If there's only 1 chapter, the seeking by chapter (using the chapter
property) will either jump to the chapter point, or quit playback. This
is as designed, but seems like a useless and annoying behavior.
Removes an annoying "No video PTS! Making something up." warning.
Mark it as keyframe, which is needed to prevent strange behavior with
PNG. Also, don't leak the picture data.
Options which take colors accept two variants. The first is "r/g/b/a",
the second is "#AARRGGBB". Since they put alpha at different places,
it's probably better to document the second variant explicitly. (It's a
bit strange that they put alpha in different places, but on the other
hand, it's kind of natural. The second variant should probably be
considered deprecated.)
mpv_opengl_cb_uninit_gl() can be called at any time; but then the
decoder must be destroyed due to complications with hardware decoding.
This is why kill_video() exists. To make things easier, there is the
invariant that while vo_opengl_cb is active, the OpenGL state must
exist. But kill_video() didn't actually destroy the VO; only the video
decoder. This could trigger an assertion (vo_opengl_cb.c:187).
Actually, the video output is always destroyed lazily at a later point
if the decoder is destroyed, but not early enough for out purposes.
Returning the property before the window is mapped could lead to
confusing behavior, and in particular strange differences between
vo_vdpau and vo_opengl. (vo_opengl creates the window right at the
start, while vdpau waits until the first reconfigure event.) It might
even be possible that for vo_opengl random results were returned,
because the hidden window can have different placement than the actual,
final one on initial video reconfig.
Fix this by returning the property only if the window is considered
mapped. command.c handles this case specifically, and makes the property
unavailable, instead of returning an empty list.
There are currently 568 pixel formats (actually fewer, but the namespace
is this big), and for each format elaborate synchronization was done to
call it synchronously on the VO. This is completely unnecessary, and we
can do with just a single call.
This is basically a hack; but apparently a needed one, since many
vapoursynth filters insist on having a FPS set.
We need to apply the FPS override before creating the filters. Also
change some terminal output related to the FPS value.
Most of this is explained in the code comments. This change should
improve performance with vapoursynth, especially if concurrent requests
are used.
This should change nothing if vf_vapoursynth is not in the filter chain,
since non-threaded filters obviously can not asynchronously finish
filtering of frames.
Add an explicit "signal" event type, because the implicit one was
confusing.
Don't rescale the Y axis of the second graph, it was nonsense.
Make the legend for the second graph separate (and cleanup the code
creating the graphs).
* bits instead of bytes
* add valid_bits argument
* just pass in the mp_chmap and get the number and wavext channel map from that
* indicate valid bits in waveformat_to_str
* make appropriate accomodations in try_format
Sort the legend by the used y value of binary events/signals, add a way
to filter branches (although that requires editing the script), and use
the full screen if the second subplot is not used.
We certainly don't use the mplayer configuration dir. The name didn't
matter, but now that it's in user-visible output (as part of config.h
being dumped in verbose mode), it's a bit too strange.
Mostly of cosmetic nature. Move initialization to the same place where
another component (cocoa) will start accessing the input context from a
foreign thread.
It was requested that mpv should print what features etc. have been
enabled at compile time. It can print the configure command line, but it
obviously doesn't include autodetected features.
I tried to think of a nicer way than dumping the config.h as text, but
this was still the simplest way.
I hoped we could always use libavresample, but the FFmpeg project is
being too dickish to enable libavresample by default - which means we
need our libswresample-to-libavresample hack anyway.
Give up, and use the "supported" one of the duplicated libraries when
compiling against FFmpeg (relying on the fact that libswresample won't
be present if compiling against Libav).
While there's no actual need to get rid of these, I want to make sure
nobody actually needs this stuff, and removing it is the best way to
get to know this. We still can revert this commit if it turns out there
is a significant need for this stuff.
The final goal is removing vo_opengl_old entirely. Add a warning, which
basically announces this intention.
The examples simple.c and cocoabasic.m can be compiled without
installing libmpv. But also, they didn't use the correct include path
libmpv programs normally use, so they couldn't be built with a properly
installed system-libmpv. That's pretty bad for examples, which are
supposed to show how to use libmpv correctly.
So do some bullshit that symlinks libmpv to a "mpv" include directory
under the build directory. This name-mismatch is a direct consequence of
the bullshit done in 499a6758 (requested in #539 for dumb reasons). (We
don't want to name the client API headers directory "mpv", because that
would be too unspecific, and clashes with having the mpv binary in the
same directory.)
If you have spaces or other "unusual" characters in your paths, the
build will break, because I couldn't find out where waf hides its
function to escape shell parameters (or a way to invoke programs
without involving the shell). Neither does such a thing to be
documented, nor do they seem to have a clear way to do this in
their code.
This also doesn't compile the Qt examples, because everything becomes
even more terrible from there on.
C++ is the worst language ever, and allows throwing any type, even if it
doesn't make sense. In this case, we were throwing char*, which the
runtime typically treats as opaque, instead of printing it as message if
such an exception was not caught.
Do so by using mp_subprocess(). Although this uses completely different
code on Unix too, you shouldn't notice a difference. A less ncie thing
is that this reserves an entire thread while the command is running
(which wastes some memory for stack, at least). But this is probably
still the simplest way, and the fork() trick is apparently not
implementable with posix_subprocess().
If the stdout or stderr write callback is NULL, then don't redirect this
stream. Preparation for the next commit.
Not sure what to do on Windows; it seems STARTUPINFO doesn't allow
redirection only one of them. So just let them write nothing. For our
intended use-case (next commit), this is probably sensible.
This is only needed for switching video track with `_`, since Cocoa
automatically handles cleaning up the application's presentation options when
quitting the process.
Fixes#1399
Tags keys are case-insensitive. Before commit 8048374a, the casing of
whatever FFmpeg returned was used (it was quite random). But since the
change, the values in --display-tags decides. Consider this an
accidental feature, and make the output nicer by capitalizing
the tag names.
The way we use rectangle textures (required by VDA for no reason) works
onl in OpenGL 3.0 or higher. Below that, the shader will fail to
compile. We could add support for older OpenGL versions, but that would
be a major pain.
This normally doesn't matter; mpv itself always creates OpenGL 3.2
contexts on OSX. But it could matter if a client API user uses
vo_opengl_cb, and gives it a 2.1 context (which OSX also allows you to
create).
This may or may not be useful for client API users.
Fold this API extension into the previous API bump. The previous bump
was only yesterday, so it's ok.