Commit Graph

39 Commits

Author SHA1 Message Date
LaserEyess f2cce5f38f waf: remove waf as a build system
Remove waf entirely in favor of meson as the only supported build
system. Waf was officially deprecated in 0.36.0, and has not been
preferred over meson since 0.35.0.
2023-07-23 19:55:51 +00:00
Dudemanguy ff322864f2 build: add meson build support
Adds support for the meson build system as well as a bit of
documentation. Compatibility with the existing waf build is
maintained.
2021-11-14 19:13:10 +00:00
wm4 2b0c620b22 player: move builtin profiles to a separate file
Move the embedded string with the builtin profiles to a separate
builtin.conf file. This makes it easier to read and edit, and you can
also check it for errors with --include=etc/builtin.conf. (Normally
errors are hidden intentionally, because there's no way to output error
messages this early, and because some options might not be present on
all platforms or with all configurations.)
2016-09-15 14:50:38 +02:00
Bin Jin 61bc96518a vo_opengl: remove nnedi3 prescaler 2016-06-18 19:16:27 +02:00
wm4 74c862c68e .gitignore: add nnedi3_weights.inc 2015-11-18 20:34:30 +01:00
wm4 e74a4d5bc0 vo_opengl: refactor shader generation (part 1)
The basic idea is to use dynamically generated shaders instead of a
single monolithic file + a ton of ifdefs. Instead of having to setup
every aspect of it separately (like compiling shaders, setting uniforms,
perfoming the actual rendering steps, the GLSL parts), we generate the
GLSL on the fly, and perform the rendering at the same time. The GLSL
is regenerated every frame, but the actual compiled OpenGL-level shaders
are cached, which makes it fast again. Almost all logic can be in a
single place.

The new code is significantly more flexible, which allows us to improve
the code clarity, performance and add more features easily.

This commit is incomplete. It drops almost all previous code, and
readds only the most important things (some of them actually buggy).
The next commit will complete it - it's separate to preserve authorship
information.
2015-03-12 23:20:20 +01:00
James Ross-Gowan 3ee952fe89 gitignore: ignore waf directory on Windows
In native Windows, waflib is kept in /waf-1.8.4-* or /waf3-1.8.4-*
instead of /.waf-1.8.4-* and /.waf3-1.8.4-*
2014-12-05 21:51:16 +11:00
wm4 dfc5d96916 gitignore: fix manpage entries 2014-08-06 20:35:55 +02:00
11rcombs ad92c893a0 Fix OSX build; remove all remaining mpvcore references 2013-12-17 08:44:21 +01:00
Stefano Pigozzi cda0222064 gitignore: add generated files by old build system 2013-11-24 18:53:18 +01:00
Stefano Pigozzi 7e2edad8ef switch the build system to waf
This commit adds a new build system based on waf. configure and Makefile
are deprecated effective immediately and someday in the future they will be
removed (they are still available by running ./old-configure).

You can find how the choice for waf came to be in `DOCS/waf-buildsystem.rst`.
TL;DR: we couldn't get the same level of abstraction and customization with
other build systems we tried (CMake and autotools).

For guidance on how to build the software now, take a look at README.md
and the cross compilation guide.

CREDITS:
This is a squash of ~250 commits. Some of them are not by me, so here is the
deserved attribution:

 - @wm4 contributed some Windows fixes, renamed configure to old-configure
   and contributed to the bootstrap script. Also, GNU/Linux testing.
 - @lachs0r contributed some Windows fixes and the bootstrap script.
 - @Nikoli contributed a lot of testing and discovered many bugs.
 - @CrimsonVoid contributed changes to the bootstrap script.
2013-11-21 21:22:36 +01:00
wm4 a84258d769 Move files part of the playback core to player sub-directory
All these files access mp_core.h and MPContext, and form the actual
player application. They should be all in one place, and separate
from the other sources that are mere utility helpers.

Preparation for splitting mplayer.c into multiple smaller parts.
2013-10-30 01:51:28 +01:00
wm4 6048f87e3c Add initial Lua scripting support
This is preliminary. There are still tons of issues, and any aspect
of scripting may change in the future. I decided to merge this
(preliminary) work now because it makes it easier to develop it, not
because it's done. lua.rst is clear enough about it (plus some
sarcasm).

This requires linking to Lua. Lua has no official pkg-config file, but
there are distribution specific .pc files, all with different names.
Adding a non-pkg-config based configure test was considered, but we'd
rather not.

One major complication is that libquvi links against Lua too, and if
the Lua version is different from mpv's, you will get a crash as soon
as libquvi uses Lua. (libquvi by design always runs when a file is
opened.) I would consider this the problem of distros and whoever
builds mpv, but to make things easier for users, we add a terrible
runtime test to the configure script, which probes whether libquvi
will crash. This is disabled when cross-compiling, but in that case
we hope the user knows what he is doing.
2013-09-26 01:28:58 +02:00
Martin Herkt d4bdcdfe09 .gitignore: add pdflatex output files 2013-09-23 19:07:22 +02:00
wm4 a5183a761c x11: add window icon
The png file added to etc/ are taken from the link mentioned in commit
303096b, except that they have been converted to 16 bit, sRGB (with
color profile info dropped, if there was one), and transparent pixels
reset for better compression.

The file x11_icon.bin is generated by gen-x11-icon.sh. I'm adding it to
the git repo directly, because the script requires ImageMagick, and we
don't want to make building even more complicated.

The way how this is done is basically a compromise between effort
required in x11_common.c and in gen-x11-icon.sh. Ideally, x11_icon.bin
would be directly in the format as required by _NET_WM_ICON, but trying
to write the binary width/height values from shell would probably be a
nightmare, so here we go.

The zlib code in x11_common.c is lifted from demux_mkv.c, with some
modifications (like accepting a gzip header, because I don't know how to
make gzip write raw compressed data).
2013-09-01 23:27:33 +02:00
Stefano Pigozzi 406241005e core: move contents to mpvcore (2/2)
Followup commit. Fixes all the files references.
2013-08-06 22:52:31 +02:00
wm4 6ef06aa145 vo_opengl: split into multiple files, convert to new option API
gl_video.c contains all rendering code, gl_lcms.c the .icc loader and
creation of 3D LUT (and all LittleCMS specific code). vo_opengl.c is
reduced to interfacing between the various parts.
2013-03-28 21:46:17 +01:00
wm4 4d016a92c8 core: redo how codecs are mapped, remove codecs.conf
Use codec names instead of FourCCs to identify codecs. Rewrite how
codecs are selected and initialized. Now each decoder exports a list
of decoders (and the codec it supports) via add_decoders(). The order
matters, and the first decoder for a given decoder is preferred over
the other decoders. E.g. all ad_mpg123 decoders are preferred over
ad_lavc, because it comes first in the mpcodecs_ad_drivers array.
Likewise, decoders within ad_lavc that are enumerated first by
libavcodec (using av_codec_next()) are preferred. (This is actually
critical to select h264 software decoding by default instead of vdpau.
libavcodec and ffmpeg/avconv use the same method to select decoders by
default, so we hope this is sane.)

The codec names follow libavcodec's codec names as defined by
AVCodecDescriptor.name (see libavcodec/codec_desc.c). Some decoders
have names different from the canonical codec name. The AVCodecDescriptor
API is relatively new, so we need a compatibility layer for older
libavcodec versions for codec names that are referenced internally,
and which are different from the decoder name. (Add a configure check
for that, because checking versions is getting way too messy.)

demux/codec_tags.c is generated from the former codecs.conf (minus
"special" decoders like vdpau, and excluding the mappings that are the
same as the mappings libavformat's exported RIFF tables). It contains
all the mappings from FourCCs to codec name. This is needed for
demux_mkv, demux_mpg, demux_avi and demux_asf. demux_lavf will set the
codec as determined by libavformat, while the other demuxers have to do
this on their own, using the mp_set_audio/video_codec_from_tag()
functions. Note that the sh_audio/video->format members don't uniquely
identify the codec anymore, and sh->codec takes over this role.

Replace the --ac/--vc/--afm/--vfm with new --vd/--ad options, which
provide cover the functionality of the removed switched.

Note: there's no CODECS_FLAG_FLIP flag anymore. This means some obscure
container/video combinations (e.g. the sample Film_200_zygo_pro.mov)
are played flipped. ffplay/avplay doesn't handle this properly either,
so we don't care and blame ffmeg/libav instead.
2013-02-10 17:25:56 +01:00
wm4 97efafee8a build: remove doc/locale language auto-detection, simplify
This removes the rather complicated configure and Makefile parts
related to auto-detecting available languages for manpages and locales.
We don't have non-English manpages or any locales, so this is
pointless. It didn't even work: configure --language=all created an
invalid config.mak that would cause "make install" to fail.

Remove installation of locales. There are no translations at all which
could be installed. Should there ever be someone who is interested in
adding translations, this can be added back in a simpler way.

Rename the --enable-translation configure option to --enable-gettext.
This is what this option really does: enable gettext() use. This may
be interesting for people who want to experiment with localizing mpv,
but is entirely useless for normal use.

Remove detection of the binary codecs directory in configure.
2012-11-14 11:26:43 +01:00
wm4 4873b32c59 Rename directories, move files (step 2 of 2)
Finish renaming directories and moving files. Adjust all include
statements to make the previous commit compile.

The two commits are separate, because git is bad at tracking renames
and content changes at the same time.

Also take this as an opportunity to remove the separation between
"common" and "mplayer" sources in the Makefile. ("common" used to be
shared between mplayer and mencoder.)
2012-11-12 20:08:18 +01:00
Stefano Pigozzi c4f68de145 TOOLS: add script for osx bundle generation
Add a make task and python script to create a Mac OS X Application Bundle
to be used when compiling with the --enable-macosx-finder and
--enable-macosx-bundle configure flags.

The main svg icon was created by me and heavily inspired by Apple's iTunes
and AppStore icon designs. We are still looking for something better.
For the audio, movie and subtitles icons I added the main logo to MPlayer OSX
Extended icons.

Use with `make osxbundle` after running configure and make.
2012-10-16 07:15:12 +02:00
wm4 65fc530f0c Rename to "mpv"
This changes the name of this project to mpv. Most user-visible mentions
of "MPlayer" and "mplayer" are changed to "mpv". The binary name and the
default config file location are changed as well.

The new default config file location is: ~/.mpv/

Remove etc/mplayer.desktop. Apparently this was for the MPlayer GUI,
which has been removed from mplayer2 ages ago.

We don't have a logo, and the MS Windows resource files sort-of require
one, so leave etc/mplayer.ico/.xpm as-is.

Remove the debian and rpm packaging scripts. These contained outdated
dependencies and likely were more harmful than useful. (Patches which
add working and well-tested packaging are welcome.)
2012-10-12 10:14:32 +02:00
wm4 4ecb1b53de VO: rename file: vo_gl3_shaders.glsl -> vo_opengl_shaders.glsl 2012-10-03 03:17:39 +02:00
Kovensky 22481e75c0 .gitignore: ignore .exe files 2012-09-30 15:17:37 +02:00
wm4 504e2336b7 manpage: merge new manpage
About a year ago, ubitux converted most of the old manpage from the
hard to maintain nroff format to reStructuredText. This was not merged
back into the master repository immediately. The argument was that the
new manpage still required work to be done. However, progress was very
slow. Even worse: the old manpage wasn't updated, because it was
scheduled for deletion, and updating it would have meant useless work.

Now the situation is that the new manpage still isn't finished, and the
old manpage is grossly out of sync with the player. This is not helpful
for users. Additionally, keeping the new manpage in a separate branch,
while the normal development repository for code had the old manpage,
was very inconvenient, because you couldn't just update the
documentation in the same commit as the code.

Even though the new manpage isn't finished yet, merging it now seems to
be the best course of action. Squash-merge the manpage development
branch [1], revision e89f5dd3f2, which branches from the mplayer2
master branch after revision 159102e0cb.

Committers:

* Clément Bœsch <ubitux@gmail.com> (Initial conversion to RST.)
* Uoti Urpala <uau@mplayer2.org> (Many updates.)
* Myself (Minor edits.)

Most text of the manpage has been directly taken from the old manpage,
because this is a conversion, not a complete rewrite.

[1] http://git.mplayer2.org/uau/mplayer2.git/log/?h=man
2012-08-02 22:05:27 +02:00
wm4 4b8fa8a597 build: remove references to cpuinfo
This was a horrible little tool to detect the host CPU at build time.
Forgotten in commit 74df1d8e05.

Also remove forgotten codec-cfg entry in .gitignore .
2012-08-01 23:05:59 +02:00
wm4 b35d89d42b input: replace internal key binds with included etc/input.conf
The internal array of default key bindings is removed. Include the
file etc/input.conf at compile time (using the file2header tool), and
parse the default binds from etc/input.conf at startup time.

This lowers maintainance overhead, and makes sure the default bindings
and etc/input.conf don't deviate. Commit f30bf73bf2 already
made sure etc/input.conf matches the default bindings, so this commit
shouldn't change anything user-visible.
2012-08-01 22:52:28 +02:00
Stefano Pigozzi 7175f178de gitignore: add osd_font autogenerated file 2012-08-01 08:49:05 +02:00
wm4 51e198c2a1 Merge remote-tracking branch 'origin/master'
Conflicts:
	.gitignore
	bstr.c
	cfg-mplayer.h
	defaultopts.c
	libvo/video_out.c

The conflict in bstr.c is due to uau adding a bstr_getline function in
commit 2ba8b91a97. This function already existed in this branch.
While uau's function is obviously derived from mine, it's incompatible.
His function preserves line breaks, while mine strips them. Add a
bstr_strip_linebreaks function, fix all other uses of bstr_getline, and
pick uau's implementation.

In .gitignore, change vo_gl3_shaders.h to use an absolute path
additional to resolving the merge conflict.
2012-07-28 17:24:05 +02:00
Uoti Urpala 2ba8b91a97 build, codec-cfg.c: simplify builtin codecs.conf handling
The player can read codec mapping (codecs.conf) from an external file
or use embedded defaults. Before, the defaults were stored in the
player binary in the form of final already-parsed data structures.
Simplify things by storing the text of the codecs.conf file instead,
and parse that at runtime the same way an external file would be
parsed.

To create the previous parsed form, the build system first compiled a
separate binary named "codec-cfg", which parsed etc/codecs.conf and
then wrote the results as a C data structure that could be compiled
into the program. The new simple conversion of codecs.conf into a C
string is handled by the new script TOOLS/file2string.py.

After removing the codec-cfg binary, HOST_CC is no longer used for
anything. Remove the --host-cc configure option and associated logic.

Also remove the codec2html and codec-cfg-test functionality. Building
those was already broken and nobody cared.

There was a broken 3-character-long "fourcc" entry in etc/codecs.conf.
This happened to be accepted before but triggered a parse error after
the changes. Remove the broken entry and make the parsing functions
explicitly test for this error.
2012-07-16 21:08:42 +03:00
Uoti Urpala 39a45c7a17 build: use python3 to generate some files previously in git
Some files used during build are generated with Python scripts in
TOOLS/. Before, the generated files were included in the git tree.
Start creating them at build time. This introduces a build-dependency
on python3.

The files in question are:
libvo/vdpau_template.c
libmpdemux/ebml_types.h
libmpdemux/ebml_defs.c
2012-07-16 21:08:42 +03:00
wm4 98052873da libvo: add vo_gl3
This new vo is heavily based on vo_gl.c. It provides better scale
filters, dithering, and optional color management with LittleCMS2.
It requires OpenGL 3.

Many features are enabled by default, so it will be slower than vo_gl.
However, it can be tuned to behave almost as vo_gl.
2012-03-31 02:58:52 +02:00
Uoti Urpala ea828cbb37 .gitignore: add /cpuinfo
Ignore the "cpuinfo" binary. The configure script can create that on
systems which lack /proc/cpuinfo or equivalent.
2011-03-13 22:20:51 +02:00
Uoti Urpala a3e92c22b2 .gitignore: add /po and /locale 2011-02-15 21:28:57 +02:00
Uoti Urpala b6b3f5ed09 .gitignore: add /tags, /TAGS
Ignore index files from ctags/etags. Remove obsolete entries for
ffmpeg and mencoder.
2010-11-13 10:52:19 +02:00
diego 713284ea26 build: Rename configure.log file to config.log
git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@31415 b3059339-0415-0410-9bf9-f77b7e298cf2
2010-11-02 04:08:56 +02:00
Uoti Urpala 00323c06e2 Delete things related to old translation system
Remove the help/ subdirectory, configure code to create toplevel
help_mp.h, and all the '#include "help_mp.h"' lines from .c files.
2010-03-10 03:47:14 +02:00
Uoti Urpala 5c2583a0ee Make MPlayer build with a complete FFmpeg checkout in ffmpeg/
Instead of separate checkouts of the FFmpeg libavutil/, libavcodec/,
libavformat/, libpostproc/ subdirectories make MPlayer build with a
complete checkout of FFmpeg under ffmpeg/.

configure now creates config.mak and config.h at both the top level
and in ffmpeg/. The config.h files are identical. The config.mak for
FFmpeg has different include paths. The top-level common.mak and
subdir.mak are now used by libswscale only; the directories under
ffmpeg/ use the versions in ffmpeg/.
2008-04-28 12:16:12 +03:00
Uoti Urpala 38d50e9369 Add .gitignore files 2008-04-27 04:59:37 +03:00