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mirror of https://github.com/mpv-player/mpv synced 2024-12-26 00:42:57 +00:00

vo_opengl: pass the correct target to deband functions

Apple crap (namely hardware decoding interop) forces us to use rectangle
textures for input. But after that we continue with normal textures.
This was not considered for debanding, and the sampler type used for it
can be different depending on the exact render chain. Simply use the
target type of the input texture.
This commit is contained in:
wm4 2016-02-18 10:41:13 +01:00
parent 0d40140668
commit d6af58c699

View File

@ -1348,7 +1348,7 @@ static bool pass_prescale_luma(struct gl_video *p, float tex_mul,
if (p->opts.deband) {
// apply debanding before upscaling.
pass_sample_deband(p->sc, p->opts.deband_opts, 0, p->gl_target,
pass_sample_deband(p->sc, p->opts.deband_opts, 0, p->pass_tex[0].gl_target,
tex_mul, p->texture_w, p->texture_h, &p->lfg);
finish_pass_fbo(p, &p->deband_fbo, p->texture_w,
p->texture_h, 0, 0);
@ -1468,7 +1468,7 @@ static void pass_read_video(struct gl_video *p)
}
if (p->opts.deband) {
pass_sample_deband(p->sc, p->opts.deband_opts, 1, p->gl_target,
pass_sample_deband(p->sc, p->opts.deband_opts, 1, p->pass_tex[1].gl_target,
p->use_normalized_range ? 1.0 : tex_mul,
p->texture_w, p->texture_h, &p->lfg);
GLSL(color.zw = vec2(0.0, 1.0);) // skip unused
@ -1505,8 +1505,8 @@ static void pass_read_video(struct gl_video *p)
GLSL(vec4 main;)
GLSLF("{\n");
if (!prescaled && p->opts.deband) {
pass_sample_deband(p->sc, p->opts.deband_opts, 0, p->gl_target, tex_mul,
p->texture_w, p->texture_h, &p->lfg);
pass_sample_deband(p->sc, p->opts.deband_opts, 0, p->pass_tex[0].gl_target,
tex_mul, p->texture_w, p->texture_h, &p->lfg);
p->use_normalized_range = true;
} else {
if (!prescaled) {