If hw decoding is used, but no hw deinterlacer is available, even though
we expect that it is present, fall back to using hw-download and yadif
anyway. Until now, it was over if the hw filter was somehow missing; for
example, yadif_cuda apparently requires a full Cuda SDK, so it can be
missing, even if nvdec is available. (Whether this particular case works
was not tested with this commit.)
Fixes: #7465
Libav seems rather dead: no release for 2 years, no new git commits in
master for almost a year (with one exception ~6 months ago). From what I
can tell, some developers resigned themselves to the horrifying idea to
post patches to ffmpeg-devel instead, while the rest of the developers
went on to greener pastures.
Libav was a better project than FFmpeg. Unfortunately, FFmpeg won,
because it managed to keep the name and website. Libav was pushed more
and more into obscurity: while there was initially a big push for Libav,
FFmpeg just remained "in place" and visible for most people. FFmpeg was
slowly draining all manpower and energy from Libav. A big part of this
was that FFmpeg stole code from Libav (regular merges of the entire
Libav git tree), making it some sort of Frankenstein mirror of Libav,
think decaying zombie with additional legs ("features") nailed to it.
"Stealing" surely is the wrong word; I'm just aping the language that
some of the FFmpeg members used to use. All that is in the past now, I'm
probably the only person left who is annoyed by this, and with this
commit I'm putting this decade long problem finally to an end. I just
thought I'd express my annoyance about this fucking shitshow one last
time.
The most intrusive change in this commit is the resample filter, which
originally used libavresample. Since the FFmpeg developer refused to
enable libavresample by default for drama reasons, and the API was
slightly different, so the filter used some big preprocessor mess to
make it compatible to libswresample. All that falls away now. The
simplification to the build system is also significant.
Works as ad-filter. I had some more plans, for example replacing
matching text with different text, but for now it's dropping matches
only. There's a big warning in the manpage that I might change
semantics. For example, I might turn it into a primitive sed.
In a sane world, you'd probably write a simple script that processes
downloaded subtitles before giving them to mpv, and avoid all this
complexity. But we don't live in a sane world, and the sooner you learn
this, the happier you will be. (But I also want to run this on muxed
subtitles.)
This is pretty straightforward. We use POSIX regexes, which are readily
available without additional pain or dependencies. This also means it's
(apparently) not available on win32 (MinGW). The regex list is because I
hate big monolithic regexes, and this makes it slightly better.
Very superficially tested.
Until now, filter_sdh was simply a function that was called by sd_ass
directly (if enabled).
I want to add another filter, so it's time to turn this into a somewhat
more general subtitle filtering infrastructure.
I pondered whether to reuse the audio/video filtering stuff - but better
not. Also, since subtitles are horrible and tend to refuse proper
abstraction, it's still messed into sd_ass, instead of working on the
dec_sub.c level. Actually mpv used to have subtitle "filters" and even
made subtitle converters part of it, but it was fairly horrible, so
don't do that again.
In addition, make runtime changes possible. Since this was supposed to
be a quick hack, I just decided to put all subtitle filter options into
a separate option group (=> simpler change notification), to manually
push the change through the playloop (like it was sort of before for OSD
options), and to recreate the sub filter chain completely in every
change. Should be good enough.
One strangeness is that due to prefetching and such, most subtitle
packets (or those some time ahead) are actually done filtering when we
change, so the user still needs to manually seek to actually refresh
everything. And since subtitle data is usually cached in ASS_Track (for
other terrible but user-friendly reasons), we also must clear the
subtitle data, but of course only on seek, since otherwise all subtitles
would just disappear. What a fucking mess, but such is life. We could
trigger a "refresh seek" to make this more automatic, but I don't feel
like it currently.
This is slightly inefficient (lots of allocations and copying), but I
decided that it doesn't matter. Could matter slightly for crazy ASS
subtitles that render with thousands of events.
Not very well tested. Still seems to work, but I didn't have many test
cases.
The example configuration uses values of true/false for the script
options. As per DOCS/man/lua.rst boolean values should be represented
with yes/no and using true/false will result in an error.
This updates the comments and changes the true/false values under the
example configuration to yes/no.
This renders incorrectly in the html output. I suspect you need one more
level here. Increase the indentation level. No other changes, other than
re-breaking some lines.
Uses the infrastructure added in the previous commits. This is
admittedly a bit weird (constructing EDL URLs and such). But on the
other hand, adding this as "first class" mechanism directly to the
sub-add command or so would increase weirdness and unexpected behavior
in other places, or at least that's what I think.
To reduce confusion, this goes through the effort of mapping the webvtt
codec, so it's shown "properly" in the codec list. Without this it would
show "null", but still work. In particular, any non-webvtt codecs should
still work if libavcodec supports it.
Not sure if I should remove the --all-subs hack from the code. But I
guess it does no harm.
This is for easier use with the "delay_open" feature added in the
previous commit. The "null" codec is reported if the codec is unknown
(because the stream was not opened yet at time the tracks were added).
The rest of the timeline mechanism will set the correct codec at
runtime. But this means every time a delay-loaded track is selected, it
wants to initialize a decoder for the "null" codec.
Accept a "null" decoder. But since FFmpeg has no such codec, and out of
my own laziness, just let it fall back to "common" codecs that need no
other initialization data.
Add something that will access an URL embedded in EDL only when the
track it corresponds to is actually selected. This is meant to help with
ytdl_hook.lua and to improve loading speeds.
In theory, all this stuff is available to any mpv user, but discourage
using it, as it's so specialized towards ytdl_hook.lua, that there's
danger we'll just break this once ytdl_hook.lua stops using it, or
similar.
Mostly untested.
Normally, the first sub-stream is implicitly created. This change lets
the user use more orthogonal syntax, and use a new_stream header for
every sub-stream, instead of having to skip the header for the first
one.
Accidentally broken by commit 99700bc52c. mp_path_join() does not
check for this, because it's supposed to work on filesystem strings (and
e.g. "http://fubar" is a valid relative path in UNIX).
Add a mp_log context to the parse_edl() function, and report some
errors. Previously, this just told you that something was wrong. Add
some error reporting to make it slightly less evil.
Put all parameters in a list before processing them. This makes adding
parameters for special headers easier, and we can report parameters that
were not understood. (For "compatibility", which probably doesn't matter
at all, still don't count them as errors; as before.)
The timeline stuff has messed up memory management because there are no
clear ownership rules between a some demuxer instances (master or
demux_timeline) and the timeline object itself.
This is another subtle problem that happened: apparently,
demux_timeline.open is supposed to take over ownership of timeline, but
only on success. If it fails, it's not supposed to free it. It didn't
follow this, which lead to a double-free if demux_timeline.open failed.
The failure path in demux.c calls both timeline_destroy() and
demux_timeline.close on failure.
Move them around in the source code to get rid of the forward
declarations. Other than rearranging the lines and removing the 2
forward declarations, there are no other changes at all.
stream_seek() might somewhat show up in the profiler, even if it's a
no-OP, because of the MP_TRACE() call. I find this annoying. Otherwise,
this should be of no consequence, and should not break or improve
anything.
Some cache logic in demux.c queries the raw byte stream size on every
packet read. This is because it reports the value to the user. (It has
to be polled like this because there is no change notification in most
underlying I/O APIs, and also the user can't just block on the demuxer
thread to update it explicitly.)
This causes a very high number of get_size calls with low packet sizes,
so cache the size, and update it on every read. Reads only happen
approximately all 64KB read with default settings, which is way less
frequent than every packet in such extreme cases.
In theory, this could in theory cause problems in some cases. Actually
this is whole commit complete non-sense, because why micro-optimize for
broken cases like patent troll codecs. I don't need to justify it
anyway.
As a minor detail, off_t is actually specified as signed, so the off_t
cast is never needed.
Resizing the window while preserving the aspect ratio actually kind of
sucked. The window size could make big dramatic changes which was pretty
unintuitive with respect to where the mouse was actually located.
Instead, let's just do some math to ensure that the window size is
always contained inside the width/height reported by
handle_toplevel_config while preserving the aspect ratio. Fixes#7426.
A previous commit moved the underrun reporting to report_underruns(),
and called it from get_space(). One reason was that I worried about
printing a log message from a "realtime" callback, so I tried to move it
out of the way. (Though there's little justification other than a bad
feeling. While an older version of the pull code tried to avoid any
mutexes at all in the callback to accommodate "requirements" from APIs
like jackaudio, we gave up on that. Nobody has complained yet.)
Simplify this and move underrun reporting back to the callback. But
instead of printing the message from there, move the message into the
playloop. Change the message slightly, because ao->log is inaccessible,
and without the log prefix (e.g. "[ao/alsa]"), some context is missing.
Fixes#7441. Just set screenrc to be equal to current_output's geometry.
Also remove some pointless/extra variables and print a warning/fallback
to screen 0 if a bad id is passed to --fs-screen.
AOs can report audio underruns, but only ao_alsa and ao_sdl (???)
currently do so. If the AO was marked as not reporting it, the cache
state was used to determine whether playback was interrupted due to slow
input.
This caused problems in some cases, such as video with very low video
frame rate: when a new frame is displayed, a new frame has to be
decoded, and since there it's so much further into the file (long frame
durations), the cache gets into an underrun state for a short moment,
even though both audio and video are playing fine. Enlarging the audio
buffer didn't help.
Fix this by making all AOs report underruns. If the AO driver does not
report underruns, fall back to using the buffer state.
pull.c behavior is slightly changed. Pull AOs are normally intended to
be used by pseudo-realtime audio APIs that fetch an audio buffer from
the API user via callback. I think it makes no sense to consider a
buffer underflow not an underrun in any situation, since we return
silence to the reader. (OK, maybe the reader could check the return
value? But let's not go there as long as there's no implementation.)
Remove the flag from ao_sdl.c, since it just worked via the generic
mechanism. Make the redundant underrun message verbose only.
push.c seems to log a redundant underflow message when resuming (because
somehow ao_play_data() is called when there's still no new data in the
buffer). But since ao_alsa does its own underrun reporting, and I only
use ao_alsa, I don't really care.
Also in all my tests, there seemed to be a rather high delay until the
underflow was logged (with audio only). I have no idea why this happened
and didn't try to debug this, but there's probably something wrong
somewhere.
This commit may cause random regressions.
See: #7440
If ao_add_events() is used, but all events flags are already set, then
we don't need to wakeup the core again.
Also, make the underrun message "exact" by avoiding the race condition
mentioned in the comment.
Avoiding redundant wakeups is not really worth the trouble, and it's
actually just a bonus in the change making the ao_underrun_event()
function return whether a new underrun was set, which is needed by the
following commit.
Obviously, we don't want to lose fractions, and the zimg active_region
fields in fact have the type double. The integer division was wrong.
Also, always set active_region.width/height. It appears zimg behavior
does not change if they're set to the normal integer values, so the
extra check to not set them in this case was worthless.
As suggested by the zimg author: active_region is not supported on
outputs (and the API returns an error), so instead scale to the "full"
surface, but adjust the source rectangle such that the cropped output
image happens to cover the correct region.
Does this even work? Since Balmer Peak doesn't work, I can't really say,
but it seems to look correct.
X11 is in fact beautiful and superior to Wayland. Instead, just state
what the problem is in most cases: software scaling. (We have
accelerated X11 rendering in vo_gpu and others.)
This was a confusing name, because 1. there's also a z_planes[] field,
and 2. it was not specific to zimg indexes.
Possibly there used to be an idea involved about supporting alpha to
non-alpha formats by discarding the alpha plane, but zimg does this now
(and zimg will correctly blend the alpha component too).
The special thing about this format is
1. mpv assigns the component ID 4 to alpha, and component IDs 2 and 3
are not present, which causes some messy details.
2. zimg always wants the alpha plane as plane 3, and plane 1 and 2 are
not present, while FFmpeg/mpv put the alpha plane as plane 1.
In theory, 2. could be avoided, since FFmpeg actually doesn't have a any
2 plane formats (alpha is either packed, or plane 3). But having to skip
"empty" planes would break expectations.
zplanes is not equivalent to the mpv plane count (actually it was always
used this way), while zimg does not really have a plane count, but does,
in this case, only use plane 0 and 3, while 2 and 3 are unused and
unset. z_planes[] (not zplanes) is now always valid for all 4 array
entries (because it uses zimg indexes), but a -1 entry means it's an
unused plane.
I wonder if these conventions taken by mpv/zimg are not just causing
extra work. Maybe component IDs should just be indexes by the "natural"
order (e.g. R-G-B-A, Y-U-V-A, Y-A), and alpha should be represented as a
field that specifies the component ID for it, or just strictly assume
that 2/4 component formats always use the last component for alpha.
We reorder the planes between mpv and zimg conventions. It turns out the
code still confused when which convention was used.
So the way it actually works is that the _only_ place where zimg order
is used is the zimg_image_buffer.plane[] array. plane_aligned[] and
zmask[] were accessed incorrectly, although I guess it rarely had a
reason to fail (plane reordering is mostly for RGB, which has planes of
all the same size).
Adjust some comments accordingly too.
The zimg wrapper "needs" these formats as intermediary when repacking
the normal gray/alpha packed format. The packed format is used by the
png decoder and encoder, and is thus interesting.
Unfortunately, mpv-only formats are a mess right now, because all the
existing code is focused around using the FFmpeg metadata for pixel
formats. This should be improved, but not now, so make the mess worse.
This commit doesn't add support for it to the zimg wrapper yet.
libzimg recently added direct alpha support and new API for it. (The API
change is rather minimal, and it turns out we can easily support old and
new zimg versions.)
This does not support _all_ alpha formats. For example, gray + alpha is
not supported yet, because my stupid design in the zimg wrapper would
require a planar gray + alpha format, while ffmpeg provides only a
packed one.
the macOS config was only used in cocoa-cb before and only included when
it was available. since this config is meant for general macOS options
and backend independent options we include it when cocoa is available.
one of the options is already used in the old cocoa backend, which broke
using it when build without swift or cocoa-cb support.
Fixes#7449
The bash completion seems to be working decently at this point, so I
feel comfortable caching the options output to improve the performance
of the completion.
The change, in an earlier commit, in format for ass to handle results
in a different number of fields to skip. Correct that so SDH filtering
works.
Should fix issue #7188