mirror of https://github.com/mpv-player/mpv
manpage: fix --vulkan-async-compute default value
Seems like this was silently changed to enabled by default on the change to libplacebo, without adjusting the manpage. Fix the documented default. Also add a comment about Nvidia; see referenced issue. Fixes: #7245
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@ -4839,8 +4839,8 @@ The following video options are currently all specific to ``--vo=gpu`` and
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GPUs. It's worth noting that if async compute is enabled, and the device
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supports more compute queues than graphics queues (bound by the restrictions
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set by ``--vulkan-queue-count``), mpv will internally try and prefer the
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use of compute shaders over fragment shaders wherever possible. Not enabled
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by default, since it seems to cause issues with some drivers.
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use of compute shaders over fragment shaders wherever possible. Enabled by
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default, although Nvidia users may want to disable it.
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``--d3d11-warp=<yes|no|auto>``
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Use WARP (Windows Advanced Rasterization Platform) with the D3D11 GPU
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