mirror of https://github.com/mpv-player/mpv
DOCS/compile-windows: be more specific about the D3D compiler DLL
Also provide a more useful link to _43 and _47.
This commit is contained in:
parent
6b3d682f4e
commit
535e180b9e
|
@ -205,11 +205,10 @@ DLLs in that folder. The simplest solution is to add ``C:\msys64\mingw64\bin``
|
|||
to the windows system ``%PATH%``. Beware though that this can cause problems or
|
||||
confusion in Cygwin if that is also installed on the machine.
|
||||
|
||||
Use of the ANGLE OpenGL backend requires a copy of ``d3dcompiler_43.dll`` (yes,
|
||||
exactly 43) in the path or in the same folder as mpv. It must be of the same
|
||||
architecture (x86_64 / i686) as the mpv you compiled. You can find a copy in the
|
||||
official mpv builds:
|
||||
Use of the ANGLE OpenGL backend requires a copy of the D3D compiler DLL that
|
||||
matches the version of the D3D SDK that ANGLE was built with
|
||||
(``d3dcompiler_43.dll`` in case of MinGW-built ANGLE) in the path or in the
|
||||
same folder as mpv. It must be of the same architecture (x86_64 / i686) as the
|
||||
mpv you compiled. You can find copies here:
|
||||
|
||||
https://mpv.srsfckn.biz/mpv-x86_64-20160118.7z
|
||||
|
||||
https://mpv.srsfckn.biz/mpv-i686-20160118.7z
|
||||
https://mpv.srsfckn.biz/d3dcompiler.7z
|
||||
|
|
Loading…
Reference in New Issue