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Commit Graph

3788 Commits

Author SHA1 Message Date
wm4
43da1e78c4 Rip out 3DNOW support
Ancient AMD specific enhancement to the MMX instruction set. Officually
discontinued by AMD.

Note that support for this was already disabled in the previous commit.
This commit removes the actual code.
2012-07-30 01:38:14 +02:00
wm4
74df1d8e05 Remove compile time/runtime CPU detection, and drop some platforms
mplayer had three ways of enabling CPU specific assembler routines:
a) Enable them at compile time; crash if the CPU can't handle it.
b) Enable them at compile time, but let the configure script detect
   your CPU. Your binary will only crash if you try to run it on a
   different system that has less features than yours.
   This was the default, I think.
c) Runtime detection.

The implementation of b) and c) suck. a) is not really feasible (it
sucks for users). Remove all code related to this, and use libav's CPU
detection instead. Now the configure script will always enable CPU
specific features, and disable them at runtime if libav reports them
not as available.

One implication is that now the compiler is always expected to handle
SSE (etc.) inline assembly at runtime, unless it's explicitly disabled.

Only checks for x86 CPU specific features are kept, the rest is either
unused or barely used.

Get rid of all the dump -mpcu, -march etc. flags. Trust the compiler
to select decent settings.

Get rid of support for the following operating systems:
- BSD/OS (some ancient BSD fork)
- QNX (don't care)
- BeOS (dead, Haiku support is still welcome)
- AIX (don't care)
- HP-UX (don't care)
- OS/2 (dead, actual support has been removed a while ago)

Remove the configure code for detecting the endianness. Instead, use
the standard header <endian.h>, which can be used if _GNU_SOURCE or
_BSD_SOURCE is defined. (Maybe these changes should have been in a
separate commit.)

Since this is a quite violent code removal orgy, and I'm testing only
on x86 32 bit Linux, expect regressions.
2012-07-30 01:37:28 +02:00
wm4
a4bab723b3 fastmemcpy.h: remove code duplication
Remove the mem2agpcpy_pic function, which is obviously duplicated from
the other function in this file.

Untested, as this is only used by the directx and directfb2 VOs.
2012-07-30 01:36:35 +02:00
wm4
273a6623e7 libvo: remove custom assembler memcpy implementations (aka fastmemcpy)
aclib[_template].c contained inline assembler versions of memcpy using
MMX/SSE/3dnow etc. instructions. It's possible that this gave quite a
speed a decade ago, but it's unlikely to have any use on modern
systems. Also, libc implementations already have their own
optimizations for the native memcpy function.

I did not verify my assumptions eith benchmarks, so I could be wrong.

Also note that some platforms have extremely crappy libc
implementations, and it's well possible that these might suffer from a
major performance loss (hello Windows). Unfortunately, I do not care.
2012-07-30 01:33:40 +02:00
wm4
08caadb9c0 bstr: rename bstr() function to bstr0(), and typedef bstr to struct bstr
Replace all uses of bstr() with bstr0().
Also remove the ridiculous C++ workaround.
2012-07-28 23:47:42 +02:00
wm4
74e7a1e937 osd: use libass for OSD rendering
The OSD will now be rendered with libass. The old rendering code, which
used freetype/fontconfig and did text layout manually, is disabled. To
re-enable the old code, use the --disable-libass-osd configure switch.

Some switches do nothing with the new code enabled, such as -subalign,
-sub-bg-alpha, -sub-bg-color, and many more. (The reason is mostly that
the code for rendering unstyled subtitles with libass doesn't make any
attempts to support them. Some of them could be supported in theory.)

Teletext rendering is not implemented in the new OSD rendering code. I
don't have any teletext sources for testing, and since teletext is
being phased out world-wide, the need for this is questionable.

Note that rendering is extremely inefficient, mostly because the libass
output is blended with the extremely strange mplayer OSD format. This
could be improved at a later point.

Remove most OSD rendering from vo_aa.c, because that was extremely
hacky, can't be made work with osd_libass, and didn't work anyway in
my tests.

Internally, some cleanup is done. Subtitle and OSD related variable
declarations were literally all over the place. Move them to sub.h and
sub.c, which were hoarding most of these declarations already. Make the
player core in mplayer.c free of concerns like bitmap font loading.

The old OSD rendering code has been moved to osd_ft.c. The font_load.c
and font_load_ft.c are only needed and compiled if the old OSD
rendering code is configured.
2012-07-28 23:36:07 +02:00
wm4
16145ff43f libvo, libao: remove useless video and audio output drivers
Some of these have only limited use, and some of these have no use at
all. Remove them. They make maintainance harder and nobody needs them.
It's possible that many of the removed drivers were very useful a dozen
of years ago, but now it's 2012.

Note that some of these could be added back, in case they were more
useful than I thought. But right now, they are just a burden.

Reason for removal for each module:
    vo_3dfx, vo_dfbmga, vo_dxr3, vo_ivtv, vo_mga, vo_s3fb,
    vo_tdfxfb, vo_xmga, vo_tdfx_vid:
        All of these are for very specific and outdated hardware. Some
        of them require non-standard kernel drivers or do direct HW
        access.
    vo_dga: the most crappy and ancient way to get fast output on X.
    vo_aa: there's vo_caca for the same purpose.
    vo_ggi: this never lived, and is entirely useless.
    vo_mpegpes: for DVB cards, I can't test this and it's crappy.
    vo_fbdev, vo_fbdev2: there's vo_directfb2
    vo_bl: what is this even? But it's neither important, nor alive.
    vo_svga, vo_vesa: you want to use this? You can't be serious.
    vo_wii: I can't test this, and who the hell uses this?
    vo_xvr100: some Sun thing.
    vo_xover: only useful in connection with xvr100.
    ao_nas: still alive, but I doubt it has any meaning today.
    ao_sun: Sun.
    ao_win32: use ao_dsound or ao_portaudio instead.
    ao_ivtv: removed along vo_ivtv.

Also get rid of anything SDL related. SDL 1.x is total crap for video
output, and will be replaced with SDL 2.x soon (perhaps), so if you
want to use SDL, write output drivers for SDL 2.x.

Additionally, I accidentally damaged Sun support, which made me
completely remove Sun/Solaris support. Nobody cares about this anyway.

Some left overs from previous commits removing modules were cleaned up.
2012-07-28 20:44:59 +02:00
wm4
f53dcf163d build: remove bin_to_header.py and use TOOLS/file2string.py instead
TOOLS/file2string.py was recently added upstream, so bin_to_header.py
is not needed anymore. Also fix vo_gl3.c, since file2string.py works
slightly different from my script.
2012-07-28 20:44:07 +02:00
wm4
51e198c2a1 Merge remote-tracking branch 'origin/master'
Conflicts:
	.gitignore
	bstr.c
	cfg-mplayer.h
	defaultopts.c
	libvo/video_out.c

The conflict in bstr.c is due to uau adding a bstr_getline function in
commit 2ba8b91a97. This function already existed in this branch.
While uau's function is obviously derived from mine, it's incompatible.
His function preserves line breaks, while mine strips them. Add a
bstr_strip_linebreaks function, fix all other uses of bstr_getline, and
pick uau's implementation.

In .gitignore, change vo_gl3_shaders.h to use an absolute path
additional to resolving the merge conflict.
2012-07-28 17:24:05 +02:00
Stefano Pigozzi
7dfaaa9510 vo_sharedbuffer: remove from autoprobe list
This video output is headless and only intended to work with GUIs
explicitly asking for it. This makes it useless to have it in the
autoprobe list.
2012-07-27 16:53:57 +03:00
Stefano Pigozzi
02add991fb vo_corevideo, vo_sharedbuffer: put private state in vo->priv
These VOs were already using a struct for all private data but the
struct variable itself was static. Change them to store the address in
vo->priv. Also change them to use the new automatic private data
allocation and option parsing mechanism.
2012-07-27 16:52:22 +03:00
Uoti Urpala
31458a51b5 vo_vdpau: disable refresh-aware frame timing when composited
Under a compositing window manager the current VDPAU implementation
behaves differently than without it. Frame flip timing info becomes
incorrect (I guess it only reflects when the frame was sent to the
compositor, not when it was actually shown), and there is no
limitation to at most one frame switch per refresh like without
compositing. Detect whether a compositing window manager is active and
disable refresh-aware frame timing and dropping in this case,
similarly to what fps=-1 would do. This behavior can be controlled
with the new suboption "composite-detect".

Disabling the refresh-aware logic makes timing somewhat less accurate.
Because the video switch rate limit isn't there, the lack of frame
dropping on player side does not impose a hard limit on video FPS, but
does reduce performance somewhat as redundant frames are drawn in
memory.

The existence of a compositing window manager does not guarantee that
the current window is actually composited, so the current check is not
foolproof. In particular, some WMs have support for a "unredirect
fullscreen windows" option. Support for such things could be improved.
2012-07-27 03:40:38 +03:00
Uoti Urpala
0a1fc392b4 vo_vdpau: fix possible crash after preemption
Preemption recovery code could change the vc->vdp pointer when
recreating the VDPAU device. However, some other code cached the value
of vc->vdp in local variables over calls to handle_preemption(), and
could then crash when using the stale value later. Make the device
creation code keep the same vc->vdp instead of freeing and
reallocating it, so that the old pointer value is never invalidated
now.
2012-07-16 21:08:42 +03:00
Uoti Urpala
39a45c7a17 build: use python3 to generate some files previously in git
Some files used during build are generated with Python scripts in
TOOLS/. Before, the generated files were included in the git tree.
Start creating them at build time. This introduces a build-dependency
on python3.

The files in question are:
libvo/vdpau_template.c
libmpdemux/ebml_types.h
libmpdemux/ebml_defs.c
2012-07-16 21:08:42 +03:00
Uoti Urpala
9426c5f92a VO: implement shared option handling, use for vdpau
Add infrastructure that allows VOs to specify the suboptions they
take, and get the values directly parsed into their private struct.
The option functionality available with the new system is the same as
for top-level player options. Convert vo_vdpau to use the new system
instead of the old subopt_helper.
2012-07-16 21:08:42 +03:00
Stefano Pigozzi
dd77d9e912 cocoa: return the real CGLPixelFormatObj
vo_cocoa_cgl_pixel_format is returning a cached CGLPixelFormatObj.
Return the current one by querying the OpenGL context.
2012-05-15 10:37:58 +02:00
Stefano Pigozzi
f47f741c5e cocoa: don't request a depth buffer size 2012-05-15 10:37:58 +02:00
Stefano Pigozzi
77be8b1240 cocoa: gl3: make window creation fail on <10.7
Versions of OSX prior to 10.7 do not support OpenGL 3. Fail the window
creation when that is the case.
2012-05-15 10:37:58 +02:00
Stefano Pigozzi
43337db0a4 cocoa: gl3: support querying of colors bit depth
Add support for querying the bit depth of the colors from the OpenGL
context. This allows to perform dithering correctly.
2012-05-15 10:37:58 +02:00
Stefano Pigozzi
4a2bd440dd cocoa: handle failure on pixel format creation
This didn't make any difference on with OpenGL 2.1, but with the
introduction of OpenGL3.2 it's possible for the pixel format creation to
fail (if OpenGL3.2 is not supported).

This code handles the failure case accordingly.
2012-05-14 16:28:43 +02:00
wm4
4add4f708e screenshot, vo_png: fix dependency on sizeof(AVFrame)
In order to stay binary compatible with libavcodec, applications should
not dependent on sizeof(AVFrame). This means allocating AVFrame on the
stack is not allowed, and the function avcodec_alloc_frame() must be
used to allocate an AVFrame instead.

Partially based on a patch by uau.
2012-04-29 10:01:55 +02:00
wm4
97ac824124 Merge remote-tracking branch 'origin/master'
Conflicts:
	bstr.c
	bstr.h
	libvo/cocoa_common.m
	libvo/gl_common.c
	libvo/video_out.c
	mplayer.c
	screenshot.c
	sub/subassconvert.c

Merge of cocoa_common.m done by pigoz.

Picking my version of screenshot.c. The fix in commit aadf1002f8 will
be redone in a follow-up commit, as the original commit causes too many
conflicts with the work done locally in this branch, and other work in
progress.
2012-04-29 10:01:28 +02:00
Stefano Pigozzi
4251af8d5d cocoa_common: fix problems with alt-tab window changes
Fix alt tabbing to another window in the same workspace. The player
window stayed on top because of a missing call to orderBack:.

Fix alt tabbing to the player window from a different workspace. The
window didn't get activated. Turns out that you must call
makeKeyAndOrderFront: before setLevel: or setPresentationOptions: or
the window will not properly ask for focus.
2012-04-26 21:03:10 +03:00
Stefano Pigozzi
d3da92aea4 cocoa_common, gl_common: add OSX specific getProcAddress
Run dlopen on the OpenGL dynamic library instead of on the binary.
This should prevent crashes due to function conflicts when X11/lGL is
linked.

Remove mutual exclusion of the X11 and Cocoa backends.
2012-04-26 21:03:10 +03:00
Stefano Pigozzi
86790494d3 OSX, input: implement wakeup in response to Cocoa events
Add code to wake up the select() call in input.c when an OSX event is
available and a Cocoa OpenGL backend is initialized.

Fixes the slow response to input or other events in Cocoa-based VOs
during long select() sleeps (e.g., when mplayer2 is paused) introduced
by commit 7040968.
2012-04-26 21:03:10 +03:00
Stefano Pigozzi
9646208cc6 vo_sharedbuffer: add this video output
This OSX video output is replaces the previous shared_buffer mode of
vo_corevideo. It manages a shared buffer and a Cocoa distributed
object to communicate with GUIs.

Splitting this code into a separate VO allows to get rid of harmful
code coupling, performance inefficiencies (useless image memory
copies) and ugly code (big if-else conditionals).
2012-04-26 21:03:10 +03:00
Stefano Pigozzi
768e06b0ac vo_corevideo: restructure this video output
Restructure this video output to be similar to vo_gl, even if simpler
and less feature complete (for example it's still missing EOSD
support). Ideally, it should act as a decent fallback in the case
where something breaks in the OSX support of vo_gl.

Here's a summary of what changed:

 * Remove the shared buffer code since it wasn't using any function
   from the CoreVideo API. Moreover, its presence in vo_corevideo was
   forcing the non-GUI related code to perform more image copies than
   necessary. Equivalent shared-buffer functionality will be added in
   a separate new VO in the next commit (this means OSX GUIs will need
   to specify a different VO).

 * Clean up the code to conform a bit more to the mplayer2
   conventions. Enforce 80 column wrapping, use a private struct for
   file variables, use the new libvo api.

 * Add OSD rendering using OpenGL instead of writing directly on the
   video image data.

 * Simplify the logic for the rendering function when dealing with
   panscan.

 * Add VOCTRL_REDRAW_FRAME support.

 * Add colormatrix support by using the built-in API provided by
   CoreVideo.
2012-04-26 21:03:10 +03:00
Stefano Pigozzi
d12b9b611a vo_corevideo: use cocoa_common to display the window
Change vo_corevideo to use cocoa_common to create and manage the
window. This doesn't affect external OSX GUIs, since they don't use
vo_corevideo window management, but only read the image data from the
shared buffer.
2012-04-26 21:03:10 +03:00
Stefano Pigozzi
237f44db44 vo_corevideo: use soft tabs (4 spaces) 2012-04-26 21:03:10 +03:00
wm4
6bee9a8158 vo_directx: clear panscan borders in windowed mode
The window size is normally clipped against desktop size due to the
usage of WM_SIZING in w32_common.c. This is a useful (if accidental)
feature, but vo_directx didn't handle it well: the areas not covered
by video were filled with the colorkey, which looked ugly.
Explicitly clear these borders with black.
2012-04-24 01:28:09 +02:00
wm4
149d98d244 vo_gl: reject MS Windows native OpenGL as software rasterizer
If the graphics driver doesn't provide its own OpenGL implementation,
applications get Microsoft's OpenGL emulation. Even if it should be the
case that it's not strictly a software renderer, it provides OpenGL 1.1
only, no shaders in any form, and has other limitations that make it
almost completely useless for mplayer.
2012-04-24 01:27:00 +02:00
wm4
025caa9fb5 vo_gl: refuse to use software renderer, unless explicitly requested
vo_gl will now fail at initialization if a software renderer is
detected. This is the same behavior as vo_gl_nosw. Making this the
default behavior is preferable, because it will simplify positioning
vo_gl in the VO autoprobe list (video_out_drivers[]). Also, vo_gl_nosw
exists only if X11 support is configured.

Move gl in place of gl_nosw. Add the "sw" suboption to vo_gl to allow
using vo_gl even if a software renderer is detected.

vo_gl_nosw is now completely equivalent to vo_gl. It is kept in order
not to break too many user configurations, but should be considered
deprecated.
2012-04-24 01:25:33 +02:00
wm4
70fe8d12fa win32: don't crash if vo_w32_uninit() is called without vo_w32_init()
This is a recent regression. At least vo_direct3d uses vo_w32_uninit()
in this way, and crashed if initialization failed at an early point.
2012-04-24 01:25:10 +02:00
wm4
ad20cf4131 gl_common: do not call glXGetClientString() and glXGetServerString()
Only call glXGetClientString(), which contains all supported GLX
extensions. Extensions only returned by glXGetClientString() or
glXGetServerString() are not necessarily actually supported.

This essentially reverts svn commit 29721 (git fe3b9a88ce). It is
not known whether this commit actually fixed anything, such as working
around a broken OpenGL driver.
2012-04-16 21:49:02 +02:00
wm4
b6b09b23f6 win32: fix handling of AltGr
Windows implicitly enables Ctrl+Alt on AltGr. These modifiers are
unwanted for keys that have special mappings on AltGr.

Add warning about different behavior on wine.
2012-04-14 18:29:28 +02:00
wm4
3bb456b14d win32: simplify icon loading
I have no idea why the code used this roundabout method.
Also detab mplayer.rc.
2012-04-14 17:03:11 +02:00
wm4
923f353d2a win32: move global variables into a struct & some refactoring
This reflects the changes done to x11_common in mplayer2 some years
ago. It makes it possible to open multiple VOs at once.

The removed defines are probably for ancient versions of MinGW with
incomplete headers.

Remove some minor code duplication.
2012-04-14 17:03:11 +02:00
wm4
8c041127d1 win32: use GetKeyState() instead of maintaining the state manually 2012-04-14 17:02:03 +02:00
wm4
47371bdb94 Merge remote-tracking branch 'origin/master'
Conflicts:
	libvo/vo_kva.c
2012-04-13 17:45:27 +02:00
wm4
4dc0e54d4f win32: prevent modifier keys from getting stuck
Especially Alt would get stuck when using Alt+Tab to change focus.
Apparently Windows doesn't send an appropriate key up message. Solve
this by resetting the modifier state on focus change.
2012-04-13 17:27:18 +02:00
wm4
1d527f0cf2 win32: make F10 key not enter the window menu
Normally, F10 enters the window menu (it's invisible at first, and the
blocking/recursive message handling by Windows makes it look like
mplayer was paused, without much visual indication). Stop this almost
completely useless behavior by signalling Windows that the F10 key was
handled. This makes the F10 key usable as normal mplayer shortcut.

This is probably still somewhat questionable.
2012-04-07 15:46:36 +02:00
wm4
440797ca71 win32: fix behavior of enter key
Windows sends the same character code on CTRL+Enter and CTRL+J. I'm not
sure what's the proper way to deal with this, but the hack added with
this commit seems to work fine.

Just to be sure, don't forward the modified wParam to DefWindowProc.
Add the missing "break;" in the switch statement, which sometimes
produced bogus mouse button events.
Fix the F12 key, which wasn't mapped correctly due to a typo.
2012-04-07 14:47:06 +02:00
reimar
1020ae516b vo_directx: do not do aspect scaling in windowed mode.
This matches behaviour of other vos.

git-svn-id: svn://svn.mplayerhq.hu/mplayer/trunk@34840 b3059339-0415-0410-9bf9-f77b7e298cf2
2012-04-06 23:56:31 +02:00
wm4
a659429f86 win32: use more unicode functions
Use the *W variants instead of the implicit *A functions. (One could
define the UNICODE macro to switch the functions without suffix from
A to W, but I'm too lazy to figure out how portable that is, etc.)

Also make sure io.h defines a unicode aware printf().
2012-04-06 23:56:30 +02:00
wm4
ce7562705e win32: support key modifiers (shift, ctrl, alt)
Support for this is rather simple, and some combinations of modifiers
and keys don't work. For example, Ctrl+Alt+character is not supported,
because Windows doesn't emit a WM_CHAR in this case.

Also add support for the pause and print screen keys. Remove the
pointless KEY_CTRL translation. Remove KEY_CTRL altogether, because it
was not clear what it was actually supposed to mean.
2012-04-06 23:56:30 +02:00
Uoti Urpala
e2fc1f640f build: remove OS/2 support 2012-04-06 17:45:56 +03:00
wm4
1aa2e36122 Merge remote-tracking branch 'origin/master'
Conflicts:
	bstr.c
	bstr.h
	etc/input.conf
	input/input.c
	input/input.h
	libao2/ao_pulse.c
	libmpcodecs/vf_ass.c
	libmpcodecs/vf_vo.c
	libvo/gl_common.c
	libvo/x11_common.c
	mixer.c
	mixer.h
	mplayer.c
2012-04-01 22:52:33 +02:00
wm4
fea8c85c85 gl_common: minor cleanup/refactor
Remove all platform/GUI specific includes from gl_common.h. Get rid of
the ugly union in MPGLContext. Use function pointers instead of an
ifdef ridden switch statement in uninit_mpglcontext(). Always include
glext.h, not only on Windows.

None of this should actually change any functionality.
2012-03-31 02:58:53 +02:00
wm4
4b883505f6 gl_common: remove unused glValName()
Using helper programs like apitrace is better for debugging.
2012-03-31 02:58:53 +02:00
wm4
8793a4c77b gl_common: move header hacks into gl_header_fixes.h
Keep this horrible (but unfortunately necessary) kludge out of the main
code.
2012-03-31 02:58:53 +02:00