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vo_gpu/d3d11: refactor pthread_once d3d11 loading to function

Lets us reuse this in the future.
This commit is contained in:
Jan Ekström 2019-09-29 13:08:14 +03:00
parent b7438d3aff
commit bca6e14702

View File

@ -47,6 +47,20 @@ static void d3d11_load(void)
GetProcAddress(dxgilib, "CreateDXGIFactory1");
}
static bool load_d3d11_functions(struct mp_log *log)
{
pthread_once(&d3d11_once, d3d11_load);
if (!pD3D11CreateDevice || !pCreateDXGIFactory1) {
mp_fatal(log, "Failed to load base d3d11 functionality: "
"CreateDevice: %s, CreateDXGIFactory1: %s\n",
pD3D11CreateDevice ? "success" : "failure",
pCreateDXGIFactory1 ? "success": "failure");
return false;
}
return true;
}
// Get a const array of D3D_FEATURE_LEVELs from max_fl to min_fl (inclusive)
static int get_feature_levels(int max_fl, int min_fl,
const D3D_FEATURE_LEVEL **out)
@ -171,12 +185,7 @@ bool mp_d3d11_create_present_device(struct mp_log *log,
bool success = false;
HRESULT hr;
pthread_once(&d3d11_once, d3d11_load);
if (!pD3D11CreateDevice || !pCreateDXGIFactory1) {
mp_fatal(log, "Failed to load base d3d11 functionality: "
"CreateDevice: %s, CreateDXGIFactory1: %s\n",
pD3D11CreateDevice ? "success" : "failure",
pCreateDXGIFactory1 ? "success": "failure");
if (!load_d3d11_functions(log)) {
goto done;
}