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vo_gpu_next: create shader cache dir if missing
Failing to do this results in the shader cache not actually ever being written, ergo no shader caching being done. Oops.
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@ -1093,6 +1093,7 @@ static char *get_cache_file(struct priv *p)
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char *dir = mp_get_user_path(NULL, p->global, opts->shader_cache_dir);
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char *file = mp_path_join(NULL, dir, "libplacebo.cache");
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mp_mkdirp(dir);
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talloc_free(dir);
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return file;
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}
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