It sometimes happens on exit, and it's probably a bad idea. If the
process hangs on exit (possibly due to stupid hardcoded timeouts it's
doing), mpv will also hang now, unfortunately.
(cherry picked from commit be9bf4cc7c)
It appears some WMs have a problem with out method of setting initial
fullscreen mode. We assume that if the window's _NET_WM_STATE includes
_NET_WM_STATE_FULLSCREEN before mapping the window, the WM will show it
as fullscreen at mapped. EWMH doesn't say anything that this should
work, although one could argue that it's implied.
In any case, since it's not standard behavior without at least some
doubt, it's probably a good idea to try the "old" method as well.
Fortunately, it should be idempotent.
See #1937, #1920.
(cherry picked from commit a4f3df5970)
Some code always calls vo_event(), even with event==0, which leads to
immediate wakeup, which in turn causes the function to be called again.
This would burn CPU, which was especially noticeable when paused.
(cherry picked from commit 0bdef9979f)
Gives the VOs more flexibility.
gl_video.c already ignores the timing info if no interpolation is
active, so this requires no further changes.
(cherry picked from commit af157db7e5)
There is not much of a reason to have these wrappers around. Use POSIX
standard functions directly, and use a separate utility function to take
care of the timespec calculations. (Course POSIX for using this weird
format for time values.)
(cherry picked from commit 92b9d75d72)
The first one (for VOCTRL_GET_DISPLAY_FPS) could have led to undefined
behavior if the FPS was unknown. The second is for general symmetry.
(cherry picked from commit 10149f68a5)
Now among other things panscan can be changed during playback.
Unfortunately, it flickers. The issue is that reconfig() clears the
framebuffer. Removing the clearing shows that the "unused" parts of
the picture are not cleared - even though OSD could render there. As
such, this is a separate issue.
(cherry picked from commit 5631060569)
When running with --panscan=1, this could crash - because the current
frame was reduced in size each time the image was redrawn, which would
result in a failed assertion the second time it's drawn.
(cherry picked from commit 859ddc9906)
This should fix some crashes due to dangling pointers.
The problem was that with_cocoa_lock_on_main_thread() is asynchronous.
It will not wait until it is finished. In the uninit case, this means
the VO could be deallocated and destroyed while cocoa was still running
uninit code.
So simply wait until it is done by using dispatch_sync(). There were
concerns that this could introduce a deadlock by the main thread trying
to wait for something on the VO thread. But from what I can see, this
never happens, and even if it does, it would crash anyway since the VO
is already gone.
One remaining worry is the video_resize_redraw_callback. From what I can
see, it still can mess things up, and will need a more elaborate fix.
(cherry picked from commit e777756301)
Reduces (but likely does not remove) the danger of rounding intermediate
values down to 8 bit. This is important for cscale, or any other
processing that might store raw YUV values in framebuffers.
Fixes#1918.
(cherry picked from commit cf210c4ffc)
This unbreaks compiling command line player and libmpv at the same
time. The problem was that doing so silently disabled the OSX
application thing - but the command line player can not use the
vo_opengl Cocoa backend without it.
The OSX application code is basically dead in libmpv, but it's not
that much code anyway.
If you want a mpv binary that does not create an OSX application
singleton (and creates a menu etc.), you must disable cocoa
completely, as cocoa can't be used anyway in this case.
(cherry picked from commit 19a5b20752)
(Not sure why it worked without this when I tested the previous
changes.)
Untested, but should be fine. This is equivalent what is done on e.g.
panscan changes.
(cherry picked from commit 94a3a76ee3)
I think this used to be quite important, because the ancient VfW support
in MPlayer used to output flipped frames. This code has been dead in mpv
for quite some time (because VfW decoders were removed, and the --flip
option was dropped too), so get rid of it.
(cherry picked from commit e185887ba0)
Currently, the wayland backend needs extra work to avoid drawing more
often than the wayland frame callback allows. (This is not ideal, but
will be fixed at a later time.)
Unify this with the start_frame callback added for cocoa. Some details
change for the better. For example, if a frame is dropped, and a redraw
is done afterwards, the actually correct frame is redrawn, instead
whatever was in the textures from before the dropped frame.
(cherry picked from commit 0a7abbda6b)
With --idle --force-window, or when started from the bundle, the cocoa
code dropped the first frame. This resulted in a black frame on start
sometimes.
The reason was that the live resizing/redrawing code was invoked, which
simply set skip_swap_buffer to false, blocking redrawing whatever was
going to be rendered next. Normally this is done so that the following
works:
1. vo_opengl draw a frame, releases GL lock
2. live resizing kicks in, redraw the frame
3. vo_opengl wants to call SwapBuffers, drawing a stale buffer
overwritten by the live resizing code
This is solved by setting skip_swap_buffer in 2., and querying it in 3.
Fix this by resetting the skip_swap_buffer at a known good point: when
vo_opengl starts drawing a new frame.
The start_frame function returns bool, so that it can be merged with
is_active in a following commit.
(cherry picked from commit e23e4c7c60)
Commit f1746741de changed the drop
logic to have more slack (drop more frames but less frequent) to prevent
drops due to timing jitter when the clip and screen have similar rates.
However, if the clip has higher rate than the screen (or just higher
playback rate), then that policy hurts smoothness since these "chunked
drops" look worse than one frame drop at a time.
This patch restores the old drop logic when the playback frame rate is
higher than ~5% above the screen refresh rate, and solves this issue.
Fixes#1897
(cherry picked from commit ffcad1a72b)
Also factor the display size initialization into a separate function.
For some reason this seems to work, although setting the background
color using this 1x1 pixel bitmap does not work. I blame the RPI
beign a terrible piece of hardware with even worse drivers.
(cherry picked from commit 6ae66e717f)
The previous version of this logic resulted in black crush and incorrect
brightness scaling when combined with limited range (TV) output.
(cherry picked from commit 99439f11ea)
It's weird that this basically adjusts the contrast between luma and
chroma, and not blackness.
This is more in line with the behavior of libswscale, the vdpau
"procamp" (which mpv doesn't use), and Xv.
(cherry picked from commit 0600d378f9)
Right now, the default behavior is to pick the numerically lowest screen
ID that overlaps the window in any way - but this means that mpv will
decide to pick an ICC profile in a pretty arbitrary way even if the
window only overlaps another screen by a single pixel.
The new behavior is to query it based on the center of the window
instead.
(cherry picked from commit daf4334697)
vo_opengl (or gl_hwdec_vdpau.c to be specific) calls
mp_vdpau_mixer_render() with video_rect=NULL, which means to use the
full surface. This is incorrect if the surface is actually cropped, as
it can happen with h264. In this case, it was rendering the parts
outside of the image.
Fix it by making this case use the cropped size instead.
Alternative fix for PR #1863.
(cherry picked from commit a5ed6e49bf)
MP_IMGFIELD_TOP/MP_IMGFIELD_BOTTOM were completely unused, and
MP_IMGFIELD_ORDERED was always set (even though vf_vdpaupp.c strangely
checked for the latter).
If user switched terminals frantically, mpv could get SIGUSR1 twice in a
row, which, up until now, resulted in destroying CRTC twice. This caused
it to segfault. After this fix, double SIGUSR1 should be ignored.
Vapoursynth made an incompatible API change: clips with unknown length
are not supported anymore. In fact, Vapoursynth abort()s the program
(which by the way invalidate all of its claims of API/ABI stability).
So add some nonsense to make it work again.
Remove the old implementation for these properties. It was never very
good, often returned very innaccurate values or just 0, and was static
even if the source was variable bitrate. Replace it with the
implementation of "packet-video-bitrate". Mark the "packet-..."
properties as deprecated. (The effective difference is different
formatting, and returning the raw value in bits instead of kilobits.)
Also extend the documentation a little.
It appears at least some decoders (sipr?) need the
AVCodecContext.bit_rate field set, so this one is still passed through.
This prevents the machine from going to sleep while a video-only stream
is playing. When audio is playing, the audio stack should make this
request for us.