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mpv/wscript_build.py

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import re
2014-11-19 17:51:53 +00:00
import os
def _add_rst_manual_dependencies(ctx):
manpage_sources_basenames = """
options.rst ao.rst vo.rst af.rst vf.rst encode.rst
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input.rst osc.rst lua.rst ipc.rst changes.rst""".split()
manpage_sources = ['DOCS/man/'+x for x in manpage_sources_basenames]
for manpage_source in manpage_sources:
ctx.add_manual_dependency(
ctx.path.find_node('DOCS/man/mpv.rst'),
ctx.path.find_node(manpage_source))
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def _build_html(ctx):
ctx(
name = 'rst2html',
target = 'DOCS/man/mpv.html',
source = 'DOCS/man/mpv.rst',
rule = '${RST2HTML} ${SRC} ${TGT}',
install_path = ctx.env.DOCDIR)
_add_rst_manual_dependencies(ctx)
def _build_man(ctx):
ctx(
name = 'rst2man',
target = 'DOCS/man/mpv.1',
source = 'DOCS/man/mpv.rst',
rule = '${RST2MAN} ${SRC} ${TGT}',
install_path = ctx.env.MANDIR + '/man1')
_add_rst_manual_dependencies(ctx)
def _build_pdf(ctx):
ctx(
name = 'rst2pdf',
target = 'DOCS/man/mpv.pdf',
source = 'DOCS/man/mpv.rst',
rule = '${RST2PDF} -c --repeat-table-rows ${SRC} -o ${TGT}',
install_path = ctx.env.DOCDIR)
_add_rst_manual_dependencies(ctx)
def _all_includes(ctx):
return [ctx.bldnode.abspath(), ctx.srcnode.abspath()] + \
ctx.dependencies_includes()
def build(ctx):
ctx.load('waf_customizations')
ctx.load('generators.sources')
ctx.file2string(
source = "TOOLS/osxbundle/mpv.app/Contents/Resources/icon.icns",
target = "osdep/macosx_icon.inc")
ctx.file2string(
source = "video/out/x11_icon.bin",
target = "video/out/x11_icon.inc")
ctx.file2string(
source = "etc/input.conf",
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target = "input/input_conf.h")
ctx.file2string(
source = "sub/osd_font.otf",
target = "sub/osd_font.h")
vo_opengl: implement NNEDI3 prescaler Implement NNEDI3, a neural network based deinterlacer. The shader is reimplemented in GLSL and supports both 8x4 and 8x6 sampling window now. This allows the shader to be licensed under LGPL2.1 so that it can be used in mpv. The current implementation supports uploading the NN weights (up to 51kb with placebo setting) in two different way, via uniform buffer object or hard coding into shader source. UBO requires OpenGL 3.1, which only guarantee 16kb per block. But I find that 64kb seems to be a default setting for recent card/driver (which nnedi3 is targeting), so I think we're fine here (with default nnedi3 setting the size of weights is 9kb). Hard-coding into shader requires OpenGL 3.3, for the "intBitsToFloat()" built-in function. This is necessary to precisely represent these weights in GLSL. I tried several human readable floating point number format (with really high precision as for single precision float), but for some reason they are not working nicely, bad pixels (with NaN value) could be produced with some weights set. We could also add support to upload these weights with texture, just for compatibility reason (etc. upscaling a still image with a low end graphics card). But as I tested, it's rather slow even with 1D texture (we probably had to use 2D texture due to dimension size limitation). Since there is always better choice to do NNEDI3 upscaling for still image (vapoursynth plugin), it's not implemented in this commit. If this turns out to be a popular demand from the user, it should be easy to add it later. For those who wants to optimize the performance a bit further, the bottleneck seems to be: 1. overhead to upload and access these weights, (in particular, the shader code will be regenerated for each frame, it's on CPU though). 2. "dot()" performance in the main loop. 3. "exp()" performance in the main loop, there are various fast implementation with some bit tricks (probably with the help of the intBitsToFloat function). The code is tested with nvidia card and driver (355.11), on Linux. Closes #2230
2015-10-28 01:37:55 +00:00
ctx.file2string(
source = "video/out/opengl/nnedi3_weights.bin",
target = "video/out/opengl/nnedi3_weights.inc")
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lua_files = ["defaults.lua", "assdraw.lua", "options.lua", "osc.lua",
"ytdl_hook.lua"]
for fn in lua_files:
fn = "player/lua/" + fn
ctx.file2string(source = fn, target = os.path.splitext(fn)[0] + ".inc")
ctx.matroska_header(
source = "demux/ebml.c demux/demux_mkv.c",
target = "ebml_types.h")
ctx.matroska_definitions(
source = "demux/ebml.c",
target = "ebml_defs.c")
if ctx.env.DEST_OS == 'win32':
main_fn_c = 'osdep/main-fn-win.c'
elif ctx.dependency_satisfied('cocoa'):
main_fn_c = 'osdep/main-fn-cocoa.c'
else:
main_fn_c = 'osdep/main-fn-unix.c'
getch2_c = {
'win32': 'osdep/terminal-win.c',
}.get(ctx.env.DEST_OS, "osdep/terminal-unix.c")
timer_c = {
'win32': 'osdep/timer-win2.c',
'darwin': 'osdep/timer-darwin.c',
}.get(ctx.env.DEST_OS, "osdep/timer-linux.c")
sources = [
## Audio
( "audio/audio.c" ),
( "audio/audio_buffer.c" ),
( "audio/chmap.c" ),
( "audio/chmap_sel.c" ),
( "audio/fmt-conversion.c" ),
( "audio/format.c" ),
( "audio/mixer.c" ),
( "audio/decode/ad_lavc.c" ),
( "audio/decode/ad_spdif.c" ),
( "audio/decode/dec_audio.c" ),
( "audio/filter/af.c" ),
( "audio/filter/af_channels.c" ),
( "audio/filter/af_delay.c" ),
( "audio/filter/af_drc.c" ),
( "audio/filter/af_equalizer.c" ),
( "audio/filter/af_format.c" ),
( "audio/filter/af_lavcac3enc.c" ),
( "audio/filter/af_lavfi.c" ),
( "audio/filter/af_lavrresample.c" ),
( "audio/filter/af_pan.c" ),
( "audio/filter/af_rubberband.c", "rubberband" ),
( "audio/filter/af_scaletempo.c" ),
( "audio/filter/af_volume.c" ),
( "audio/filter/tools.c" ),
( "audio/out/ao.c" ),
( "audio/out/ao_alsa.c", "alsa" ),
( "audio/out/ao_coreaudio.c", "coreaudio" ),
( "audio/out/ao_coreaudio_chmap.c", "coreaudio" ),
( "audio/out/ao_coreaudio_exclusive.c", "coreaudio" ),
( "audio/out/ao_coreaudio_properties.c", "coreaudio" ),
( "audio/out/ao_coreaudio_utils.c", "coreaudio" ),
( "audio/out/ao_jack.c", "jack" ),
( "audio/out/ao_lavc.c", "encoding" ),
( "audio/out/ao_null.c" ),
( "audio/out/ao_openal.c", "openal" ),
( "audio/out/ao_opensles.c", "opensles" ),
( "audio/out/ao_oss.c", "oss-audio" ),
( "audio/out/ao_pcm.c" ),
( "audio/out/ao_pulse.c", "pulse" ),
( "audio/out/ao_rsound.c", "rsound" ),
( "audio/out/ao_sdl.c", "sdl1" ),
( "audio/out/ao_sdl.c", "sdl2" ),
( "audio/out/ao_sndio.c", "sndio" ),
( "audio/out/ao_wasapi.c", "wasapi" ),
( "audio/out/ao_wasapi_utils.c", "wasapi" ),
( "audio/out/ao_wasapi_changenotify.c", "wasapi" ),
( "audio/out/pull.c" ),
( "audio/out/push.c" ),
## Core
( "common/av_common.c" ),
( "common/av_log.c" ),
( "common/codecs.c" ),
( "common/encode_lavc.c", "encoding" ),
( "common/common.c" ),
( "common/tags.c" ),
( "common/msg.c" ),
( "common/playlist.c" ),
( "common/version.c" ),
## Demuxers
( "demux/codec_tags.c" ),
( "demux/cue.c" ),
( "demux/demux.c" ),
( "demux/demux_cue.c" ),
( "demux/demux_disc.c" ),
( "demux/demux_edl.c" ),
( "demux/demux_lavf.c" ),
( "demux/demux_libarchive.c", "libarchive" ),
( "demux/demux_mf.c" ),
( "demux/demux_mkv.c" ),
( "demux/demux_mkv_timeline.c" ),
( "demux/demux_null.c" ),
( "demux/demux_playlist.c" ),
( "demux/demux_raw.c" ),
( "demux/demux_rar.c" ),
Rewrite ordered chapters and timeline stuff This uses a different method to piece segments together. The old approach basically changes to a new file (with a new start offset) any time a segment ends. This meant waiting for audio/video end on segment end, and then changing to the new segment all at once. It had a very weird impact on the playback core, and some things (like truly gapless segment transitions, or frame backstepping) just didn't work. The new approach adds the demux_timeline pseudo-demuxer, which presents an uniform packet stream from the many segments. This is pretty similar to how ordered chapters are implemented everywhere else. It also reminds of the FFmpeg concat pseudo-demuxer. The "pure" version of this approach doesn't work though. Segments can actually have different codec configurations (different extradata), and subtitles are most likely broken too. (Subtitles have multiple corner cases which break the pure stream-concatenation approach completely.) To counter this, we do two things: - Reinit the decoder with each segment. We go as far as allowing concatenating files with completely different codecs for the sake of EDL (which also uses the timeline infrastructure). A "lighter" approach would try to make use of decoder mechanism to update e.g. the extradata, but that seems fragile. - Clip decoded data to segment boundaries. This is equivalent to normal playback core mechanisms like hr-seek, but now the playback core doesn't need to care about these things. These two mechanisms are equivalent to what happened in the old implementation, except they don't happen in the playback core anymore. In other words, the playback core is completely relieved from timeline implementation details. (Which honestly is exactly what I'm trying to do here. I don't think ordered chapter behavior deserves improvement, even if it's bad - but I want to get it out from the playback core.) There is code duplication between audio and video decoder common code. This is awful and could be shareable - but this will happen later. Note that the audio path has some code to clip audio frames for the purpose of codec preroll/gapless handling, but it's not shared as sharing it would cause more pain than it would help.
2016-02-15 20:04:07 +00:00
( "demux/demux_timeline.c" ),
( "demux/demux_tv.c", "tv" ),
( "demux/ebml.c" ),
( "demux/packet.c" ),
( "demux/timeline.c" ),
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## Input
( "input/cmd_list.c" ),
( "input/cmd_parse.c" ),
( "input/event.c" ),
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( "input/input.c" ),
( "input/ipc.c", "!mingw" ),
( "input/keycodes.c" ),
( "input/pipe-win32.c", "mingw" ),
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## Misc
( "misc/bstr.c" ),
( "misc/charset_conv.c" ),
( "misc/dispatch.c" ),
( "misc/json.c" ),
( "misc/ring.c" ),
( "misc/rendezvous.c" ),
## Options
( "options/m_config.c" ),
( "options/m_option.c" ),
( "options/m_property.c" ),
( "options/options.c" ),
( "options/parse_commandline.c" ),
( "options/parse_configfile.c" ),
( "options/path.c" ),
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## Player
( "player/audio.c" ),
( "player/client.c" ),
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( "player/command.c" ),
( "player/configfiles.c" ),
( "player/external_files.c" ),
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( "player/loadfile.c" ),
( "player/main.c" ),
( "player/misc.c" ),
( "player/lavfi.c" ),
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( "player/lua.c", "lua" ),
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( "player/osd.c" ),
( "player/playloop.c" ),
( "player/screenshot.c" ),
( "player/scripting.c" ),
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( "player/sub.c" ),
( "player/video.c" ),
## Streams
( "stream/ai_alsa1x.c", "alsa" ),
( "stream/ai_oss.c", "oss-audio" ),
( "stream/ai_sndio.c", "sndio" ),
( "stream/audio_in.c", "audio-input" ),
( "stream/cache.c" ),
( "stream/cache_file.c" ),
( "stream/cookies.c" ),
( "stream/dvb_tune.c", "dvbin" ),
( "stream/frequencies.c", "tv" ),
( "stream/rar.c" ),
( "stream/stream.c" ),
( "stream/stream_avdevice.c" ),
( "stream/stream_bluray.c", "libbluray" ),
( "stream/stream_cdda.c", "cdda" ),
( "stream/stream_dvb.c", "dvbin" ),
( "stream/stream_dvd.c", "dvdread" ),
( "stream/stream_dvd_common.c", "dvdread" ),
( "stream/stream_dvdnav.c", "dvdnav" ),
( "stream/stream_edl.c" ),
( "stream/stream_file.c" ),
( "stream/stream_lavf.c" ),
( "stream/stream_libarchive.c", "libarchive" ),
( "stream/stream_memory.c" ),
( "stream/stream_mf.c" ),
( "stream/stream_null.c" ),
( "stream/stream_rar.c" ),
( "stream/stream_smb.c", "libsmbclient" ),
( "stream/stream_tv.c", "tv" ),
( "stream/tv.c", "tv" ),
( "stream/tvi_dummy.c", "tv" ),
( "stream/tvi_v4l2.c", "tv-v4l2"),
## Subtitles
( "sub/ass_mp.c", "libass"),
( "sub/dec_sub.c" ),
( "sub/draw_bmp.c" ),
( "sub/img_convert.c" ),
( "sub/lavc_conv.c" ),
( "sub/osd.c" ),
( "sub/osd_dummy.c", "dummy-osd" ),
( "sub/osd_libass.c", "libass-osd" ),
( "sub/sd_ass.c", "libass" ),
( "sub/sd_lavc.c" ),
## Video
( "video/csputils.c" ),
( "video/fmt-conversion.c" ),
( "video/gpu_memcpy.c", "sse4-intrinsics" ),
( "video/image_writer.c" ),
( "video/img_format.c" ),
( "video/mp_image.c" ),
( "video/mp_image_pool.c" ),
( "video/sws_utils.c" ),
( "video/dxva2.c", "dxva2-hwaccel" ),
( "video/vaapi.c", "vaapi" ),
( "video/vdpau.c", "vdpau" ),
( "video/vdpau_mixer.c", "vdpau" ),
( "video/decode/dec_video.c"),
( "video/decode/dxva2.c", "dxva2-hwaccel" ),
RPI support This requires FFmpeg git master for accelerated hardware decoding. Keep in mind that FFmpeg must be compiled with --enable-mmal. Libav will also work. Most things work. Screenshots don't work with accelerated/opaque decoding (except using full window screenshot mode). Subtitles are very slow - even simple but huge overlays can cause frame drops. This always uses fullscreen mode. It uses dispmanx and mmal directly, and there are no window managers or anything on this level. vo_opengl also kind of works, but is pretty useless and slow. It can't use opaque hardware decoding (copy back can be used by forcing the option --vd=lavc:h264_mmal). Keep in mind that the dispmanx backend is preferred over the X11 ones in case you're trying on X11; but X11 is even more useless on RPI. This doesn't correctly reject extended h264 profiles and thus doesn't fallback to software decoding. The hw supports only up to the high profile, and will e.g. return garbage for Hi10P video. This sets a precedent of enabling hw decoding by default, but only if RPI support is compiled (which most hopefully it will be disabled on desktop Linux platforms). While it's more or less required to use hw decoding on the weak RPI, it causes more problems than it solves on real platforms (Linux has the Intel GPU problem, OSX still has some cases with broken decoding.) So I can live with this compromise of having different defaults depending on the platform. Raspberry Pi 2 is required. This wasn't tested on the original RPI, though at least decoding itself seems to work (but full playback was not tested).
2015-03-29 13:12:11 +00:00
( "video/decode/rpi.c", "rpi" ),
( "video/decode/vaapi.c", "vaapi-hwaccel" ),
( "video/decode/vd_lavc.c" ),
( "video/decode/videotoolbox.c", "videotoolbox-hwaccel" ),
( "video/decode/vdpau.c", "vdpau-hwaccel" ),
( "video/filter/vf.c" ),
( "video/filter/vf_buffer.c" ),
( "video/filter/vf_crop.c" ),
( "video/filter/vf_dlopen.c", "dlopen" ),
( "video/filter/vf_dsize.c" ),
( "video/filter/vf_eq.c" ),
( "video/filter/vf_expand.c" ),
( "video/filter/vf_flip.c" ),
( "video/filter/vf_format.c" ),
( "video/filter/vf_gradfun.c" ),
( "video/filter/vf_lavfi.c" ),
( "video/filter/vf_mirror.c" ),
( "video/filter/vf_noformat.c" ),
( "video/filter/vf_pullup.c" ),
( "video/filter/vf_rotate.c" ),
( "video/filter/vf_scale.c" ),
( "video/filter/vf_stereo3d.c" ),
( "video/filter/vf_sub.c" ),
( "video/filter/vf_vapoursynth.c", "vapoursynth-core" ),
( "video/filter/vf_vavpp.c", "vaapi"),
( "video/filter/vf_vdpaupp.c", "vdpau" ),
( "video/filter/vf_vdpaurb.c", "vdpau" ),
( "video/filter/vf_yadif.c" ),
( "video/out/aspect.c" ),
( "video/out/bitmap_packer.c" ),
( "video/out/cocoa/video_view.m", "cocoa" ),
( "video/out/cocoa/events_view.m", "cocoa" ),
( "video/out/cocoa/window.m", "cocoa" ),
( "video/out/cocoa_common.m", "cocoa" ),
( "video/out/dither.c" ),
( "video/out/filter_kernels.c" ),
( "video/out/opengl/common.c", "gl" ),
( "video/out/opengl/context.c", "gl" ),
( "video/out/opengl/context_angle.c", "egl-angle" ),
( "video/out/opengl/context_cocoa.c", "gl-cocoa" ),
( "video/out/opengl/context_drm_egl.c", "egl-drm" ),
( "video/out/opengl/context_dxinterop.c","gl-dxinterop" ),
( "video/out/opengl/context_rpi.c", "rpi" ),
( "video/out/opengl/context_wayland.c", "gl-wayland" ),
( "video/out/opengl/context_w32.c", "gl-win32" ),
( "video/out/opengl/context_x11.c", "gl-x11" ),
( "video/out/opengl/context_x11egl.c", "egl-x11" ),
( "video/out/opengl/egl_helpers.c", "egl-helpers" ),
( "video/out/opengl/hwdec.c", "gl" ),
( "video/out/opengl/hwdec_dxva2.c", "gl-win32" ),
( "video/out/opengl/hwdec_dxva2gldx.c", "gl-dxinterop" ),
( "video/out/opengl/hwdec_dxva2egl.c", "egl-angle" ),
( "video/out/opengl/hwdec_vaegl.c", "vaapi-egl" ),
( "video/out/opengl/hwdec_vaglx.c", "vaapi-glx" ),
( "video/out/opengl/hwdec_osx.c", "videotoolbox-gl" ),
( "video/out/opengl/hwdec_vdpau.c", "vdpau-gl-x11" ),
( "video/out/opengl/lcms.c", "gl" ),
vo_opengl: implement NNEDI3 prescaler Implement NNEDI3, a neural network based deinterlacer. The shader is reimplemented in GLSL and supports both 8x4 and 8x6 sampling window now. This allows the shader to be licensed under LGPL2.1 so that it can be used in mpv. The current implementation supports uploading the NN weights (up to 51kb with placebo setting) in two different way, via uniform buffer object or hard coding into shader source. UBO requires OpenGL 3.1, which only guarantee 16kb per block. But I find that 64kb seems to be a default setting for recent card/driver (which nnedi3 is targeting), so I think we're fine here (with default nnedi3 setting the size of weights is 9kb). Hard-coding into shader requires OpenGL 3.3, for the "intBitsToFloat()" built-in function. This is necessary to precisely represent these weights in GLSL. I tried several human readable floating point number format (with really high precision as for single precision float), but for some reason they are not working nicely, bad pixels (with NaN value) could be produced with some weights set. We could also add support to upload these weights with texture, just for compatibility reason (etc. upscaling a still image with a low end graphics card). But as I tested, it's rather slow even with 1D texture (we probably had to use 2D texture due to dimension size limitation). Since there is always better choice to do NNEDI3 upscaling for still image (vapoursynth plugin), it's not implemented in this commit. If this turns out to be a popular demand from the user, it should be easy to add it later. For those who wants to optimize the performance a bit further, the bottleneck seems to be: 1. overhead to upload and access these weights, (in particular, the shader code will be regenerated for each frame, it's on CPU though). 2. "dot()" performance in the main loop. 3. "exp()" performance in the main loop, there are various fast implementation with some bit tricks (probably with the help of the intBitsToFloat function). The code is tested with nvidia card and driver (355.11), on Linux. Closes #2230
2015-10-28 01:37:55 +00:00
( "video/out/opengl/nnedi3.c", "gl" ),
( "video/out/opengl/osd.c", "gl" ),
( "video/out/opengl/superxbr.c", "gl" ),
( "video/out/opengl/utils.c", "gl" ),
( "video/out/opengl/video.c", "gl" ),
( "video/out/opengl/video_shaders.c", "gl" ),
( "video/out/vo.c" ),
( "video/out/vo_caca.c", "caca" ),
( "video/out/vo_drm.c", "drm" ),
( "video/out/vo_direct3d.c", "direct3d" ),
( "video/out/vo_image.c" ),
( "video/out/vo_lavc.c", "encoding" ),
RPI support This requires FFmpeg git master for accelerated hardware decoding. Keep in mind that FFmpeg must be compiled with --enable-mmal. Libav will also work. Most things work. Screenshots don't work with accelerated/opaque decoding (except using full window screenshot mode). Subtitles are very slow - even simple but huge overlays can cause frame drops. This always uses fullscreen mode. It uses dispmanx and mmal directly, and there are no window managers or anything on this level. vo_opengl also kind of works, but is pretty useless and slow. It can't use opaque hardware decoding (copy back can be used by forcing the option --vd=lavc:h264_mmal). Keep in mind that the dispmanx backend is preferred over the X11 ones in case you're trying on X11; but X11 is even more useless on RPI. This doesn't correctly reject extended h264 profiles and thus doesn't fallback to software decoding. The hw supports only up to the high profile, and will e.g. return garbage for Hi10P video. This sets a precedent of enabling hw decoding by default, but only if RPI support is compiled (which most hopefully it will be disabled on desktop Linux platforms). While it's more or less required to use hw decoding on the weak RPI, it causes more problems than it solves on real platforms (Linux has the Intel GPU problem, OSX still has some cases with broken decoding.) So I can live with this compromise of having different defaults depending on the platform. Raspberry Pi 2 is required. This wasn't tested on the original RPI, though at least decoding itself seems to work (but full playback was not tested).
2015-03-29 13:12:11 +00:00
( "video/out/vo_rpi.c", "rpi" ),
( "video/out/vo_null.c" ),
( "video/out/vo_opengl.c", "gl" ),
( "video/out/vo_opengl_cb.c", "gl" ),
( "video/out/vo_sdl.c", "sdl2" ),
( "video/out/vo_vaapi.c", "vaapi-x11" ),
( "video/out/vo_vdpau.c", "vdpau" ),
( "video/out/vo_wayland.c", "wayland" ),
( "video/out/vo_x11.c" , "x11" ),
( "video/out/vo_xv.c", "xv" ),
( "video/out/w32_common.c", "win32" ),
( "video/out/win32/displayconfig.c", "win32" ),
( "video/out/win32/exclusive_hack.c", "gl-win32" ),
( "video/out/wayland_common.c", "wayland" ),
( "video/out/wayland/buffer.c", "wayland" ),
( "video/out/wayland/memfile.c", "wayland" ),
( "video/out/win_state.c"),
( "video/out/x11_common.c", "x11" ),
( "video/out/drm_common.c", "drm" ),
## osdep
( getch2_c ),
( "osdep/io.c" ),
( "osdep/timer.c" ),
( timer_c ),
( "osdep/threads.c" ),
( "osdep/ar/HIDRemote.m", "apple-remote" ),
( "osdep/macosx_application.m", "cocoa" ),
( "osdep/macosx_events.m", "cocoa" ),
( "osdep/semaphore_osx.c" ),
( "osdep/subprocess.c" ),
( "osdep/subprocess-posix.c", "posix-spawn" ),
( "osdep/subprocess-win.c", "os-win32" ),
( "osdep/path-macosx.m", "cocoa" ),
( "osdep/path-unix.c"),
( "osdep/path-win.c", "os-win32" ),
( "osdep/path-win.c", "os-cygwin" ),
( "osdep/glob-win.c", "glob-win32-replacement" ),
( "osdep/w32_keyboard.c", "os-win32" ),
( "osdep/w32_keyboard.c", "os-cygwin" ),
( "osdep/windows_utils.c", "win32" ),
( "osdep/mpv.rc", "win32-executable" ),
( "osdep/win32/pthread.c", "win32-internal-pthreads"),
( "osdep/android/strnlen.c", "android"),
## tree_allocator
"ta/ta.c", "ta/ta_talloc.c", "ta/ta_utils.c"
]
if ctx.dependency_satisfied('win32-executable'):
from waflib import TaskGen
TaskGen.declare_chain(
name = 'windres',
rule = '${WINDRES} ${WINDRES_FLAGS} ${SRC} ${TGT}',
ext_in = '.rc',
ext_out = '-rc.o',
color = 'PINK')
ctx.env.WINDRES_FLAGS = [
'--include-dir={0}'.format(ctx.bldnode.abspath()),
'--include-dir={0}'.format(ctx.srcnode.abspath())
]
for node in 'osdep/mpv.exe.manifest etc/mpv-icon.ico'.split():
ctx.add_manual_dependency(
ctx.path.find_node('osdep/mpv.rc'),
ctx.path.find_node(node))
version = ctx.bldnode.find_node('version.h')
if version:
ctx.add_manual_dependency(
ctx.path.find_node('osdep/mpv.rc'),
version)
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if ctx.dependency_satisfied('cplayer') or ctx.dependency_satisfied('test'):
ctx(
target = "objects",
source = ctx.filtered_sources(sources),
use = ctx.dependencies_use(),
includes = _all_includes(ctx),
features = "c",
)
if ctx.dependency_satisfied('cplayer'):
ctx(
target = "mpv",
source = main_fn_c,
use = ctx.dependencies_use() + ['objects'],
includes = _all_includes(ctx),
features = "c cprogram",
install_path = ctx.env.BINDIR
)
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for f in ['mpv.conf', 'input.conf', 'mplayer-input.conf', \
'restore-old-bindings.conf']:
ctx.install_as(os.path.join(ctx.env.DOCDIR, f),
os.path.join('etc/', f))
if ctx.env.DEST_OS == 'win32':
wrapctx = ctx(
target = "mpv",
source = ['osdep/win32-console-wrapper.c'],
features = "c cprogram",
install_path = ctx.env.BINDIR
)
wrapctx.env.cprogram_PATTERN = "%s.com"
wrapflags = ['-municode', '-mconsole']
wrapctx.env.CFLAGS = wrapflags
wrapctx.env.LAST_LINKFLAGS = wrapflags
if ctx.dependency_satisfied('test'):
for test in ctx.path.ant_glob("test/*.c"):
ctx(
target = os.path.splitext(test.srcpath())[0],
source = test.srcpath(),
use = ctx.dependencies_use() + ['objects'],
includes = _all_includes(ctx),
features = "c cprogram",
)
build_shared = ctx.dependency_satisfied('libmpv-shared')
build_static = ctx.dependency_satisfied('libmpv-static')
if build_shared or build_static:
if build_shared:
waftoolsdir = os.path.join(os.path.dirname(__file__), "waftools")
ctx.load("syms", tooldir=waftoolsdir)
vre = '#define MPV_CLIENT_API_VERSION MPV_MAKE_VERSION\((.*), (.*)\)'
libmpv_header = ctx.path.find_node("libmpv/client.h").read()
major, minor = re.search(vre, libmpv_header).groups()
libversion = major + '.' + minor + '.0'
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def _build_libmpv(shared):
features = "c "
if shared:
features += "cshlib syms"
else:
features += "cstlib"
libmpv_kwargs = {
"target": "mpv",
"source": ctx.filtered_sources(sources),
"use": ctx.dependencies_use(),
"includes": [ctx.bldnode.abspath(), ctx.srcnode.abspath()] + \
ctx.dependencies_includes(),
"features": features,
"export_symbols_def": "libmpv/mpv.def",
"install_path": ctx.env.LIBDIR,
}
if not ctx.dependency_satisfied('android'):
# for all other configurations we want SONAME to be used
libmpv_kwargs["vnum"] = libversion
ctx(**libmpv_kwargs)
if build_shared:
_build_libmpv(True)
if build_static:
_build_libmpv(False)
def get_deps():
res = ""
for k in ctx.env.keys():
if k.startswith("LIB_") and k != "LIB_ST":
res += " ".join(["-l" + x for x in ctx.env[k]]) + " "
return res
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ctx(
target = 'libmpv/mpv.pc',
source = 'libmpv/mpv.pc.in',
features = 'subst',
PREFIX = ctx.env.PREFIX,
LIBDIR = ctx.env.LIBDIR,
INCDIR = ctx.env.INCDIR,
VERSION = libversion,
PRIV_LIBS = get_deps(),
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)
headers = ["client.h", "qthelper.hpp", "opengl_cb.h"]
for f in headers:
ctx.install_as(ctx.env.INCDIR + '/mpv/' + f, 'libmpv/' + f)
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ctx.install_as(ctx.env.LIBDIR + '/pkgconfig/mpv.pc', 'libmpv/mpv.pc')
if ctx.dependency_satisfied("vf-dlopen-filters"):
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dlfilters = "telecine tile rectangle framestep ildetect".split()
for dlfilter in dlfilters:
ctx(
target = dlfilter,
source = ['TOOLS/vf_dlopen/'+dlfilter+'.c',
'TOOLS/vf_dlopen/filterutils.c'],
includes = [ctx.srcnode.abspath() + '/video/filter'],
features = 'c cshlib',
install_path = ctx.env.LIBDIR + '/mpv' )
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if ctx.dependency_satisfied('html-build'):
_build_html(ctx)
if ctx.dependency_satisfied('manpage-build'):
_build_man(ctx)
if ctx.dependency_satisfied('pdf-build'):
_build_pdf(ctx)
if ctx.dependency_satisfied('cplayer'):
if ctx.dependency_satisfied('zsh-comp'):
ctx.zshcomp(target = "etc/_mpv")
ctx.install_files(
ctx.env.ZSHDIR,
['etc/_mpv'])
ctx.install_files(
ctx.env.DATADIR + '/applications',
['etc/mpv.desktop'] )
if ctx.dependency_satisfied('encoding'):
ctx.install_files(ctx.env.CONFDIR, ['etc/encoding-profiles.conf'] )
for size in '16x16 32x32 64x64'.split():
ctx.install_as(
ctx.env.DATADIR + '/icons/hicolor/' + size + '/apps/mpv.png',
'etc/mpv-icon-8bit-' + size + '.png')
ctx.install_as(
ctx.env.DATADIR + '/icons/hicolor/scalable/apps/mpv.svg',
'etc/mpv-gradient.svg')
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ctx.install_files(
ctx.env.DATADIR + '/icons/hicolor/symbolic/apps',
['etc/mpv-symbolic.svg'])