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DOCS/compile-windows: be more specific about the D3D compiler DLL

Also provide a more useful link to _43 and _47.
This commit is contained in:
Martin Herkt 2016-11-23 01:18:21 +01:00
parent 6b3d682f4e
commit 535e180b9e
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@ -205,11 +205,10 @@ DLLs in that folder. The simplest solution is to add ``C:\msys64\mingw64\bin``
to the windows system ``%PATH%``. Beware though that this can cause problems or
confusion in Cygwin if that is also installed on the machine.
Use of the ANGLE OpenGL backend requires a copy of ``d3dcompiler_43.dll`` (yes,
exactly 43) in the path or in the same folder as mpv. It must be of the same
architecture (x86_64 / i686) as the mpv you compiled. You can find a copy in the
official mpv builds:
Use of the ANGLE OpenGL backend requires a copy of the D3D compiler DLL that
matches the version of the D3D SDK that ANGLE was built with
(``d3dcompiler_43.dll`` in case of MinGW-built ANGLE) in the path or in the
same folder as mpv. It must be of the same architecture (x86_64 / i686) as the
mpv you compiled. You can find copies here:
https://mpv.srsfckn.biz/mpv-x86_64-20160118.7z
https://mpv.srsfckn.biz/mpv-i686-20160118.7z
https://mpv.srsfckn.biz/d3dcompiler.7z