Commit Graph

3817 Commits

Author SHA1 Message Date
Philip Langdale 73a06ffae6 drm: context_drm_egl: add support for enabling VRR
Variable Refresh Rate (VRR), aka Freesync or Adaptive Sync can be used
with DRM by setting the VRR_ENABLED property on a crtc if the
connector reports that it is VRR_CAPABLE. This is a useful feature
for us as it is common to play 24/25/50 fps content on displays that
are nominally locked to 60Hz. VRR can allow this content to play at
native framerates.

This is a simple change as we just need to check the capability
and set the enabled property if requested by the user. I've defaulted
it to disabled for now, but it might make sense to default to auto
in the long term.
2022-04-05 20:56:36 -07:00
Lynne f61eda0f5e vd_lavc: add vo caps and option to set GPU film grain application 2022-04-05 15:02:18 +02:00
Lynne 4149cc2ce3 vo_gpu_next: apply film grain if such metadata is present 2022-04-05 15:02:18 +02:00
Niklas Haas a76b1f4abd Revert "vo_gpu_next: remove unnecessary dependency"
This reverts commit 1c2dde91d3.

Fixes #10037
2022-04-01 23:43:47 +02:00
Niklas Haas 1c2dde91d3 vo_gpu_next: remove unnecessary dependency
Pulling in <libplacebo/utils/libav.h> in particular triggers the
notorious _av_vkfmt_from_pixfmt linking issue when FFmpeg is built
without Vulkan support.
2022-03-29 15:42:09 +02:00
Philip Langdale fcc81cd940 vo_gpu[_next]: hwdec: fix logging regression when probing
When I introduced the concept of lazy loading of hwdecs by img format,
I did not propagate the probing flag correctly, leading to the new
normal loading path not runnng with probing set, meaning that any
errors would show up, creating unnecessary noise.

This change fixes this regression.
2022-03-21 09:53:37 -07:00
Niklas Haas 5ef7bf7a20 vo_gpu_next: also include stride alignment in DR size
Fixes #9976
2022-03-14 15:45:36 +01:00
Niklas Haas 23e3be80dc vulkan: correctly inherit proc_addr pointer
As found out by @philipl, failing to pass this from the VkInstance to
the VkDevice is bad style. We might want to override the get_proc_addr
pointer in the future.
2022-03-13 23:39:31 +01:00
Philip Langdale 919de742a4 vo_gpu: hwdec_vaapi: Improve logging when probing surface formats
Our logging here today is very poor. We don't make it clear what
formats we are probing, or even that a certain format failed in most
cases. In the case where we do log the error, we don't make it clear
which format it was that failed.

The end result is that we have no idea what the possible and final
format spaces are, which makes it very hard to debug whether things are
working correctly, or to work on supporting additional formats.
2022-03-10 15:12:12 -08:00
Niklas Haas d936293c41 vo_gpu_next: fix crash when disabling DR at runtime
This code fails if we have DR buffers, but none of them correspond to
the current frame. Normally only happens if e.g. changing the decoder at
runtime, since DR buffers are not properly reinit in that case.
(Arguably a separate bug)
2022-03-08 13:49:03 +01:00
Niklas Haas 803bcaa12b vo_gpu_next: don't leak mpi on failed upload
The current map_frame() code fails to clean up after itself on the
failure paths. But if map_frame returns false, no cleanup code is ever
attempted. Add the relevant calls to clean up state manually,
throughout.
2022-03-08 13:42:13 +01:00
Niklas Haas 124dd4270d vo_gpu_next: properly keep track of DR allocations
So, turns out the approach in 7f67a553f doesn't work for all codecs. In
particular, sometimes lavc will internally allocate a new AVBuffer that
just points at the old AVBuffer but has a different opaque field for
some reason. In these cases, the DR metadata doesn't survive the
round-trip through libavcodec.

I explored several alternative ways of solving this problem, including
adding new mp_image fields, but in the end none of them survived the
round-trip through AVFrame and back. The `priv` and `opaque` fields
in respectively `mp_image` and `AVFrame` are also too heavily overloaded
to be of much help.

In the end, bite the bullet and use the same approach as done in
`vo_gpu`, which is to just keep track of a list of all allocations. This
is a really ugly way of doing things IMO, but ultimately, completely
safe.
2022-03-07 11:52:00 +01:00
Niklas Haas 7f67a553f6 vo_gpu_next: don't allocate dr_buf as part of the AVBufferRef
Some decoders, notably hevcdec, will unconditionally memset() the entire
AVBufferRef based on the AVBufferRef size. This is bad news for us,
since it also overwrites our `struct dr_buf`.

Rewrite this code to make it more robust - keep track of the DR buf
metadata in a separate allocation instead. Has the unfortunate downside
of technically being undefined behavior if `opaque` is not at least 64
bits in size, though, but avoids this issue.

Maybe there's a better way for us to unconditionally keep track of DR
allocation metadata. I could try adding it into the `mp_image` itself.
Maybe on a rainy day. For now, this works.

Fixes #9949
Might fix #9526
2022-03-06 15:53:47 +01:00
Niklas Haas 1c49d5735d hwdec: fix out-of-date preprocessor variable name
This was renamed to HAVE_VAAPI_LIBPLACEBO.
2022-03-04 14:33:26 +01:00
James Ross-Gowan 11f0947d46 vo_gpu_next: add D3D11 RA texture wrapping/unwrapping for hwdec
This mostly copies the API used in the GL backend.
2022-03-03 13:06:05 +01:00
Niklas Haas dfe846f9de vo_gpu_next: add support for hardware decoding
There are two major ways of going about this:

1. Expose the native ra_gl/ra_pl/ra_d3d11 objects to the pre-existing
   hwdec mappers, and then add code in vo_gpu_next to rewrap those
   ra_tex objects into pl_tex.

2. Wrap the underlying pl_opengl/pl_d3d11 into a ra_pl object and expose
   it to the hwdec mappers, then directly use the resulting pl_tex.

I ultimately opted for approach 1 because it enables compatibility with
more hardware decoders, specifically including ones that use native
OpenGL calls currently. The second approach only really works with
cuda_vk and vaapi_pl.
2022-03-03 13:06:05 +01:00
Niklas Haas a71baf7c63 vo_gpu_next: configure the VO queue size dynamically
This avoids decoding/caching more frames in advance than necessary. In
particular, this is very important for hwdec, which generally can't have
too many decoded frames in a pool at the same time.
2022-03-03 13:06:05 +01:00
Niklas Haas 4b7671cf36 vo_gpu_next: expose EGLDisplay to pl_gpu
Straightforward and enables the import/export of dmabufs.
2022-03-03 13:06:05 +01:00
Niklas Haas d4fc44e711 vo_gpu: move hwdec loading code to common helper
So I can reuse it in vo_gpu_next without having to reinvent the wheel.
In theory, a lot of the stuff could be made more private inside the
hwdec code itself, but for the time being I don't care about refactoring
this code, merely sharing it.
2022-03-03 13:06:05 +01:00
Niklas Haas bb434a60ed hwdec: release images as soon as possible after mapping
We don't need to hold on to buffers longer than necessary. Doesn't
matter for vo_gpu but greatly matters for vo_gpu_next, since it persists
hwdec mapped textures for longer periods.

Unfortunately, only provides benefits for hwdecs which do explicit
copies in their decode path, which currently just means cuda and
d3d11va.
2022-03-03 13:06:05 +01:00
Niklas Haas e2c02a4ce3 hwdec_vaapi_vk: rename to vaapi_pl
There's really nothing vulkan-specific about this hwdec wrapper, and it
actually works perfectly fine with an OpenGL-based ra_pl. This is not
hugely important at the time, but I still think it makes sense in case
we ever decide to make vo_gpu_next wrap OpenGL contexts to ra_pl instead
of exposing the underlying ra_gl.
2022-03-03 13:06:05 +01:00
Niklas Haas 4387f3bcd0 hwdec_vaapi_gl: properly zero initialize priv struct
Easiest way is by just using a designated struct initializer. If we
don't, `p->images` ends up inheriting random data, which leaks into e.g.
eglDestroyImageKHR.

It's a small miracle this never blew up before. Or maybe it did. Who
knows.
2022-03-03 13:06:05 +01:00
Niklas Haas b1fb4b783b vo_gpu_next: remove/simplify plane flipping hacks
libplacebo v198 fixed this properly by adding the ability to flip planes
directly, which is done automatically by the swapchain helpers.

As such, we no longer need to concern ourselves with hacky logic to flip
planes using the crop. This also removes the need for the OSD coordinate
hack on OpenGL.
2022-02-25 22:13:20 +01:00
Niklas Haas 626fa506d5 vo_gpu_next: avoid rendering subtitles as HDR/wide gamut
Fixes #9911
2022-02-25 14:22:03 +01:00
Niklas Haas fbe154831a vo_gpu_next: refactor subtitle rendering
Render subs at the output resolution, rather than the video resolution.
Uses the new APIs found in libplacebo 197+, to allow controlling the OSD
resolution even for image-attached overlays.

Also fixes an issue where the overlay state did not get correctly
updated while paused. To avoid regenerating the OSD / flushing the cache
constantly, we keep track of OSD changes and only regenerate the OSD
when the OSD state is expected to change in some way (e.g. resolution
change). This requires introducing a new VOCTRL to inform the VO when
the UPDATE_OSD-tagged options have changed.

Fixes #9744, #9524, #9399 and #9398.
2022-02-21 12:01:44 +01:00
Philip Langdale 5186651f30 vo_gpu: hwdec: load hwdec interops on-demand by default
Historically, we have treated hwdec interop loading as a completely
separate step from loading the hwdecs themselves. Some hwdecs need an
interop, and some don't, and users generally configure the exact
hwdec they want, so interops that aren't relevant for that hwdec
shouldn't be loaded to save time and avoid warning/error spam.

The basic approach here is to recognise that interops are tied to
hwdecs by imgfmt. The hwdec outputs some format, and an interop is
needed to get that format to the vo without read back.

So, when we try to load an hwdec, instead of just blindly loading all
interops as we do today, let's pass the imgfmt in and only load
interops that work for that format. If more than one interop is
available for the format, the existing logic (whatever it is) will
continue to be used to pick one.

We also have one callsite in filters where we seem to pre-emptively
load all the interops. It's probably possible to trace down a specific
format but for now I'm just letting it keep loading all of them; it's
no worse than before.

You may notice there is no documentation update - and that's because
the current docs say that when the interop mode is `auto`, the interop
is loaded on demand. So reality now reflects the docs. How nice.
2022-02-17 20:02:32 -08:00
Niklas Haas ef83498aef vo_gpu_next: don't crash on negative plane strides
This is an annoying special case only really needed because of the
`vflip` filter. mpv handles this by directly adjusting the plane
transform. The libplacebo API, unfortunately, does not allow passing the
required information for this to work smoothly.

Long-term I plan on adding support for plane flipping in libplacebo
directly, but for the meantime, we will have to work-around it by moving
the flipping to the whole-image `crop` instead. Not an ideal solution
but better than crashing.

Fixes #9855
2022-02-11 05:12:09 +01:00
James Ross-Gowan 4629fe577f vo_gpu: d3d11_helpers: don't create UNORDERED_ACCESS backbuffers in Win7
We're getting bug reports that the recent change to add extra usage
flags to swapchain buffers (for gpu-next) breaks mpv on some Windows 7
systems, and it seems like this is only happening with flip-model
swapchains.

Creating swapchains with DXGI_USAGE_UNORDERED_ACCESS should be valid. At
least, it's not specifically disallowed, unlike some other flags[1]. So,
just disable it for flip-model swapchains in Windows 7, rather than
disabling it everywhere.

[1]: https://docs.microsoft.com/en-us/windows/win32/direct3ddxgi/dxgi-usage
2022-02-09 17:20:07 +02:00
Dudemanguy 34e0a212cd wayland: partially fix drag and drop handling
Drag and drop in wayland is weird and it seems everyone does this
slightly differently (fun). In the past, there was a crash that
occured (fixed by 700f4ef5fa) which
involved using the wl_data_offer_finish in an incorrect way that
triggered a protocol error (always fatal). The fix involved moving the
function call to data_device_handle_drop which seemingly works, but it
has an unfortunate side effect. It appears like GTK applications (or at
least firefox) close the pipe after this function is called which makes
it impossible for mpv to read data from the fd (well you could force it
open again in theory but let's not do that). Who knows if that was the
case when that commit was made (probably not because I'd think I would
have noticed; could just be a dummy though), but obviously having broken
dnd for a major application isn't so fun (this works with QT and
chromium anyway).

Ideally one would just simply check the pipe in data_device_handle_drop,
but this doesn't work because it doesn't seem the compositor actually
sends mpv the data by then. There's not actually a defined event when
you're supposed to be able to read data from this pipe, so we wait for
the usual event checking loop later for this. In that case,
wl_data_offer_finish needs to go back into check_dnd_fd, but we have to
be careful when calling it otherwise we'd just commit protocol errors
like before. We check to make sure we even have a valid wl->dnd_offer
before trying to indicate that it is finished and additionally make sure
there is a valid dnd_action (after checking the fd, it's always set back
to -1).

This doesn't fix everything though. Specifically, sway with
focus_follows_mouse (the default) and GTK as the data source still
doesn't work. The reason is that when you do a drag and drop in sway
with that option on, a new wl_data_device.data_offer event is sent out
instantly after the drop event. This happens before any data is sent
across the fd and before mpv even has a chance to check it. What GTK
does, when getting this new data_offer event, is close the pipe
(POLLHUP). This means mpv can't read it when we reach the event loop and
thus no data is ever read and broken drag and drop. From the client
side, this isn't really fixable since the wayland protocol doesn't have
a clear indication of when clients are supposed to read from the fd and
both the compositor and data source are doing things totally out of our
control. So we'll consider this weird case, "not our bug" at least. The
rest should work.
2022-02-07 17:54:03 +00:00
Jan Ekström c72b897e9c vo_gpu_next/context: get graphics API-specific contexts from pl_gpu
By receiving the graphics API-specific contexts from the generic
pl_gpu instance, it is not necessary to store them separately.
As the current priv struct stores nothing else, this allows its
removal. This removal cleans up related compiler warnings regarding
unused variables in case of opengl and d3d11 being disabled in
mpv/libplacebo.

Functions to receive the underlying vulkan,gl,d3d11 structure were
added in libplacebo version 4.182. Our current requirement for
gpu-next is 4.190, and thus we can freely utilize these helper
functions.
2022-02-06 22:59:14 +02:00
Philip Langdale 240340d60a vo_gpu: hwdec_vaapi: Don't probe formats for irrelevant endpoints
While testing support for the exotic formats used by Intel vaapi for
4:2:2 and 4:4:4 surfaces, I realised that we were enumerating all
endpoints and checking formats for them. The problem with this is
that decoding (VLD) endpoints are only a subset of what vaapi exposes.

All the encoding endpoints are there too, and there is also the
None profile that we don't care about, but which generates ffmpeg
warnings if you try and examine it.

So, let's only look at VLD endpoints. This will speed things up a
little bit and make the logging less noisy.
2022-02-06 14:40:18 +02:00
Niklas Haas 5d31c7310c libplacebo: switch to new target format API
`target_dummy` got deprecated in version v4.169. We unfortunately have
to hide this behind an #if for the time being.
2022-02-03 18:22:14 +01:00
Niklas Haas d59eb58007 libplacebo: switch to new GPU limits APIs
`caps` is deprecated, and replaced by individual fields in
`pl_glsl_version` / `pl_gpu_limits`.
2022-02-03 18:22:14 +01:00
Niklas Haas b2958670a3 libplacebo: switch to v4 naming convention
All of these const struct pointers got typedefs, clean up the code
accordingly.
2022-02-03 18:22:14 +01:00
Niklas Haas 88c6c84b64 libplacebo: update log helpers
Use the pl_log APIs introduced in libplacebo v4, replacing the
deprecated pl_context concept.
2022-02-03 18:22:14 +01:00
Niklas Haas e8e89fae38 libplacebo: bump minimum dependency to 4.157
This has been the latest stable release for about half a year now. This
version in particular lets us get rid of all the deprecation warnings in
the older code. (See the following commits)
2022-02-03 18:22:14 +01:00
Niklas Haas 9d1f48bda2 vo_gpu_next: create shader cache dir if missing
Failing to do this results in the shader cache not actually ever being
written, ergo no shader caching being done. Oops.
2022-02-03 18:22:14 +01:00
Niklas Haas a2b147abc6 build: rename libplacebo version check
Rename from "libplacebo-v4" to "libplacebo-next" to more closely capture
the intent, since this will become libplacebo v5 eventually (tm).
2022-02-03 18:22:14 +01:00
Julian Orth c25129339d wayland: always start rendering after a resize
The wayland backend contains logic to detect if the window is hidden. If
so, we skip rendering as an optimization. However, if we receive
multiple resize events in rapid succession, we will send the compositor
new buffers faster than the refresh rate of the monitor.  Therefore the
compositor will not send us frame events which we incorrectly interpret
as the window being hidden.

Once the last buffer has actually been rendered, the compositor sends us
a frame event. However, if at that point playback is paused, there is no
logic to restart rendering of frames that we skipped due to the above
optimization.  Therefore we never send the compositor new buffers
corresponding to the new size of the window and the surface will either
be too small or too large.

The simplest solution is to always render a few frames after we receive
a resize event.
2022-02-03 16:15:59 +00:00
garamond13 67a2b2852c filter kernels: add cosine window
filter kernels: add cosine window
2022-02-03 01:25:50 +01:00
Jan Ekström 053f10003c vo_gpu_next: initial attempt at adding d3d11 support 2022-02-02 22:53:32 +02:00
Jan Ekström 723a2ba762 vo_gpu_next/context: common'ize things that would be common for non-vulkan
This prepares us to not duplicate all of this code for d3d11.
2022-02-02 21:48:01 +02:00
Jan Ekström 13d0df7c21 vo_gpu/d3d11: enable access to the underlying ra_ctx swap chain
This enables us to utilize it from gpu-next.
2022-02-02 21:48:01 +02:00
James Ross-Gowan 3c4b8433dc vo_gpu/d3d11: add more usage flags to the swapchain images
vo_gpu_next and libplacebo expect swapchain images to be able to be
blitted to, which for libplacebo on FL11_0 and up means they have to
have DXGI_USAGE_UNORDERED_ACCESS, since libplacebo uses a compute shader
to emulate certain kinds of blits. For libplacebo's benefit, set all
applicable usage flags on swapchain images.
2022-02-02 21:48:01 +02:00
Jan Ekström 65f9a688a4 vo_gpu/d3d11: early exit in start_frame if output fbo is nullptr 2022-02-02 21:48:01 +02:00
Avi Halachmi (:avih) 555c15efba win32: apply geometry position to content instead of window
The docs specify that the +-X+-Y geometry values position the content.
This used to work correctly but got broken at 8fb4fd9a .
Geometry size is unaffected - this only concerns position.

Commit 8fb4fd9a made it center the window rather than the content by
taking the borders into account during positioning, but forgot to make
an exception when a position is specified explicitly.

This commit adds this exception, and now if a specific position is
requested then the borders are ignored, and the content is positioned
correctly.
2022-02-02 13:05:55 +02:00
Dudemanguy 19dd61fa19 wayland: always resize when scale changes on surface enter
a02901cae7 changed how mpv was handling
wl_surface_set_buffer_scale. It's correct in that constantly setting the
surface scale on every resize (which mpv was previously doing) is
unneccessary and not right. However, it introduced a slight regression
if someone moved a surface to a new monitor with the same resolution but
a different scale. It did not trigger a resize and thus the video would
have incorrect dimensions. A later refactor changed how things looked
inside here, but this regression wasn't fixed. A resize should always be
triggered if the scale changes in this surface event. Fixes #9426.
2022-01-27 18:34:17 -06:00
Ryan Hendrickson 9098ae5a16 wayland: support extra mouse buttons
Mouse button event codes above `BTN_EXTRA` (the ones currently defined
in `input-event-codes.h` are `BTN_FORWARD`, `BTN_BACK`, and `BTN_TASK`)
are mapped to `MP_MBTN9` and up. (Reminder that due to historical
reasons, the names `BTN_FORWARD` and `BTN_BACK` are completely
misleading; the real forward and back buttons are `BTN_SIDE` and
`BTN_EXTRA` and are already mapped correctly by mpv.)

This functionality is analogous to what the X11 backend supports in
`video/out/x11_common.c` and what the Cocoa backend supports in
`video/out/cocoa/events_view.m`.
2022-01-28 00:14:56 +00:00
Dudemanguy 073fbd98ee wayland: actually handle 0x0 resizes correctly
According to the xdg-shell protocol spec, a 0x0 size from the compositor
means that "the client should decide its own window dimension". We were
not doing this correctly. What should happen is that mpv should simply
reuse the old window size if it is not maximized or fullscreened. This
should work on all (reasonably recent) versions of mutter and an
compositor that follows the spec.

https://gitlab.freedesktop.org/wayland/wayland-protocols/-/blob/main/stable/xdg-shell/xdg-shell.xml#L1050
2022-01-27 15:15:43 +00:00
Dudemanguy 5bcf061744 Revert "wayland: ignore 0x0 resizes"
So actually according to the xdg-shell spec, a 0x0 resize is meant to
indicate that "the client should decide its own window dimension".
Previously, this just accidentally worked. In mutter 41.3, they changed
how 0x0 resizes were sent and what actually happened was that mpv tried
to resize itself to 0x0. This was obviously broken, so the reverted
commit naively just ignored 0x0. It actually seemed to work, but it
ended up breaking older versions of mutter. It's also not exactly the
correct fix so it deserves a revert.

This reverts commit d16defac27.

https://gitlab.freedesktop.org/wayland/wayland-protocols/-/blob/main/stable/xdg-shell/xdg-shell.xml#L1050
2022-01-27 15:15:43 +00:00