Commit Graph

41121 Commits

Author SHA1 Message Date
wm4 2b679020f7 vo_opengl: unify blend-subtitles-res and blend-subtitles 2015-04-11 19:22:10 +02:00
wm4 3bfdc20aa1 vo_opengl: fix blend-subtitles-res=video & anamorphic video
Since scaling the video changes the aspect ratio, we have to compensate
for this when rendering subtitles.
2015-04-11 15:53:00 +02:00
wm4 ea11b09bc3 manpage: mention how pseudo-gui mode is enabled on win32 2015-04-11 13:59:34 +02:00
James Ross-Gowan 96d0a3f56c main-fn-win: fix handle validity check for XP
Apparently the standard handles can be set to bogus values on XP. Use
GetFileType to check whether they refer to an actual file/pipe/etc. The
logic used by is_valid_handle() is now pretty similar to what the CRT
uses to check for valid stdio handles.
2015-04-11 14:35:50 +10:00
James Ross-Gowan 1e3aad5f87 win32: use pseudo-gui profile when started without stdio
If mpv is started from Explorer or the Start Menu, it will have no
console and no standard IO handles. In this case, it's fairly safe to
enable the pseudo-gui profile.
2015-04-11 14:35:09 +10:00
James Ross-Gowan 527911d2a2 win32: only attach to the console from mpv.com
Previously, mpv.exe used the --terminal option to decide whether to
attach to the parent process's console, which made it impossible to tell
whether mpv would attach to the console before the config files were
parsed. Instead, make mpv always attach to the console when launched
from the console wrapper (mpv.com) and never attach otherwise. This will
be useful for the next commit, which will use the presence of the
console to decide whether to use the pseudo-gui profile.

This change should also be an improvement in behavior. The old code
would attach to the parent process's console, regardless of whether it
was mpv.com or some other program like cmd.exe. This could be confusing,
since mpv.exe is marked as a Windows GUI program and shouldn't write
text to its parent process's console when launched directly. (See #768.)

Visual Studio does something similar with its devenv.com wrapper.
devenv.exe only attaches to the console when launched from devenv.com.
2015-04-11 14:34:33 +10:00
James Ross-Gowan ac7ecbe30c win32: use a platform-specific unicode entry-point
Add a platform-specific entry-point for Windows. This will allow some
platform-specific initialization to be added without the need for ugly
ifdeffery in main.c.

As an immediate advantage, mpv can now use a unicode entry-point and
convert the command line arguments to UTF-8 before passing them to
mpv_main, so osdep_preinit can be simplified a little bit.
2015-04-11 14:27:25 +10:00
Niklas Haas 6f46bafbd0
vo_opengl: add blend-subtitles-res
This can be used to draw the subtitles at the video's native res, which
can make them look more natural and increases performance.
2015-04-10 22:22:55 +02:00
wm4 abf100f81d manpage: document pseudo-gui stuff 2015-04-10 21:24:12 +02:00
wm4 37a71e57d4 mp_image: remove redundant flags field
Because gcc (and clang) is a goddamn PITA and unnecessarily warns if
the universal initializer for structs is used (like mp_image x = {})
and the first member of the struct is also a struct, move the w/h
fields to the top.
2015-04-10 21:06:25 +02:00
wm4 41151122e7 mp_image: remove redundant chroma_x/y_shift fields 2015-04-10 21:02:16 +02:00
wm4 b3495d9ccf mp_image: remove redundant plane_w/h fields
Seems relatively painful in this case, but they are morally wrong.
2015-04-10 20:58:26 +02:00
wm4 cf55fa6471 player: use config parser for setting up pseudo-gui profile 2015-04-10 20:40:50 +02:00
wm4 1e692cb043 player: change pseudo-gui settings
Remove --keep-open. Switch to --idle=once. This effectively makes the
player quit after end of playback, but still shows the idle screen if it
was started with no files.
2015-04-10 20:31:21 +02:00
wm4 6efd095dfd vo_opengl: use correct texture coordinates for nv12 2015-04-10 19:10:07 +02:00
wm4 77869e5914 ao_coreaudio: fix inverted condition
And also use the correct type for the printf call below.
2015-04-10 13:51:13 +02:00
wm4 46eb04f3c2 player: do not accidentally init terminal
Starting the command line player with --no-terminal, the terminal was
sitll initialized. This happened because update_logging() used the
option value before the options were parsed. Fix by moving down the
initialization to before the point where it's actually needed.
2015-04-10 13:07:24 +02:00
wm4 be6cca7849 README: remove dead link 2015-04-10 12:50:02 +02:00
wm4 8fe640c47d mp_image: fix build 2015-04-09 21:46:28 +02:00
wm4 be259be15c mp_image: get rid of chroma_width/height fields
They are redundant. They were used by draw_bmp.c only, and only in a
special code path that 1. used fixed image formats, and 2. had image
sized perfectly aligned to chroma boundaries (so computing the chroma
width/height is trivial).
2015-04-09 21:11:20 +02:00
wm4 d737939f1f screenshots: drop some useless jpeg writer options 2015-04-09 21:05:26 +02:00
wm4 8d3c826ad8 screenshots: write jpg files with original subsampling
A screenshot from a 4:2:0 video will use 4:2:0, RGB will use 4:4:4, and
so on. (The image data still goes through RGB conversion always.)
2015-04-09 21:01:34 +02:00
Cris 13a0ff8cb7 Update README.md
Signed-off-by: wm4 <wm4@nowhere>
2015-04-09 20:36:39 +02:00
Sebastian Mayr c4faab4871 ytdl: set additional properties for rtmp streams 2015-04-09 20:36:38 +02:00
Avi Halachmi (:avih) 843bc822a8 opengl: win32 - add option 'dwmflush' to sync in DWM
This could help in cases where the DWM (Windows desktop compositor) adds another
layer of bufferring and therefore the SwapBuffers timing could get messed up.

Signed-off-by: wm4 <wm4@nowhere>
2015-04-09 20:36:35 +02:00
Avi Halachmi (:avih) c97f014576 opengl: smoothmotion: wake up for next vsync a bit earlier
on my windows system this allows smoothmotion to work perfectly also in windowed
mode. There's no real right or wrong here, with the the only goal being to
always hit the next vsync. however, on cases where vsync timing is jittery (as
could happen with DWM), this patch tries to aim to the middle of the vsync cycle
to get as least affected as possible by such jitter.
2015-04-09 20:34:56 +02:00
Avi Halachmi (:avih) f1746741de opengl: drop less frames when clip and display have similar fps
adds 1 vsync interval "slack" before deciding to drop the first frame. it should
help on cases of timing jitter (sleep duration, container timestamps, compositor
vsync timing, etc). once the drop threshold has been crossed, it will keep
dropping until perfect timing alignment. this prevents crossing the drop
threshold back and forth repeatedly and therefore more resilient to frame drops
2015-04-09 20:34:56 +02:00
robin d453600b4f ytdl_hook.lua: Disable video when vid option is "no"
When setting options like --no-video, ytdl_hook adds the "-x" argument
to youtube-dl, so that bandwith is saved by not downloading the video on
some sites.
2015-04-09 20:34:36 +02:00
wm4 e76f6929e5 vo_opengl_cb: deprecate mpv_opengl_cb_render()
Its vp parameter made no sense anymore. Introduce a new one.
2015-04-09 19:31:01 +02:00
wm4 8dc7156bc0 vo_opengl_cb: add a function to report vsync time
And also let vo.c know of it.

Currently, this does not help much, but will facilitate future
improvements.
2015-04-09 19:30:26 +02:00
wm4 4e8ee522f4 vo_opengl_cb: fix video timing somewhat
Increase the default queue size. This helps with "missed" frames due to
the asynchronous nature of the API. All the other VOs are synchronous,
so if rendering and displaying takes a while, the common code in vo.c
will be blocked until it can continue. But with opengl-cb, vo.c might
immediately push the next ready frame, which causes the current frame
to be dropped _if_ it wasn't rendered yet.

One could fix this by making vo.c wait a while (until the API user calls
the render function, which pulls the frame). But setting the default
queue size to 2 seems much simpler: instead of dropping the frame, it
will be pushed to the API user once the next renderer call finishes.

(This is still a bit strange, and will hopefully be cleaned up when
video scheduling is redone, but for now this appears to deliver
relatively good results.)
2015-04-09 19:22:54 +02:00
wm4 11556e0530 vo_opengl: log used GLXFBConfig
Now don't ask me why the GLXFBConfig type is a pointer, but stores an
integer ID.
2015-04-09 14:38:43 +02:00
wm4 db7d56b19f vo_opengl: remove unused function 2015-04-09 14:37:37 +02:00
wm4 7a65c44922 sub: don't truncate timestamps to int
Realistically probably no problem at all since they're in ms and usually
start from 0, but whatever.
2015-04-08 22:19:51 +02:00
wm4 78fe1d3a2c sub: unprefer libavcodec's MicroDVD converter
Prefer the builtin one again. libavcodec still uses the ASS packet
format that uses inline timestamps, so the packet timestamps are
ignored. This again leads to additional rounding of timestamps, because
the ASS storage format only has 10ms resolution (instead of 1ms
resolution like libass). This again can lead to unintentional overlaps
when converting subtitles. The internal MicroDVD converter avoids this,
because it always uses packet timestamps.
2015-04-08 22:18:20 +02:00
wm4 26909c1113 manpage: lua: clarify timer usage
This seems to come up often. I guess '.' vs. ':' for Lua calls is
confusing, and this part of the scripting API is the only one which
requires using it.
2015-04-08 21:21:44 +02:00
wm4 36ae8a6cab audio: automatically deatch filters if spdif prevents their use
Fixes #1743 and partially #1780.
2015-04-07 21:38:39 +02:00
wm4 579c4dac34 audio: change a detail about filter insertion
The af_add() function has a problem: if the inserted filter returns
AF_DETACH during init, the function will have a dangling pointer. Until
now this was avoided by making sure none of the used filters actually
return AF_DETACH, but it's getting infeasible.

Solve this by requiring passing an unique label to af_add(), which is
then used instead of the pointer.
2015-04-07 21:24:22 +02:00
wm4 e98ab5e596 ao_alsa: change log output
Silence the usually user-visible warning about unsupported channel maps.
This might be an ALSA bug, but ALSA will never fix this behavior anyway.
(Or maybe it's a feature.)

Log some other information that might be useful.
2015-04-07 18:11:27 +02:00
wm4 d857b5f5ab audio: avoid one more redundant audio filter reinit
Only reinit filters if it's actually needed. This is also slightly
easier to understand: if you look at the code, it should now be more
obvious why a reinit is needed (hopefully).
2015-04-07 13:48:19 +02:00
wm4 5574820f13 ao_coreaudio: do not error if retrieving info for verbose mode fails
The message log level shouldn't get to decide whether something fails
or not. So replace the fatal error check on the verbose output code
path with a warning.
2015-04-07 12:23:24 +02:00
wm4 c7a6b94d63 travis: re-enable OSX
Let's see if it works better now.
2015-04-07 11:46:02 +02:00
wm4 f6b2325c2a video/out: fix screenshot image formats
Use variants without alpha.

I skipped vo_sdl, because format selection seems a bit more complicated
here, and nobody cares about vo_sdl anymore.
2015-04-07 11:43:03 +02:00
wm4 efae88e521 vdpau: don't use a transparent image format for screenshots
Fixes #1779.
2015-04-07 10:18:48 +02:00
wm4 f316f1ec16 screenshot: use GPU readback only for hardware decoded images
Avoids a confusing message printed by the vdpau code when taking a
screenshot while using software decoding (because obviously GPU readback
won't work on normal in-memory video frames).
2015-04-07 10:17:54 +02:00
wm4 edef17fcb7 manpage: remove confusing statement
There still might be FFmpeg demuxers which mess up if audio is disabled
(like it happened to the FLV demuxer), but these are bugs and shouldn't
happen.
2015-04-07 10:16:31 +02:00
wm4 7d116a979b screenshots: select best image format the encoder supports
This matters for png screenshots. We used to hardcode rgb24, but
libavformat's png encoder can do much more. Use the image format list
provided by the encoder, and select the best format from it (according
to the source format).

As a consequence, rgb48 (i.e. 16 bit per component) will be selected if
the source format is e.g. 10 bit yuv. This happens in accordance to
FFmpeg's avcodec_find_best_pix_fmt_of_list() function, which assumes
that 16 bit rgb should be preferred for 10 bit yuv.

This also causes it to print this message in this case:

[ffmpeg] swscaler: full chroma interpolation for destination format 'rgb48be' not yet implemented

I'm not 100% sure whether this is a problem.
2015-04-06 20:34:50 +02:00
wm4 a18dc01655 vaapi: fight with Intel's broken video decoding GL interop
Use texture-from-pixmap instead of vaapi's "native" GLX support.
Apparently the latter is unused by other projects. Possibly it's broken
due that, and Intel's inability to provide anything non-broken in
relation to video.

The new code basically uses the X11 output method on a in-memory pixmap,
and maps this pixmap as texture using standard GLX mechanisms. This
requires a lot of X11 and GLX boilerplate, so the code grows. (I don't
know why libva's GLX interop doesn't just do the same under the hood,
instead of bothering the world with their broken/unmaintained "old"
method, whatever it did. I suspect that Intel programmers are just
genuine sadists.)

This change was suggested in issue #1765.

The old GLX support is removed, as it's redundant and broken anyway.

One remaining issue is that the first vaPutSurface() call fails with an
unknown error. It returns -1, which is pretty strange, because vaapi
error codes are normally positive. It happened with the old GLX code
too, but does not happen with vo_vaapi. I couldn't find out why.
2015-04-05 22:48:40 +02:00
wm4 20160fa2e1 demux_lavf: use mimetype instead of codec type for embedded fonts
We handle picking out font attachments by mime type ourselves in a
higher level, so we really just want to use the mimetype. Also, Matroska
is currently the only code in libavformat which uses the fonts at all,
and we can drop use of the codec IDs completely.
2015-04-05 20:52:14 +02:00
Kevin Mitchell 642f84f922 ao/wasapi: use atomic state variable instead of different events
Unfortunately, because we have proxy objects (pAudioVolumeProxy,
pEndpointVolumeProxy, pSessionControlProxy) it looks like we still
have to use MsgWaitForMultipleObjects and watch for and dispatch
pending messages:

https://msdn.microsoft.com/en-us/library/windows/desktop/ms680112%28v=vs.85%29.aspx
2015-04-04 16:31:14 -07:00