manpage: fix --vulkan-async-compute default value

Seems like this was silently changed to enabled by default on the change
to libplacebo, without adjusting the manpage. Fix the documented
default.

Also add a comment about Nvidia; see referenced issue.

Fixes: #7245
This commit is contained in:
wm4 2019-12-12 12:46:59 +01:00
parent cc746c9508
commit aee413d246
1 changed files with 2 additions and 2 deletions

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@ -4839,8 +4839,8 @@ The following video options are currently all specific to ``--vo=gpu`` and
GPUs. It's worth noting that if async compute is enabled, and the device
supports more compute queues than graphics queues (bound by the restrictions
set by ``--vulkan-queue-count``), mpv will internally try and prefer the
use of compute shaders over fragment shaders wherever possible. Not enabled
by default, since it seems to cause issues with some drivers.
use of compute shaders over fragment shaders wherever possible. Enabled by
default, although Nvidia users may want to disable it.
``--d3d11-warp=<yes|no|auto>``
Use WARP (Windows Advanced Rasterization Platform) with the D3D11 GPU