Commit Graph

2420 Commits

Author SHA1 Message Date
wm4 2cf9ee989c rpi: add support for codecs other than h264
FFmpeg now supports h264 and mpeg2. At least vc-1 will probably follow.
2015-11-05 17:24:35 +01:00
wm4 66ed50aa00 vo_vdpau: check VDP_RGBA_FORMAT_A8 support
Apparently not all vdpau drivers in the wild support this format (VDPAU
SUNXI can't). Revert to RGB in these cases.
2015-11-04 21:49:54 +01:00
wm4 f00edfd9c5 vo_opengl_cb: log some events
The noframe event is logged whenever there is no new frame. This can
happen due to normal redraws, but also due to video frame queue
underflow.

The mpv_opengl_cb_report_flip() API function is currently pretty
useless, because blocking on the video frame queue is more reliable and
simpler. But at least we can log the actual vsync.
2015-11-04 21:49:54 +01:00
wm4 e6a395c297 vo_opengl, vo_opengl_cb: drop unneeded vo_frame fields
next_vsync/prev_vsync was only used to retrieve the vsync duration. We
can get this in a simpler way.

This also removes the vsync duration estimation from vo_opengl_cb.c,
which is probably worthless anyway. (And once interpolation is made
display-sync only, this won't matter at all.)
2015-11-04 21:49:54 +01:00
wm4 e187de7eed vo: do not go to sleep if there's a new frame queued
This affects only the display-sync code path, as for normal timing the
wakeup_pts stuff handles proper wakeup. It's probably mostly a
theoretical issue.
2015-11-03 20:47:15 +01:00
wm4 163c6ad862 vd_lavc: make hwdec fallback more tolerant
A hw decoder might fail to decode a frame for multiple reasons, and not
always just because decoding is impossible. We can't generally
distinguish these reasons well. Make it more tolerant by accepting
failures of 3 frames, but not more. The threshold can be adjusted by the
repurposed --vd-lavc-software-fallback option.

(This behavior was suggested much earlier in some PR, but at the time
the "proper" hwdec fallback was indistinguishable from decoding error.
With the current situation, "proper" fallback is still instantious.)
2015-11-03 14:03:02 +01:00
wm4 4058b418bf vo: fix display-sync frame drop accounting again
Commit acd5816a fixed this, except when vo_opengl interpolation was
active. (And again, the old interpolation code path should be removed.)
2015-11-03 13:33:38 +01:00
wm4 1d2d649281 vdpau: fix uninit when init fails
The uninit() function was called twice if the uninit() function failed
(once by init(), once by vd_lavc.c code), which caused crashes due to
double-free. (This failure is a corner case, and all other hwdec
backends appear to handle this case gracefully.)

I do not think this code should be able to deal with uninit() being
called other than once. Guarantee that it's called exactly once.
2015-11-01 23:03:02 +01:00
wm4 8e8b420c9d vo_opengl: win32: fix cross-compilation
MXE uses an all-lowercase convention for MS headers.
2015-11-01 21:50:41 +01:00
wm4 9de8730dc9 vo_opengl: win32: always request MMCSS for DWM
Quoting MSDN: "Notifies the Desktop Window Manager (DWM) to opt in to or
out of Multimedia Class Schedule Service (MMCSS) scheduling while the
calling process is alive.". Whatever this means. (An application can
change the scheduling priority of the window manager?)

Does this improve anything? I have no idea. Certainly this is a program
that does multimedia and graphics, so we seem to be a good match for
this.

Is it bad if we enable this even while playback is inactive or paused? I
have no idea either.

Is there a magic cargo cult function that will mark our renderer thread
as multimedia thing? I have no idea. (We use a function to enable MMCSS
for our audio thread in ao_wasapi.)
2015-11-01 20:50:41 +01:00
wm4 30a6106477 vo_opengl: win32: try to enable DwmFlush by default
Enable it by default, but not unconditionally. Add an "auto" mode, which
disable DwmFlush if the compositor is (probably) inactive. Let's see how
this goes.

Since I accidentally enabled DwmFlush always by default (more or less)
in a previous commit touching this code, this is probably mostly just
cargo-culting, and it's uncertain whether it does anything.

Note that I still got bad vsync behavior when fullscreening mpv, and
making another window visible on the same screen. This happens even if
forcing DWM.
2015-11-01 20:47:57 +01:00
wm4 8581835161 vo: fix no-audio mode with interpolation enabled/display-sync disabled
Commit acd5816a broke this. It was stopping playback occasionally.
Another case where the non-display-sync interpolation mode
(in->vsync_timed==true) is causing a lot of subtle issues and will be
removed soon.
2015-11-01 14:19:22 +01:00
wm4 cdeb0e4c72 video: fix playback of pal8
PAL8 is the only format that is RGB, has only 1 component, is byte-
aligned. It was accidentally detected by the GBRP case as planar RGB.
(It would have been ok if it were gray; what ruins it is that it's
actually paletted, and the color values do not correspond to colors (but
palette entries).

Pseudo-pal formats are ok; in fact AV_PIX_FMT_GRAY is rightfully marked
as MP_IMGFLAG_YUV_P.
2015-11-01 14:11:43 +01:00
wm4 b92fd602ce vo_direct3d: fix operation
Regression since commit 93db4233. I think the bit that was forgotten
here was to remove the vo_w32_config() return value completely. The VO
failed to init because that function always returned 0. This commit
removes these bits and fixes the VO.

Fixes #2434.
2015-10-31 12:52:02 +01:00
wm4 2b6241a09a vo_opengl: add vsync-fences option
Yet another relatively useless option that tries to make OpenGL's sync
behavior somewhat sane. The results are not too encouraging. With a
value of 1, vsync jitter is gone on nVidia, but there are frame drops
(less than with glfinish). With 2, I get the usual vsync jitter _and_
frame drops.

There's still some hope that it might prevent too deep queuing with some
GPUs, I guess.

The timeout for the wait call is 1 second. The value is pretty
arbitrary; it should just not be too high to freeze the process (if
the GPU is un-nice), and not too low to trigger the timeout in normal
cases, even if the GPU load is very high. So I guess 1 second is ok
as a timeout.

The idea to use fences this way to control the queue depth was stolen
from RetroArch:

df01279cf3/gfx/drivers/gl.c (L1856)
2015-10-30 20:26:51 +01:00
wm4 93f748e77f vo_opengl: cosmetics: flip the order of 2 functions
draw_frame() is called first, then flip_page(). Order them in the order
they're called.
2015-10-30 20:26:43 +01:00
rr- 7c6d7017bd vo_drm: uninstall signal handlers after quitting 2015-10-30 20:26:37 +01:00
rr- 344b65c4db vo_drm: handle possible errors from sigaction 2015-10-30 20:26:37 +01:00
rr- 03cf69f0a8 vo_drm: check if signal already used 2015-10-30 20:26:37 +01:00
wm4 acd5816a6d video: fix framedrop accounting in display-sync mode
Commit a1315c76 broke this slightly. Frame drops got counted multiple
times, and also vo.c was actually trying to "render" the dropped frame
over and over again (normally not a problem, since frames are always
queued "tightly" in display-sync mode, but could have caused 100% CPU
usage in some rare corner cases).

Do not repeat already dropped frames, but still treat new frames with
num_vsyncs==0 as dropped frames. Also, strictly count dropped frames in
the VO. This means we don't count "soft" dropped frames anymore (frames
that are shown, but for fewer vsyncs than intended). This will be
adjusted in the next commit.
2015-10-30 13:26:55 +01:00
wm4 8737732035 vo_opengl: cache frames only in display-sync mode
vo_frame.num_vsyncs can be != 1 in some cases in normal sync mode too.
This is not a very exact fix, but in exchange it's robust. (These
vo_frame flags are way too tricky in combination with redrawing and
such.)
2015-10-30 12:53:43 +01:00
wm4 67aab3a9f6 vo_opengl: do not attempt to cache frames in FBO in dumb-mode
There were occasional shader compilation and rendering failures if FBOs
were unavailable. This is caused by the FBO caching code getting active,
even though FBOs are unavailable (i.e. dumb-mode).

Boken by commit 97fc4f.

Fixes #2432.
2015-10-30 12:49:12 +01:00
wm4 3dec68ba47 vd_lavc: fix declarations
Fixes linker failure. How did this ever work? Apparently it did most of
the time, but apparently we just got the first case where it didn't.

Fixes #2433.
2015-10-30 09:41:55 +01:00
wm4 a1315c7644 vo: take normal drop path when dropping in display-sync mode
I hope there wasn't a deeper reason for exiting early.
2015-10-29 22:17:43 +01:00
Paul B Mahol 532f05b83d vo_drm: show osd in audio only mode
Signed-off-by: Paul B Mahol <onemda@gmail.com>
2015-10-29 12:59:13 +01:00
wm4 3c081dfd93 Replace deprecated av_free_packet() calls
av_free_packet() got finally deprecated. Use av_packet_unref() instead,
which has almost the same semantics, has existed for a while, and is
available in all FFmpeg and Libav versions we support.
2015-10-28 23:48:56 +01:00
wm4 f891b24cb5 vo: kill non-working missed frame detection
This was not very reliable.

In the normal vo_opengl case, this didn't deal well enough with vsync
jitter. Vsync timings can jitter quite extremely, up to a whole vsync
duration, in which case the "missed" frame counter keeps growing, even
though nothing is wrong. This behavior also messes up the A/V difference
calculation, but as long as it's within tolerance, it won't provoke
extra frame dropping/repeating. Real misses are harder to detect, and I
might add such detection later.

In the vo_opengl_cb case, this was additionally broken due to the
asynchronity between renderer and VO threads.
2015-10-27 20:57:04 +01:00
Rodger Combs d6e7190836 vd_lavc: make software decoding fallback an option 2015-10-25 15:21:11 +01:00
Bin Jin 17b4fb02b3 vo_opengl: remove source shader leftover
The source shader was removed after deband was introduced.
2015-10-24 17:11:02 +02:00
Niklas Haas 97fc4f4a85 vo_opengl: always cache to an FBO when not interpolating
This speeds up redraws considerably (improving eg. <60 Hz material on a 60 Hz
monitor with display-sync active, or redraws while paused), but slightly
slows down the worst case (eg. video FPS = display FPS).
2015-10-23 19:51:20 +02:00
Niklas Haas ad6e7c31df vo: expose frame->num_vsyncs to the VO backend
It's not clear why this was originally hidden, but the information is
useful for allowing the VO backend to make decisions about caching.
2015-10-23 19:51:20 +02:00
James Ross-Gowan bf6b981367 w32_common: disable IME
The IME is not useful for key-bindings. Handle the base ASCII chars
instead and don't show the IME window. For the sake of libmpv users, the
IME should only be disabled on mpv's GUI thread and not application-
wide.

No IME on the GUI thread should also mean that VK_PROCESSKEY will never
have to be handled, so the logic for that can be removed as well.
2015-10-23 17:55:47 +02:00
wm4 72ded5ccef vo_opengl: wayland: use a more standard symbol
They're the same, but EGL_CONTEXT_MAJOR_VERSION_KHR technically is an
extension, while EGL_CONTEXT_CLIENT_VERSION is the standardized alias.
2015-10-23 16:09:58 +02:00
wm4 0344abd67a vo_opengl: vaapi: fix compilation failure on older systems
Older systems have certain EGL extension definitions missing. We
redefine them to make the build system easier, and because it's trivial.
But we forgot to define the EGL_LINUX_DMA_BUF_EXT identifier. (I hope
it's the only missing one.)
2015-10-23 15:56:17 +02:00
wm4 53c720d412 vo_opengl_cb: fix passing through some video equalizer properties
The equalizer code as it exists in vo_opengl works perfectly fine. The
situation in vo_opengl_cb is pretty different. The playback thread can't
communicate with the renderer thread synchronously (essentially to give
the API user more flexibility). So the equalizer communication has to be
done in an asynchronous way too.

There were two problems. First, the eq capabilities can change with the
pixel format, and the renderer initializes them on config only. This
means equalizers were disabled on the first config run, and options like
--video-output-levels or --brightness would not work. So we just
initialize the caps with a known superset. The player will not correctly
indicate when setting an eq doesn't work, but we're fine with it, as it
is a relatively cosmetic issue.

Second, it copied back the eq settings in the "wrong" moment (what
for?), which overwrote the settings in some cases.

Third, the eq was not reset correctly on vo init. This is needed to make
it behave the same as vo_opengl.
2015-10-23 12:09:14 +02:00
Niklas Haas eb66038d4f vo_opengl: make the default debanding settings less excessive
It's great that the new algorithm supports multiple placebo iterations
and all, but it's really not necessary and hurts performance in the
general case for the sake of the 0.1% that actually pause the screen
and look for minute differences.

Signed-off-by: wm4 <wm4@nowhere>
2015-10-21 11:32:31 +02:00
Ricardo Vieira 251107076b Revert "vo_wayland: define opaque region"
This reverts commit c10fb4ce9f.

This is already done in vo_wayland.c:resize,324 doing it here makes the window bigger before the video resizes showing a black area while dragging the border.
2015-10-20 00:15:07 +02:00
wm4 50f8548b2f vd_lavc: attempt to fallback from hwdec before anything is decoded
The previous commit moved the av_frame_unref() after the got_picture
check. This accidentally also deferred the software fallback
reinitialization to until a software picture was decoded (instead of the
exact time of the fallback), which is not ideal.

Just rely on the fact that calling av_frame_unref() on a frame is ok
even if nothing was decoded.
2015-10-19 18:19:57 +02:00
wm4 0ab6031d76 vd_lavc: continue decoding properly after decoding failure
Commit 12cd48a8 started setting the hwdec_failed field even if hwdec was
not active, and because it also checked this field even if hwdec was not
active, broke decoding forever.

Fix this, and also avoid a memory leak or API misuse by releasing the
decoded picture. Passing an unreleased frame to the decoder has as far
as I know no defined effects.
2015-10-19 17:49:30 +02:00
wm4 e3de309804 vo_opengl: support all kinds of GBRP formats
Adds support for AV_PIX_FMT_GBRP9, AV_PIX_FMT_GBRP10, AV_PIX_FMT_GBRP12,
AV_PIX_FMT_GBRP14, AV_PIX_FMT_GBRP16, AV_PIX_FMT_GBRAP, and
AV_PIX_FMT_GBRAP16.

(Not that it matters, because nobody uses these anyway.)
2015-10-18 18:37:24 +02:00
wm4 0eb45343ca vaapi: drop non-existing FourCC
This VA_FOURCC isn't even defined by latest drivers, so I'm just
assuming it doesn't exist and never existed. For planar 4:2:0,
VA_FOURCC_YV12 is normally preferred, and there's even a VA_FOURCC_IYUV
for 4:2:0 with unswapped planes.
2015-10-17 14:20:53 +02:00
wm4 7e7ef2f01d build: bump required libva version
0.34 and 0.35 don't have the buffer API, such as vaAcquireBufferHandle.
This is only needed for the EGL interop, but why bother staying
compatible for such old things (0.36 was released over a year ago).

We also can drop some minor compatibility ifdeffery.
2015-10-17 14:17:49 +02:00
wm4 3a7a2385df vo_opengl_cb: fix pausing and seeking if interpolation is enabled
When seeking, the current frame will have the wrong timestamp, until the
seek is done and a new frame from the seek target is shown. We still use
the "old" frame for redrawing during seeks. This frame has to be
explicitly marked with still=true in order not to confuse the
interpolation queue. If this is not done, it will ignore frames until a
frame with approximately the same timestamp as the "old" frame is
reached. (Does this mean interpolation handles timestamp resets
incorrectly? I have no idea.)

Of course we also have to clear possibly queued frames on seeks.

Also, in pausing, explicitly let the frame redraw.
2015-10-14 20:38:30 +02:00
wm4 1f9c4f19cf vo_opengl: x11egl: fix confused error status codes
This is all kinds of wonderfully stupid.
2015-10-12 22:10:11 +02:00
wm4 8b291aff96 vo_opengl: x11egl: reject nvidia drivers when autoprobing
Newer nVidia drivers support EGL, but they seem to work badly,
apparently don't support some needed features or not in a form we want
(such as swap control), and vdpau interop is not available. Disable it
by default, because I'm tired of explaining this issue.

Can be reverted as soon as nVidia release working drivers.
2015-10-12 21:30:13 +02:00
wm4 8d004f07a4 vd_lavc: work around libavcodec nonsense causing hwdec init failure
The libavcodec h264 decoder contains some idiotic code with unknown
purpose (no sample or explanation known that necessitates its
existence), that causes the AVCodecContext.get_format callback to be
invoked at a time when hwaccels can't be initialized. By definition, the
get_format callback is supposed to initialize hwaccels (another idiotic
thing now part of the API, but different story). This causes hwdec
initialization sometimes to fail (WolfensteinTwitch.mp4): the first
get_format callback will mark it as failed, so the second get_format
(the "proper" normal one) will not bother restoring the state, and hwdec
init fails.

While this should be fixed in libavcodec (good luck with that), it's
quite easy to workaround.
2015-10-12 21:24:25 +02:00
wm4 9e7069fde2 vd_lavc: refuse to initialize vaapi with unknown profiles
Bad idea, although I'm not sure how harmful it actually was.

Although this is common code, only the vaapi hwaccel still uses it.
2015-10-11 18:48:02 +02:00
wm4 94b6a1054e cocoa: set application policy before creating window
This fixes a regression since commit f4d62da8. The original code run
vo_cocoa_config_window() once without creating the window, which had the
effect that the last part of the function was run at least once before
the actual window was created. Fix the regression by moving it to before
the window is created.

The regression itself is hard to describe. One test case: start mpv from
a fullscreened terminal window. It should switch to another desktop,
with the mpv window visible. This didn't happen anymore.
2015-10-11 16:19:08 +02:00
wm4 6499224888 vo: log deviation from ideal vsync interval 2015-10-08 22:06:15 +02:00
wm4 aa796c23db vo_xv: fix crash with --wid
Fixes #2386.

Reminder that you should not use this crap-VO.
2015-10-07 13:49:29 +02:00