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vo_gpu/d3d11: add adapter name validation and listing with "help"

Not the prettiest way to get it done, but seems to work.
This commit is contained in:
Jan Ekström 2019-09-29 18:21:59 +03:00
parent bca6e14702
commit 1f76e69145
4 changed files with 75 additions and 9 deletions

View File

@ -4675,11 +4675,10 @@ The following video options are currently all specific to ``--vo=gpu`` and
Schedule each frame to be presented for this number of VBlank intervals.
(default: 1) Setting to 1 will enable VSync, setting to 0 will disable it.
``--d3d11-adapter=<adapter name>``
``--d3d11-adapter=<adapter name|help>``
Select a specific D3D11 adapter to utilize for D3D11 rendering.
Will pick the default adapter if unset. Alternatives are listed
when the d3d11 back-end is initialized with verbosity level verbose
or higher.
when the name "help" is given.
Hardware decoders utilizing the D3D11 rendering abstraction's helper
functionality to receive a device, such as D3D11VA or DXVA2's DXGI

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@ -26,6 +26,10 @@
#include "video/out/w32_common.h"
#include "ra_d3d11.h"
static int d3d11_validate_adapter(struct mp_log *log,
const struct m_option *opt,
struct bstr name, struct bstr param);
struct d3d11_opts {
int feature_level;
int warp;
@ -53,7 +57,8 @@ const struct m_sub_options d3d11_conf = {
{"9_1", D3D_FEATURE_LEVEL_9_1})),
OPT_FLAG("d3d11-flip", flip, 0),
OPT_INTRANGE("d3d11-sync-interval", sync_interval, 0, 0, 4),
OPT_STRING("d3d11-adapter", adapter_name, 0),
OPT_STRING_VALIDATE("d3d11-adapter", adapter_name, 0,
d3d11_validate_adapter),
{0}
},
.defaults = &(const struct d3d11_opts) {
@ -80,6 +85,36 @@ struct priv {
int64_t last_submit_qpc;
};
static int d3d11_validate_adapter(struct mp_log *log,
const struct m_option *opt,
struct bstr name, struct bstr param)
{
bool help = bstr_equals0(param, "help");
bool adapter_matched = false;
struct bstr listing = { 0 };
if (bstr_equals0(param, "")) {
return 0;
}
adapter_matched = mp_d3d11_list_or_verify_adapters(log,
help ? NULL : &param,
help ? &listing : NULL);
if (help) {
mp_info(log, "Available D3D11 adapters:\n%.*s",
BSTR_P(listing));
talloc_free(listing.start);
return M_OPT_EXIT;
}
if (!adapter_matched) {
mp_err(log, "No adapter with name '%.*s'!\n", BSTR_P(param));
}
return adapter_matched ? 0 : M_OPT_INVALID;
}
static struct ra_tex *get_backbuffer(struct ra_ctx *ctx)
{
struct priv *p = ctx->priv;

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@ -22,6 +22,7 @@
#include "common/common.h"
#include "common/msg.h"
#include "misc/bstr.h"
#include "osdep/io.h"
#include "osdep/windows_utils.h"
@ -92,7 +93,9 @@ static int get_feature_levels(int max_fl, int min_fl,
return len;
}
static IDXGIAdapter1 *get_d3d11_adapter(struct mp_log *log, char *requested_adapter_name)
static IDXGIAdapter1 *get_d3d11_adapter(struct mp_log *log,
char *requested_adapter_name,
struct bstr *listing)
{
HRESULT hr = S_OK;
IDXGIFactory1 *factory;
@ -128,9 +131,12 @@ static IDXGIAdapter1 *get_d3d11_adapter(struct mp_log *log, char *requested_adap
adapter_description = mp_to_utf8(NULL, desc.Description);
mp_verbose(log, "Adapter %u: vendor: %u, description: %s\n",
adapter_num, desc.VendorId,
adapter_description ? adapter_description : "<No Description>");
if (listing) {
bstr_xappend_asprintf(NULL, listing,
"Adapter %u: vendor: %u, description: %s\n",
adapter_num, desc.VendorId,
adapter_description ? adapter_description : "<No Description>");
}
if (requested_adapter_name && adapter_description &&
!strcmp(requested_adapter_name, adapter_description))
@ -166,6 +172,28 @@ static HRESULT create_device(struct mp_log *log, IDXGIAdapter1 *adapter,
NULL, flags, levels, levels_len, D3D11_SDK_VERSION, dev, NULL, NULL);
}
bool mp_d3d11_list_or_verify_adapters(struct mp_log *log,
bstr *adapter_name,
bstr *listing)
{
IDXGIAdapter1 *picked_adapter = NULL;
if (!load_d3d11_functions(log)) {
return false;
}
if ((picked_adapter = get_d3d11_adapter(log,
adapter_name ?
(char *)adapter_name->start : NULL,
listing)))
{
SAFE_RELEASE(picked_adapter);
return true;
}
return false;
}
// Create a Direct3D 11 device for rendering and presentation. This is meant to
// reduce boilerplate in backends that D3D11, while also making sure they share
// the same device creation logic and log the same information.
@ -189,7 +217,7 @@ bool mp_d3d11_create_present_device(struct mp_log *log,
goto done;
}
adapter = get_d3d11_adapter(log, adapter_name);
adapter = get_d3d11_adapter(log, adapter_name, NULL);
if (adapter_name && !adapter) {
mp_warn(log, "Adapter '%s' was not found in the system! "

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@ -59,6 +59,10 @@ struct d3d11_device_opts {
char *adapter_name;
};
bool mp_d3d11_list_or_verify_adapters(struct mp_log *log,
bstr *adapter_name,
bstr *listing);
bool mp_d3d11_create_present_device(struct mp_log *log,
struct d3d11_device_opts *opts,
ID3D11Device **dev_out);