vo_opengl: cocoa: switch to new internal API

This commit is contained in:
wm4 2015-10-01 22:25:12 +02:00
parent ae7212963e
commit f4d62da8f0
6 changed files with 43 additions and 37 deletions

View File

@ -27,10 +27,10 @@
struct vo;
struct vo_cocoa_state;
int vo_cocoa_init(struct vo *vo);
void vo_cocoa_init(struct vo *vo);
void vo_cocoa_uninit(struct vo *vo);
int vo_cocoa_config_window(struct vo *vo, uint32_t flags);
int vo_cocoa_config_window(struct vo *vo);
int vo_cocoa_control(struct vo *vo, int *events, int request, void *arg);

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@ -248,7 +248,7 @@ static void cocoa_uninit_light_sensor(struct vo_cocoa_state *s)
}
}
int vo_cocoa_init(struct vo *vo)
void vo_cocoa_init(struct vo *vo)
{
struct vo_cocoa_state *s = talloc_zero(NULL, struct vo_cocoa_state);
*s = (struct vo_cocoa_state){
@ -265,7 +265,6 @@ int vo_cocoa_init(struct vo *vo)
pthread_cond_init(&s->wakeup, NULL);
vo->cocoa = s;
cocoa_init_light_sensor(vo);
return 1;
}
static int vo_cocoa_set_cursor_visibility(struct vo *vo, bool *visible)
@ -554,7 +553,7 @@ void vo_cocoa_set_opengl_ctx(struct vo *vo, CGLContextObj ctx)
});
}
int vo_cocoa_config_window(struct vo *vo, uint32_t flags)
int vo_cocoa_config_window(struct vo *vo)
{
struct vo_cocoa_state *s = vo->cocoa;
run_on_main_thread(vo, ^{
@ -572,7 +571,7 @@ int vo_cocoa_config_window(struct vo *vo, uint32_t flags)
s->old_dwidth = width;
s->old_dheight = height;
if (!(flags & VOFLAG_HIDDEN) && !s->view) {
if (!s->view) {
create_ui(vo, &geo.win, geo.flags);
}

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@ -132,40 +132,47 @@ static bool create_gl_context(struct MPGLContext *ctx)
return true;
}
static bool config_window_cocoa(struct MPGLContext *ctx, int flags)
{
struct cgl_context *p = ctx->priv;
if (p->ctx == NULL)
if (!create_gl_context(ctx))
return false;
if (!ctx->gl->SwapInterval)
ctx->gl->SwapInterval = set_swap_interval;
vo_cocoa_config_window(ctx->vo, flags);
return true;
}
static void releaseGlContext_cocoa(MPGLContext *ctx)
static void cocoa_uninit(MPGLContext *ctx)
{
struct cgl_context *p = ctx->priv;
CGLReleaseContext(p->ctx);
vo_cocoa_uninit(ctx->vo);
}
static void swapGlBuffers_cocoa(MPGLContext *ctx)
static int cocoa_init(MPGLContext *ctx, int vo_flags)
{
vo_cocoa_init(ctx->vo);
if (!create_gl_context(ctx))
return -1;
ctx->gl->SwapInterval = set_swap_interval;
return 0;
}
static int cocoa_reconfig(struct MPGLContext *ctx, int flags)
{
vo_cocoa_config_window(ctx->vo);
return 0;
}
static int cocoa_control(struct MPGLContext *ctx, int *events, int request,
void *arg)
{
return vo_cocoa_control(ctx->vo, events, request, arg);
}
static void cocoa_swap_buffers(struct MPGLContext *ctx)
{
vo_cocoa_swap_buffers(ctx->vo);
}
void mpgl_set_backend_cocoa(MPGLContext *ctx)
{
ctx->priv = talloc_zero(ctx, struct cgl_context);
ctx->config_window = config_window_cocoa;
ctx->releaseGlContext = releaseGlContext_cocoa;
ctx->swapGlBuffers = swapGlBuffers_cocoa;
ctx->vo_init = vo_cocoa_init;
ctx->vo_uninit = vo_cocoa_uninit;
ctx->vo_control = vo_cocoa_control;
}
const struct mpgl_driver mpgl_driver_cocoa = {
.name = "cocoa",
.priv_size = sizeof(struct cgl_context),
.init = cocoa_init,
.reconfig = cocoa_reconfig,
.swap_buffers = cocoa_swap_buffers,
.control = cocoa_control,
.uninit = cocoa_uninit,
};

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@ -500,13 +500,14 @@ struct backend {
extern const struct mpgl_driver mpgl_driver_x11;
extern const struct mpgl_driver mpgl_driver_x11egl;
extern const struct mpgl_driver mpgl_driver_cocoa;
static const struct backend backends[] = {
#if HAVE_RPI
{"rpi", mpgl_set_backend_rpi},
#endif
#if HAVE_GL_COCOA
{"cocoa", mpgl_set_backend_cocoa},
{.driver = &mpgl_driver_cocoa},
#endif
#if HAVE_GL_WIN32
{"win", mpgl_set_backend_w32},

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@ -154,7 +154,6 @@ struct m_option;
int mpgl_validate_backend_opt(struct mp_log *log, const struct m_option *opt,
struct bstr name, struct bstr param);
void mpgl_set_backend_cocoa(MPGLContext *ctx);
void mpgl_set_backend_w32(MPGLContext *ctx);
void mpgl_set_backend_wayland(MPGLContext *ctx);
void mpgl_set_backend_rpi(MPGLContext *ctx);

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@ -247,7 +247,7 @@ static bool get_and_update_icc_profile(struct gl_priv *p, int *events)
static void get_and_update_ambient_lighting(struct gl_priv *p, int *events)
{
int lux;
int r = p->glctx->vo_control(p->vo, events, VOCTRL_GET_AMBIENT_LUX, &lux);
int r = mpgl_control(p->glctx, events, VOCTRL_GET_AMBIENT_LUX, &lux);
if (r == VO_TRUE) {
gl_video_set_ambient_lux(p->renderer, lux);
}