.
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static void run_locked(mpv_handle *ctx, void (*fn)(void *fn_data), void *fn_data)
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{
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mp_dispatch_run(ctx->mpctx->dispatch, fn, fn_data);
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mp_dispatch_lock(ctx->mpctx->dispatch);
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fn(fn_data);
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mp_dispatch_unlock(ctx->mpctx->dispatch);
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}
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// Run a command asynchronously. It's the responsibility of the caller to
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