From 535e180b9ec4ac26a91b384f793b1411440214a1 Mon Sep 17 00:00:00 2001 From: Martin Herkt Date: Wed, 23 Nov 2016 01:18:21 +0100 Subject: [PATCH] DOCS/compile-windows: be more specific about the D3D compiler DLL Also provide a more useful link to _43 and _47. --- DOCS/compile-windows.md | 13 ++++++------- 1 file changed, 6 insertions(+), 7 deletions(-) diff --git a/DOCS/compile-windows.md b/DOCS/compile-windows.md index f0d0dca50d..6fd5ed79b2 100644 --- a/DOCS/compile-windows.md +++ b/DOCS/compile-windows.md @@ -205,11 +205,10 @@ DLLs in that folder. The simplest solution is to add ``C:\msys64\mingw64\bin`` to the windows system ``%PATH%``. Beware though that this can cause problems or confusion in Cygwin if that is also installed on the machine. -Use of the ANGLE OpenGL backend requires a copy of ``d3dcompiler_43.dll`` (yes, -exactly 43) in the path or in the same folder as mpv. It must be of the same -architecture (x86_64 / i686) as the mpv you compiled. You can find a copy in the -official mpv builds: +Use of the ANGLE OpenGL backend requires a copy of the D3D compiler DLL that +matches the version of the D3D SDK that ANGLE was built with +(``d3dcompiler_43.dll`` in case of MinGW-built ANGLE) in the path or in the +same folder as mpv. It must be of the same architecture (x86_64 / i686) as the +mpv you compiled. You can find copies here: -https://mpv.srsfckn.biz/mpv-x86_64-20160118.7z - -https://mpv.srsfckn.biz/mpv-i686-20160118.7z +https://mpv.srsfckn.biz/d3dcompiler.7z