2014-12-09 16:47:02 +00:00
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <stdbool.h>
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#include <limits.h>
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#include <pthread.h>
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#include <assert.h>
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#include "config.h"
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2016-01-11 18:03:40 +00:00
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#include "mpv_talloc.h"
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2014-12-09 16:47:02 +00:00
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#include "common/common.h"
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#include "misc/bstr.h"
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#include "common/msg.h"
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#include "options/m_config.h"
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#include "options/options.h"
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#include "aspect.h"
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#include "vo.h"
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#include "video/mp_image.h"
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#include "sub/osd.h"
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2015-04-09 17:30:26 +00:00
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#include "osdep/timer.h"
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2014-12-09 16:47:02 +00:00
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#include "common/global.h"
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#include "player/client.h"
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2015-08-29 02:12:56 +00:00
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#include "opengl/common.h"
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#include "opengl/video.h"
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#include "opengl/hwdec.h"
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2014-12-09 16:47:02 +00:00
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#include "libmpv/opengl_cb.h"
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/*
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* mpv_opengl_cb_context is created by the host application - the host application
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* can access it any time, even if the VO is destroyed (or not created yet).
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* The OpenGL object allows initializing the renderer etc. The VO object is only
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* here to transfer the video frames somehow.
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2015-11-09 19:49:30 +00:00
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*
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* Locking hierarchy:
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* - the libmpv user can mix openglcb and normal API; thus openglcb API
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* functions can wait on the core, but not the reverse
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* - the core does blocking calls into the VO thread, thus the VO functions
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* can't wait on the user calling the API functions
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* - to make video timing work like it should, the VO thread waits on the
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* openglcb API user anyway, and the (unlikely) deadlock is avoided with
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* a timeout
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2014-12-09 16:47:02 +00:00
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*/
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struct vo_priv {
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struct vo *vo;
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struct mpv_opengl_cb_context *ctx;
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2014-12-22 11:51:23 +00:00
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2015-01-05 14:25:58 +00:00
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// Immutable after VO init
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2014-12-22 11:51:23 +00:00
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int use_gl_debug;
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struct gl_video_opts *renderer_opts;
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2014-12-09 16:47:02 +00:00
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};
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struct mpv_opengl_cb_context {
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struct mp_log *log;
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2015-11-17 20:07:41 +00:00
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struct mpv_global *global;
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2014-12-31 19:31:19 +00:00
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struct mp_client_api *client_api;
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2014-12-09 16:47:02 +00:00
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pthread_mutex_t lock;
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2015-05-12 20:16:19 +00:00
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pthread_cond_t wakeup;
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2014-12-09 16:47:02 +00:00
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// --- Protected by lock
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2014-12-31 19:31:19 +00:00
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bool initialized;
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2014-12-09 16:47:02 +00:00
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mpv_opengl_cb_update_fn update_cb;
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void *update_cb_ctx;
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2015-11-09 19:49:30 +00:00
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struct vo_frame *next_frame; // next frame to draw
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int64_t present_count; // incremented when next frame can be shown
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int64_t expected_flip_count; // next vsync event for next_frame
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2015-11-12 21:40:02 +00:00
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bool redrawing; // next_frame was a redraw request
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2015-11-09 19:49:30 +00:00
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int64_t flip_count;
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2015-07-01 17:24:28 +00:00
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struct vo_frame *cur_frame;
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2014-12-09 16:47:02 +00:00
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struct mp_image_params img_params;
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2015-10-14 18:38:30 +00:00
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bool reconfigured, reset;
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vo_opengl: refactor shader generation (part 1)
The basic idea is to use dynamically generated shaders instead of a
single monolithic file + a ton of ifdefs. Instead of having to setup
every aspect of it separately (like compiling shaders, setting uniforms,
perfoming the actual rendering steps, the GLSL parts), we generate the
GLSL on the fly, and perform the rendering at the same time. The GLSL
is regenerated every frame, but the actual compiled OpenGL-level shaders
are cached, which makes it fast again. Almost all logic can be in a
single place.
The new code is significantly more flexible, which allows us to improve
the code clarity, performance and add more features easily.
This commit is incomplete. It drops almost all previous code, and
readds only the most important things (some of them actually buggy).
The next commit will complete it - it's separate to preserve authorship
information.
2015-03-12 20:57:54 +00:00
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int vp_w, vp_h;
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2014-12-09 16:47:02 +00:00
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bool flip;
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bool force_update;
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bool imgfmt_supported[IMGFMT_END - IMGFMT_START];
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struct mp_vo_opts vo_opts;
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2015-01-05 14:25:58 +00:00
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bool update_new_opts;
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struct vo_priv *new_opts; // use these options, instead of the VO ones
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struct m_config *new_opts_cfg;
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2015-01-06 16:34:29 +00:00
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bool eq_changed;
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struct mp_csp_equalizer eq;
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2015-07-07 12:53:58 +00:00
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struct vo *active;
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int hwdec_api;
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2014-12-09 16:47:02 +00:00
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// --- All of these can only be accessed from the thread where the host
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// application's OpenGL context is current - i.e. only while the
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// host application is calling certain mpv_opengl_cb_* APIs.
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GL *gl;
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struct gl_video *renderer;
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struct gl_hwdec *hwdec;
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2014-12-31 19:31:19 +00:00
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struct mp_hwdec_info hwdec_info; // it's also semi-immutable after init
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2014-12-09 16:47:02 +00:00
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};
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2015-01-08 16:06:17 +00:00
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static void update(struct vo_priv *p);
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2015-07-01 17:24:28 +00:00
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static void forget_frames(struct mpv_opengl_cb_context *ctx, bool all)
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2015-01-08 16:06:17 +00:00
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{
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2015-05-12 20:16:19 +00:00
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pthread_cond_broadcast(&ctx->wakeup);
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2015-07-01 17:24:28 +00:00
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if (all) {
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talloc_free(ctx->cur_frame);
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ctx->cur_frame = NULL;
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}
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2015-01-08 16:06:17 +00:00
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}
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2014-12-22 11:45:43 +00:00
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static void free_ctx(void *ptr)
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{
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mpv_opengl_cb_context *ctx = ptr;
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2014-12-31 19:31:19 +00:00
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// This can trigger if the client API user doesn't call
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// mpv_opengl_cb_uninit_gl() properly.
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assert(!ctx->initialized);
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2015-05-12 20:16:19 +00:00
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pthread_cond_destroy(&ctx->wakeup);
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2014-12-22 11:45:43 +00:00
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pthread_mutex_destroy(&ctx->lock);
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}
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2014-12-09 16:47:02 +00:00
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struct mpv_opengl_cb_context *mp_opengl_create(struct mpv_global *g,
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2014-12-31 19:31:19 +00:00
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struct mp_client_api *client_api)
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2014-12-09 16:47:02 +00:00
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{
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mpv_opengl_cb_context *ctx = talloc_zero(NULL, mpv_opengl_cb_context);
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2014-12-22 11:45:43 +00:00
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talloc_set_destructor(ctx, free_ctx);
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2014-12-09 16:47:02 +00:00
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pthread_mutex_init(&ctx->lock, NULL);
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2015-05-12 20:16:19 +00:00
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pthread_cond_init(&ctx->wakeup, NULL);
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2014-12-09 16:47:02 +00:00
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ctx->gl = talloc_zero(ctx, GL);
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2015-11-17 20:07:41 +00:00
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ctx->global = g;
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2014-12-31 19:31:19 +00:00
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ctx->log = mp_log_new(ctx, g->log, "opengl-cb");
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ctx->client_api = client_api;
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2014-12-09 16:47:02 +00:00
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2015-07-07 12:53:58 +00:00
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ctx->hwdec_api = g->opts->vo.hwdec_preload_api;
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if (ctx->hwdec_api == HWDEC_NONE)
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ctx->hwdec_api = g->opts->hwdec_api;
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2014-12-09 16:47:02 +00:00
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return ctx;
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}
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// To be called from VO thread, with p->ctx->lock held.
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static void copy_vo_opts(struct vo *vo)
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{
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struct vo_priv *p = vo->priv;
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// We're being lazy: none of the options we need use dynamic data, so
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// copy the struct with an assignment.
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// Just remove all the dynamic data to avoid confusion.
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struct mp_vo_opts opts = *vo->opts;
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opts.video_driver_list = opts.vo_defs = NULL;
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opts.winname = NULL;
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opts.sws_opts = NULL;
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p->ctx->vo_opts = opts;
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}
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void mpv_opengl_cb_set_update_callback(struct mpv_opengl_cb_context *ctx,
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mpv_opengl_cb_update_fn callback,
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void *callback_ctx)
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{
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pthread_mutex_lock(&ctx->lock);
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ctx->update_cb = callback;
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ctx->update_cb_ctx = callback_ctx;
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pthread_mutex_unlock(&ctx->lock);
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}
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int mpv_opengl_cb_init_gl(struct mpv_opengl_cb_context *ctx, const char *exts,
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mpv_opengl_cb_get_proc_address_fn get_proc_address,
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void *get_proc_address_ctx)
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{
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if (ctx->renderer)
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return MPV_ERROR_INVALID_PARAMETER;
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mpgl_load_functions2(ctx->gl, get_proc_address, get_proc_address_ctx,
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exts, ctx->log);
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2015-11-29 23:03:14 +00:00
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ctx->renderer = gl_video_init(ctx->gl, ctx->log, ctx->global);
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2014-12-22 11:49:20 +00:00
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if (!ctx->renderer)
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return MPV_ERROR_UNSUPPORTED;
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2014-12-31 19:31:19 +00:00
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2015-11-17 20:07:41 +00:00
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ctx->hwdec = gl_hwdec_load_api_id(ctx->log, ctx->gl, ctx->global,
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ctx->hwdec_api);
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2014-12-09 16:47:02 +00:00
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gl_video_set_hwdec(ctx->renderer, ctx->hwdec);
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2015-01-22 14:32:23 +00:00
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if (ctx->hwdec)
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ctx->hwdec_info.hwctx = ctx->hwdec->hwctx;
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2015-01-06 16:34:29 +00:00
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2014-12-09 16:47:02 +00:00
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pthread_mutex_lock(&ctx->lock);
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2015-10-23 09:36:17 +00:00
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// We don't know the exact caps yet - use a known superset
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ctx->eq.capabilities = MP_CSP_EQ_CAPS_GAMMA | MP_CSP_EQ_CAPS_BRIGHTNESS |
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MP_CSP_EQ_CAPS_COLORMATRIX;
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ctx->eq_changed = true;
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2014-12-09 16:47:02 +00:00
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for (int n = IMGFMT_START; n < IMGFMT_END; n++) {
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ctx->imgfmt_supported[n - IMGFMT_START] =
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gl_video_check_format(ctx->renderer, n);
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}
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2014-12-31 19:31:19 +00:00
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ctx->initialized = true;
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2014-12-09 16:47:02 +00:00
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pthread_mutex_unlock(&ctx->lock);
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gl_video_unset_gl_state(ctx->renderer);
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return 0;
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}
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int mpv_opengl_cb_uninit_gl(struct mpv_opengl_cb_context *ctx)
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{
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2014-12-31 19:31:19 +00:00
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// Bring down the decoder etc., which still might be using the hwdec
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// context. Setting initialized=false guarantees it can't come back.
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2015-01-08 16:06:17 +00:00
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2014-12-31 19:31:19 +00:00
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pthread_mutex_lock(&ctx->lock);
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2015-07-01 17:24:28 +00:00
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forget_frames(ctx, true);
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2014-12-31 19:31:19 +00:00
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ctx->initialized = false;
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pthread_mutex_unlock(&ctx->lock);
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kill_video(ctx->client_api);
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pthread_mutex_lock(&ctx->lock);
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assert(!ctx->active);
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pthread_mutex_unlock(&ctx->lock);
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2014-12-09 16:47:02 +00:00
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gl_video_uninit(ctx->renderer);
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ctx->renderer = NULL;
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gl_hwdec_uninit(ctx->hwdec);
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ctx->hwdec = NULL;
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talloc_free(ctx->gl);
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ctx->gl = NULL;
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2015-01-05 14:25:58 +00:00
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talloc_free(ctx->new_opts_cfg);
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ctx->new_opts = NULL;
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ctx->new_opts_cfg = NULL;
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2014-12-09 16:47:02 +00:00
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return 0;
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}
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2015-04-09 17:31:01 +00:00
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int mpv_opengl_cb_draw(mpv_opengl_cb_context *ctx, int fbo, int vp_w, int vp_h)
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2014-12-09 16:47:02 +00:00
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{
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assert(ctx->renderer);
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gl_video_set_gl_state(ctx->renderer);
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pthread_mutex_lock(&ctx->lock);
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struct vo *vo = ctx->active;
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2014-12-09 20:36:45 +00:00
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ctx->force_update |= ctx->reconfigured;
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2014-12-09 16:47:02 +00:00
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vo_opengl: refactor shader generation (part 1)
The basic idea is to use dynamically generated shaders instead of a
single monolithic file + a ton of ifdefs. Instead of having to setup
every aspect of it separately (like compiling shaders, setting uniforms,
perfoming the actual rendering steps, the GLSL parts), we generate the
GLSL on the fly, and perform the rendering at the same time. The GLSL
is regenerated every frame, but the actual compiled OpenGL-level shaders
are cached, which makes it fast again. Almost all logic can be in a
single place.
The new code is significantly more flexible, which allows us to improve
the code clarity, performance and add more features easily.
This commit is incomplete. It drops almost all previous code, and
readds only the most important things (some of them actually buggy).
The next commit will complete it - it's separate to preserve authorship
information.
2015-03-12 20:57:54 +00:00
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if (ctx->vp_w != vp_w || ctx->vp_h != vp_h)
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2014-12-09 16:47:02 +00:00
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ctx->force_update = true;
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if (ctx->force_update && vo) {
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ctx->force_update = false;
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vo_opengl: refactor shader generation (part 1)
The basic idea is to use dynamically generated shaders instead of a
single monolithic file + a ton of ifdefs. Instead of having to setup
every aspect of it separately (like compiling shaders, setting uniforms,
perfoming the actual rendering steps, the GLSL parts), we generate the
GLSL on the fly, and perform the rendering at the same time. The GLSL
is regenerated every frame, but the actual compiled OpenGL-level shaders
are cached, which makes it fast again. Almost all logic can be in a
single place.
The new code is significantly more flexible, which allows us to improve
the code clarity, performance and add more features easily.
This commit is incomplete. It drops almost all previous code, and
readds only the most important things (some of them actually buggy).
The next commit will complete it - it's separate to preserve authorship
information.
2015-03-12 20:57:54 +00:00
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ctx->vp_w = vp_w;
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ctx->vp_h = vp_h;
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2014-12-09 16:47:02 +00:00
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struct mp_rect src, dst;
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struct mp_osd_res osd;
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mp_get_src_dst_rects(ctx->log, &ctx->vo_opts, vo->driver->caps,
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vo_opengl: refactor shader generation (part 1)
The basic idea is to use dynamically generated shaders instead of a
single monolithic file + a ton of ifdefs. Instead of having to setup
every aspect of it separately (like compiling shaders, setting uniforms,
perfoming the actual rendering steps, the GLSL parts), we generate the
GLSL on the fly, and perform the rendering at the same time. The GLSL
is regenerated every frame, but the actual compiled OpenGL-level shaders
are cached, which makes it fast again. Almost all logic can be in a
single place.
The new code is significantly more flexible, which allows us to improve
the code clarity, performance and add more features easily.
This commit is incomplete. It drops almost all previous code, and
readds only the most important things (some of them actually buggy).
The next commit will complete it - it's separate to preserve authorship
information.
2015-03-12 20:57:54 +00:00
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&ctx->img_params, vp_w, abs(vp_h),
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2014-12-09 16:47:02 +00:00
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1.0, &src, &dst, &osd);
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vo_opengl: refactor shader generation (part 1)
The basic idea is to use dynamically generated shaders instead of a
single monolithic file + a ton of ifdefs. Instead of having to setup
every aspect of it separately (like compiling shaders, setting uniforms,
perfoming the actual rendering steps, the GLSL parts), we generate the
GLSL on the fly, and perform the rendering at the same time. The GLSL
is regenerated every frame, but the actual compiled OpenGL-level shaders
are cached, which makes it fast again. Almost all logic can be in a
single place.
The new code is significantly more flexible, which allows us to improve
the code clarity, performance and add more features easily.
This commit is incomplete. It drops almost all previous code, and
readds only the most important things (some of them actually buggy).
The next commit will complete it - it's separate to preserve authorship
information.
2015-03-12 20:57:54 +00:00
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gl_video_resize(ctx->renderer, vp_w, vp_h, &src, &dst, &osd);
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2014-12-09 16:47:02 +00:00
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}
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2015-03-23 15:32:59 +00:00
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if (ctx->reconfigured) {
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gl_video_set_osd_source(ctx->renderer, vo ? vo->osd : NULL);
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2015-03-10 13:05:42 +00:00
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gl_video_config(ctx->renderer, &ctx->img_params);
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2015-10-23 09:36:17 +00:00
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ctx->eq_changed = true;
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2015-03-23 15:32:59 +00:00
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}
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2015-03-10 13:05:42 +00:00
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if (ctx->update_new_opts) {
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struct vo_priv *p = vo ? vo->priv : NULL;
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struct vo_priv *opts = ctx->new_opts ? ctx->new_opts : p;
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if (opts) {
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2015-07-16 20:43:40 +00:00
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gl_video_set_options(ctx->renderer, opts->renderer_opts);
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2015-12-05 22:53:41 +00:00
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if (vo)
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gl_video_configure_queue(ctx->renderer, vo);
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2015-01-05 14:25:58 +00:00
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ctx->gl->debug_context = opts->use_gl_debug;
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gl_video_set_debug(ctx->renderer, opts->use_gl_debug);
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}
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2014-12-09 16:47:02 +00:00
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}
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2015-03-10 13:05:42 +00:00
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ctx->reconfigured = false;
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ctx->update_new_opts = false;
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2014-12-09 16:47:02 +00:00
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2015-10-14 18:38:30 +00:00
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if (ctx->reset) {
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gl_video_reset(ctx->renderer);
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ctx->reset = false;
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if (ctx->cur_frame)
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ctx->cur_frame->still = true;
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}
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2015-01-06 16:34:29 +00:00
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struct mp_csp_equalizer *eq = gl_video_eq_ptr(ctx->renderer);
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if (ctx->eq_changed) {
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memcpy(eq->values, ctx->eq.values, sizeof(eq->values));
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gl_video_eq_update(ctx->renderer);
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}
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ctx->eq_changed = false;
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2015-11-09 19:49:30 +00:00
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struct vo_frame *frame = ctx->next_frame;
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int64_t wait_present_count = ctx->present_count;
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2015-07-01 17:24:28 +00:00
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if (frame) {
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2015-11-09 19:49:30 +00:00
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ctx->next_frame = NULL;
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wait_present_count += 1;
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pthread_cond_signal(&ctx->wakeup);
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2015-07-01 17:24:28 +00:00
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talloc_free(ctx->cur_frame);
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ctx->cur_frame = vo_frame_ref(frame);
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} else {
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frame = vo_frame_ref(ctx->cur_frame);
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2015-10-14 18:38:30 +00:00
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if (frame)
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frame->redraw = true;
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2015-11-04 13:42:50 +00:00
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MP_STATS(ctx, "glcb-noframe");
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2015-05-12 20:16:38 +00:00
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}
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2015-07-01 17:24:28 +00:00
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struct vo_frame dummy = {0};
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if (!frame)
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frame = &dummy;
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2015-05-12 20:16:38 +00:00
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2014-12-09 16:47:02 +00:00
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pthread_mutex_unlock(&ctx->lock);
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2015-11-04 13:42:50 +00:00
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MP_STATS(ctx, "glcb-render");
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2015-07-01 17:24:28 +00:00
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gl_video_render_frame(ctx->renderer, frame, fbo);
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2014-12-09 16:47:02 +00:00
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gl_video_unset_gl_state(ctx->renderer);
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2015-07-01 17:24:28 +00:00
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if (frame != &dummy)
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talloc_free(frame);
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|
2015-01-08 16:06:17 +00:00
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pthread_mutex_lock(&ctx->lock);
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2015-11-09 19:49:30 +00:00
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|
|
while (wait_present_count > ctx->present_count)
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pthread_cond_wait(&ctx->wakeup, &ctx->lock);
|
2015-01-08 16:06:17 +00:00
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|
pthread_mutex_unlock(&ctx->lock);
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|
2015-11-09 19:49:30 +00:00
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return 0;
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2014-12-09 16:47:02 +00:00
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}
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2015-04-09 17:30:26 +00:00
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int mpv_opengl_cb_report_flip(mpv_opengl_cb_context *ctx, int64_t time)
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|
|
{
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2015-11-04 13:42:50 +00:00
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MP_STATS(ctx, "glcb-reportflip");
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2015-04-09 17:30:26 +00:00
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pthread_mutex_lock(&ctx->lock);
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2015-11-09 19:49:30 +00:00
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ctx->flip_count += 1;
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pthread_cond_signal(&ctx->wakeup);
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2015-04-09 17:30:26 +00:00
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|
pthread_mutex_unlock(&ctx->lock);
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return 0;
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}
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2015-01-05 14:25:58 +00:00
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// Called locked.
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static void update(struct vo_priv *p)
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{
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if (p->ctx->update_cb)
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p->ctx->update_cb(p->ctx->update_cb_ctx);
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}
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2015-07-01 17:24:28 +00:00
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static void draw_frame(struct vo *vo, struct vo_frame *frame)
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|
{
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|
struct vo_priv *p = vo->priv;
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pthread_mutex_lock(&p->ctx->lock);
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2015-11-09 19:49:30 +00:00
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assert(!p->ctx->next_frame);
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p->ctx->next_frame = vo_frame_ref(frame);
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p->ctx->expected_flip_count = p->ctx->flip_count + 1;
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2016-02-09 20:38:28 +00:00
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p->ctx->redrawing = frame->redraw || !frame->current;
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2015-11-09 19:49:30 +00:00
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|
update(p);
|
2015-07-01 17:24:28 +00:00
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|
pthread_mutex_unlock(&p->ctx->lock);
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}
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2014-12-09 16:47:02 +00:00
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static void flip_page(struct vo *vo)
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{
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struct vo_priv *p = vo->priv;
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2015-11-09 19:49:30 +00:00
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|
struct timespec ts = mp_rel_time_to_timespec(0.2);
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2014-12-31 18:12:44 +00:00
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pthread_mutex_lock(&p->ctx->lock);
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2015-11-09 19:49:30 +00:00
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|
// Wait until frame was rendered
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while (p->ctx->next_frame) {
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2015-11-10 13:35:13 +00:00
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if (pthread_cond_timedwait(&p->ctx->wakeup, &p->ctx->lock, &ts)) {
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MP_VERBOSE(vo, "mpv_opengl_cb_draw() not being called or stuck.\n");
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|
goto done;
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}
|
2015-11-09 19:49:30 +00:00
|
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|
}
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|
// Unblock mpv_opengl_cb_draw().
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p->ctx->present_count += 1;
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pthread_cond_signal(&p->ctx->wakeup);
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2015-11-12 21:40:02 +00:00
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if (p->ctx->redrawing)
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goto done; // do not block for redrawing
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2015-11-09 19:49:30 +00:00
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// Wait until frame was presented
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while (p->ctx->expected_flip_count > p->ctx->flip_count) {
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// mpv_opengl_cb_report_flip() is declared as optional API.
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// Assume the user calls it consistently _if_ it's called at all.
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if (!p->ctx->flip_count)
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2015-05-12 20:16:19 +00:00
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|
break;
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2015-11-10 13:35:13 +00:00
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if (pthread_cond_timedwait(&p->ctx->wakeup, &p->ctx->lock, &ts)) {
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MP_VERBOSE(vo, "mpv_opengl_cb_report_flip() not being called.\n");
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|
goto done;
|
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|
}
|
2015-01-08 16:06:17 +00:00
|
|
|
}
|
2015-11-09 19:49:30 +00:00
|
|
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|
2015-11-10 13:35:13 +00:00
|
|
|
done:
|
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// Cleanup after the API user is not reacting, or is being unusually slow.
|
2015-11-09 19:49:30 +00:00
|
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if (p->ctx->next_frame) {
|
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|
talloc_free(p->ctx->next_frame);
|
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|
p->ctx->next_frame = NULL;
|
2015-11-10 13:35:13 +00:00
|
|
|
p->ctx->present_count += 2;
|
2015-11-09 19:49:30 +00:00
|
|
|
pthread_cond_signal(&p->ctx->wakeup);
|
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|
vo_increment_drop_count(vo, 1);
|
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|
}
|
|
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|
2014-12-31 18:12:44 +00:00
|
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|
pthread_mutex_unlock(&p->ctx->lock);
|
2014-12-09 16:47:02 +00:00
|
|
|
}
|
|
|
|
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2015-01-21 21:08:24 +00:00
|
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static int query_format(struct vo *vo, int format)
|
2014-12-09 16:47:02 +00:00
|
|
|
{
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struct vo_priv *p = vo->priv;
|
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|
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bool ok = false;
|
2014-12-31 18:12:44 +00:00
|
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|
pthread_mutex_lock(&p->ctx->lock);
|
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|
if (format >= IMGFMT_START && format < IMGFMT_END)
|
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ok = p->ctx->imgfmt_supported[format - IMGFMT_START];
|
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|
pthread_mutex_unlock(&p->ctx->lock);
|
2015-01-21 21:08:24 +00:00
|
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|
return ok;
|
2014-12-09 16:47:02 +00:00
|
|
|
}
|
|
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|
|
2015-10-03 16:20:16 +00:00
|
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|
static int reconfig(struct vo *vo, struct mp_image_params *params)
|
2014-12-09 16:47:02 +00:00
|
|
|
{
|
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|
struct vo_priv *p = vo->priv;
|
|
|
|
|
2014-12-31 18:12:44 +00:00
|
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|
pthread_mutex_lock(&p->ctx->lock);
|
2015-07-01 17:24:28 +00:00
|
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|
forget_frames(p->ctx, true);
|
2014-12-31 18:12:44 +00:00
|
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|
p->ctx->img_params = *params;
|
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|
p->ctx->reconfigured = true;
|
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|
pthread_mutex_unlock(&p->ctx->lock);
|
2014-12-09 16:47:02 +00:00
|
|
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|
return 0;
|
|
|
|
}
|
|
|
|
|
2015-01-08 16:06:17 +00:00
|
|
|
// list of options which can be changed at runtime
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|
|
#define OPT_BASE_STRUCT struct vo_priv
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static const struct m_option change_opts[] = {
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OPT_FLAG("debug", use_gl_debug, 0),
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OPT_SUBSTRUCT("", renderer_opts, gl_video_conf, 0),
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{0}
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};
|
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#undef OPT_BASE_STRUCT
|
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|
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2015-01-05 14:25:58 +00:00
|
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static bool reparse_cmdline(struct vo_priv *p, char *args)
|
|
|
|
{
|
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|
|
struct m_config *cfg = NULL;
|
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|
struct vo_priv *opts = NULL;
|
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|
|
int r = 0;
|
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|
|
|
|
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pthread_mutex_lock(&p->ctx->lock);
|
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|
|
const struct vo_priv *vodef = p->vo->driver->priv_defaults;
|
2015-01-08 15:54:15 +00:00
|
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|
cfg = m_config_new(NULL, p->vo->log, sizeof(*opts), vodef, change_opts);
|
2015-01-05 14:25:58 +00:00
|
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|
opts = cfg->optstruct;
|
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|
r = m_config_parse_suboptions(cfg, "opengl-cb", args);
|
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|
|
|
|
|
|
if (r >= 0) {
|
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|
talloc_free(p->ctx->new_opts_cfg);
|
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|
|
p->ctx->new_opts = opts;
|
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|
|
p->ctx->new_opts_cfg = cfg;
|
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|
|
p->ctx->update_new_opts = true;
|
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|
cfg = NULL;
|
|
|
|
update(p);
|
|
|
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}
|
|
|
|
|
|
|
|
talloc_free(cfg);
|
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|
pthread_mutex_unlock(&p->ctx->lock);
|
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|
return r >= 0;
|
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|
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}
|
|
|
|
|
2014-12-09 16:47:02 +00:00
|
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static int control(struct vo *vo, uint32_t request, void *data)
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|
|
|
{
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|
struct vo_priv *p = vo->priv;
|
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|
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switch (request) {
|
2015-10-14 18:38:30 +00:00
|
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|
case VOCTRL_RESET:
|
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|
pthread_mutex_lock(&p->ctx->lock);
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|
forget_frames(p->ctx, false);
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p->ctx->reset = true;
|
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|
|
pthread_mutex_unlock(&p->ctx->lock);
|
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|
|
return VO_TRUE;
|
|
|
|
case VOCTRL_PAUSE:
|
|
|
|
vo->want_redraw = true;
|
|
|
|
vo_wakeup(vo);
|
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|
return VO_TRUE;
|
2014-12-09 16:47:02 +00:00
|
|
|
case VOCTRL_GET_PANSCAN:
|
|
|
|
return VO_TRUE;
|
2015-01-06 16:34:29 +00:00
|
|
|
case VOCTRL_GET_EQUALIZER: {
|
|
|
|
struct voctrl_get_equalizer_args *args = data;
|
|
|
|
pthread_mutex_lock(&p->ctx->lock);
|
|
|
|
bool r = mp_csp_equalizer_get(&p->ctx->eq, args->name, args->valueptr) >= 0;
|
|
|
|
pthread_mutex_unlock(&p->ctx->lock);
|
|
|
|
return r ? VO_TRUE : VO_NOTIMPL;
|
|
|
|
}
|
|
|
|
case VOCTRL_SET_EQUALIZER: {
|
|
|
|
struct voctrl_set_equalizer_args *args = data;
|
|
|
|
pthread_mutex_lock(&p->ctx->lock);
|
|
|
|
bool r = mp_csp_equalizer_set(&p->ctx->eq, args->name, args->value) >= 0;
|
|
|
|
if (r) {
|
|
|
|
p->ctx->eq_changed = true;
|
|
|
|
update(p);
|
|
|
|
}
|
|
|
|
pthread_mutex_unlock(&p->ctx->lock);
|
|
|
|
return r ? VO_TRUE : VO_NOTIMPL;
|
|
|
|
}
|
2015-01-06 10:32:08 +00:00
|
|
|
case VOCTRL_SET_PANSCAN:
|
2014-12-09 16:47:02 +00:00
|
|
|
pthread_mutex_lock(&p->ctx->lock);
|
|
|
|
copy_vo_opts(vo);
|
|
|
|
p->ctx->force_update = true;
|
2015-01-05 14:25:58 +00:00
|
|
|
update(p);
|
2014-12-09 16:47:02 +00:00
|
|
|
pthread_mutex_unlock(&p->ctx->lock);
|
|
|
|
return VO_TRUE;
|
2015-01-05 14:25:58 +00:00
|
|
|
case VOCTRL_SET_COMMAND_LINE: {
|
|
|
|
char *arg = data;
|
|
|
|
return reparse_cmdline(p, arg);
|
|
|
|
}
|
2014-12-09 16:47:02 +00:00
|
|
|
case VOCTRL_GET_HWDEC_INFO: {
|
|
|
|
struct mp_hwdec_info **arg = data;
|
|
|
|
*arg = p->ctx ? &p->ctx->hwdec_info : NULL;
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
return VO_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void uninit(struct vo *vo)
|
|
|
|
{
|
|
|
|
struct vo_priv *p = vo->priv;
|
|
|
|
|
2014-12-31 18:12:44 +00:00
|
|
|
pthread_mutex_lock(&p->ctx->lock);
|
2015-07-01 17:24:28 +00:00
|
|
|
forget_frames(p->ctx, true);
|
2014-12-31 18:12:44 +00:00
|
|
|
p->ctx->img_params = (struct mp_image_params){0};
|
|
|
|
p->ctx->reconfigured = true;
|
|
|
|
p->ctx->active = NULL;
|
2015-03-10 13:05:42 +00:00
|
|
|
update(p);
|
2014-12-31 18:12:44 +00:00
|
|
|
pthread_mutex_unlock(&p->ctx->lock);
|
2014-12-09 16:47:02 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static int preinit(struct vo *vo)
|
|
|
|
{
|
|
|
|
struct vo_priv *p = vo->priv;
|
|
|
|
p->vo = vo;
|
2014-12-31 18:12:44 +00:00
|
|
|
p->ctx = vo->extra.opengl_cb_context;
|
|
|
|
if (!p->ctx) {
|
|
|
|
MP_FATAL(vo, "No context set.\n");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
pthread_mutex_lock(&p->ctx->lock);
|
2014-12-31 19:31:19 +00:00
|
|
|
if (!p->ctx->initialized) {
|
|
|
|
MP_FATAL(vo, "OpenGL context not initialized.\n");
|
|
|
|
pthread_mutex_unlock(&p->ctx->lock);
|
|
|
|
return -1;
|
|
|
|
}
|
2014-12-31 18:12:44 +00:00
|
|
|
p->ctx->active = vo;
|
|
|
|
p->ctx->reconfigured = true;
|
2015-05-12 20:16:07 +00:00
|
|
|
p->ctx->update_new_opts = true;
|
2014-12-31 18:12:44 +00:00
|
|
|
copy_vo_opts(vo);
|
2015-10-23 09:36:17 +00:00
|
|
|
memset(p->ctx->eq.values, 0, sizeof(p->ctx->eq.values));
|
|
|
|
p->ctx->eq_changed = true;
|
2014-12-31 18:12:44 +00:00
|
|
|
pthread_mutex_unlock(&p->ctx->lock);
|
|
|
|
|
2014-12-09 16:47:02 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2014-12-22 11:51:23 +00:00
|
|
|
#define OPT_BASE_STRUCT struct vo_priv
|
2014-12-09 16:47:02 +00:00
|
|
|
static const struct m_option options[] = {
|
2014-12-22 11:51:23 +00:00
|
|
|
OPT_FLAG("debug", use_gl_debug, 0),
|
|
|
|
OPT_SUBSTRUCT("", renderer_opts, gl_video_conf, 0),
|
2014-12-09 16:47:02 +00:00
|
|
|
{0},
|
|
|
|
};
|
|
|
|
|
|
|
|
const struct vo_driver video_out_opengl_cb = {
|
|
|
|
.description = "OpenGL Callbacks for libmpv",
|
|
|
|
.name = "opengl-cb",
|
|
|
|
.caps = VO_CAP_ROTATE90,
|
|
|
|
.preinit = preinit,
|
|
|
|
.query_format = query_format,
|
|
|
|
.reconfig = reconfig,
|
|
|
|
.control = control,
|
2015-07-01 17:24:28 +00:00
|
|
|
.draw_frame = draw_frame,
|
2014-12-09 16:47:02 +00:00
|
|
|
.flip_page = flip_page,
|
|
|
|
.uninit = uninit,
|
|
|
|
.priv_size = sizeof(struct vo_priv),
|
|
|
|
.options = options,
|
|
|
|
};
|