From aee413d246bd183c943c2face339433478719317 Mon Sep 17 00:00:00 2001 From: wm4 Date: Thu, 12 Dec 2019 12:46:59 +0100 Subject: [PATCH] manpage: fix --vulkan-async-compute default value Seems like this was silently changed to enabled by default on the change to libplacebo, without adjusting the manpage. Fix the documented default. Also add a comment about Nvidia; see referenced issue. Fixes: #7245 --- DOCS/man/options.rst | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/DOCS/man/options.rst b/DOCS/man/options.rst index 9335d69b63..c2fd9136a3 100644 --- a/DOCS/man/options.rst +++ b/DOCS/man/options.rst @@ -4839,8 +4839,8 @@ The following video options are currently all specific to ``--vo=gpu`` and GPUs. It's worth noting that if async compute is enabled, and the device supports more compute queues than graphics queues (bound by the restrictions set by ``--vulkan-queue-count``), mpv will internally try and prefer the - use of compute shaders over fragment shaders wherever possible. Not enabled - by default, since it seems to cause issues with some drivers. + use of compute shaders over fragment shaders wherever possible. Enabled by + default, although Nvidia users may want to disable it. ``--d3d11-warp=`` Use WARP (Windows Advanced Rasterization Platform) with the D3D11 GPU