mirror of https://github.com/mpv-player/mpv
client API: more opengl_cb clarifications
Also fix a typo in ra_gl.c. Too greedy for a separate commit.
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@ -68,9 +68,11 @@ extern "C" {
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* defaults. Likewise, mpv will attempt to leave the OpenGL context with
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* standard defaults. The following state is excluded from this:
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*
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* - the current viewport (can have/is set to an arbitrary value)
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* - the glScissor state (but GL_SCISSOR_TEST is expected disabled)
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* - glBlendFuncSeparate() state (but GL_BLEND is expected disabled)
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* - the glViewport state
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* - the glScissor state (but GL_SCISSOR_TEST is in its default value)
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* - glBlendFuncSeparate() state (but GL_BLEND is in its default value)
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* - glClearColor() state
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* - mpv may overwrite the callback set with glDebugMessageCallback()
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* - mpv always disables GL_DITHER at init
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*
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* Messing with the state could be avoided by creating shared OpenGL contexts,
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@ -78,7 +80,8 @@ extern "C" {
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*
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* On OpenGL 2.1, mpv will strictly call functions like glGenTextures() to
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* create OpenGL objects. You will have to do the same. This ensures that
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* objects created by mpv and the API users don't clash.
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* objects created by mpv and the API users don't clash. Also, legacy state
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* must be either in its defaults, or not interfere with core state.
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*
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* Threading
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* ---------
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@ -235,7 +235,7 @@ static struct ra_tex *gl_tex_create(struct ra *ra,
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gl->GenFramebuffers(1, &tex_gl->fbo);
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gl->BindFramebuffer(GL_FRAMEBUFFER, tex_gl->fbo);
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gl->FramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
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GL_TEXTURE_2D, tex_gl->texture, 0);
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GL_TEXTURE_2D, tex_gl->texture, 0);
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GLenum err = gl->CheckFramebufferStatus(GL_FRAMEBUFFER);
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gl->BindFramebuffer(GL_FRAMEBUFFER, 0);
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