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vo_opengl: increase shader cache size
This is a minor precaution, because in some cases the number of shader programs can already hit 10. (chroma merging + separated cscale/scale + + sub blending (interpolated) + sub blending (non-interpolated) + output (interpolated) + output (non-interpolated) + OSD)
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@ -462,7 +462,7 @@ void gl_set_debug_logger(GL *gl, struct mp_log *log)
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}
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}
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#define SC_ENTRIES 10
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#define SC_ENTRIES 16
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#define SC_UNIFORM_ENTRIES 20
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enum uniform_type {
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