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mpv/video/out/opengl/hwdec_dxva2gldx.c

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/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <d3d9.h>
#include <assert.h>
#include "common/common.h"
#include "osdep/windows_utils.h"
#include "video/out/gpu/hwdec.h"
#include "ra_gl.h"
#include "video/hwdec.h"
#include "video/d3d.h"
// for WGL_ACCESS_READ_ONLY_NV
#include <GL/wglext.h>
#define SHARED_SURFACE_D3DFMT D3DFMT_X8R8G8B8
struct priv_owner {
struct mp_hwdec_ctx hwctx;
IDirect3DDevice9Ex *device;
HANDLE device_h;
};
struct priv {
IDirect3DDevice9Ex *device;
HANDLE device_h;
IDirect3DSurface9 *rtarget;
HANDLE rtarget_h;
GLuint texture;
};
static void uninit(struct ra_hwdec *hw)
{
struct priv_owner *p = hw->priv;
hwdec_devices_remove(hw->devs, &p->hwctx);
av_buffer_unref(&p->hwctx.av_device_ref);
if (p->device)
IDirect3DDevice9Ex_Release(p->device);
}
static int init(struct ra_hwdec *hw)
{
struct priv_owner *p = hw->priv;
struct ra *ra = hw->ra_ctx->ra;
if (!ra_is_gl(ra))
return -1;
GL *gl = ra_gl_get(ra);
if (!(gl->mpgl_caps & MPGL_CAP_DXINTEROP))
return -1;
// AMD drivers won't open multiple dxinterop HANDLES on the same D3D device,
// so we request the one already in use by context_dxinterop
p->device_h = ra_get_native_resource(ra, "dxinterop_device_HANDLE");
if (!p->device_h)
return -1;
// But we also still need the actual D3D device
p->device = ra_get_native_resource(ra, "IDirect3DDevice9Ex");
if (!p->device)
return -1;
IDirect3DDevice9Ex_AddRef(p->device);
p->hwctx = (struct mp_hwdec_ctx){
.driver_name = hw->driver->name,
.av_device_ref = d3d9_wrap_device_ref((IDirect3DDevice9 *)p->device),
.hw_imgfmt = IMGFMT_DXVA2,
};
if (!p->hwctx.av_device_ref) {
MP_VERBOSE(hw, "Failed to create hwdevice_ctx\n");
return -1;
}
hwdec_devices_add(hw->devs, &p->hwctx);
return 0;
}
static void mapper_uninit(struct ra_hwdec_mapper *mapper)
{
struct priv *p = mapper->priv;
GL *gl = ra_gl_get(mapper->ra);
if (p->rtarget_h && p->device_h) {
if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
MP_ERR(mapper, "Failed unlocking texture for access by OpenGL: %s\n",
mp_LastError_to_str());
}
}
if (p->rtarget_h) {
if (!gl->DXUnregisterObjectNV(p->device_h, p->rtarget_h)) {
MP_ERR(mapper, "Failed to unregister Direct3D surface with OpenGL: %s\n",
mp_LastError_to_str());
} else {
p->rtarget_h = 0;
}
}
gl->DeleteTextures(1, &p->texture);
p->texture = 0;
if (p->rtarget) {
IDirect3DSurface9_Release(p->rtarget);
p->rtarget = NULL;
}
ra_tex_free(mapper->ra, &mapper->tex[0]);
}
static int mapper_init(struct ra_hwdec_mapper *mapper)
{
struct priv_owner *p_owner = mapper->owner->priv;
struct priv *p = mapper->priv;
GL *gl = ra_gl_get(mapper->ra);
HRESULT hr;
p->device = p_owner->device;
p->device_h = p_owner->device_h;
HANDLE share_handle = NULL;
hr = IDirect3DDevice9Ex_CreateRenderTarget(
p->device,
mapper->src_params.w, mapper->src_params.h,
SHARED_SURFACE_D3DFMT, D3DMULTISAMPLE_NONE, 0, FALSE,
&p->rtarget, &share_handle);
if (FAILED(hr)) {
MP_ERR(mapper, "Failed creating offscreen Direct3D surface: %s\n",
mp_HRESULT_to_str(hr));
return -1;
}
if (share_handle &&
!gl->DXSetResourceShareHandleNV(p->rtarget, share_handle)) {
MP_ERR(mapper, "Failed setting Direct3D/OpenGL share handle for surface: %s\n",
mp_LastError_to_str());
return -1;
}
gl->GenTextures(1, &p->texture);
gl->BindTexture(GL_TEXTURE_2D, p->texture);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
gl->TexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
gl->BindTexture(GL_TEXTURE_2D, 0);
p->rtarget_h = gl->DXRegisterObjectNV(p->device_h, p->rtarget, p->texture,
GL_TEXTURE_2D,
WGL_ACCESS_READ_ONLY_NV);
if (!p->rtarget_h) {
MP_ERR(mapper, "Failed to register Direct3D surface with OpenGL: %s\n",
mp_LastError_to_str());
return -1;
}
if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
MP_ERR(mapper, "Failed locking texture for access by OpenGL %s\n",
mp_LastError_to_str());
return -1;
}
struct ra_tex_params params = {
.dimensions = 2,
.w = mapper->src_params.w,
.h = mapper->src_params.h,
.d = 1,
.format = ra_find_unorm_format(mapper->ra, 1, 4),
.render_src = true,
.src_linear = true,
};
if (!params.format)
return -1;
mapper->tex[0] = ra_create_wrapped_tex(mapper->ra, &params, p->texture);
if (!mapper->tex[0])
return -1;
mapper->dst_params = mapper->src_params;
mapper->dst_params.imgfmt = IMGFMT_RGB0;
mapper->dst_params.hw_subfmt = 0;
vo_opengl: refactor how hwdec interop exports textures Rename gl_hwdec_driver.map_image to map_frame, and let it fill out a struct gl_hwdec_frame describing the exact texture layout. This gives more flexibility to what the hwdec interop can export. In particular, it can export strange component orders/permutations and textures with padded size. (The latter originating from cropped video.) The way gl_hwdec_frame works is in the spirit of the rest of the vo_opengl video processing code, which tends to put as much information in immediate state (as part of the dataflow), instead of declaring it globally. To some degree this duplicates the texplane and img_tex structs, but until we somehow unify those, it's better to give the hwdec state its own struct. The fact that changing the hwdec struct would require changes and testing on at least 4 platform/GPU combinations makes duplicating it almost a requirement to avoid pain later. Make gl_hwdec_driver.reinit set the new image format and remove the gl_hwdec.converted_imgfmt field. Likewise, gl_hwdec.gl_texture_target is replaced with gl_hwdec_plane.gl_target. Split out a init_image_desc function from init_format. The latter is not called in the hwdec case at all anymore. Setting up most of struct texplane is also completely separate in the hwdec and normal cases. video.c does not check whether the hwdec "mapped" image format is supported. This should not really happen anyway, and if it does, the hwdec interop backend must fail at creation time, so this is not an issue.
2016-05-10 16:29:10 +00:00
return 0;
}
static int mapper_map(struct ra_hwdec_mapper *mapper)
{
struct priv *p = mapper->priv;
GL *gl = ra_gl_get(mapper->ra);
HRESULT hr;
if (!gl->DXUnlockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
MP_ERR(mapper, "Failed unlocking texture for access by OpenGL: %s\n",
mp_LastError_to_str());
return -1;
}
IDirect3DSurface9* hw_surface = (IDirect3DSurface9 *)mapper->src->planes[3];
RECT rc = {0, 0, mapper->src->w, mapper->src->h};
hr = IDirect3DDevice9Ex_StretchRect(p->device,
hw_surface, &rc,
p->rtarget, &rc,
D3DTEXF_NONE);
if (FAILED(hr)) {
MP_ERR(mapper, "Direct3D RGB conversion failed: %s", mp_HRESULT_to_str(hr));
return -1;
}
if (!gl->DXLockObjectsNV(p->device_h, 1, &p->rtarget_h)) {
MP_ERR(mapper, "Failed locking texture for access by OpenGL: %s\n",
mp_LastError_to_str());
return -1;
}
return 0;
}
const struct ra_hwdec_driver ra_hwdec_dxva2gldx = {
.name = "dxva2-dxinterop",
.priv_size = sizeof(struct priv_owner),
.imgfmts = {IMGFMT_DXVA2, 0},
.init = init,
.uninit = uninit,
.mapper = &(const struct ra_hwdec_mapper_driver){
.priv_size = sizeof(struct priv),
.init = mapper_init,
.uninit = mapper_uninit,
.map = mapper_map,
},
};