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vo_opengl: reset surfaces on equalizer updates
This makes the VO more responsive to equalizer changes (eg. brightness) when interpolation is used.
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@ -2542,6 +2542,7 @@ struct mp_csp_equalizer *gl_video_eq_ptr(struct gl_video *p)
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// Call when the mp_csp_equalizer returned by gl_video_eq_ptr() was changed.
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// Call when the mp_csp_equalizer returned by gl_video_eq_ptr() was changed.
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void gl_video_eq_update(struct gl_video *p)
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void gl_video_eq_update(struct gl_video *p)
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{
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{
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gl_video_reset_surfaces(p);
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}
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}
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static int validate_scaler_opt(struct mp_log *log, const m_option_t *opt,
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static int validate_scaler_opt(struct mp_log *log, const m_option_t *opt,
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