diff --git a/video/out/opengl/utils.c b/video/out/opengl/utils.c index 98ba098328..f88cd4374a 100644 --- a/video/out/opengl/utils.c +++ b/video/out/opengl/utils.c @@ -482,8 +482,8 @@ void gl_transform_trans(struct gl_transform t, struct gl_transform *x) { float x00 = x->m[0][0], x01 = x->m[0][1], x10 = x->m[1][0], x11 = x->m[1][1]; x->m[0][0] = t.m[0][0] * x00 + t.m[0][1] * x10; - x->m[1][0] = t.m[0][0] * x01 + t.m[0][1] * x11; - x->m[0][1] = t.m[1][0] * x00 + t.m[1][1] * x10; + x->m[1][0] = t.m[1][0] * x00 + t.m[1][1] * x10; + x->m[0][1] = t.m[0][0] * x01 + t.m[0][1] * x11; x->m[1][1] = t.m[1][0] * x01 + t.m[1][1] * x11; gl_transform_vec(t, &x->t[0], &x->t[1]); } diff --git a/video/out/opengl/utils.h b/video/out/opengl/utils.h index a4a6cac302..170e24d71a 100644 --- a/video/out/opengl/utils.h +++ b/video/out/opengl/utils.h @@ -87,6 +87,9 @@ void fbotex_set_filter(struct fbotex *fbo, GLenum gl_filter); // A 3x2 matrix, with the translation part separate. struct gl_transform { + // row-major, e.g. in mathematical notation: + // | m[0][0] m[0][1] | + // | m[1][0] m[1][1] | float m[2][2]; float t[2]; }; @@ -104,8 +107,8 @@ void gl_transform_ortho(struct gl_transform *t, float x0, float x1, static inline void gl_transform_vec(struct gl_transform t, float *x, float *y) { float vx = *x, vy = *y; - *x = vx * t.m[0][0] + vy * t.m[1][0] + t.t[0]; - *y = vx * t.m[0][1] + vy * t.m[1][1] + t.t[1]; + *x = vx * t.m[0][0] + vy * t.m[0][1] + t.t[0]; + *y = vx * t.m[1][0] + vy * t.m[1][1] + t.t[1]; } struct mp_rect_f {