Commit Graph

42183 Commits

Author SHA1 Message Date
wm4 350d902799 player: fix display-sync adrop speed limiting
Commit 49d94853 worked only at the start of playback.
2015-11-04 10:57:29 +01:00
wm4 e187de7eed vo: do not go to sleep if there's a new frame queued
This affects only the display-sync code path, as for normal timing the
wakeup_pts stuff handles proper wakeup. It's probably mostly a
theoretical issue.
2015-11-03 20:47:15 +01:00
wm4 49d94853b5 player: limit speed change in display-sync adrop mode
Discontinuities (like toggling fullscreen) can cause multiple frames to
be dropped in succession, which sounds very weird. It's better to drop
some video frames instead to compensate for larger desyncs.

We roughly base it on the maximum allowed speed changes (audio change is
"additional" to the video change to account for deviations when playing
at max. video speed change).
2015-11-03 20:29:25 +01:00
wm4 163c6ad862 vd_lavc: make hwdec fallback more tolerant
A hw decoder might fail to decode a frame for multiple reasons, and not
always just because decoding is impossible. We can't generally
distinguish these reasons well. Make it more tolerant by accepting
failures of 3 frames, but not more. The threshold can be adjusted by the
repurposed --vd-lavc-software-fallback option.

(This behavior was suggested much earlier in some PR, but at the time
the "proper" hwdec fallback was indistinguishable from decoding error.
With the current situation, "proper" fallback is still instantious.)
2015-11-03 14:03:02 +01:00
wm4 4058b418bf vo: fix display-sync frame drop accounting again
Commit acd5816a fixed this, except when vo_opengl interpolation was
active. (And again, the old interpolation code path should be removed.)
2015-11-03 13:33:38 +01:00
wm4 4e358a9636 af_lavrresample: don't drop sl/sr channels for 7.1 on ALSA
ao_alsa: attempt to fix 7.1 over HDMI

The last 2 channels of 7.1 (RLC/RRC in ALSA) were exported as sdl/sdr
instead of sl/sr (I don't even know why I chose sdl/sdr, but SL/SR
and RLC/RRC are different in the ALSA API). libsw/avresample do not
move the sl/sr channels to sdl/sdr when rematrixing, so silence was
sent for 2 channels. If my selection of sdl/sdr is essentially API
abuse, there's no reason why they should do this differently.

The mess here is really that ALSa doesn't map the HDMI layouts cleanly.
Most ALSA drivers export 7.1 in a way compatible to our expectations,
but Intel HDA/HDMI does not:

mpv/ffmpeg:   fl-fr-fc-lfe-bl-br-sl-sr
ALSA/generic: FL FR FC LFE RL RR SL  SR  [1]
ALSA/HDMI:    FL FR LFE FC RL RR RLC RRC [2]

The HDMI layout is layout 0x13 (going by CEA-861-B). The comment in
the kernel code has to be correct too. The early standard defines only
1 other layout, which replaces RLC/RRC with FRC/FLC - this probably
corresponds to what we call "7.1(wide)".

So it appears when ALSA requests RLC/RRC, we should feed it sl/sr.

To make it more complicated, Kodi/xbmc apparently also have to deal with
ALSA being special, but instead of sending sl/sr to RLC/RRC, they swap
the last two pairs of the layout, and send sl/sr to RL/RR and bl/br to
RLC/RRC. Or I might have misunderstood their code. I don't have a
7.1-capable A/V receiver, so I can't test this.

For now, go with the simpler solution, and wait until someone tests it.
If the speakers end up swapped, a completely different solution will be
needed.

[1] https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/tree/sound/core/pcm_lib.c?id=refs/tags/v4.3#n2434
[2] https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/tree/sound/pci/hda/patch_hdmi.c?id=refs/tags/v4.3#n307
2015-11-03 00:28:00 +01:00
wm4 9d4aff8ac7 ao_alsa: minor cleanups 2015-11-03 00:23:28 +01:00
wm4 e162a5bf04 ao_alsa: simplify dmix non-NA hack
There's really no need to do this deep in the chmap sslection code. This
will setup the device further than before, but that doesn't matter.
2015-11-03 00:23:28 +01:00
wm4 8d415b2e01 ao_alsa: move channel map setting code out of main init function
This grew way too large.
2015-11-03 00:23:28 +01:00
wm4 d634394da6 ao_alsa: make failure of buffer parameter setting non-fatal
These calls actually can leave the ALSA configuration space empty (how
very useful), which is why snd_pcm_hw_params() can fail. An earlier
change intended to make this non-fatal, but it didn't work for this
reason.

Backup the old parameters, so we can retry with the non-empty
configuration space. (It has to be non-empty, because the previous
setters didn't fail.)

Note that the buffer settings are not very important to us. They're
a leftover from MPlayer, which needed to write enough data to the
audio device to not underrun while decoding and displaying a video
frame. In mpv, most of these things happen asynchronously, _and_
there is a dedicated thread just for feeding the audio device, so
we should be pretty imune even against extreme buffer settings. But
I suppose it's still useful to prevent PulseAudio from making the
buffer too large, so still keep this code.
2015-11-03 00:23:28 +01:00
wm4 609de236a9 ao_alsa: disable resampling first thing
Again, this could have bad access, is unlikely, and has no bad
consequences. It's noteworthy that vlc and the ALSA PCM example both do
this first, even if they set the sample rate later.
2015-11-03 00:23:28 +01:00
wm4 3f0d831af0 ao_alsa: set access type before format
I'm worried that not restricting the access type before restricting the
format will cause problems. While it's unlikely, it might prevent
failures in some corner cases. Also, since we by default always use
interleaved access (buggy ALSA plugins), this will have no effects at
all.
2015-11-03 00:23:28 +01:00
wm4 587bb5e811 ao_alsa: handle channel count mismatch safeguard after chmap negotiation
If the API doesn't list padded channel maps, but the final device
channel map is padded, and if unpadded output is not possible (unlike in
the somewhat similar dmix case), then we shouldn't apply the channel
count mismatch fallback in the beginning. Do it after channel map
negotiation instead.
2015-11-03 00:23:28 +01:00
wm4 c2220c526d ao_alsa: apply non-NA fallback only if input is stereo
Doesn't matter much; effectively this prevents just log spam in some
cases where the map is legitimately padded. Normally this is really
only needed for the dmix ALSA case. (See git blame for details.)
2015-11-03 00:23:28 +01:00
wm4 b58e4abc01 ao_alsa: treat SND_CHMAP_UNKNOWN as NA channel too
Apparently required by nVidia HDMI. It should not be, and NA would
definitely be more correct here, so this could be considered a driver
bug. Maybe.
2015-11-03 00:23:28 +01:00
wm4 3fb161ecd2 ao_alsa: remove log message on pausing
This was annoying.
2015-11-03 00:23:27 +01:00
wm4 1d2d649281 vdpau: fix uninit when init fails
The uninit() function was called twice if the uninit() function failed
(once by init(), once by vd_lavc.c code), which caused crashes due to
double-free. (This failure is a corner case, and all other hwdec
backends appear to handle this case gracefully.)

I do not think this code should be able to deal with uninit() being
called other than once. Guarantee that it's called exactly once.
2015-11-01 23:03:02 +01:00
wm4 8e8b420c9d vo_opengl: win32: fix cross-compilation
MXE uses an all-lowercase convention for MS headers.
2015-11-01 21:50:41 +01:00
wm4 9de8730dc9 vo_opengl: win32: always request MMCSS for DWM
Quoting MSDN: "Notifies the Desktop Window Manager (DWM) to opt in to or
out of Multimedia Class Schedule Service (MMCSS) scheduling while the
calling process is alive.". Whatever this means. (An application can
change the scheduling priority of the window manager?)

Does this improve anything? I have no idea. Certainly this is a program
that does multimedia and graphics, so we seem to be a good match for
this.

Is it bad if we enable this even while playback is inactive or paused? I
have no idea either.

Is there a magic cargo cult function that will mark our renderer thread
as multimedia thing? I have no idea. (We use a function to enable MMCSS
for our audio thread in ao_wasapi.)
2015-11-01 20:50:41 +01:00
wm4 30a6106477 vo_opengl: win32: try to enable DwmFlush by default
Enable it by default, but not unconditionally. Add an "auto" mode, which
disable DwmFlush if the compositor is (probably) inactive. Let's see how
this goes.

Since I accidentally enabled DwmFlush always by default (more or less)
in a previous commit touching this code, this is probably mostly just
cargo-culting, and it's uncertain whether it does anything.

Note that I still got bad vsync behavior when fullscreening mpv, and
making another window visible on the same screen. This happens even if
forcing DWM.
2015-11-01 20:47:57 +01:00
wm4 f1e767b6a2 player: another fix to A/V difference calculation in display-sync mode
update_av_diff() works on the timestamps, while time_left is in real
time. When playing at not-1 speed, these are very different, and cause
the A/V difference to jitter. Fix this by scaling the expected A/V
desync to the correct range.
2015-11-01 19:53:48 +01:00
wm4 8581835161 vo: fix no-audio mode with interpolation enabled/display-sync disabled
Commit acd5816a broke this. It was stopping playback occasionally.
Another case where the non-display-sync interpolation mode
(in->vsync_timed==true) is causing a lot of subtle issues and will be
removed soon.
2015-11-01 14:19:22 +01:00
wm4 cdeb0e4c72 video: fix playback of pal8
PAL8 is the only format that is RGB, has only 1 component, is byte-
aligned. It was accidentally detected by the GBRP case as planar RGB.
(It would have been ok if it were gray; what ruins it is that it's
actually paletted, and the color values do not correspond to colors (but
palette entries).

Pseudo-pal formats are ok; in fact AV_PIX_FMT_GRAY is rightfully marked
as MP_IMGFLAG_YUV_P.
2015-11-01 14:11:43 +01:00
wm4 8fd63c8f0c video: fix another A/V difference bug in display-sync mode
This didn't show up with cases where the frame pattern has a cycle of 1
or 2 like it is the case with 24-on-24 fps, or 24-on-60 fps. It did show
up with 25-on-60 fps. (We don't slow down 25 fps video to 24 on default
settings.)

In this case, we must not add the timing error of the next frame to the
A/V difference estimation of the current frame. Use the previous timing
error instead.

This is another bug resulting from the confusion about whether we
calculate parameters for the currently playing frame, or the one we're
about to queue.
2015-10-31 13:21:16 +01:00
wm4 b92fd602ce vo_direct3d: fix operation
Regression since commit 93db4233. I think the bit that was forgotten
here was to remove the vo_w32_config() return value completely. The VO
failed to init because that function always returned 0. This commit
removes these bits and fixes the VO.

Fixes #2434.
2015-10-31 12:52:02 +01:00
Evgeny Kolesnikov 7984d25ceb SVG version of the icon (with symbolic counterpart) 2015-10-30 20:29:55 +01:00
wm4 2b6241a09a vo_opengl: add vsync-fences option
Yet another relatively useless option that tries to make OpenGL's sync
behavior somewhat sane. The results are not too encouraging. With a
value of 1, vsync jitter is gone on nVidia, but there are frame drops
(less than with glfinish). With 2, I get the usual vsync jitter _and_
frame drops.

There's still some hope that it might prevent too deep queuing with some
GPUs, I guess.

The timeout for the wait call is 1 second. The value is pretty
arbitrary; it should just not be too high to freeze the process (if
the GPU is un-nice), and not too low to trigger the timeout in normal
cases, even if the GPU load is very high. So I guess 1 second is ok
as a timeout.

The idea to use fences this way to control the queue depth was stolen
from RetroArch:

df01279cf3/gfx/drivers/gl.c (L1856)
2015-10-30 20:26:51 +01:00
wm4 93f748e77f vo_opengl: cosmetics: flip the order of 2 functions
draw_frame() is called first, then flip_page(). Order them in the order
they're called.
2015-10-30 20:26:43 +01:00
rr- 7c6d7017bd vo_drm: uninstall signal handlers after quitting 2015-10-30 20:26:37 +01:00
rr- 344b65c4db vo_drm: handle possible errors from sigaction 2015-10-30 20:26:37 +01:00
rr- 03cf69f0a8 vo_drm: check if signal already used 2015-10-30 20:26:37 +01:00
wm4 05e39ec513 stream/audio: fix unchecked strdups
See #2435. It's literally a waste of time trying to fix minor memory
leaks in this old, unused, and crappy code.
2015-10-30 15:51:26 +01:00
wm4 7aba3a5d96 command: add mistimed-frame-count property
Does what the manpage says. This is a replacement incrementing the
dropped frame counter (see previous commit).
2015-10-30 14:05:41 +01:00
wm4 acd5816a6d video: fix framedrop accounting in display-sync mode
Commit a1315c76 broke this slightly. Frame drops got counted multiple
times, and also vo.c was actually trying to "render" the dropped frame
over and over again (normally not a problem, since frames are always
queued "tightly" in display-sync mode, but could have caused 100% CPU
usage in some rare corner cases).

Do not repeat already dropped frames, but still treat new frames with
num_vsyncs==0 as dropped frames. Also, strictly count dropped frames in
the VO. This means we don't count "soft" dropped frames anymore (frames
that are shown, but for fewer vsyncs than intended). This will be
adjusted in the next commit.
2015-10-30 13:26:55 +01:00
wm4 8737732035 vo_opengl: cache frames only in display-sync mode
vo_frame.num_vsyncs can be != 1 in some cases in normal sync mode too.
This is not a very exact fix, but in exchange it's robust. (These
vo_frame flags are way too tricky in combination with redrawing and
such.)
2015-10-30 12:53:43 +01:00
wm4 67aab3a9f6 vo_opengl: do not attempt to cache frames in FBO in dumb-mode
There were occasional shader compilation and rendering failures if FBOs
were unavailable. This is caused by the FBO caching code getting active,
even though FBOs are unavailable (i.e. dumb-mode).

Boken by commit 97fc4f.

Fixes #2432.
2015-10-30 12:49:12 +01:00
wm4 8eb7cb28f9 manpage: briefly mention libmpv 2015-10-30 09:49:16 +01:00
wm4 3dec68ba47 vd_lavc: fix declarations
Fixes linker failure. How did this ever work? Apparently it did most of
the time, but apparently we just got the first case where it didn't.

Fixes #2433.
2015-10-30 09:41:55 +01:00
wm4 d5b8d77a17 manpage: extend profile documentation 2015-10-29 22:17:51 +01:00
wm4 a1315c7644 vo: take normal drop path when dropping in display-sync mode
I hope there wasn't a deeper reason for exiting early.
2015-10-29 22:17:43 +01:00
Paul B Mahol 532f05b83d vo_drm: show osd in audio only mode
Signed-off-by: Paul B Mahol <onemda@gmail.com>
2015-10-29 12:59:13 +01:00
wm4 33489feca8 player: raise display sync desync tolerance
Bump it to 80, and 2 vsyncs. This is another measure against vsync
jitter. Admittedly this is a bit simplistic (and we should probably
estimate a stable estimated vsync phase instead), but for now this will
do.
2015-10-28 23:57:27 +01:00
wm4 ce82d88215 player: reset AO stats on pause and other discontinuities
It's annoying.
2015-10-28 23:57:24 +01:00
wm4 d1ad0815fe player: simplify display-adrop mode safeguard
It's not needed, because the additional data is not appended, but is the
total size of the audio buffer. The maximum size is the static audio
drop size (or twice, if the audio is duplicated).
2015-10-28 23:57:24 +01:00
wm4 fc3f1e7c54 player: minor refactor for A/V diff computation
Calculate the A/V difference directly in the display sync code, instead
of the awkward current way, which reuses the fields for audio sync.

We still set time_frame, because it makes falling back to audio sync
somewhat smoother.
2015-10-28 23:57:24 +01:00
wm4 466658ee7e player: fix display sync A/V difference estimation on drops
When dropping or repeating frames, we essentially influence when the
frame after the next frame will be shown, not the next frame. This led
to dropping/repeating frames 2 times, because the A/V difference had a
delay of one frame. Compensate it with the expected value.
2015-10-28 23:57:24 +01:00
wm4 cf18922d19 sub: remove use of semi-deprecated libass field
In newer libass version, this does nothing, and will be removed on the
next API/ABI bump.
2015-10-28 23:49:13 +01:00
wm4 3c081dfd93 Replace deprecated av_free_packet() calls
av_free_packet() got finally deprecated. Use av_packet_unref() instead,
which has almost the same semantics, has existed for a while, and is
available in all FFmpeg and Libav versions we support.
2015-10-28 23:48:56 +01:00
wm4 a135c9cffc demux_mkv: fix cluster skip with duration probing
The start time probing essentially broke it.
2015-10-27 20:57:11 +01:00
wm4 f891b24cb5 vo: kill non-working missed frame detection
This was not very reliable.

In the normal vo_opengl case, this didn't deal well enough with vsync
jitter. Vsync timings can jitter quite extremely, up to a whole vsync
duration, in which case the "missed" frame counter keeps growing, even
though nothing is wrong. This behavior also messes up the A/V difference
calculation, but as long as it's within tolerance, it won't provoke
extra frame dropping/repeating. Real misses are harder to detect, and I
might add such detection later.

In the vo_opengl_cb case, this was additionally broken due to the
asynchronity between renderer and VO threads.
2015-10-27 20:57:04 +01:00