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20 lines
447 B
C
20 lines
447 B
C
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#include "gl_common.h"
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/**
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* \brief adjusts the GL_UNPACK_ALGNMENT to fit the stride.
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* \param stride number of bytes per line for which alignment should fit.
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*/
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void glAdjustAlignment(int stride) {
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GLint gl_alignment;
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if (stride % 8 == 0)
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gl_alignment=8;
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else if (stride % 4 == 0)
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gl_alignment=4;
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else if (stride % 2 == 0)
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gl_alignment=2;
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else
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gl_alignment=1;
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glPixelStorei (GL_UNPACK_ALIGNMENT, gl_alignment);
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}
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