mirror of https://github.com/mpv-player/mpv
vo_opengl: fix row-major vs. column-major confusion
gl_transform_vec() assumed column-major, while everything else seemed to assumed row-major memory organization for gl_transform.m. Also, gl_transform_trans() seems to contain additional confusion. This didn't matter until now, as everything has been orthogonal, this the swapped matrix entries were always 0.
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@ -482,8 +482,8 @@ void gl_transform_trans(struct gl_transform t, struct gl_transform *x)
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{
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float x00 = x->m[0][0], x01 = x->m[0][1], x10 = x->m[1][0], x11 = x->m[1][1];
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x->m[0][0] = t.m[0][0] * x00 + t.m[0][1] * x10;
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x->m[1][0] = t.m[0][0] * x01 + t.m[0][1] * x11;
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x->m[0][1] = t.m[1][0] * x00 + t.m[1][1] * x10;
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x->m[1][0] = t.m[1][0] * x00 + t.m[1][1] * x10;
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x->m[0][1] = t.m[0][0] * x01 + t.m[0][1] * x11;
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x->m[1][1] = t.m[1][0] * x01 + t.m[1][1] * x11;
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gl_transform_vec(t, &x->t[0], &x->t[1]);
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}
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@ -87,6 +87,9 @@ void fbotex_set_filter(struct fbotex *fbo, GLenum gl_filter);
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// A 3x2 matrix, with the translation part separate.
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struct gl_transform {
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// row-major, e.g. in mathematical notation:
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// | m[0][0] m[0][1] |
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// | m[1][0] m[1][1] |
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float m[2][2];
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float t[2];
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};
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@ -104,8 +107,8 @@ void gl_transform_ortho(struct gl_transform *t, float x0, float x1,
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static inline void gl_transform_vec(struct gl_transform t, float *x, float *y)
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{
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float vx = *x, vy = *y;
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*x = vx * t.m[0][0] + vy * t.m[1][0] + t.t[0];
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*y = vx * t.m[0][1] + vy * t.m[1][1] + t.t[1];
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*x = vx * t.m[0][0] + vy * t.m[0][1] + t.t[0];
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*y = vx * t.m[1][0] + vy * t.m[1][1] + t.t[1];
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}
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struct mp_rect_f {
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