The idle inhibit protocol specifies that the compositor may ignore the
idle inhibitor if the surface is occluded. In the case of
vo_dmabuf_wayland, wl->surface corresponds to typical black bars when
the video aspect ratio is different than the display's. So in many
cases, wl->surface is actually occluded by wl->video_surface which sits
above it. Change this so that the idle inhibitor is created on
wl->callback_surface instead which is either wl->surface for the gpu VOs
or wl->video_surface for vo_dmabuf_wayland. Fixes#14206.
They were previously left over, and now that it looks like runners are
stuck, the big question is: is /tmp persistent?
This commit will be reverted after the next rebuild.
This recommends querying the value of this option when drawing UI elements.
This allows a greater level of consistency by using a single flag which
already controls the scaling behavior of the OSD to control the behavior
of all scripts.
Also fix a capitalization nearby.
Statically linking, especially with LTO can use a lot of memory. Limit
to 16 jobs by default, which is more than enough. Only fuzzers are
affected as we don't produce that much binaries otherwise.
This commit adds a state `hw_paused` for pull-based AO.
`driver->set_paused(false)` is only called if `hw_paused` is true.
`hw_paused` is cleared after `ao_reset`, so `set_paused` will
not be called after a reset; instead, `driver->start()` will
be called, which properly starts the AO.
The default values for --ao, --vo, --gpu-api, --gpu-context change from
time to time, but some libmpv clients rely on the existing autoprobe order
and breaks as a result when the value changes. This specifies that the
default autoprobe order should not be relied upon.
Currently there is no policy on what should be done when an immediate,
severe breakage happens for "important/often used parts", which can cause
serious concerns especially if such changes remain obscured.
This adds a provision for this kind of incompatible changes under
"extraordinary circumstances", which allows for the breaking change to happen
if there is a critical reason to do so. Such changes must be extensively
documented, and should be avoided as much as possible.
Currently incompatible changes are not clearly outlined in the related
documentations, such as interface-changes.rst. The impacts and suggested
actions to address the compatibility concerns also rarely exist.
This adds a requirement to include these information for incompatible
changes, so that such changes are clearly conveyed to the users, with
suggested actions to minimize the impacts of such changes.
handle_osd_redraw is called while we're in the middle of the cleanup portion
of play_current_file (via kill_demuxers_reentrant and mp_idle). This happens
after we've torn down the subtitle track, so we end up requesting a redraw
from the vo, which results in a 1-frame flash of the video without subs
before we either quit or switch to the next file (or the force-window state).
This detects that condition and skips the redraw, without interfering with
drawing the osd during idle (eg for pseudo-gui mode).
It is not actively maintained, third-party, javascript wrapper for GitHub
API. The v7 version has issues and most importantly, we don't need a
JavaScript interface to create a comment. Use the first-party CLI tool
and jq.
Sort artifacts by name while at it.
The value of list options is a table not just for vf and af but for all
object settings lists. Extract just the names from the tables returned
when retrieving these options.
This fixes 2 different bugs:
- mp.add_key_binding('c', ...) taking priority over the builtin g-c
binding.
This follows up 994a08f5a7 which fixed this within the same input
section. This fixes it across different input sections.
- mp.add_key_binding('g-c', ...) not taking priority over a c binding
defined in input.conf.
This happened because is_builtin of bindings added with
mp.add_key_binding is true though they're not actually builtin.
If using --script-opts=stats-vidscale=no, until osd-height changes from
0 to the correct value, stats.lua's text sizes are multiplied by a scale
of 720, which with the default font size results in a font size of 5760.
Depending on the order of operations, if the stats are drawn at this
size before osd-height is updated, mpv freezes. I get this with
--input-commands=script-message-to stats display-stats-toggle in
conditional profiles, e.g.:
mpv --script-opts=stats-vidscale=no --include=<(echo $'[test]\nprofile-cond=true\ninput-commands=script-message-to stats display-stats-toggle') av://lavfi:testsrc
Fix this by setting a scale to 1 until osd-height is updated to the
correct value.
Refine populate_log_with_matches()'s logic to not reserve 2 lines for "n
hidden items" when it is not necessary. This avoids printing "1 hidden
items", and doesn't leave an empty line when there are hidden items only
in one direction.
GitHub cache action doesn't allow updating cache with the same key. We
workaround this by saving the cache with a unique key each time (added
timestamp). This works fine, but since there is a limit on cumulative
storage size for all caches, it can force the master branch cache to be
evicted if a lot of PRs are updated. Cache is evicted with LRU policy,
so as long as master branch cache is used it should stay alive, but it
can happen that only PR specifc caches were only used. As a reminder,
PRs can access the master cache, but they are isolated from each other.
Because of this, it is important to keep the master cache, which is
available to all, alive longer.
The solution is to remove all old caches per branch. This is done in a
separate workflow that validates all cache items and removes ones that
would never be used anyway. If PR is closed all caches per branch are
removed. In other cases most recently used one is preserved.
It is done in a separate workflow to limit cache manipulation access.
GitHub workflows triggered by pull_request event are run in the context
of the fork and does not have access to our token, which is good thing.
Also it is quite awkward to get PR number which triggered build
workflow, so just do a full cleanup pass.