Commit Graph

32 Commits

Author SHA1 Message Date
LongChair 49bc07faea drm/atomic: add connector to atomic context
This patch adds
  - DRM connector object to atomic context.
  - fd property to the drm atomic object as well as a method to read blob type properties.

This allows to ensure that the proper connector is picked up, especially when specifying it
from the commandline, and also allows to make sure we're using the right one when embedding
with interop into an application.
2018-05-01 20:48:02 +03:00
wm4 52dd38a48a client API: add a new way to pass X11 Display etc. to render API
Hardware decoding things often need access to additional handles from
the windowing system, such as the X11 or Wayland display when using
vaapi. The opengl-cb had nothing dedicated for this, and used the weird
GL_MP_MPGetNativeDisplay GL extension (which was mpv specific and not
officially registered with OpenGL).

This was awkward, and a pain due to having to emulate GL context
behavior (like needing a TLS variable to store context for the pseudo GL
extension function). In addition (and not inherently due to this), we
could pass only one resource from mpv builtin context backends to
hwdecs. It was also all GL specific.

Replace this with a newer mechanism. It works for all RA backends, not
just GL. the API user can explicitly pass the objects at init time via
mpv_render_context_create(). Multiple resources are naturally possible.

The API uses MPV_RENDER_PARAM_* defines, but internally we use strings.
This is done for 2 reasons: 1. trying to leave libmpv and internal
mechanisms decoupled, 2. not having to add public API for some of the
internal resource types (especially D3D/GL interop stuff).

To remain sane, drop support for obscure half-working opengl-cb things,
like the DRM interop (was missing necessary things), the RPI window
thing (nobody used it), and obscure D3D interop things (not needed with
ANGLE, others were undocumented). In order not to break ABI and the C
API, we don't remove the associated structs from opengl_cb.h.

The parts which are still needed (in particular DRM interop) needs to be
ported to the render API.
2018-03-26 19:47:08 +02:00
wm4 b037121430 client API: deprecate opengl-cb API and introduce a replacement API
The purpose of the new API is to make it useable with other APIs than
OpenGL, especially D3D11 and vulkan. In theory it's now possible to
support other vo_gpu backends, as well as backends that don't use the
vo_gpu code at all.

This also aims to get rid of the dumb mpv_get_sub_api() function. The
life cycle of the new mpv_render_context is a bit different from
mpv_opengl_cb_context, and you explicitly create/destroy the new
context, instead of calling init/uninit on an object returned by
mpv_get_sub_api().

In other to make the render API generic, it's annoyingly EGL style, and
requires you to pass in API-specific objects to generic functions. This
is to avoid explicit objects like the internal ra API has, because that
sounds more complicated and annoying for an API that's supposed to never
change.

The opengl_cb API will continue to exist for a bit longer, but
internally there are already a few tradeoffs, like reduced
thread-safety.

Mostly untested. Seems to work fine with mpc-qt.
2018-02-28 00:55:06 -08:00
wm4 70b74d32cd client API: clarify license, fix some typos 2018-02-28 00:55:06 -08:00
wm4 9e64b93822 client API: be more explicit about what can be done in wakeup callbacks
Don't leave any room for interpretation.
2018-01-25 20:18:32 -08:00
Leo Izen 17e7f653d3 libmpv/opengl_cb.h: mention OpenGL ES 2.0 support
opengl_cb.h should mention GLES 2.0 support, since this
support is available. Now it does mention it.
2018-01-14 15:23:19 -08:00
wm4 91586c3592 vo_gpu: make it possible to load multiple hwdec interop drivers
Make the VO<->decoder interface capable of supporting multiple hwdec
APIs at once. The main gain is that this simplifies autoprobing a lot.
Before this change, it could happen that the VO loaded the "wrong" hwdec
API, and the decoder was stuck with the choice (breaking hw decoding).
With the change applied, the VO simply loads all available APIs, so
autoprobing trickery is left entirely to the decoder.

In the past, we were quite careful about not accidentally loading the
wrong interop drivers. This was in part to make sure autoprobing works,
but also because libva had this obnoxious bug of dumping garbage to
stderr when using the API. libva was fixed, so this is not a problem
anymore.

The --opengl-hwdec-interop option is changed in various ways (again...),
and renamed to --gpu-hwdec-interop. It does not have much use anymore,
other than debugging. It's notable that the order in the hwdec interop
array ra_hwdec_drivers[] still matters if multiple drivers support the
same image formats, so the option can explicitly force one, if that
should ever be necessary, or more likely, for debugging. One example are
the ra_hwdec_d3d11egl and ra_hwdec_d3d11eglrgb drivers, which both
support d3d11 input.

vo_gpu now always loads the interop lazily by default, but when it does,
it loads them all. vo_opengl_cb now always loads them when the GL
context handle is initialized. I don't expect that this causes any
problems.

It's now possible to do things like changing between vdpau and nvdec
decoding at runtime.

This is also preparation for cleaning up vd_lavc.c hwdec autoprobing.
It's another reason why hwdec_devices_request_all() does not take a
hwdec type anymore.
2017-12-01 05:57:01 +01:00
wm4 2c00687641 client API: minor bump + change entry for DRM related opengl-cb changes
Commit cfcee4cfe7 forgot those.
2017-10-23 21:11:44 +02:00
Lionel CHAZALLON cfcee4cfe7 Add DRM_PRIME Format Handling and Display for RockChip MPP decoders
This commit allows to use the AV_PIX_FMT_DRM_PRIME newly introduced
format in ffmpeg that allows decoders to provide an AVDRMFrameDescriptor
struct.

That struct holds dmabuf fds and information allowing zerocopy rendering
using KMS / DRM Atomic.

This has been tested on RockChip ROCK64 device.
2017-10-23 21:07:24 +02:00
wm4 168ffbaf23 client API: more opengl_cb clarifications
Also fix a typo in ra_gl.c. Too greedy for a separate commit.
2017-08-07 19:24:25 +02:00
wm4 dddda6e4a5 vo_opengl: move GL state resetting to vo_opengl_cb
This code is pretty much for the sake of vo_opengl_cb API users. It
resets certain state that either the user or our code doesn't reset
correctly. This is somewhat outdated. With GL implicit state being
so awfully large, it seems more reasonable require that any code
restores the default state when returning to the caller. Some
exceptions are defined in opengl_cb.h.
2017-08-05 16:27:09 +02:00
wm4 2b616c0682 vo_opengl: drop TLS usage
TLS is a headache. We should avoid it if we can.

The involved mechanism is unfortunately entangled with the unfortunate
libmpv API for returning pointers to host API objects. This has to be
kept until we change the API somehow.

Practically untested out of pure laziness. I'm sure I'll get a bunch of
reports if it's broken.
2017-05-11 17:47:33 +02:00
wm4 5ae25ae424 client API: add MPV_ENABLE_DEPRECATED symbol
(Of course this is on by default, because otherwise we'd randomly break
downstream applications.)
2017-04-20 06:19:55 +02:00
wm4 bbfafb5614 Fix use of ISC license
The license text refers a "above copyright notice", so I guess it'd be
good to actually provide such a notice.

Add the license to some files that were missing it (since in theory, our
Copyright file says that such files are LGPL by default).

Remove the questionable remarks about the license in the client API.
2017-04-15 16:20:00 +02:00
wm4 8fb0d2ee27 client API: update outdated recommendations about window embedding
Basically, the opengl-cb API causes fewer issues, even if it's a bit
harder on the API user.

See #4197.
2017-03-02 05:53:05 +01:00
wm4 6e2d3d9919 vo_opengl: remove dxva2 dummy hwdec backend
This was a hack to let libmpv API users pass a d3d device to mpv. It's
not needed anymore for 2 reasons:

1. ANGLE does not have this problem
2. Even native GL via nVidia (where this failed) seems to not require
   this anymore
2017-02-20 08:39:08 +01:00
Aman Gupta 53fab20c6d vo_opengl: implement videotoolbox hwdec on iOS
Implements --hwdec=videotoolbox on iOS. Similar to hwdec_osx.c, but
using CVPixelBuffer APIs available on iOS instead of the equivalent
IOSurface APIs in macOS.
2017-02-17 11:43:24 -08:00
wm4 bdbb3142ec client API: adjust opengl_cb hardware decoding comments
Replace the reprecated --hwdec-preload option.

Add a comment about cuvid/cuda decoding.
2017-01-26 11:32:09 +01:00
wm4 274e71ee8b vo_opengl: add hw overlay support and use it for RPI
This overlay support specifically skips the OpenGL rendering chain, and
uses GL rendering only for OSD/subtitles. This is for devices which
don't have performant GL support.

hwdec_rpi.c contains code ported from vo_rpi.c. vo_rpi.c is going to be
deprecated. I left in the code for uploading sw surfaces (as it might
be slightly more efficient for rendering sw decoded video), although
it's dead code for now.
2016-09-12 19:58:58 +02:00
wm4 645a0d7791 client API: fully document opengl-cb hardware decoding interop
Document it exhaustively. Most of these issues were basically burried in
the code.
2016-06-01 22:33:36 +02:00
wm4 3dc0f2ecf0 vo_opengl_cb: make operation more similar to normal VOs
vo_opengl_cb is a special case, because we somehow have to render video
asynchronously, all while "trusting" the API user to do it correctly.
This didn't quite work, and a while ago a compromise using a timeout to
prevent theoretically possible deadlocks was added.

Make it even more synchronous. Basically, go all the way, and
synchronize rendering between VO and user renderer thread to the
full extent possible.

This means the silly frame queue is dropped, and we event attempt to
synchronize the GL SwapBuffer call (via mpv_opengl_cb_report_flip()).

The changes introduced with commit dc33eb56 are effectively dropped. I
don't even remember if they mattered.

In the future, we might make all VOs fetch asynchronously from a frame
queue, which would mostly remove the differences between vo_opengl and
vo_opengl_cb, but this will take a while (if it will even be done).
2015-11-09 20:51:57 +01:00
wm4 0e9cfa6b64 vo_opengl: add mechanism to retrieve Display from EGL context
The VAAPI EGL interop code will need access to the X11 Display. While
GLX could return it from the current GLX context, EGL has no such
mechanism. (At least no standard one supported by all implementations.)
So mpv makes up such a mechanism.

For internal purposes, this is very rather awkward solution, but it's
needed for libmpv anyway.
2015-09-25 00:20:11 +02:00
wm4 b14c9eb748 client API: rename GL_MP_D3D_interfaces
This is a pseudo-OpenGL extension for letting libmpv query native
windowing system handles from the API user. (It uses the OpenGL
extension mechanism because I'm lazy. In theory it would be nicer to let
the user pass them with mpv_opengl_cb_init_gl(), but this would require
a more intrusive API change to extend its argument list.)

The naming of the extension and associated function was unnecessarily
Windows specific (using "D3D"), even though it would work just fine for
other platforms. So deprecate the old names and introduce new ones. The
old ones still work.
2015-09-24 21:07:37 +02:00
wm4 b989bb96d1 client API: change subtle wording to different subtle wording
Make a difference between different mpv_handles pointing to the same mpv
core, or different mpv cores. While we're not explicit about it, at
least avoid that someone could misunderstand when really looking for the
case of mpv_handles pointing to the same core.
2015-08-12 23:04:05 +02:00
wm4 561416597e client API, dxva2: add a workaround for OpenGL fullscreen issues
This is basically a hack for drivers which prevent the mpv DXVA2 decoder
glue from working if OpenGL is in fullscreen mode.

Since it doesn't add any "hard" new API to the client API, some of the
code would be required for a true zero-copy hw decoding pipeline, and
sine it isn't too much code after all, this is probably acceptable.
2015-07-03 16:38:12 +02:00
wm4 e76f6929e5 vo_opengl_cb: deprecate mpv_opengl_cb_render()
Its vp parameter made no sense anymore. Introduce a new one.
2015-04-09 19:31:01 +02:00
wm4 8dc7156bc0 vo_opengl_cb: add a function to report vsync time
And also let vo.c know of it.

Currently, this does not help much, but will facilitate future
improvements.
2015-04-09 19:30:26 +02:00
wm4 90adf2904e client API: clarify mpv_opengl_cb_render() viewport parameter
Basically, the idea behind the vp parameter is broken - I guess the
intention was to enable rendering to a specific subrectangle of the
target framebuffer, but there's nothing to specify the actual target
rectangle (the VO will still clear e.g. the borders between video and
framebuffer borders).

We're not going to keep the current semantics either with the upcoming
rework of vo_opengl, so declare this for broken. Maybe we can introduce
a function later which does this properly.
2015-03-09 22:51:28 +01:00
xylosper a4c0e254a3 vo_opengl_cb: make mpv_opengl_cb_render() return left frames
Instead of error code which was not helpful because it's always 0,
mpv_opengl_cb_render() returns the number of left frames in the
frame queue now.
2015-01-08 21:32:22 +01:00
wm4 a91f127246 client API: clarify some vo_opengl_cb requirements
Stupid drivers. I hope the problem described here isn't actually common.
2015-01-04 22:21:14 +01:00
wm4 a850bf786e vo_opengl_cb: simplify API uninitialization
Until now, calling mpv_opengl_cb_uninit_gl() at a "bad moment" could
make the whole thing to explode. The API user was asked to avoid such
situations by calling it only in "good moments". But this was probably a
bit too subtle and could easily be overlooked.

Integrate the approach the qml example uses directly into the
implementation. If the OpenGL context is to be unitialized, forcefully
disable video, and block until this is done.
2014-12-31 20:31:19 +01:00
wm4 fb855b8659 client API: expose OpenGL renderer
This adds API to libmpv that lets host applications use the mpv opengl
renderer. This is a more flexible (and possibly more portable) option to
foreign window embedding (via --wid).

This assumes that methods like context sharing and multithreaded OpenGL
rendering are infeasible, and that a way is needed to integrate it with
an application that uses a single thread to render everything.

Add an example that does this with QtQuick/qml. The example is
relatively lazy, but still shows how relatively simple the integration
is. The FBO indirection could probably be avoided, but would require
more work (and would probably lead to worse QtQuick integration, because
it would have to ignore transformations like rotation).

Because this makes mpv directly use the host application's OpenGL
context, there is no platform specific code involved in mpv, except
for hw decoding interop.

main.qml is derived from some Qt example.

The following things are still missing:
- a way to do better video timing
- expose GL renderer options, allow changing them at runtime
- support for color equalizer controls
- support for screenshots
2014-12-09 17:59:04 +01:00