Wayland’s wl_pointer interface describes the button event’s argument as
being taken from linux/input-event-codes.h, so there is no need to
include the more generic linux/input.h.
This introduces the delete-watch-later-config command, to complement
write-watch-later-config. This is an alternative to #8141.
The general problem that this change is attempting to help solve has
been described in #336, #3169 and #6574. Though persistent playback
position of a single file is generally a solved problem, this is not
the case for playlists, as described in #8138.
The motivation is facilitating intermittent playback of very large
playlists, consisting of hundreds of entries each many hours
long. Though the current "watch later" mechanism works well - provided
that the files each occur only once in that playlist, and are played
only via that playlist - the biggest issue is that the position is
lost completely should mpv exit uncleanly (e.g. due to a power
failure). Existing workarounds (in the form of Lua scripts which call
write-watch-later-config periodically) fail in the playlist case, due
to the mechanism used by mpv to determine where within a playlist to
resume playback from.
The missing puzzle piece needed to allow scripts to implement a
complete solution to this problem is simply a way to clean up the
watch-later configuration that the script asked mpv to write using
write-watch-later-config. With that in place, scripts can then
register an end-file event listener, check the stop playback reason,
and in the "eof" and "stop" case, invoke delete-watch-later-config to
delete any saved positions written by write-watch-later-config. The
script can then proceed to immediately write a new one when the next
file is loaded, which altogether allows mpv to resume from the correct
playlist and file position upon next startup.
Because events are delivered and executed asynchronously,
delete-watch-later-config takes an optional filename argument, to
allow scripts to clear watch-later configuration for files after mpv
had already moved on from playing them and proceeded to another file.
A Lua script which makes use of this change can be found here:
https://gist.github.com/CyberShadow/2f71a97fb85ed42146f6d9f522bc34ef
(A modification of the one written by @Hakkin, in that this one takes
advantage of the new command, and also saves the state immediately
when a new file is loaded.)
Testing kwinft out (kwin fork), it was discovered that sometimes it
would return a ust value of 0 which subsequently resulted in incorrect
presentation statistics (i.e. large negative numbers which are obviously
impossible). Arguably, it shouldn't return 0s, but a workaround for mpv
in this case is harmless.
As we are now on 20.04, these packages are now available in the
repositories. Additionally, they don't need to be separately pulled
in, as gcc-mingw-w64 already does that.
The original documentation here is unclear, so let's describe the
behaviour we actually have. Inspired by wm4's updated docs but
obviously not identical because we're not changing any of the
behaviours.
There have been mentions that there are apparently some bugs with
regards to possible random build failures, so bumping after a few
years sounds like an OK thing to test/do.
VOCTRL_UPDATE_RENDER_OPTS is supposed to be optional so check if it
actually exists before executing the function. Fixes a segfault when
changing the alpha value at runtime on non-wayland platforms.
7fb972f fixed transparency on x11/EGL/Mesa but happened to also break it
for wayland and nvidia. Ideally on wayland, you should just be able to
pick the right EGLConfig that has alpha but this doesn't seem to work
because reasons. So just go back to setting the EGL_ALPHA_SIZE bit if
the user asks for alpha. Apparently this worked before for nvidia as
well. The hack is to just run an eglQueryString in the x11egl context.
If it picks up Mesa as the EGL_VENDOR, then force ctx->opts.want_alpha
to 0 and let pick_xrgba_config take care of the rest.
Made possible with 00b9c81. 34b8adc let the wayland surface set an
opaque region depending on if alpha was set by the user or not. However,
there was no attempted detection for runtime changes and it is possible
(at least in wayland vulkan) to toggle the alpha on and off. So this
meant, we could be incorrectly signalling an opaque region if the user
happened to change the alpha. Additionally, add a helper function for
this and use it everywhere we want to set the opaque region.
vo_gpu has a small set of options for ra_ctx that can be set. In
practice, runtime toggling doesn't matter for most of these as they have
no effect while a video is playing. However, changing the alpha option
during runtime can actually work depending on the backend used. mpv
already detected when one of these options changed, but it made no
attempt to update the options in the ra_ctx accordingly (likely because
nothing made any use of this information). Another related change is to
add an update_render_opts to the fns and allow invidiual backends to
(optionally) use it.
efb0c5c changed the rendering logic of mpv on wayland and made it skip
rendering when it did not receive frame callback in time. The idea was
to skip rendering when the surface was hidden and be less wasteful. This
unfortunately had issues in certain instances where a frame callback
could be missed (but the window was still in view) due to imprecise
rendering (like the default audio video-sync mode). This would lead to
the video appearing to stutter since mpv would skip rendering in those
cases.
To account for this case, simply re-add an old heuristic for detecting
if a window is hidden or not since the goal is to simply not render when
a window is hidden. If the wait on the frame callback times out enough
times in a row, then we consider the window hidden and thus begin to
skip rendering then. The actual threshold to consider a surface as
hidden is completely arbitrary (greater than your monitor's refresh
rate), but it's safe enough since realistically you're not going to miss
60+ frame callbacks in a row unless the surface actually is hidden.
Fixes#8169.
Fixes an issue with clang not using the -mconsole option if mwindows
is present resulting in mpv.com being a gui program instead of a
console program.
Does not interfere with gcc compilation.
result without this patch
```
file .\mpv.com .\mpv.exe
.\mpv.com: PE32+ executable (GUI) x86-64 (stripped to external PDB)
.\mpv.exe: PE32+ executable (GUI) x86-64 (stripped to external PDB)
```
both executables open the mpv gui with out console output.
result with this patch
```
file .\mpv.com .\mpv.exe
.\mpv.com: PE32+ executable (console) x86-64 (stripped to external PDB)
.\mpv.exe: PE32+ executable (GUI) x86-64 (stripped to external PDB)
```
mpv.com properly outputs text to console instead of instantly opening
a gui
`, for MS Windows` removed from the end of file outputs to reduce col
count
https://github.com/m-ab-s/media-autobuild_suite/issues/1794
Signed-off-by: Christopher Degawa <ccom@randomderp.com>
Pointless feature that can be done with environment variables. It was
also implemented incorrectly and broke autoprobing.
This reverts commit 015b676875.
As per the client API, a client can connect to any arbitrary wayland
socket. mpv has always just passed NULL which connected to the
compositor currently in use, but one could just as easily pass the name
of a different socket (i.e. the value of WAYLAND_DISPLAY). Here, we just
expose this argument as a user configurable option. If the user passes a
socket name that does not exist, then print a warning and fall back to
NULL.
Apparently a part of the wayland spec. A compositor may use a surface
that has set part of itself as opaque for various optimizations. For
mpv, we simply set the entire surface as opaque as long as the user has
not set alpha=yes (note: alpha is technically broken in the wayland EGL
backend at the time of this commit but oh well). wlshm is always opaque.
Fixes#8125.
Picks up files like "cover.jpg". It's made part of normal external file
loading, so I'm adding 3 new options that are direct equivalents for the
options that control loading of external subtitle and audio files. Even
though I bet nobody wants them and they just increase confusion... I
guess the world is actually hell, so this outcome should be fine.
It prefers non-specific external files like "cover.jpg" over embedded
cover art. Not sure if that's wanted or unwanted.
There's some pain over explicitly marking such files as external
pictures. This is basically an optimization: in most cases, a heuristic
would treat an image file loaded with --external-file the same (it's a
heuristic because ffmpeg can't tell us whether something is an image or
a video). However, even with this heuristic, it would decode the cover
art picture again on each seek, which would essentially slow down
seeking in audio files. This bothered me greatly, which is why I'm
adding these additional options at all, and bothered with the previous
commit.
Fixes: #3056
Essentially, this lets video.c decide whether to consider a video track
cover art, instead of having the decoder wrapper use the lower level
sh_stream flag.
Some pain because of the dumb threading shit. Moving the code further
down to make some of it part of the lock should not change behavior,
although it could (framedrop nonsense).
This commit should not change actual behavior, and is only preparation
for the following commit.
on macOS 10.15 setting the activation policy behaves quite weirdly. the
call changes the current active App to a nameless process, which
probably also the reason that prevents the not focusing to work.
a workaround for that, is to refocus the previous active app.
Fixes#7725
brew update tries to update the java cask, which it tries to build from
source. this takes too long and leads to a timeout of the job. we can't
manually remove the java cask because of a bug in the too old brew cask
version and the old formula. we just remove the whole cask tap and call
it a day, since we don't need it anyway.
Back in the olden days, mpv's wayland backend was driven by the frame
callback. This had several issues and was removed in favor of the
current approach which allowed some advanced features (like
display-resample and presentation time) to actually work properly.
However as a consequence, it meant that mpv always rendered, even if the
surface was hidden. Wayland people consider this "wasteful" (and well
they aren't wrong). This commit aims to avoid wasteful rendering by
doing some additional checks in the swapchain. There's three main parts
to this.
1. Wayland EGL now uses an external swapchain (like the drm context).
Before we start a new frame, we check to see if we are waiting on a
callback from the compositor. If there is no wait, then go ahead and
proceed to render the frame, swap buffers, and then initiate
vo_wayland_wait_frame to poll (with a timeout) for the next potential
callback. If we are still waiting on callback from the compositor when
starting a new frame, then we simple skip rendering it entirely until
the surface comes back into view.
2. Wayland on vulkan has essentially the same approach although the
details are a little different. The ra_vk_ctx does not have support for
an external swapchain and although such a mechanism could theoretically
be added, it doesn't make much sense with libplacebo. Instead,
start_frame was added as a param and used to check for callback.
3. For wlshm, it's simply a matter of adding frame callback to it,
leveraging vo_wayland_wait_frame, and using the frame callback value to
whether or not to draw the image.
In the recent terminal commit, I "compressed" the read() error handling,
and messed it up. The return value could be -1 for other non-fatal
errors (such as EIO when trying to read while backgrounded), which
resulted in buf.len getting messed up.
Fixes: 602384348e