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dxva2: remove dead code in failure case
This was made unnecessary by a02d77b
, since the only way the function
could fail was by failing to add a reference to the DirectX DLLs.
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a9150a49d7
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@ -89,9 +89,6 @@ static struct mp_image *dxva2_new_ref(IDirectXVideoDecoder *decoder,
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mp_image_set_size(mpi, w, h);
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mpi->planes[3] = (void *)surface->surface;
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return mpi;
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fail:
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dxva2_release_img(surface);
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return NULL;
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}
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static struct mp_image *dxva2_allocate_image(struct lavc_ctx *s, int w, int h)
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