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Commit Graph

744 Commits

Author SHA1 Message Date
wm4
4012c4a96e osd: remove mp_osd_res.video_par field
This is not needed anymore, because we decided that the PAR of the
decoded video matters, and not the PAR of the filtered video that
arrives at the VO.
2013-11-24 14:44:58 +01:00
wm4
e5311586ab Rename sub.c/.h to osd.c/.h
This was way too misleading. osd.c merely calls the subtitle renderers,
instead of actually dealing with subtitles.
2013-11-24 14:44:58 +01:00
wm4
df8d00cc1f vd_lavc: improve a comment 2013-11-24 14:44:58 +01:00
wm4
5a3e01fa80 vd_lavc: when falling back to software, revert filter error status
When mpv is started with some video filters set (--vf is used), and
hardware decoding is requested, and hardware decoding would be possible,
but is prevented due to video filters that accept software formats only,
the fallback didn't work properly sometimes.

This fallback works rather violently: it tries to initialize the filter
chain, and if it fails it throws away the frame decoded using the
hardware, and retries with software. The case that didn't work was when
decoding the current packet didn't immediately lead to a new frame. Then
the filter chain wouldn't be reinitialized, and the playloop would stop
playback as soon as it encounters the error flag.

Fix this by resetting the filter error flag (back to "uninitialized"),
which is a rather violent, but somewhat working solution.

The fallback in general should perhaps be cleaned up later.
2013-11-23 22:28:39 +01:00
wm4
36744a30fb Attempt to fix build on older libavcodec versions 2013-11-23 22:08:18 +01:00
wm4
f90e7ef7ea video: don't overwrite demuxer FPS value
If the --fps option was given (MPOpts->force_fps), the demuxer FPS value
was overwritten with the forced value. This was fine, since the demuxer
value wasn't needed anymore. But with the recent changes not to write to
the demuxer stream headers, we don't want to do this anymore. So
maintain the (forced/updated) FPS value in dec_video->fps.

The removed code in loadfile.c is probably redundant, and an artifact
from past refactorings.

Note that sub.c will now always use the demuxer FPS value, instead of
the user override value. I think this is fine, because it used the
demuxer's video size values too. (And it's rare that these values are
used at all.)
2013-11-23 21:41:40 +01:00
wm4
de68b8f23c video: move handling of container vs. stream AR out of vd_lavc.c
Now the actual decoder doesn't need to care about this anymore, and it's
handled in generic code instead. This simplifies vd_lavc.c, and in
particular we don't need to detect format changes in the old way
anymore.
2013-11-23 21:40:51 +01:00
wm4
4c2fb8f3a2 dec_video: make vf_input and hwdec_info statically allocated
The only reason why these structs were dynamically allocated was to
avoid recursive includes in stheader.h, which is (or was) a very central
file included by almost all other files. (If a struct is referenced via
a pointer type only, it can be forward referenced, and the definition of
the struct is not needed.) Now that they're out of stheader.h, this
difference doesn't matter anymore, and the code can be simplified.

Also sneak in some sanity checks.
2013-11-23 21:39:07 +01:00
wm4
02f96efc50 dec_video: remove "initialized" field
It's redundant.
2013-11-23 21:38:39 +01:00
wm4
904c73d2d2 demux: remove gsh field from sh_audio/sh_video/sh_sub
This used to be needed to access the generic stream header from the
specific headers, which in turn was needed because the decoders had
access only to the specific headers. This is not the case anymore, so
this can finally be removed again.

Also move the "format" field from the specific headers to sh_stream.
2013-11-23 21:37:56 +01:00
wm4
3486302514 video: move decoder context from sh_video into new struct
This is similar to the sh_audio commit.

This is mostly cosmetic in nature, except that it also adds automatical
freeing of the decoder driver's state struct (which was in
sh_video->context, now in dec_video->priv).

Also remove all the stheader.h fields that are not needed anymore.
2013-11-23 21:36:20 +01:00
wm4
057af4697c options: print lavfi filter list with --vf=lavfi=help 2013-11-23 21:35:52 +01:00
wm4
b5ed614839 options: implement --pphelp differently
Make it work via --vf=pp:help instead.
2013-11-23 21:34:24 +01:00
wm4
25855059af video: remove vf_pp auto-insertion
This drops the --pp option, which was probably broken for a while. The
option automatically inserted the "pp" filter. The value passed to it
was ignored (which is probably broken, it always selected maximal
quality).

Inserting this filter can be done simply with --vf=pp, so this is not
needed anymore.
2013-11-23 21:30:56 +01:00
wm4
acfeb869a3 video: merge vd.c into dec_video.c
I don't feel like the separation ever made sense, and it was hard to
tell which file a function you were looking for was in.
2013-11-23 21:28:28 +01:00
wm4
4fa2babacc video: move struct mp_hwdec_info into its own header file
This means most code accessing this struct must now include hwdec.h
instead of dec_video.h. I just put it into dec_video.h at first because
I thought a separate file would be a waste, but it's more proper to do
it this way, as there are too many files which include dec_video.h only
to get the mp_hwdec_info definition.
2013-11-23 21:26:31 +01:00
wm4
20d354cc0c vo_opengl: fix compilation
Never do a trivial change while drunk and without actually testing it.
2013-11-22 19:08:14 +01:00
wm4
de22d2b1ba vf_vavpp: make it work with vo_opengl and software decoding
vo_opengl always loads the hwdec backend lazily, so hwdec_request_api()
has to be called to possibly load it. This makes vf_vavpp work with
software decoding. (Hardware decoding loads the backend before the
filter is initialized, so this case is different.)

Also, the VFCTRL_GET_HWDEC_INFO call doesn't need to be checked. If it
fails, the info will be left blank.
2013-11-22 18:06:34 +01:00
wm4
0619272767 vo_opengl: initialize all fields for VFCTRL_GET_HWDEC_INFO
This initialized only the load_api and load_api_ctx fields, and left the
other fields as they were. This failed with vf_vavpp, which assumed all
fields are initialized.
2013-11-22 18:06:14 +01:00
Stefano Pigozzi
3f594c2e84 cocoa: use window-scale to support video scaling functionality
In the cocoa backend you can use cmd+0/1/2 to scale the window. This commit
makes it use the new window-scale functionality.
2013-11-22 08:43:02 +01:00
Stefano Pigozzi
ede608ed43 cocoa: implement window-scale 2013-11-22 08:41:34 +01:00
Stefano Pigozzi
7e2edad8ef switch the build system to waf
This commit adds a new build system based on waf. configure and Makefile
are deprecated effective immediately and someday in the future they will be
removed (they are still available by running ./old-configure).

You can find how the choice for waf came to be in `DOCS/waf-buildsystem.rst`.
TL;DR: we couldn't get the same level of abstraction and customization with
other build systems we tried (CMake and autotools).

For guidance on how to build the software now, take a look at README.md
and the cross compilation guide.

CREDITS:
This is a squash of ~250 commits. Some of them are not by me, so here is the
deserved attribution:

 - @wm4 contributed some Windows fixes, renamed configure to old-configure
   and contributed to the bootstrap script. Also, GNU/Linux testing.
 - @lachs0r contributed some Windows fixes and the bootstrap script.
 - @Nikoli contributed a lot of testing and discovered many bugs.
 - @CrimsonVoid contributed changes to the bootstrap script.
2013-11-21 21:22:36 +01:00
wm4
16233bc546 vdpau_old: enable OpenGL interop
OpenGL interop was essentially disabled, because the decoder didn't
request vdpau device creation from vo_opengl.
2013-11-19 22:15:28 +01:00
wm4
82068ec56c demux: rename demux_packet.h to packet.h
This always bothered me.
2013-11-18 18:46:44 +01:00
wm4
b1405f3cff vo_vdpau: don't calculate destination alpha when drawing OSD
Same as MPlayer svn commit r36515 "Chose cheaper alpha blend equation."

No idea if this is actually faster, but can't hurt.
2013-11-18 14:21:01 +01:00
wm4
10bcab6bc1 gl_common: print SW renderer warning only if it was the only reason we rejected it 2013-11-14 19:51:42 +01:00
wm4
467ad4413e vd_lavc: select correct hw decoder profile for constrained baseline h264
The existing code tried to remove the "extra" profile flags for h264.

FF_PROFILE_H264_INTRA doesn't matter for us at all, because it's set
only for profiles the vdpau/vaapi APIs don't support.

The FF_PROFILE_H264_CONSTRAINED flag on the other hand is added to
H264_BASELINE, except that it makes the file a real subset of H264_MAIN
and H264_HIGH. Removing that flag would select the BASELINE profile,
which appears to be rarely supported by hardware decoders. This means we
accidentally rejected perfectly hardware decodable files. Use MAIN for
it instead.

(vaapi has explicit support for CONSTRAINED_BASELINE, but it seems to be
a new thing, and is not reported as supported where I tried. So don't
bother to check it, and do the same as on vdpau.)

See github issue #204.
2013-11-14 19:51:42 +01:00
wm4
597a143ec6 gl_common: remove unneeded callback
We got rid of this some time ago, but apparently not completely.
2013-11-14 19:51:40 +01:00
Alexander Preisinger
95ed81c329 wayland: create xkbcommon keymap from string
Fixes a problem where the passed size doesn't match the actuall string.
2013-11-13 00:18:20 +01:00
Alexander Preisinger
e4f2fcc0ec waylad: implement functionality for window-scaling 2013-11-12 21:02:49 +01:00
Rudolf Polzer
8ff577a2f3 vo_lavc: fix -ovoffset.
Previously, using it led to no single frame being output, ever.
2013-11-11 13:02:34 +01:00
wm4
775e08ba65 vo_opengl: fix alpha values written to the framebuffer
When blending OSD and subtitles onto the video, we write bogus alpha
values. This doesn't normally matter, because these values are normally
unused and discarded. But at least on Wayland, the alpha values are used
by the compositor and leads to transparent windows even with opaque
video on places where the OSD happens to use transparency.

(Also see github issue #338.)

Until now, the alpha basically contained garbage. The source factor
GL_SRC_ALPHA meant that alpha was multiplied with itself. Use GL_ONE
instead (which is why we have to use glBlendFuncSeparate()). This should
give correct results, even with video that has alpha. (Or at least it's
something close to correct, I haven't thought too hard how the
compositor will blend it, and in fact I couldn't manage to test it.)

If glBlendFuncSeparate() is not available, fall back to glBlendFunc(),
which does the same as the code did before this commit. Technically, we
support GL 1.1, but glBlendFuncSeparate is 1.4, and I guess we should
try not to crash if vo_opengl_old runs on a system with GL 1.1 drivers
only.
2013-11-10 03:14:38 +01:00
wm4
87ab30669c gl_hwdec_vdpau: silence warning caused by buggy GL_NV_vdpau_interop spec
VDPAU handles are integers, but for some reasons the VDPAU GL extension
expects them as void*.
2013-11-09 23:32:58 +01:00
wm4
782c8e72ff vdpau: unbreak
Obviously I didn't test commit 1b8cd01, and it just crashed. Oops.
2013-11-09 01:27:03 +01:00
wm4
1b8cd01b1a vdpau: drop dummy render function
This was supposed to handle preemption better. I still think the current
state isn't very nice, since the decoder can "accidentally" call the
previous render function after preemption (instead of calling the
reloaded function), so there might be issues. But all in all, this
dummy_render function is a bit confusing, and still not entirely
correct, so it's not worth it.
2013-11-07 22:17:35 +01:00
wm4
ce8bc1320d memcpy_pic: reformat
Besides cosmetic changes, also change memcpy_pic return type and remove
config.h include.
2013-11-06 20:27:13 +01:00
wm4
6d2c5fc99a vd_lavc: remove explicit crystalhd support
This removes "--hwdec=crystalhd".

I doubt anyone even tried to use this. But even if someone wants to
use it, the decoders can still be explicitly invoked with e.g.:

    --vd=lavc:h264_crystalhd

The only advantage our special code provided was fallback to
software decoding. (But I'm not sure how the ffmpeg crystalhd
pseudo-decoder actually behaves.)

Removing this will allow some simplifications as soon as we don't need
vdpau_old.c anymore.
2013-11-06 00:47:53 +01:00
wm4
01d12a51f1 gl_header_fixes: fix inverted condition
Could possibly leading to failing compilation on systems with headers
that miss the vdpau extension.
2013-11-05 22:39:19 +01:00
wm4
db6a4eec0a vo_opengl: support for vdpau hardware decoding
This uses vdpau OpenGL interop to convert a vdpau surface to a texture.

Note that this is a bit weak and primitive. Deinterlacing (or any other
form of vdpau postprocessing) is not supported. vo_opengl chroma scaling
and chroma sample position are not supported. Internally, the vdpau
video surfaces are converted to a RGBA surface first, because using the
video surfaces directly is too complicated. (These surfaces are always
split into separate fields, and the vo_opengl core expects progressive
frames or frames with weaved fields.)
2013-11-05 22:28:15 +01:00
wm4
5cca9143ab vdpau: move device and video surface management from vo_vdpau.c to vdpau.c
The goal is being able to use vdpau decoding independently from
vo_vdpau.c.
2013-11-05 22:13:05 +01:00
wm4
ff5a908328 vo_opengl: redo aspects of initialization, change hwdec API
Instead of checking for resolution and image format changes, always
fully reinit on any parameter change. Let init_video do all required
initializations, which simplifies things a little bit.

Change the gl_video/hardware decoding interop API slightly, so that
hwdec initialization gets the full image parameters.

Also make some cosmetic changes.
2013-11-05 22:05:23 +01:00
wm4
91472b84c2 vo_opengl/vaapi: use IMGFMT_RGB0
More correct, might make things slightly faster (probably
insignificant).
2013-11-05 22:05:23 +01:00
wm4
d6de87d1d3 video: make IMGFMT_RGB0 etc. exist even if libavutil doesn't support it
These formats are helpful for distinguishing surfaces with and without
alpha. Unfortunately, Libav and older version of FFmpeg don't support
them, so code will break. Fix this by treating these formats specially
on the mpv side, mapping them to RGBA on Libav, and unseting the alpha
bit in the mp_imgfmt_desc struct.
2013-11-05 22:05:23 +01:00
wm4
7df03a1c9e vo_xv: fix compilation of SHM not available 2013-11-05 22:05:22 +01:00
Paweł Forysiuk
f330884b0a Adjust wayland defines 2013-11-04 21:28:34 +01:00
wm4
2826dcff8f vdpau: drop required/deprecated access to a libavcodec struct field
Before the bitstream_buffers field was deprecated, you had to free it,
otherwise you would leak memory.

(Although vdpau.c uses a new API, they managed to introduce a new
deprecation this quickly. This is a complaint.)

This introduces a memory leak of 12 bytes per file on every file on some
_older_ libavcodec versions. This is minor enough that I don't care.
2013-11-04 19:59:03 +01:00
wm4
bb22bee315 vo_opengl: cosmetics/fix typos 2013-11-04 19:46:28 +01:00
wm4
383d8a8b60 vo_opengl: reserve 4 texture units for video instead of 3
Video has up to 4 textures, if you include obscure formats with alpha.
This means alpha formats could always overwrite the first scaler
texture, leading to corrupted video display. This problem was recently
brought to light, when commit 571e697 started to explicitly unbind all 4
video textures, which broke rendering for non-alpha formats as well.

Fix this by reserving the correct number of texture units.
2013-11-04 19:46:15 +01:00
Stefano Pigozzi
9087500179 Merge remote-tracking branch 'origin/have_configure' 2013-11-04 08:31:58 +01:00
wm4
5b6eab01af vo_opengl: fix use of uninitialized memory
Pretty bad, although it should actually not cause any misbehavior. Comes
from the hardware decoding interop commit.
2013-11-04 01:20:11 +01:00