Wether and when the text of a button should be squeezed when it
gets too long can now be configured in the layout:
lo.button.maxchars = <number>
nil = no squeezing (default)
If the button text has more than <maxchars> characters, it will
be squeezed to the estimated width of <maxchars>.
Code reorganized to make layouts exchangeable
alternative test layout can be tested with
layout=slimbox
in the OSC config
timers are now used to properly animate the fade out when the
player is paused
duplicate seeks are discarded again
Now a negative timeout mean an infinite timeout. This is similar to the
poll() system call. Apparently this is more intuitive and less confusing
than specifying a "very high" value as timeout if you want to wait
forever.
For callers that never pass negative timeouts, nothing changes.
Small fixes for the OSC, seektooltip now enabled by default.
Option-parser now moved to separate package, can be used from
other scripts, see DOCS/man/en/lua.rst.
OSC config file location moved to lua-settings/osc.conf
Although this is something really basic, Lua's standard library doesn't
provide anything like this. Probably because there are too many ways to
do it right or wrong.
This code tries to be really careful when dealing with mixed
arrays/maps, e.g. when a table has integer keys starting from 1, making
it look like an array, but then also has other keys.
Now they can be paused and resumed.
Since pausing and disabling the timer is essentially the same underlying
operation, we also just provide one method for it.
mp.cancel_timer probably still works, but I'm considering this
deprecated, and it's removed from the manpage. (We didn't have a release
with this function yet, so no formal deprecation.)
"enable-osc" will make the OSC appear at any time (although it'll
quickly disappear again if the mouse is not inside the OSC). "disable-
osc" will make it disappear permanently.
Also, if the OSC is visible, force remap the DEL key to make the OSC
disappear.
Change script_message to broadcast the message to all clients. Add a new
script_message_to command, which does what the old script_message
command did.
This is intended as simplification, although it might lead to chaos too.
Lua doesn't distinguish between arrays and maps on the language level;
there are just tables. Use metatables to mark these tables with their
actual types. In particular, it allows distinguishing empty arrays from
empty tables.
E.g. binding MOUSE_BTN0 always used the user defined binding. While it
is ok that the user can override mouse_move and mouse_leave (for
whatever reasons), we want to strictly override the bindings when input
is sent to the OSC itself.
Regression since 03624a1.
There are some complications because the client API distinguishes
between integers and floats, while Lua has only "numbers" (which are
usually floats). But I think this should work now.
There was already an undocumented mechanism provided by
mp.set_key_bindings and other functions, but this was relatively
verbose, and also weird. It was mainly to make the OSC happy (including
being efficient and supporting weird corner cases), while the new
functions try to be a bit simpler.
This also provides a way to let users rebind script-provided commands.
(This mechanism is less efficient, because it's O(n^2) for n added key
bindings, but it shouldn't matter.)
Until now, the --no-config was explicitly checked in multiple places to
suppress loading of config files.
Add such a check to the config path code itself, and refuse to resolve
_any_ configuration file locations if the option is set.
osc.lua needs a small fixup, because it didn't handle the situation when
no path was returned. There may some of such cases in the C code too,
but I didn't find any on a quick look.
Instead, chain them.
Note that there's no logic to prevent the other event handlers to be run
from an event handler (like it's popular in GUI toolkits), because I
think that's not very useful for this purpose.
This is partial only, and it still accesses some MPContext internals.
Specifically, chapter and track lists are still read directly, and OSD
access is special-cased too.
The OSC seems to work fine, except using the fast-forward/backward
buttons. These buttons behave differently, because the OSC code had
certain assumptions how often its update code is called.
The Lua interface changes slightly.
Note that this has the odd property that Lua script and video start
at the same time, asynchronously. If this becomes an issue, explicit
synchronization could be added.