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Commit Graph

5147 Commits

Author SHA1 Message Date
wm4
1c8d2246bf vo_gpu: vdpau actually works under EGL
The use of glXGetCurrentDisplay() restricted this to the GLX backend.
But actually it works under EGL as well. Removing the GLX-specific call
and using the general mpv-internal method to get the X "Display" makes
it work in mpv.

I didn't know this. Nvidia didn't list this as extension in the EGL
context when I still used their GPUs.

Note that this might in theory break use of vdpau in some libmpv clients
using the render API. But only if MPV_RENDER_PARAM_X11_DISPLAY is not
used, and they relied on mpv using glXGetCurrentDisplay(). EGL does not
provide such an API, and hwdec_vaapi.c also uses what hwdec_vdpau.c uses
now. Considering that vaapi is preferable these days, it's not bad at
all if these clients get "broken". They can be easily fixed by passing
the display to mpv correctly.
2019-11-07 22:53:13 +01:00
wm4
17a89e5778 manpage: vdpauglx backend was removed
A while ago. It was 100% useless.
2019-11-07 22:53:13 +01:00
wm4
e8aae688c3 stream: bump default buffer size from 2K to 64K
(Only half of the buffer is actually used in a useful way, see manpage
or commit which added the option.)

Might have some advantages with broken network filesystem drivers.

See: 
2019-11-06 21:57:31 +01:00
wm4
f37f4de849 stream: turn into a ring buffer, make size configurable
In some corner cases (see ), it can be beneficial to use a larger
stream buffer size. Use this as argument to rewrite everything for no
reason.

Turn stream.c itself into a ring buffer, with configurable size. The
latter would have been easily achievable with minimal changes, and the
ring buffer is the hard part. There is no reason to have a ring buffer
at all, except possibly if ffmpeg don't fix their awful mp4 demuxer, and
some subtle issues with demux_mkv.c wanting to seek back by small
offsets (the latter was handled with small stream_peek() calls, which
are unneeded now).

In addition, this turns small forward seeks into reads (where data is
simply skipped). Before this commit, only stream_skip() did this (which
also mean that stream_skip() simply calls stream_seek() now).

Replace all stream_peek() calls with something else (usually
stream_read_peek()). The function was a problem, because it returned a
pointer to the internal buffer, which is now a ring buffer with
wrapping. The new function just copies the data into a buffer, and in
some cases requires callers to dynamically allocate memory. (The most
common case, demux_lavf.c, required a separate buffer allocation anyway
due to FFmpeg "idiosyncrasies".) This is the bulk of the demuxer_*
changes.

I'm not happy with this. There still isn't a good reason why there
should be a ring buffer, that is complex, and most of the time just
wastes half of the available memory. Maybe another rewrite soon.

It also contains bugs; you're an alpha tester now.
2019-11-06 21:36:02 +01:00
wm4
517489814d manpage: update input protocols
tv:// and pvr:// are gone, DVD almost. The former didn't really have any
uses left, except webcams. Provide a replacement example for that.

We don't need a separate section for DVD. If you use DVD, you're on your
own. There's still enough documentation left to puzzle things together
even if you don't read the source code.
2019-11-04 16:24:57 +01:00
wm4
872df1e06f manpage: opengl-cb -> libmpv
This was renamed ages ago. Fix the outdated usage. Except where
opengl-cb was correct.
2019-11-04 16:17:07 +01:00
wm4
f043d73405 manpage: fix global config file path in --hwdec description 2019-11-04 00:48:03 +01:00
wm4
a4f92cef1a manpage: shovel around --hwdec description (again)
Not like anyone reads it. Although putting all this text before listing
the allowed option values sort of has the intention to discourage users
from using the option at all. Advertise Ctrl+h, which is a decent way of
enabling hardware decoding temporarily.
2019-11-04 00:01:05 +01:00
wm4
67e17f1104 vd_lavc: don't keep packets for fallbacks if errors are tolerated
The user can raise the number of tolerated hardware decoding errors. On
the other hand, we have a static limit on packets that are "saved" for
fallback handling (and that's a good idea to avoid unbounded memory
usage). In this case, it could happen that the start of a file was fine
after a fallback, but after that buffered amount of data, it would
suddenly skip.

It's more useful to skip buffering entirely if the number of tolerated
decoding errors exceeds the fixed buffer.

(And also, I'm sure nobody gives a shit about this feature.)
2019-11-02 23:00:49 +01:00
wm4
985a1cde5a manpage: update --framedrop option
The statement about the display FPS is outdated by several years.
"audio"-sync mode does not use the display FPS anymore, and that it's
X11 only also isn't true anymore.

These modes have separate implementations for audio and display video
sync. modes, so the explanations are separate.

Why the hell are users playing around with this anyway? The explanations
are probably too special to make sense for anyone who doesn't know the
code (and who knows the code doesn't need them anyway), but whatever.
2019-11-02 14:29:24 +01:00
wm4
00838fe0c3 zimg: make --zimg-fast=yes default
This is mostly just because of the odd RGB default gamma issue, which
shouldn't have any real impact. This also sets allow_approximate_gamma,
which I hope is fine for normal use cases.
2019-11-02 02:22:16 +01:00
wm4
706e708d2f options: make --show-profile without parameters list all profiles 2019-10-31 17:32:57 +01:00
wm4
e96ab5becb manpage: fix another typo 2019-10-31 17:27:17 +01:00
wm4
9e0b0be8ee manpage: update --zimg-scaler default
Forgotten in previous commit.
2019-10-31 17:01:31 +01:00
wm4
a7230dfed0 sws_utils, zimg: destroy vo_x11 and vo_drm performance
Raise swscale and zimg default parameters. This restores screenshot
quality settings (maybe) unset in the commit before. Also expose some
more libswscale and zimg options.

Since these options are also used for VOs like x11 and drm, this will
make x11/drm/etc. much slower. For compensation, provide a profile that
sets the old option values: sw-fast. I'm also enabling zimg here, just
as an experiment.

The core problem is that we have a single set of command line options
which control the settings used for most swscale/zimg uses. This was
done in the previous commit. It cannot differentiate between the VOs,
which need to be realtime and may accept/require lower quality options,
and things like screenshots or vo_image, which can be slower, but should
not sacrifice quality by default.

Should this have two sets of options or something similar to do the
right thing depending on the code which calls libswscale? Maybe. Or
should I just ignore the problem, make it someone else's problem (users
who want to use software conversion VOs), provide a sub-optimal
solution, and call it a day? Definitely, sounds good, pushing to master,
goodbye.
2019-10-31 16:51:12 +01:00
wm4
a5461b29c4 manpage: document stats page 3 2019-10-31 11:06:22 +01:00
Jan Ekström
fc29620ec8 vo_gpu/d3d11: add support for configuring swap chain color space
By default utilizes the color space of the desktop on which the
swap chain is located. If a specific value is defined, it will be
instead be utilized.

Enables configuration of the PQ color space (BT.2020 primaries,
PQ transfer function) for HDR.

Additionally, signals the swap chain color space to the renderer,
so that the render looks correct without having to specify
target-trc or target-prim manually.

Due to all of the APIs being Win10+ only, will only work starting
with Windows 10.
2019-10-30 02:41:25 +02:00
Jan Janssen
00c9a6c237 osc: Unify bottom and topbar code
Among the pointless duplication the right timecode label was given some extra space that wasn't needed.

Fixes: 
2019-10-28 17:16:02 +01:00
Cameron Cawley
69f7251f32 manpage: Update information about default mouse bindings 2019-10-28 17:14:49 +01:00
wm4
4a82349900 input: disable gamepad code by default
Enabling this by default probably causes a number of issues, such as
breaking vo_sdl, or reacting to various input devices while the window
is not focused. It's also pretty obscure, or at least new. Disable it by
default.
2019-10-25 21:54:35 +02:00
wm4
e67386e50b manpage: fix --script docs
This doesn't take a ',' separated list. --script is just an alias for
--scripts--append. --scripts accepts a list, but uses the
mplayer-inherited platform-dependent path separator.

Fixes: 
2019-10-25 13:41:34 +02:00
wm4
77f309c94f vo_gpu, options: don't return NaN through API
Internally, vo_gpu uses NaN for some options to indicate a default value
that is different depending on the context (e.g. different scalers).
There are 2 problems with this:

1. you couldn't reset the options to their defaults
2. NaN is a damn mess and shouldn't be part of the API

The option parser already rejected NaN explicitly, which is why 1.
didn't work. Regarding 2., JSON might be a good example, and actually
caused a bug report.

Fix this by mapping NaN to the special value "default". I think I'd
prefer other mechanisms (maybe just having every scaler expose separate
options?), but for now this will do. See you in a future commit, which
painfully deprecates this and replaces it with something else.

I refrained from using "no" (my favorite magic value for "unset" etc.)
because then I'd have e.g. make --no-scale-param1 work, which in
addition to a lot of effort looks dumb and nobody will use it.

Here's also an apology for the shitty added test script.

Fixes: 
2019-10-25 00:25:05 +02:00
wm4
14eefb7c0a manpage: fix RST formatting errorin vf_format description 2019-10-24 13:52:05 +02:00
wm4
e3c1d12451 manpage: slap "do not use" label on vf_vapoursynth
Plus some other minor corrections.
2019-10-24 12:55:26 +02:00
wm4
45cab1562c vf: improve vf_vapoursynth description
In particular describe dataflow issues (see ).

Insert complaint that I'm wasting time on this crap instead of things
that benefit me.
2019-10-23 22:27:07 +02:00
Stefano Pigozzi
899e0bd16b input: add gamepad support through SDL2
The code is very basic:

- only handles gamepads, could be extended for generic joysticks in the
  future.
- only has button mappings for controllers natively supported by SDL2.
  I heard more can be added through env vars, there's also ways to load
  mappings from text files, but I'd rather not go there yet. Common ones
  like Dualshock are supported natively.
- analog buttons (TRIGGER and AXIS) are mapped to discrete buttons using an
  activation threshold.
- only supports one gamepad at a time. the feature is intented to use
  gamepads as evolved remote controls, not play multiplayer games in mpv :)
2019-10-23 09:40:30 +02:00
wm4
e82bf5f91d manpage: finish an unfinished sentence 2019-10-21 16:54:13 +02:00
wm4
5dba244c22 filters: extend vf_format so that it can convert color parameters
Form some reason (and because of my fault), vf_format converts image
formats, but nothing else. For example, setting the "colormatrix"
sub-parameter would not convert it to the new value, but instead
overwrite the metadata (basically "reinterpreting" the image data
without changing it).

Make the historical mistake worse, and go all the way and extend it such
that it can perform a conversion. For compatibility reasons, this needs
to be requested explicitly. (Maybe this would deserve a separate filter
to begin with, but things are messed up anyway. Feel free to suggest an
elegant and simple solution.)

This demonstrates how zimg can properly perform some conversions which
swscale cannot (see examples added to vf.rst).

Stupidly this requires 2 code paths, one for conversion, and one for
overriding the parameters.

Due to the filter bullshit (what was I thinking), this requires quite
some acrobatics that would not be necessary without these abstractions.
On the other hand, it'd definitely be more of a mess without it. Oh
whatever.
2019-10-21 01:38:25 +02:00
wm4
a495bfe373 manpage: describe stride parameter in screenshot-raw command
This is mentioned and called "obvious", but it's conceivable users don't
necessarily know about the concept. Just explain it.
2019-10-20 19:41:18 +02:00
dudemanguy
027ca4fb85 wayland: add various render-related options
The newest wayland changes have some new logic that make sense to expose
to users as configurable options.
2019-10-20 15:34:57 +00:00
wm4
51e141f7ba sws_utils: hack in zimg redirection support
Awful shit. I probably wouldn't accept this code from someone else, just
so you know.

The idea is that a sws_utils user can automatically use zimg without
large code changes. Basically, laziness. Since zimg support is still
very new, and I don't want that anything breaks just because zimg was
enabled at build time, an option needs to be set to enable it. (I have
especially especially obscure stuff in mind, which is all what
libswscale is used in mpv.)

This _still_ doesn't cause zimg to be used anywhere, because the
sws_utils user has to opt-in by setting allow_zimg. This is because some
users depend on certain libswscale features.
2019-10-20 02:17:31 +02:00
wm4
07aa29ed8e video: add zimg wrapper
This provides a very similar API to sws_utils.h, which can be used to
convert and scale from one mp_image to another.

This commit adds only the code, but does not use it anywhere.

The code is quite preliminary and barely tested. It supports only a few
pixel formats, and will return failure for many others. (Unlike
libswscale, which tries to support anything that FFmpeg knows.)

zimg itself accepts only planar formats. Supporting other formats
requires manual packing/unpacking. (Compared to libswscale, the zimg API
is generally lower level, but allows for more flexibility.) Only BGR0
output was actually tested. It appears to work.
2019-10-20 02:17:31 +02:00
wm4
e6fb8b3c97 manpage: docoument stream-open-filename property 2019-10-20 01:44:22 +02:00
wm4
ad97a74940 manpage: fix a typo 2019-10-18 15:36:31 +02:00
wm4
60ab82df32 video, demux: rip out unused spherical metadata code
This was preparation into something that never happened.

Spherical video is a shit idea anyway.
2019-10-17 22:49:26 +02:00
wm4
273cc3055c video: do not disable display-sync on A/V desync
On a audio/video desync by more than 0.5 seconds, display-sync mode was
disabled, and not enabled again (until playback restart, e.g. a seek).

The idea was that it this only happens when this playback mode is broken
and can't perform well anyway (A/V desync is a clear indication that
something is very wrong). Instead of behaving like a god damn POS, it
should revert to the more robust audio-sync mode.

Unfortunately, this could happen sporadically due to temporary system
performance problems, such as toggling fullscreen. Users didn't like
this, and asked for a function to disable it, or to recover in some
other way.

This mechanism is questionable anyway. If an ignorant user enables
display-sync, and encounters problems with it (without being able to
determine that display-sync is messing up), the player will still behave
like a POS on every playback, and even after every seek. It might
actually be helpful to fail more consistently. Also, I've found that
it's sill relatively reliable anyway even without this mechanism.

So just remove the fallback.

Fixes: 
2019-10-17 19:23:35 +02:00
Michael Forney
2fcd5271eb Reintroduce vo_wayland as vo_wlshm
vo_wayland was removed during the wayland rewrite done in 0.28. However,
it is still useful for systems that do not have OpenGL.

The new wayland_common code makes vo_wayland much simpler, and
eliminates many of the issues the previous vo_wayland had.
2019-10-17 12:26:22 +02:00
wm4
e49db40382 manpage: update --hwdec description
vdpaurb, vaapi-glx, and ANGLE's NV12-restriction are gone, making things
much simpler.
2019-10-17 11:10:40 +02:00
Jan Ekström
89f4ce9d6f vo_gpu/d3d11: switch adapter selection to case-insensitive startswith
This lets users set values such as "intel" or "nvidia" as the
adapter vendor is generally noted in the beginning of the
description string.
2019-10-15 22:12:48 +03:00
wm4
18bd768ecc manpage: attempt to remove some more cache option confusion
OK, so --cache-secs is useless, because the default is set to 10 hours.
And that part about the "maximum" was obviously a lie (I wonder if it
simply changed at some point).
2019-10-14 18:28:14 +02:00
Jan Ekström
648d785930 vo_gpu/d3d11: add support for configuring swap chain format
Query information on the system output most linked to the swap chain,
and either utilize a user-configured format, or either 8bit
RGBA or 10bit RGB with 2bit alpha depending on the system output's
bit depth.
2019-10-13 22:31:33 +11:00
wm4
0a30a4a432 DOCS: explicitly mention that property observing has an initial event
This is definitely intended from the start, and it's generally useful,
but for some reason it wasn't actually documented.
2019-10-08 21:11:55 +02:00
wm4
9e76c203f7 DOCS: some corrections around cache options 2019-10-08 18:38:23 +02:00
wm4
e5a97ef27f audio: do not try gapless if video is still ongoing
In this case, gapless will most likely not work. It will result in (very
slight) desync, or (more commonly with small buffer sizes), in an
underflow.

I think it would be legitimate to disable gapless at end of playback
completely if video is enabled at all. But this would need an exception
for cover art mode, so I guess the current solution is OK as well.
2019-10-06 20:46:22 +02:00
Niklas Haas
cb95ce75b5 options: rename --video-aspect to --video-aspect-override
The justification for this is the fact that the `video-aspect` property
doesn't work well with `cycle_values` commands that include the value
"-1".

The "video-aspect" property has effectively no change in behavior, but
we may want to make it read-only in the future. I think it's probably
fine to leave as-is, though.

Fixes .
2019-10-04 21:34:22 +02:00
wm4
e49cec5832 manpage: clarify some details about async. commands and "subprocess"
There's potential confusion about how long a process started with the
"subprocess" command is allowed to live. Add some more explanations
regarding "subprocess" specifics (such as the playback_only field), and
things that apply to asynchronous commands in general.

Partially for .
2019-10-04 16:18:10 +02:00
Oliver Freyermuth
5b45b2fcac DOCS: Add documentation for dvbin-prog and dvbin-channel-switch-offset. 2019-10-02 01:25:45 +02:00
Jan Ekström
1f76e69145 vo_gpu/d3d11: add adapter name validation and listing with "help"
Not the prettiest way to get it done, but seems to work.
2019-09-29 19:39:26 +03:00
Jan Ekström
8163906299 video/d3d11: add adapter selection by name into d3d11 options
This lets the user define an adapter name that can then be passed
further into the internals.
2019-09-29 19:39:26 +03:00
Anton Kindestam
6290420380 vo: make swapchain-depth option generic for all VOs
In preparation for making vo_drm able to use swapchain-depth
2019-09-28 14:10:01 +03:00