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screenshot: use GPU readback only for hardware decoded images
Avoids a confusing message printed by the vdpau code when taking a screenshot while using software decoding (because obviously GPU readback won't work on normal in-memory video frames).
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@ -349,7 +349,7 @@ static struct mp_image *screenshot_get(struct MPContext *mpctx, int mode)
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if (image && mpctx->d_video && mpctx->d_video->hwdec_info) {
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struct mp_hwdec_ctx *ctx = mpctx->d_video->hwdec_info->hwctx;
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struct mp_image *nimage = NULL;
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if (ctx && ctx->download_image)
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if (ctx && ctx->download_image && (image->fmt.flags & MP_IMGFLAG_HWACCEL))
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nimage = ctx->download_image(ctx, image, NULL);
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if (nimage) {
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talloc_free(image);
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