#include #include #include #include #include #include #include #include #include "config.h" #include "mpv_talloc.h" #include "common/common.h" #include "misc/bstr.h" #include "common/msg.h" #include "options/m_config.h" #include "options/options.h" #include "aspect.h" #include "vo.h" #include "video/mp_image.h" #include "sub/osd.h" #include "osdep/timer.h" #include "common/global.h" #include "player/client.h" #include "opengl/common.h" #include "opengl/video.h" #include "opengl/hwdec.h" #include "libmpv/opengl_cb.h" /* * mpv_opengl_cb_context is created by the host application - the host application * can access it any time, even if the VO is destroyed (or not created yet). * The OpenGL object allows initializing the renderer etc. The VO object is only * here to transfer the video frames somehow. * * Locking hierarchy: * - the libmpv user can mix openglcb and normal API; thus openglcb API * functions can wait on the core, but not the reverse * - the core does blocking calls into the VO thread, thus the VO functions * can't wait on the user calling the API functions * - to make video timing work like it should, the VO thread waits on the * openglcb API user anyway, and the (unlikely) deadlock is avoided with * a timeout */ struct vo_priv { struct vo *vo; struct mpv_opengl_cb_context *ctx; // Immutable after VO init int use_gl_debug; struct gl_video_opts *renderer_opts; }; struct mpv_opengl_cb_context { struct mp_log *log; struct mpv_global *global; struct mp_client_api *client_api; pthread_mutex_t lock; pthread_cond_t wakeup; // --- Protected by lock bool initialized; mpv_opengl_cb_update_fn update_cb; void *update_cb_ctx; struct vo_frame *next_frame; // next frame to draw int64_t present_count; // incremented when next frame can be shown int64_t expected_flip_count; // next vsync event for next_frame bool redrawing; // next_frame was a redraw request int64_t flip_count; struct vo_frame *cur_frame; struct mp_image_params img_params; bool reconfigured, reset; int vp_w, vp_h; bool flip; bool force_update; bool imgfmt_supported[IMGFMT_END - IMGFMT_START]; struct mp_vo_opts vo_opts; bool update_new_opts; struct vo_priv *new_opts; // use these options, instead of the VO ones struct m_config *new_opts_cfg; bool eq_changed; struct mp_csp_equalizer eq; struct vo *active; int hwdec_api; // --- All of these can only be accessed from the thread where the host // application's OpenGL context is current - i.e. only while the // host application is calling certain mpv_opengl_cb_* APIs. GL *gl; struct gl_video *renderer; struct gl_hwdec *hwdec; struct mp_hwdec_info hwdec_info; // it's also semi-immutable after init }; static void update(struct vo_priv *p); static void forget_frames(struct mpv_opengl_cb_context *ctx, bool all) { pthread_cond_broadcast(&ctx->wakeup); if (all) { talloc_free(ctx->cur_frame); ctx->cur_frame = NULL; } } static void free_ctx(void *ptr) { mpv_opengl_cb_context *ctx = ptr; // This can trigger if the client API user doesn't call // mpv_opengl_cb_uninit_gl() properly. assert(!ctx->initialized); pthread_cond_destroy(&ctx->wakeup); pthread_mutex_destroy(&ctx->lock); } struct mpv_opengl_cb_context *mp_opengl_create(struct mpv_global *g, struct mp_client_api *client_api) { mpv_opengl_cb_context *ctx = talloc_zero(NULL, mpv_opengl_cb_context); talloc_set_destructor(ctx, free_ctx); pthread_mutex_init(&ctx->lock, NULL); pthread_cond_init(&ctx->wakeup, NULL); ctx->gl = talloc_zero(ctx, GL); ctx->global = g; ctx->log = mp_log_new(ctx, g->log, "opengl-cb"); ctx->client_api = client_api; ctx->hwdec_api = g->opts->vo.hwdec_preload_api; if (ctx->hwdec_api == HWDEC_NONE) ctx->hwdec_api = g->opts->hwdec_api; return ctx; } // To be called from VO thread, with p->ctx->lock held. static void copy_vo_opts(struct vo *vo) { struct vo_priv *p = vo->priv; // We're being lazy: none of the options we need use dynamic data, so // copy the struct with an assignment. // Just remove all the dynamic data to avoid confusion. struct mp_vo_opts opts = *vo->opts; opts.video_driver_list = opts.vo_defs = NULL; opts.winname = NULL; opts.sws_opts = NULL; p->ctx->vo_opts = opts; } void mpv_opengl_cb_set_update_callback(struct mpv_opengl_cb_context *ctx, mpv_opengl_cb_update_fn callback, void *callback_ctx) { pthread_mutex_lock(&ctx->lock); ctx->update_cb = callback; ctx->update_cb_ctx = callback_ctx; pthread_mutex_unlock(&ctx->lock); } int mpv_opengl_cb_init_gl(struct mpv_opengl_cb_context *ctx, const char *exts, mpv_opengl_cb_get_proc_address_fn get_proc_address, void *get_proc_address_ctx) { if (ctx->renderer) return MPV_ERROR_INVALID_PARAMETER; mpgl_load_functions2(ctx->gl, get_proc_address, get_proc_address_ctx, exts, ctx->log); ctx->renderer = gl_video_init(ctx->gl, ctx->log, ctx->global); if (!ctx->renderer) return MPV_ERROR_UNSUPPORTED; ctx->hwdec = gl_hwdec_load_api_id(ctx->log, ctx->gl, ctx->global, ctx->hwdec_api); gl_video_set_hwdec(ctx->renderer, ctx->hwdec); if (ctx->hwdec) ctx->hwdec_info.hwctx = ctx->hwdec->hwctx; pthread_mutex_lock(&ctx->lock); // We don't know the exact caps yet - use a known superset ctx->eq.capabilities = MP_CSP_EQ_CAPS_GAMMA | MP_CSP_EQ_CAPS_BRIGHTNESS | MP_CSP_EQ_CAPS_COLORMATRIX; ctx->eq_changed = true; for (int n = IMGFMT_START; n < IMGFMT_END; n++) { ctx->imgfmt_supported[n - IMGFMT_START] = gl_video_check_format(ctx->renderer, n); } ctx->initialized = true; pthread_mutex_unlock(&ctx->lock); gl_video_unset_gl_state(ctx->renderer); return 0; } int mpv_opengl_cb_uninit_gl(struct mpv_opengl_cb_context *ctx) { // Bring down the decoder etc., which still might be using the hwdec // context. Setting initialized=false guarantees it can't come back. pthread_mutex_lock(&ctx->lock); forget_frames(ctx, true); ctx->initialized = false; pthread_mutex_unlock(&ctx->lock); kill_video(ctx->client_api); pthread_mutex_lock(&ctx->lock); assert(!ctx->active); pthread_mutex_unlock(&ctx->lock); gl_video_uninit(ctx->renderer); ctx->renderer = NULL; gl_hwdec_uninit(ctx->hwdec); ctx->hwdec = NULL; talloc_free(ctx->gl); ctx->gl = NULL; talloc_free(ctx->new_opts_cfg); ctx->new_opts = NULL; ctx->new_opts_cfg = NULL; return 0; } int mpv_opengl_cb_draw(mpv_opengl_cb_context *ctx, int fbo, int vp_w, int vp_h) { assert(ctx->renderer); gl_video_set_gl_state(ctx->renderer); pthread_mutex_lock(&ctx->lock); struct vo *vo = ctx->active; ctx->force_update |= ctx->reconfigured; if (ctx->vp_w != vp_w || ctx->vp_h != vp_h) ctx->force_update = true; if (ctx->force_update && vo) { ctx->force_update = false; ctx->vp_w = vp_w; ctx->vp_h = vp_h; struct mp_rect src, dst; struct mp_osd_res osd; mp_get_src_dst_rects(ctx->log, &ctx->vo_opts, vo->driver->caps, &ctx->img_params, vp_w, abs(vp_h), 1.0, &src, &dst, &osd); gl_video_resize(ctx->renderer, vp_w, vp_h, &src, &dst, &osd); } if (ctx->reconfigured) { gl_video_set_osd_source(ctx->renderer, vo ? vo->osd : NULL); gl_video_config(ctx->renderer, &ctx->img_params); ctx->eq_changed = true; } if (ctx->update_new_opts) { struct vo_priv *p = vo ? vo->priv : NULL; struct vo_priv *opts = ctx->new_opts ? ctx->new_opts : p; if (opts) { gl_video_set_options(ctx->renderer, opts->renderer_opts); if (vo) gl_video_configure_queue(ctx->renderer, vo); ctx->gl->debug_context = opts->use_gl_debug; gl_video_set_debug(ctx->renderer, opts->use_gl_debug); } } ctx->reconfigured = false; ctx->update_new_opts = false; if (ctx->reset) { gl_video_reset(ctx->renderer); ctx->reset = false; if (ctx->cur_frame) ctx->cur_frame->still = true; } struct mp_csp_equalizer *eq = gl_video_eq_ptr(ctx->renderer); if (ctx->eq_changed) { memcpy(eq->values, ctx->eq.values, sizeof(eq->values)); gl_video_eq_update(ctx->renderer); } ctx->eq_changed = false; struct vo_frame *frame = ctx->next_frame; int64_t wait_present_count = ctx->present_count; if (frame) { ctx->next_frame = NULL; wait_present_count += 1; pthread_cond_signal(&ctx->wakeup); talloc_free(ctx->cur_frame); ctx->cur_frame = vo_frame_ref(frame); } else { frame = vo_frame_ref(ctx->cur_frame); if (frame) frame->redraw = true; MP_STATS(ctx, "glcb-noframe"); } struct vo_frame dummy = {0}; if (!frame) frame = &dummy; pthread_mutex_unlock(&ctx->lock); MP_STATS(ctx, "glcb-render"); gl_video_render_frame(ctx->renderer, frame, fbo); gl_video_unset_gl_state(ctx->renderer); if (frame != &dummy) talloc_free(frame); pthread_mutex_lock(&ctx->lock); while (wait_present_count > ctx->present_count) pthread_cond_wait(&ctx->wakeup, &ctx->lock); pthread_mutex_unlock(&ctx->lock); return 0; } int mpv_opengl_cb_report_flip(mpv_opengl_cb_context *ctx, int64_t time) { MP_STATS(ctx, "glcb-reportflip"); pthread_mutex_lock(&ctx->lock); ctx->flip_count += 1; pthread_cond_signal(&ctx->wakeup); pthread_mutex_unlock(&ctx->lock); return 0; } // Called locked. static void update(struct vo_priv *p) { if (p->ctx->update_cb) p->ctx->update_cb(p->ctx->update_cb_ctx); } static void draw_frame(struct vo *vo, struct vo_frame *frame) { struct vo_priv *p = vo->priv; pthread_mutex_lock(&p->ctx->lock); assert(!p->ctx->next_frame); p->ctx->next_frame = vo_frame_ref(frame); p->ctx->expected_flip_count = p->ctx->flip_count + 1; p->ctx->redrawing = frame->redraw || !frame->current; update(p); pthread_mutex_unlock(&p->ctx->lock); } static void flip_page(struct vo *vo) { struct vo_priv *p = vo->priv; struct timespec ts = mp_rel_time_to_timespec(0.2); pthread_mutex_lock(&p->ctx->lock); // Wait until frame was rendered while (p->ctx->next_frame) { if (pthread_cond_timedwait(&p->ctx->wakeup, &p->ctx->lock, &ts)) { MP_VERBOSE(vo, "mpv_opengl_cb_draw() not being called or stuck.\n"); goto done; } } // Unblock mpv_opengl_cb_draw(). p->ctx->present_count += 1; pthread_cond_signal(&p->ctx->wakeup); if (p->ctx->redrawing) goto done; // do not block for redrawing // Wait until frame was presented while (p->ctx->expected_flip_count > p->ctx->flip_count) { // mpv_opengl_cb_report_flip() is declared as optional API. // Assume the user calls it consistently _if_ it's called at all. if (!p->ctx->flip_count) break; if (pthread_cond_timedwait(&p->ctx->wakeup, &p->ctx->lock, &ts)) { MP_VERBOSE(vo, "mpv_opengl_cb_report_flip() not being called.\n"); goto done; } } done: // Cleanup after the API user is not reacting, or is being unusually slow. if (p->ctx->next_frame) { talloc_free(p->ctx->next_frame); p->ctx->next_frame = NULL; p->ctx->present_count += 2; pthread_cond_signal(&p->ctx->wakeup); vo_increment_drop_count(vo, 1); } pthread_mutex_unlock(&p->ctx->lock); } static int query_format(struct vo *vo, int format) { struct vo_priv *p = vo->priv; bool ok = false; pthread_mutex_lock(&p->ctx->lock); if (format >= IMGFMT_START && format < IMGFMT_END) ok = p->ctx->imgfmt_supported[format - IMGFMT_START]; pthread_mutex_unlock(&p->ctx->lock); return ok; } static int reconfig(struct vo *vo, struct mp_image_params *params) { struct vo_priv *p = vo->priv; pthread_mutex_lock(&p->ctx->lock); forget_frames(p->ctx, true); p->ctx->img_params = *params; p->ctx->reconfigured = true; pthread_mutex_unlock(&p->ctx->lock); return 0; } // list of options which can be changed at runtime #define OPT_BASE_STRUCT struct vo_priv static const struct m_option change_opts[] = { OPT_FLAG("debug", use_gl_debug, 0), OPT_SUBSTRUCT("", renderer_opts, gl_video_conf, 0), {0} }; #undef OPT_BASE_STRUCT static bool reparse_cmdline(struct vo_priv *p, char *args) { struct m_config *cfg = NULL; struct vo_priv *opts = NULL; int r = 0; pthread_mutex_lock(&p->ctx->lock); const struct vo_priv *vodef = p->vo->driver->priv_defaults; cfg = m_config_new(NULL, p->vo->log, sizeof(*opts), vodef, change_opts); opts = cfg->optstruct; r = m_config_parse_suboptions(cfg, "opengl-cb", args); if (r >= 0) { talloc_free(p->ctx->new_opts_cfg); p->ctx->new_opts = opts; p->ctx->new_opts_cfg = cfg; p->ctx->update_new_opts = true; cfg = NULL; update(p); } talloc_free(cfg); pthread_mutex_unlock(&p->ctx->lock); return r >= 0; } static int control(struct vo *vo, uint32_t request, void *data) { struct vo_priv *p = vo->priv; switch (request) { case VOCTRL_RESET: pthread_mutex_lock(&p->ctx->lock); forget_frames(p->ctx, false); p->ctx->reset = true; pthread_mutex_unlock(&p->ctx->lock); return VO_TRUE; case VOCTRL_PAUSE: vo->want_redraw = true; vo_wakeup(vo); return VO_TRUE; case VOCTRL_GET_PANSCAN: return VO_TRUE; case VOCTRL_GET_EQUALIZER: { struct voctrl_get_equalizer_args *args = data; pthread_mutex_lock(&p->ctx->lock); bool r = mp_csp_equalizer_get(&p->ctx->eq, args->name, args->valueptr) >= 0; pthread_mutex_unlock(&p->ctx->lock); return r ? VO_TRUE : VO_NOTIMPL; } case VOCTRL_SET_EQUALIZER: { struct voctrl_set_equalizer_args *args = data; pthread_mutex_lock(&p->ctx->lock); bool r = mp_csp_equalizer_set(&p->ctx->eq, args->name, args->value) >= 0; if (r) { p->ctx->eq_changed = true; update(p); } pthread_mutex_unlock(&p->ctx->lock); return r ? VO_TRUE : VO_NOTIMPL; } case VOCTRL_SET_PANSCAN: pthread_mutex_lock(&p->ctx->lock); copy_vo_opts(vo); p->ctx->force_update = true; update(p); pthread_mutex_unlock(&p->ctx->lock); return VO_TRUE; case VOCTRL_SET_COMMAND_LINE: { char *arg = data; return reparse_cmdline(p, arg); } case VOCTRL_GET_HWDEC_INFO: { struct mp_hwdec_info **arg = data; *arg = p->ctx ? &p->ctx->hwdec_info : NULL; return true; } } return VO_NOTIMPL; } static void uninit(struct vo *vo) { struct vo_priv *p = vo->priv; pthread_mutex_lock(&p->ctx->lock); forget_frames(p->ctx, true); p->ctx->img_params = (struct mp_image_params){0}; p->ctx->reconfigured = true; p->ctx->active = NULL; update(p); pthread_mutex_unlock(&p->ctx->lock); } static int preinit(struct vo *vo) { struct vo_priv *p = vo->priv; p->vo = vo; p->ctx = vo->extra.opengl_cb_context; if (!p->ctx) { MP_FATAL(vo, "No context set.\n"); return -1; } pthread_mutex_lock(&p->ctx->lock); if (!p->ctx->initialized) { MP_FATAL(vo, "OpenGL context not initialized.\n"); pthread_mutex_unlock(&p->ctx->lock); return -1; } p->ctx->active = vo; p->ctx->reconfigured = true; p->ctx->update_new_opts = true; copy_vo_opts(vo); memset(p->ctx->eq.values, 0, sizeof(p->ctx->eq.values)); p->ctx->eq_changed = true; pthread_mutex_unlock(&p->ctx->lock); return 0; } #define OPT_BASE_STRUCT struct vo_priv static const struct m_option options[] = { OPT_FLAG("debug", use_gl_debug, 0), OPT_SUBSTRUCT("", renderer_opts, gl_video_conf, 0), {0}, }; const struct vo_driver video_out_opengl_cb = { .description = "OpenGL Callbacks for libmpv", .name = "opengl-cb", .caps = VO_CAP_ROTATE90, .preinit = preinit, .query_format = query_format, .reconfig = reconfig, .control = control, .draw_frame = draw_frame, .flip_page = flip_page, .uninit = uninit, .priv_size = sizeof(struct vo_priv), .options = options, };