Commit Graph

2451 Commits

Author SHA1 Message Date
wm4 acd5816a6d video: fix framedrop accounting in display-sync mode
Commit a1315c76 broke this slightly. Frame drops got counted multiple
times, and also vo.c was actually trying to "render" the dropped frame
over and over again (normally not a problem, since frames are always
queued "tightly" in display-sync mode, but could have caused 100% CPU
usage in some rare corner cases).

Do not repeat already dropped frames, but still treat new frames with
num_vsyncs==0 as dropped frames. Also, strictly count dropped frames in
the VO. This means we don't count "soft" dropped frames anymore (frames
that are shown, but for fewer vsyncs than intended). This will be
adjusted in the next commit.
2015-10-30 13:26:55 +01:00
wm4 8737732035 vo_opengl: cache frames only in display-sync mode
vo_frame.num_vsyncs can be != 1 in some cases in normal sync mode too.
This is not a very exact fix, but in exchange it's robust. (These
vo_frame flags are way too tricky in combination with redrawing and
such.)
2015-10-30 12:53:43 +01:00
wm4 67aab3a9f6 vo_opengl: do not attempt to cache frames in FBO in dumb-mode
There were occasional shader compilation and rendering failures if FBOs
were unavailable. This is caused by the FBO caching code getting active,
even though FBOs are unavailable (i.e. dumb-mode).

Boken by commit 97fc4f.

Fixes #2432.
2015-10-30 12:49:12 +01:00
wm4 3dec68ba47 vd_lavc: fix declarations
Fixes linker failure. How did this ever work? Apparently it did most of
the time, but apparently we just got the first case where it didn't.

Fixes #2433.
2015-10-30 09:41:55 +01:00
wm4 a1315c7644 vo: take normal drop path when dropping in display-sync mode
I hope there wasn't a deeper reason for exiting early.
2015-10-29 22:17:43 +01:00
Paul B Mahol 532f05b83d vo_drm: show osd in audio only mode
Signed-off-by: Paul B Mahol <onemda@gmail.com>
2015-10-29 12:59:13 +01:00
wm4 3c081dfd93 Replace deprecated av_free_packet() calls
av_free_packet() got finally deprecated. Use av_packet_unref() instead,
which has almost the same semantics, has existed for a while, and is
available in all FFmpeg and Libav versions we support.
2015-10-28 23:48:56 +01:00
wm4 f891b24cb5 vo: kill non-working missed frame detection
This was not very reliable.

In the normal vo_opengl case, this didn't deal well enough with vsync
jitter. Vsync timings can jitter quite extremely, up to a whole vsync
duration, in which case the "missed" frame counter keeps growing, even
though nothing is wrong. This behavior also messes up the A/V difference
calculation, but as long as it's within tolerance, it won't provoke
extra frame dropping/repeating. Real misses are harder to detect, and I
might add such detection later.

In the vo_opengl_cb case, this was additionally broken due to the
asynchronity between renderer and VO threads.
2015-10-27 20:57:04 +01:00
Rodger Combs d6e7190836 vd_lavc: make software decoding fallback an option 2015-10-25 15:21:11 +01:00
Bin Jin 17b4fb02b3 vo_opengl: remove source shader leftover
The source shader was removed after deband was introduced.
2015-10-24 17:11:02 +02:00
Niklas Haas 97fc4f4a85 vo_opengl: always cache to an FBO when not interpolating
This speeds up redraws considerably (improving eg. <60 Hz material on a 60 Hz
monitor with display-sync active, or redraws while paused), but slightly
slows down the worst case (eg. video FPS = display FPS).
2015-10-23 19:51:20 +02:00
Niklas Haas ad6e7c31df vo: expose frame->num_vsyncs to the VO backend
It's not clear why this was originally hidden, but the information is
useful for allowing the VO backend to make decisions about caching.
2015-10-23 19:51:20 +02:00
James Ross-Gowan bf6b981367 w32_common: disable IME
The IME is not useful for key-bindings. Handle the base ASCII chars
instead and don't show the IME window. For the sake of libmpv users, the
IME should only be disabled on mpv's GUI thread and not application-
wide.

No IME on the GUI thread should also mean that VK_PROCESSKEY will never
have to be handled, so the logic for that can be removed as well.
2015-10-23 17:55:47 +02:00
wm4 72ded5ccef vo_opengl: wayland: use a more standard symbol
They're the same, but EGL_CONTEXT_MAJOR_VERSION_KHR technically is an
extension, while EGL_CONTEXT_CLIENT_VERSION is the standardized alias.
2015-10-23 16:09:58 +02:00
wm4 0344abd67a vo_opengl: vaapi: fix compilation failure on older systems
Older systems have certain EGL extension definitions missing. We
redefine them to make the build system easier, and because it's trivial.
But we forgot to define the EGL_LINUX_DMA_BUF_EXT identifier. (I hope
it's the only missing one.)
2015-10-23 15:56:17 +02:00
wm4 53c720d412 vo_opengl_cb: fix passing through some video equalizer properties
The equalizer code as it exists in vo_opengl works perfectly fine. The
situation in vo_opengl_cb is pretty different. The playback thread can't
communicate with the renderer thread synchronously (essentially to give
the API user more flexibility). So the equalizer communication has to be
done in an asynchronous way too.

There were two problems. First, the eq capabilities can change with the
pixel format, and the renderer initializes them on config only. This
means equalizers were disabled on the first config run, and options like
--video-output-levels or --brightness would not work. So we just
initialize the caps with a known superset. The player will not correctly
indicate when setting an eq doesn't work, but we're fine with it, as it
is a relatively cosmetic issue.

Second, it copied back the eq settings in the "wrong" moment (what
for?), which overwrote the settings in some cases.

Third, the eq was not reset correctly on vo init. This is needed to make
it behave the same as vo_opengl.
2015-10-23 12:09:14 +02:00
Niklas Haas eb66038d4f vo_opengl: make the default debanding settings less excessive
It's great that the new algorithm supports multiple placebo iterations
and all, but it's really not necessary and hurts performance in the
general case for the sake of the 0.1% that actually pause the screen
and look for minute differences.

Signed-off-by: wm4 <wm4@nowhere>
2015-10-21 11:32:31 +02:00
Ricardo Vieira 251107076b Revert "vo_wayland: define opaque region"
This reverts commit c10fb4ce9f.

This is already done in vo_wayland.c:resize,324 doing it here makes the window bigger before the video resizes showing a black area while dragging the border.
2015-10-20 00:15:07 +02:00
wm4 50f8548b2f vd_lavc: attempt to fallback from hwdec before anything is decoded
The previous commit moved the av_frame_unref() after the got_picture
check. This accidentally also deferred the software fallback
reinitialization to until a software picture was decoded (instead of the
exact time of the fallback), which is not ideal.

Just rely on the fact that calling av_frame_unref() on a frame is ok
even if nothing was decoded.
2015-10-19 18:19:57 +02:00
wm4 0ab6031d76 vd_lavc: continue decoding properly after decoding failure
Commit 12cd48a8 started setting the hwdec_failed field even if hwdec was
not active, and because it also checked this field even if hwdec was not
active, broke decoding forever.

Fix this, and also avoid a memory leak or API misuse by releasing the
decoded picture. Passing an unreleased frame to the decoder has as far
as I know no defined effects.
2015-10-19 17:49:30 +02:00
wm4 e3de309804 vo_opengl: support all kinds of GBRP formats
Adds support for AV_PIX_FMT_GBRP9, AV_PIX_FMT_GBRP10, AV_PIX_FMT_GBRP12,
AV_PIX_FMT_GBRP14, AV_PIX_FMT_GBRP16, AV_PIX_FMT_GBRAP, and
AV_PIX_FMT_GBRAP16.

(Not that it matters, because nobody uses these anyway.)
2015-10-18 18:37:24 +02:00
wm4 0eb45343ca vaapi: drop non-existing FourCC
This VA_FOURCC isn't even defined by latest drivers, so I'm just
assuming it doesn't exist and never existed. For planar 4:2:0,
VA_FOURCC_YV12 is normally preferred, and there's even a VA_FOURCC_IYUV
for 4:2:0 with unswapped planes.
2015-10-17 14:20:53 +02:00
wm4 7e7ef2f01d build: bump required libva version
0.34 and 0.35 don't have the buffer API, such as vaAcquireBufferHandle.
This is only needed for the EGL interop, but why bother staying
compatible for such old things (0.36 was released over a year ago).

We also can drop some minor compatibility ifdeffery.
2015-10-17 14:17:49 +02:00
wm4 3a7a2385df vo_opengl_cb: fix pausing and seeking if interpolation is enabled
When seeking, the current frame will have the wrong timestamp, until the
seek is done and a new frame from the seek target is shown. We still use
the "old" frame for redrawing during seeks. This frame has to be
explicitly marked with still=true in order not to confuse the
interpolation queue. If this is not done, it will ignore frames until a
frame with approximately the same timestamp as the "old" frame is
reached. (Does this mean interpolation handles timestamp resets
incorrectly? I have no idea.)

Of course we also have to clear possibly queued frames on seeks.

Also, in pausing, explicitly let the frame redraw.
2015-10-14 20:38:30 +02:00
wm4 1f9c4f19cf vo_opengl: x11egl: fix confused error status codes
This is all kinds of wonderfully stupid.
2015-10-12 22:10:11 +02:00
wm4 8b291aff96 vo_opengl: x11egl: reject nvidia drivers when autoprobing
Newer nVidia drivers support EGL, but they seem to work badly,
apparently don't support some needed features or not in a form we want
(such as swap control), and vdpau interop is not available. Disable it
by default, because I'm tired of explaining this issue.

Can be reverted as soon as nVidia release working drivers.
2015-10-12 21:30:13 +02:00
wm4 8d004f07a4 vd_lavc: work around libavcodec nonsense causing hwdec init failure
The libavcodec h264 decoder contains some idiotic code with unknown
purpose (no sample or explanation known that necessitates its
existence), that causes the AVCodecContext.get_format callback to be
invoked at a time when hwaccels can't be initialized. By definition, the
get_format callback is supposed to initialize hwaccels (another idiotic
thing now part of the API, but different story). This causes hwdec
initialization sometimes to fail (WolfensteinTwitch.mp4): the first
get_format callback will mark it as failed, so the second get_format
(the "proper" normal one) will not bother restoring the state, and hwdec
init fails.

While this should be fixed in libavcodec (good luck with that), it's
quite easy to workaround.
2015-10-12 21:24:25 +02:00
wm4 9e7069fde2 vd_lavc: refuse to initialize vaapi with unknown profiles
Bad idea, although I'm not sure how harmful it actually was.

Although this is common code, only the vaapi hwaccel still uses it.
2015-10-11 18:48:02 +02:00
wm4 94b6a1054e cocoa: set application policy before creating window
This fixes a regression since commit f4d62da8. The original code run
vo_cocoa_config_window() once without creating the window, which had the
effect that the last part of the function was run at least once before
the actual window was created. Fix the regression by moving it to before
the window is created.

The regression itself is hard to describe. One test case: start mpv from
a fullscreened terminal window. It should switch to another desktop,
with the mpv window visible. This didn't happen anymore.
2015-10-11 16:19:08 +02:00
wm4 6499224888 vo: log deviation from ideal vsync interval 2015-10-08 22:06:15 +02:00
wm4 aa796c23db vo_xv: fix crash with --wid
Fixes #2386.

Reminder that you should not use this crap-VO.
2015-10-07 13:49:29 +02:00
wm4 b4804a4b26 video: fix base for --no-correct-pts
Use the first encountered packet PTS/DTS as base, instead of the last
one. This does not add the amount of frames buffered in the codec to the
PTS offset, and thus is better.

Also, don't add the frame time if there was no decoded frame yet. The
first frame should obviously have the timestamp of the first packet
(going by this heuristic).
2015-10-06 18:19:20 +02:00
wm4 5015759334 video: increase maximum number of buffered AVI pts samples
While b-frame reordering limits the maximum required number to around
16, the number of additionally buffered frames can be much higher.

Guess when this actually matters? (For the libavcodec MMAL wrapper.)
2015-10-06 18:19:20 +02:00
wm4 3c292395ca video: don't sort AVI pts samples
It's obviously not needed, and only an artifact of the old PTS
determination code.
2015-10-06 18:19:20 +02:00
wm4 8e654d3f78 video: remove user-controllable PTS sorting (--pts-association-mode)
Useless. Sometimes it might be useful to make some extremely broken
files work, but on the other hand --no-correct-pts is sufficient for
these cases.

While we still need some of the code for AVI, the "auto" mode in
particular inflated the size of the code.
2015-10-06 18:19:20 +02:00
wm4 0e245b3752 video: disable framedrop if avi-style timestamps are used
This can't be handled correctly at all. Other cases when the decoder
might drop a frame (such as completely failing to decode a frame) will
shift timestamps by a frame, and it can't be avoided.

While we could maybe find a better way to handle this with libavcodec's
main decoders, this seems to be much harder if it should work with
certain HW decoders, which don't passthrough the DTS field (such as
MMAL). Another problem are .avi files with b-frames. So just leave it
as it is.
2015-10-06 18:18:57 +02:00
wm4 3ccac74de2 video: remove codec delay estimation
This was used only by the timestamp sorting code, which is a fallback
for avi files (as well as avi-muxed mkv files). This was supposed to
prevent accumulating timestamps in case the decoder consumes more
packets than it outputs frames (i.e. frames are dropped). This didn't
work very well (timestamps could be off by a large amount), the
estimation of the delay was fragile, and the interdependencies with the
decoder were annoying, so kill it.
2015-10-03 22:10:44 +02:00
wm4 ee283843fa video: cosmetics: remove trailing whitespace 2015-10-03 21:21:27 +02:00
wm4 291f301c10 video/out: remove an unused parameter
This parameter has been unused for years (the last flag was removed in
commit d658b115). Get rid of it.

This affects the general VO API, as well as the vo_opengl backend API,
so it touches a lot of files.

The VOFLAGs are still used to control OpenGL context creation, so move
them to the OpenGL backend code.
2015-10-03 18:20:16 +02:00
wm4 e448e10fd7 vo: change some defines to enums
Why not.
2015-10-02 18:49:35 +02:00
wm4 e72ca08554 vo_opengl: drop old backend API 2015-10-02 18:49:35 +02:00
wm4 e87f705497 vo_opengl: rpi: switch to new internal API 2015-10-02 18:33:09 +02:00
wm4 93db4233af win32: cleanup: remove some unneeded things 2015-10-02 18:14:00 +02:00
wm4 fe993a6712 vo_opengl: w32: switch to new internal API 2015-10-02 18:10:58 +02:00
wm4 69bc7e34b9 vo_opengl: refactor DwmFlush crap
Get it out of the way in the common code. MPGLContext.dwm_flush_opt can
be removed as well as soon as the option system gets overhauled.
2015-10-02 17:59:05 +02:00
Emmanuel Gil Peyrot a9ed9e329c vo_opengl: remove leftover variable from vaglx in vaegl
This was preventing compilation on systems without X11 headers.
2015-10-02 03:49:02 +01:00
Emmanuel Gil Peyrot 8a21cb1cd3 vo: fix compilation failure when vaapi is enabled and x11 disabled
This was previously trying to use the video_output_vaapi symbol despite
vo_vaapi.c being guarded by the vaapi-x11 option.
2015-10-02 03:21:51 +01:00
wm4 bd87598af9 vo_opengl: wayland: switch to new internal API 2015-10-01 22:57:02 +02:00
wm4 f4d62da8f0 vo_opengl: cocoa: switch to new internal API 2015-10-01 22:42:25 +02:00
wm4 98c4ab6d13 vo_opengl: make sw suboption work without explicit backend selection
You needed to select a GL backend with the backend suboption. This was
confusing.

Fixes #2361.
2015-10-01 20:57:29 +02:00
wm4 4a07205963 vo_opengl: debanding requires GLSL 1.30
We have to disable it, or shader compilation will fail.

Fixes #2362.
2015-10-01 20:44:39 +02:00
wm4 7c5f41ff5f x11: separate window creation and configuration
This gets rid of an old hack, VOFLAG_HIDDEN. Although handling of it has
been sane for a while, it used to cause much pain, and is still
unintuitive and weird even today.

The main reason for this hack is that OpenGL selects a X11 Visual for
you, and you're supposed to use this Visual when creating the X window
for the OpenGL context. Which means the X window can't be created early
in the common X11 init code, but the OpenGL code needs to do something
before that. API-wise you need separate functions for X11 init and X11
window creation. The VOFLAG_HIDDEN hack conflated window creation and
the entrypoint for resizing on video resolution change into one
function, vo_x11_config_vo_window(). This required all platform backends
to handle this flag, even if they didn't need this mechanism.

Wayland still uses this for minor reasons (alpha support?), so the
wayland backend must be changed before the flag can be entirely removed.
2015-09-30 23:31:34 +02:00
wm4 a2a2cdb5bc vo_opengl: cosmetics: coding style 2015-09-30 23:05:42 +02:00
wm4 41bf41e416 vo_opengl: do not reset video queue when changing video equalizer
If interpolation is enabled, then this causes heavy artifacts if done
while unpaused. It's preferable to allow a latency of a few frames for
the change to take full effect instead. If this is done paused, the
frame is fully redrawn anyway.
2015-09-30 22:59:34 +02:00
wm4 ebb43f5176 Revert "vo_x11: remove this video output"
This reverts commit d11184a256.

Unfortunately, there was a lot of unexpected resistance.

Do note that this is still extremely slow, crappy, etc.

Note that vo_x11.c was further edited. Compared to the removed vo_x11.c,
an additional ~200 lines of code was removed in order to simplify it. I
tried to strip it down as much as possible. In particular, support for
odd non-32 bit formats (24, 16, 15, 8 bit) is dropped.

Closes #2300.
2015-09-30 22:52:22 +02:00
wm4 ee63c9c210 video: replace vf_format outputlevels option with global option
The vf_format suboption is replaced with --video-output-levels (a global
option and property). In particular, the parameter is removed from
mp_image_params. The mechanism is moved to the "video equalizer", which
also handles common video output customization like brightness and
contrast controls.

The new code is slightly cleaner, and the top-level option is slightly
more user-friendly than as vf_format sub-option.
2015-09-29 21:12:26 +02:00
wm4 12cd48a8a9 Revert "vd_lavc: do not abort hardware decoding on errors"
This essentially reverts commit 009dfbe3. FFmpeg VideoToolbox support
is being wacky, and can cause major issues, such as not being able
to decode a single frame. (E.g. by playing a .ts file. This should be
fixed in FFmpeg eventually.)

This is not a straight revert of the commit; just a functional one. We
keep the slightly simpler code structure.
2015-09-28 22:31:47 +02:00
wm4 31316e9ca0 vo_opengl: videotoolbox: cleanups
Get rid of the VDA specifics like naming or ancient pixel formats.
2015-09-28 22:11:04 +02:00
wm4 853fe788f8 vo_opengl: rename hwdec_vda.c to hwdec_osx.c
It doesn't deal with VDA at all anymore. Rename it to hwdec_osx.c. Not
using hwdec_videotoolbox.c, because that would give it the longest
source path in this project yet. (Also, this code isn't even
VideoToolox-specific, other than the name of the pixel format used.)
2015-09-28 22:03:14 +02:00
wm4 1dd7b7bddc video: remove VDA support
VideoToolbox is preferred. Now that FFmpeg released 2.8, there's no
reason to support VDA anymore. In fact, we had a bug that made VDA not
useable with older FFmpeg versions in some newer mpv releases.

VideoToolbox is supported even on slightly older OSX versions, and if
not, you still can run mpv without hw decoding.
2015-09-28 22:03:14 +02:00
wm4 15ef9f9ee6 vd_lavc: remove some ancient cargo-culting
Definitely not needed anymore, and fixes a crash in some weird corner-
cases.

The extradata freeing is apparently still needed, though. (Because a
codec context can be opened again, which makes no sense, but ok.)
2015-09-28 22:03:14 +02:00
wm4 8aa8417aa3 vo_opengl: vaapi: add Wayland support
Pretty trivial with the new EGL interop.

Fixes #478.
2015-09-27 21:38:45 +02:00
wm4 1fa674c109 vo_opengl: refactor EGL context information callback
Move the ugliness from x11egl.c to common.c, so that the ugliness
doesn't have to be duplicated in wayland.c.
2015-09-27 21:34:11 +02:00
wm4 710872bc22 vaapi: remove dependency on X11
There are at least 2 ways of using VAAPI without X11 (Wayland, DRM).
Remove the X11 requirement from the decoder part and the EGL interop.
This will be used by a following commit, which adds Wayland support.

The worst about this is the decoder part, which includes a bad hack for
using the decoder without any VO interop (also known as "vaapi-copy"
mode). Separate the X11 parts so that they're self-contained. For the
EGL interop code we do something similar (it's kept slightly simpler,
because it essentially only has to translate between our silly
MPGetNativeDisplay abstraction and the vaGetDisplay...() call).
2015-09-27 21:33:15 +02:00
wm4 2a7811176c vo_opengl: vaapi: provide symbols for missing extensions
We also could just check at build time, but since it's not much, just
redefine them inline if not present.
2015-09-27 16:25:03 +02:00
wm4 2e5df94f0f vo_opengl: vaapi: redo how EGL extensions are loaded
It looks like my hope that we can unconditionally include EGL headers in
the OpenGL code is not coming true, because OSX does not support EGL at
all. So I prefer loading the VAAPI EGL/GL specific extensions manually,
because it's less of a mess. Partially reverts commit d47dff3f.
2015-09-27 16:18:06 +02:00
wm4 0c494c238a vo_opengl: rpi: fix EGL comment
While EGL 1.4 seemed a bit ambiguous about this to me, it actually says
quite clearly that core functions are not supported with
eglGetProcAddress() in the following paragraph.
2015-09-27 16:07:18 +02:00
wm4 375886c777 vo_opengl: probe for EGL by default
Normally, we prefer GLX on X11. But for the VAAPI EGL interop, we
obviously want EGL. Since nvidia does not provide EGL with desktop GL
yet, we can leave it to the autoprobing. Just make sure some failure
messages don't unnecessarily show up in the nvidia case.

This breaks VAAPI GLX interop by default, but I don't care much. If
you use --hwdec=auto (which you should if you want hw decoding), this
should fallback to vaapi-copy instead.
2015-09-26 20:52:10 +02:00
wm4 0aa548457f vo_opengl: x11egl: cleanup uninit path
Get rid of the config_window_x11_egl() indirection.
2015-09-26 20:52:10 +02:00
wm4 e0cb65e8ac vo_opengl: vaapi: probe the surface format
Probe the surface format, and check whether it's really something we
support. This also does a complete check whether the EGL interop works
at all (the only way to find this out is actually running this code).
Also, support YV12. Under some circumstances, vaapi (with Intel
drivers) can be made to use this format.

Unfortunately, the Intel drivers show some very weird behavior, which
is hopefully a bug. insane_hack() provides a very evil workaround (see
comments). A proper solution might be passing the hw format as part of
mp_image_params, but as long as hw surfaces appear to be able to change
the format on the fly, attempting this is probably not worth the extra
complexity and likely fragility. The hack allows us to pretend that
there is sane behavior for now.
2015-09-26 20:52:10 +02:00
wm4 ac5538c7df vaapi: use GPU memcpy for reading back from HW surface
This makes it much faster if the surface is really mapped from GPU
memory. It's slightly slower than system memcpy if used on system
memory. We don't really know definitely in which type of memory
it's located, so we use the GPU memcpy in all cases.

Fixes #2317.
2015-09-25 19:18:16 +02:00
wm4 0ae8aebb89 video: refactor GPU memcpy usage
Make the GPU memcpy from the dxva2 code generally useful to other parts
of the player.

We need to check at configure time whether SSE intrinsics work at all.
(At least in this form, they won't work on clang, for example. It also
won't work on non-x86.)

Introduce a mp_image_copy_gpu(), and make the dxva2 code use it. Do some
awkward stuff to share the existing code used by mp_image_copy(). I'm
hoping that FFmpeg will sooner or later provide a function like this, so
we can remove most of this again. (There is a patch, bit it's stuck in
limbo since forever.)

All this is used by the following commit.
2015-09-25 19:18:16 +02:00
Philip Langdale 361040f9d9 vd_lavc: Fix recovery from vdpau preemption
Flushing buffers, and thereby triggering decoder reinitialisation
needs to happen before attempting, and failing, to decode.
2015-09-25 17:29:44 +02:00
wm4 d2281935b3 vo_rpi, wayland: fix build
Broken by commit d47dff3f. If something is going to include EGL.h,
header_fixes.h has to know. This definitely affected vo_rpi, and
probably affects wayland builds (with x11egl didabled) as well.
2015-09-25 16:02:15 +02:00
wm4 0a6c334b59 vo_opengl: vaapi: undo vaAcquireBufferHandle() correctly on error
Checking and resetting the VAImage.buf field is non-sense, even if it
happened to work out in the normal case. buf is actually freed when
vaDestroyImage() is called (not quite intuitive), and we need an extra
field to know whether vaReleaseBufferHandle() has to be called.
2015-09-25 12:14:19 +02:00
wm4 38b747bb67 vaapi: cosmetics, minor fixes
Printing "Using vaDeriveImage()" every frame is too verbose, so raise
the log level.

mp_image strides are in int and not unsigned int; fix this. It's not
like it actually matters, though.

Finish a comment.
2015-09-25 12:10:43 +02:00
wm4 993bee38ca vo_opengl: vaapi: handle YV12 correctly
This specific FourCC has its planes swapped compared to FFmpeg yuv420p.
2015-09-25 12:07:20 +02:00
wm4 0b87bf9b72 vo_opengl: vaapi: document DRM fourcc upstream defines
Add the upstream symbolic names as comments. Normally, these should be
defined in libdrm's drm_fourcc.h header. But DRM_FORMAT_R8 and
DRM_FORMAT_GR88 are not defined anywhere, except in the kernel userland
headers of Linux 4.3 (!). We don't want mpv to depend on bleeding-edge
Linux kernel headers, so this will have to do.

Also, just for completeness, add fourccs for the 3 and 4 channel
formats. I didn't manage to test them, though.
2015-09-25 12:03:36 +02:00
wm4 456366b63b vo_opengl: vaapi: use dummy image to determine plane layout
Reduces the amount of hardcoded assumptions about the layout
drastically. (Now adding yuv420 support would be just adjusting an if,
if you ignore the other problems, such as determining the hw format at
all early enough.)
2015-09-25 10:22:10 +02:00
wm4 ec356d3efe vo_opengl: vaapi: remove unnecessary loop
Not sure what I was thinking.
2015-09-25 10:03:17 +02:00
wm4 5786d07450 vo_opengl: vaapi: fix cleanup
Don't call eglDestroyImageKHR() on the same ID possibly more than once.

Clear the image reference on termination, or we would leak up to 1 image
per VO recreation.
2015-09-25 10:02:54 +02:00
wm4 8d8a2045bd vo_opengl: support new VAAPI EGL interop
Should work much better than the old GLX interop code. Requires Mesa 11,
and explicitly selecting the X11 EGL backend with:

    --vo=opengl:backend=x11egl

Should it turn out that the new interop works well, we will try to
autodetect EGL by default.

This code still uses some bad assumptions, like expecting surfaces to be
in NV12. (This is probably ok, because virtually all HW will use this
format. But we should at least check this on init or so, instead of
failing to render an image if our assumption doesn't hold up.)

This repo was a lot of help: https://github.com/gbeauchesne/ffvademo
The kodi code was also helpful (the magic FourCC it uses for
EGL_LINUX_DRM_FOURCC_EXT are nowhere documented, and
EGL_IMAGE_INTERNAL_FORMAT_EXT as used in ffvademo does
not actually exist).

(This is the 3rd VAAPI GL interop that was implemented in this player.)
2015-09-25 00:26:19 +02:00
wm4 0e9cfa6b64 vo_opengl: add mechanism to retrieve Display from EGL context
The VAAPI EGL interop code will need access to the X11 Display. While
GLX could return it from the current GLX context, EGL has no such
mechanism. (At least no standard one supported by all implementations.)
So mpv makes up such a mechanism.

For internal purposes, this is very rather awkward solution, but it's
needed for libmpv anyway.
2015-09-25 00:20:11 +02:00
wm4 d47dff3faa vo_opengl: load certain EGL extensions needed for VAAPI EGL interop
These extensions use a bunch of EGL types, so we need to include the EGL
headers in common.h to use our GL function loader with this.

In the future, we should probably require presence of the EGL headers to
reduce the hacks. This might be not so simple at least with OSX, so for
now this has to do.
2015-09-25 00:19:58 +02:00
wm4 57831d52dc vo_opengl: actually set hardware decoder mapped texture format
Surfaces used by hardware decoding formats can be mapped exactly like a
specific software pixel format, e.g. RGBA or NV12. p->image_params is
supposed to be set to this format, but it wasn't.

(How did this ever work?)

Also, setting params->imgfmt in the hwdec interop drivers is pointless
and redundant. (Change them to asserts, because why not.)
2015-09-24 23:48:57 +02:00
wm4 b14c9eb748 client API: rename GL_MP_D3D_interfaces
This is a pseudo-OpenGL extension for letting libmpv query native
windowing system handles from the API user. (It uses the OpenGL
extension mechanism because I'm lazy. In theory it would be nicer to let
the user pass them with mpv_opengl_cb_init_gl(), but this would require
a more intrusive API change to extend its argument list.)

The naming of the extension and associated function was unnecessarily
Windows specific (using "D3D"), even though it would work just fine for
other platforms. So deprecate the old names and introduce new ones. The
old ones still work.
2015-09-24 21:07:37 +02:00
wm4 cb1c072534 vo_opengl: remove sharpen scalers, add sharpen sub-option
This turns the old scalers (inherited from MPlayer) into a pre-
processing step (after color conversion and before scaling). The code
for the "sharpen5" scaler is reused for this.

The main reason MPlayer implemented this as scalers was perhaps because
FBOs were too expensive, and making it a scaler allowed to implement
this in 1 pass. But unsharp masking is not really a scaler, and I would
guess the result is more like combining bilinear scaling and unsharp
masking.
2015-09-23 22:43:27 +02:00
wm4 c17ff1703a vo_opengl: move deband_opts declaration to where it's used
At least one thing the current option code can do right.
2015-09-23 22:21:59 +02:00
wm4 65ad85790a vo_opengl: remove unsued chroma_location field
This was redundant to forcing the value with vf_format, so the vo_opengl
sub-option was removed. This field is just a leftover.
2015-09-23 22:16:36 +02:00
wm4 17cd6798a6 vo_opengl: move shader file caching to video.c
It's just about loading and cachign small files, not does not
necessarily have anything to do with shaders. Move it to video.c where
it's used.
2015-09-23 22:13:03 +02:00
wm4 009dfbe3b6 vd_lavc: do not abort hardware decoding on errors
Usually, libavcodec ignores errors reported by the hardware decoding
API, so it's not like we can actually escape if the hardware is somehow
acting up.

For normal fallback purposes, or if parts of the hw decoding API which
we actually check fails, we do this by setting and checking the
hwdec_failed flag anyway.
2015-09-23 20:37:47 +02:00
wm4 2ed9370bd6 vf_vavpp: allocate output surfaces with the same size as input
This can happen if the hw decoder allocates padded surfaces (e.g.
mod16), but the VPP output surface was allocated with the exact size.
Apparently VPP requires matching input and output sizes, or it will add
artifacts. In this case, it added mirrored pixels to the bottom few
pixels.

Note that the previous commit should have fixed this. But it didn't
work, while this commit does.

Fixes #2320.
2015-09-23 14:20:50 +02:00
wm4 e0c005cb75 va_vavpp: set input/output processing region
If not set, VPP will use the whole surface. This is a problem if the
surfaces are padded, and especially if the surfaces are padded by
different amounts.

This is an attempt to fix #2320, but it appears to do nothing at all.
2015-09-23 14:20:50 +02:00
wm4 4d6c1be7b6 vd_lavc: minor cleanup to hwdec fallback code
The comment was largely outdated, and described the old situation when
we used a "violent" fallback by making get_buffer2 fail completely.

Also, for the case when the hw decoder initialization succeeded (in
get_format), but get_buffer2 for some reason requests something
unexpected, we also can fallback more gracefully and in the same way.
2015-09-23 14:20:50 +02:00
wm4 4d747400bb win32: allow multiple windows at the same time
Window classes are process-wide (or at least DLL-wide), so you can't
have 2 classes with the same name. Our code attempted to do this when
for example 2 libmpv instances were created within the same process.
This failed, because RegisterWindowEx() fails if the class already
exists.

Fix this by ignoring RegisterWindowEx() errors. If the class can really
not be registered, we will fail on CreateWindowEx() instead. Of course
we also can't unregister the class, as another thread might be using it.
Windows will free the class automatically if the DLL is unloaded or the
process terminates.

Fixes #2319 (hopefully).
2015-09-22 21:54:43 +02:00
wm4 3586e6ceeb vf_yadif: add hack for Libav compatibility
Libav accepts slightly different options compared to FFmpeg. Sigh...

This was "broken" in 25755f5f. Fixes #2335.
2015-09-20 15:36:52 +02:00
Philip Langdale 126367bb09 vf_vdpaurb: query_format is still required
I took this out because I thought the filter chain would auto-negotiate
using nv12 without the explicit hint, and it does in the basic case
with no intermediate filter, but once you start adding filters, it
can end up negotiating a different format and then failing.
2015-09-18 07:33:15 -07:00
Philip Langdale 1e53308d65 vf_vdpaurb: Pass through non-hardware-decoded content
Today, vdpaurb will fail if it's used with non-hardware-decoded
content. This created work for the user as they have to explicitly
add or not add it, depending on the content.

As an improvement, we can make vdpaurb pass through any frames
that aren't hardware decoded, so that it can always be present in the
filter chain, if desired.
2015-09-15 21:53:53 -07:00
wm4 7020908691 video/filter: remove some vf_lavfi wrappers
I see no point in keeping these around. Keeping wrappers for some select
libavfilter filters just because MPlayer had these filters is not a good
reason.

Ultimately, all real filtering work should go to libavfilter, and users
should get used to using vf_lavfi directly. We might even not require
the awful double-nested syntax for using libavfilter one day.

vf_rotate, vf_yadif, vf_stereo3d are kept because mpv uses them
internally. (They all extend the lavfi filters or change their
defaults.) vf_mirror is kept for symmetry with vf_flip. vf_gradfun and
vf_pullup are probably semi-popular, so I'll remove them not yet - only
after some more discussion.
2015-09-11 23:47:00 +02:00
wm4 876e93d8b7 vf_lavfi: cosmetics: fix coding style 2015-09-11 23:05:14 +02:00