2014-12-09 16:47:02 +00:00
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <stdbool.h>
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#include <limits.h>
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#include <pthread.h>
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#include <assert.h>
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#include "config.h"
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#include "talloc.h"
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#include "common/common.h"
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#include "misc/bstr.h"
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#include "common/msg.h"
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#include "options/m_config.h"
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#include "options/options.h"
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#include "aspect.h"
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#include "vo.h"
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#include "video/mp_image.h"
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#include "sub/osd.h"
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2015-04-09 17:30:26 +00:00
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#include "osdep/timer.h"
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2014-12-09 16:47:02 +00:00
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#include "common/global.h"
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#include "player/client.h"
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#include "gl_common.h"
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#include "gl_video.h"
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#include "gl_hwdec.h"
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#include "libmpv/opengl_cb.h"
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/*
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* mpv_opengl_cb_context is created by the host application - the host application
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* can access it any time, even if the VO is destroyed (or not created yet).
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* The OpenGL object allows initializing the renderer etc. The VO object is only
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* here to transfer the video frames somehow.
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*/
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2015-01-08 16:06:17 +00:00
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#define FRAME_DROP_POP 0 // drop the oldest frame in queue
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#define FRAME_DROP_CLEAR 1 // drop all frames in queue
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2014-12-09 16:47:02 +00:00
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struct vo_priv {
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struct vo *vo;
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struct mpv_opengl_cb_context *ctx;
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2014-12-22 11:51:23 +00:00
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2015-01-05 14:25:58 +00:00
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// Immutable after VO init
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2014-12-22 11:51:23 +00:00
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int use_gl_debug;
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struct gl_video_opts *renderer_opts;
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2015-01-08 16:06:17 +00:00
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int frame_queue_size;
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int frame_drop_mode;
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2014-12-09 16:47:02 +00:00
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};
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struct mpv_opengl_cb_context {
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struct mp_log *log;
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2014-12-31 19:31:19 +00:00
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struct mp_client_api *client_api;
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2014-12-09 16:47:02 +00:00
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pthread_mutex_t lock;
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// --- Protected by lock
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2014-12-31 19:31:19 +00:00
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bool initialized;
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2014-12-09 16:47:02 +00:00
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mpv_opengl_cb_update_fn update_cb;
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void *update_cb_ctx;
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2014-12-10 16:00:18 +00:00
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struct mp_image *waiting_frame;
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2015-01-08 16:06:17 +00:00
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struct mp_image **frame_queue;
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int queued_frames;
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2014-12-09 16:47:02 +00:00
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struct mp_image_params img_params;
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2014-12-09 20:36:45 +00:00
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bool reconfigured;
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vo_opengl: refactor shader generation (part 1)
The basic idea is to use dynamically generated shaders instead of a
single monolithic file + a ton of ifdefs. Instead of having to setup
every aspect of it separately (like compiling shaders, setting uniforms,
perfoming the actual rendering steps, the GLSL parts), we generate the
GLSL on the fly, and perform the rendering at the same time. The GLSL
is regenerated every frame, but the actual compiled OpenGL-level shaders
are cached, which makes it fast again. Almost all logic can be in a
single place.
The new code is significantly more flexible, which allows us to improve
the code clarity, performance and add more features easily.
This commit is incomplete. It drops almost all previous code, and
readds only the most important things (some of them actually buggy).
The next commit will complete it - it's separate to preserve authorship
information.
2015-03-12 20:57:54 +00:00
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int vp_w, vp_h;
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2014-12-09 16:47:02 +00:00
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bool flip;
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bool force_update;
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bool imgfmt_supported[IMGFMT_END - IMGFMT_START];
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struct mp_vo_opts vo_opts;
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2015-01-05 14:25:58 +00:00
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bool update_new_opts;
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struct vo_priv *new_opts; // use these options, instead of the VO ones
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struct m_config *new_opts_cfg;
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2015-01-06 16:34:29 +00:00
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bool eq_changed;
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struct mp_csp_equalizer eq;
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2015-04-09 17:30:26 +00:00
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int64_t recent_flip;
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2014-12-09 16:47:02 +00:00
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// --- All of these can only be accessed from the thread where the host
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// application's OpenGL context is current - i.e. only while the
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// host application is calling certain mpv_opengl_cb_* APIs.
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GL *gl;
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struct gl_video *renderer;
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struct gl_hwdec *hwdec;
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2014-12-31 19:31:19 +00:00
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struct mp_hwdec_info hwdec_info; // it's also semi-immutable after init
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2014-12-09 16:47:02 +00:00
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// --- Immutable or semi-threadsafe.
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const char *hwapi;
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struct vo *active;
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};
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2015-01-08 16:06:17 +00:00
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static void update(struct vo_priv *p);
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// all queue manipulation functions shold be called under locked state
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static struct mp_image *frame_queue_pop(struct mpv_opengl_cb_context *ctx)
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{
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if (ctx->queued_frames == 0)
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return NULL;
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struct mp_image *ret = ctx->frame_queue[0];
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MP_TARRAY_REMOVE_AT(ctx->frame_queue, ctx->queued_frames, 0);
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return ret;
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}
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static void frame_queue_drop(struct mpv_opengl_cb_context *ctx)
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{
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2015-01-08 19:18:43 +00:00
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struct mp_image *mpi = frame_queue_pop(ctx);
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if (mpi) {
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talloc_free(mpi);
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if (ctx->active)
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vo_increment_drop_count(ctx->active, 1);
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}
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2015-01-08 16:06:17 +00:00
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}
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static void frame_queue_clear(struct mpv_opengl_cb_context *ctx)
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{
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for (int i = 0; i < ctx->queued_frames; i++)
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talloc_free(ctx->frame_queue[i]);
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talloc_free(ctx->frame_queue);
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ctx->frame_queue = NULL;
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ctx->queued_frames = 0;
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}
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2015-01-08 19:18:43 +00:00
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static void frame_queue_drop_all(struct mpv_opengl_cb_context *ctx)
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{
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int frames = ctx->queued_frames;
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frame_queue_clear(ctx);
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if (ctx->active && frames > 0)
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vo_increment_drop_count(ctx->active, frames);
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}
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2015-01-08 16:06:17 +00:00
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static void frame_queue_push(struct mpv_opengl_cb_context *ctx, struct mp_image *mpi)
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{
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MP_TARRAY_APPEND(ctx, ctx->frame_queue, ctx->queued_frames, mpi);
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}
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static void frame_queue_shrink(struct mpv_opengl_cb_context *ctx, int size)
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{
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while (ctx->queued_frames > size)
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frame_queue_drop(ctx);
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}
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static void forget_frames(struct mpv_opengl_cb_context *ctx)
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{
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frame_queue_clear(ctx);
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mp_image_unrefp(&ctx->waiting_frame);
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}
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2014-12-22 11:45:43 +00:00
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static void free_ctx(void *ptr)
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{
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mpv_opengl_cb_context *ctx = ptr;
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2014-12-31 19:31:19 +00:00
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// This can trigger if the client API user doesn't call
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// mpv_opengl_cb_uninit_gl() properly.
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assert(!ctx->initialized);
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2014-12-22 11:45:43 +00:00
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pthread_mutex_destroy(&ctx->lock);
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}
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2014-12-09 16:47:02 +00:00
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struct mpv_opengl_cb_context *mp_opengl_create(struct mpv_global *g,
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2014-12-31 19:31:19 +00:00
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struct mp_client_api *client_api)
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2014-12-09 16:47:02 +00:00
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{
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mpv_opengl_cb_context *ctx = talloc_zero(NULL, mpv_opengl_cb_context);
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2014-12-22 11:45:43 +00:00
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talloc_set_destructor(ctx, free_ctx);
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2014-12-09 16:47:02 +00:00
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pthread_mutex_init(&ctx->lock, NULL);
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ctx->gl = talloc_zero(ctx, GL);
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2014-12-31 19:31:19 +00:00
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ctx->log = mp_log_new(ctx, g->log, "opengl-cb");
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ctx->client_api = client_api;
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2014-12-09 16:47:02 +00:00
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switch (g->opts->hwdec_api) {
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case HWDEC_AUTO: ctx->hwapi = "auto"; break;
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case HWDEC_VDPAU: ctx->hwapi = "vdpau"; break;
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case HWDEC_VDA: ctx->hwapi = "vda"; break;
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case HWDEC_VAAPI: ctx->hwapi = "vaapi"; break;
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default: ctx->hwapi = "";
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}
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return ctx;
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}
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// To be called from VO thread, with p->ctx->lock held.
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static void copy_vo_opts(struct vo *vo)
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{
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struct vo_priv *p = vo->priv;
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// We're being lazy: none of the options we need use dynamic data, so
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// copy the struct with an assignment.
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// Just remove all the dynamic data to avoid confusion.
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struct mp_vo_opts opts = *vo->opts;
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opts.video_driver_list = opts.vo_defs = NULL;
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opts.winname = NULL;
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opts.sws_opts = NULL;
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p->ctx->vo_opts = opts;
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}
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void mpv_opengl_cb_set_update_callback(struct mpv_opengl_cb_context *ctx,
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mpv_opengl_cb_update_fn callback,
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void *callback_ctx)
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{
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pthread_mutex_lock(&ctx->lock);
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ctx->update_cb = callback;
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ctx->update_cb_ctx = callback_ctx;
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pthread_mutex_unlock(&ctx->lock);
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}
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int mpv_opengl_cb_init_gl(struct mpv_opengl_cb_context *ctx, const char *exts,
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mpv_opengl_cb_get_proc_address_fn get_proc_address,
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void *get_proc_address_ctx)
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{
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if (ctx->renderer)
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return MPV_ERROR_INVALID_PARAMETER;
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mpgl_load_functions2(ctx->gl, get_proc_address, get_proc_address_ctx,
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exts, ctx->log);
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2015-03-23 15:32:59 +00:00
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ctx->renderer = gl_video_init(ctx->gl, ctx->log);
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2014-12-22 11:49:20 +00:00
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if (!ctx->renderer)
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return MPV_ERROR_UNSUPPORTED;
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2014-12-31 19:31:19 +00:00
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2015-01-22 14:32:23 +00:00
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ctx->hwdec = gl_hwdec_load_api(ctx->log, ctx->gl, ctx->hwapi);
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2014-12-09 16:47:02 +00:00
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gl_video_set_hwdec(ctx->renderer, ctx->hwdec);
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2015-01-22 14:32:23 +00:00
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if (ctx->hwdec)
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ctx->hwdec_info.hwctx = ctx->hwdec->hwctx;
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2015-01-06 16:34:29 +00:00
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2014-12-09 16:47:02 +00:00
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pthread_mutex_lock(&ctx->lock);
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2015-01-06 16:34:29 +00:00
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ctx->eq = *gl_video_eq_ptr(ctx->renderer);
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2014-12-09 16:47:02 +00:00
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for (int n = IMGFMT_START; n < IMGFMT_END; n++) {
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ctx->imgfmt_supported[n - IMGFMT_START] =
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gl_video_check_format(ctx->renderer, n);
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}
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2014-12-31 19:31:19 +00:00
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ctx->initialized = true;
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2014-12-09 16:47:02 +00:00
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pthread_mutex_unlock(&ctx->lock);
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gl_video_unset_gl_state(ctx->renderer);
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return 0;
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}
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int mpv_opengl_cb_uninit_gl(struct mpv_opengl_cb_context *ctx)
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{
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2014-12-31 19:31:19 +00:00
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// Bring down the decoder etc., which still might be using the hwdec
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// context. Setting initialized=false guarantees it can't come back.
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2015-01-08 16:06:17 +00:00
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2014-12-31 19:31:19 +00:00
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pthread_mutex_lock(&ctx->lock);
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2015-01-08 16:06:17 +00:00
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forget_frames(ctx);
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2014-12-31 19:31:19 +00:00
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ctx->initialized = false;
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pthread_mutex_unlock(&ctx->lock);
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kill_video(ctx->client_api);
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pthread_mutex_lock(&ctx->lock);
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assert(!ctx->active);
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pthread_mutex_unlock(&ctx->lock);
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2014-12-09 16:47:02 +00:00
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gl_video_uninit(ctx->renderer);
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ctx->renderer = NULL;
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gl_hwdec_uninit(ctx->hwdec);
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ctx->hwdec = NULL;
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talloc_free(ctx->gl);
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ctx->gl = NULL;
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2015-01-05 14:25:58 +00:00
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talloc_free(ctx->new_opts_cfg);
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ctx->new_opts = NULL;
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ctx->new_opts_cfg = NULL;
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2014-12-09 16:47:02 +00:00
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return 0;
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}
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2015-04-09 17:31:01 +00:00
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int mpv_opengl_cb_draw(mpv_opengl_cb_context *ctx, int fbo, int vp_w, int vp_h)
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2014-12-09 16:47:02 +00:00
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{
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assert(ctx->renderer);
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gl_video_set_gl_state(ctx->renderer);
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pthread_mutex_lock(&ctx->lock);
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struct vo *vo = ctx->active;
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2014-12-09 20:36:45 +00:00
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ctx->force_update |= ctx->reconfigured;
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2014-12-09 16:47:02 +00:00
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vo_opengl: refactor shader generation (part 1)
The basic idea is to use dynamically generated shaders instead of a
single monolithic file + a ton of ifdefs. Instead of having to setup
every aspect of it separately (like compiling shaders, setting uniforms,
perfoming the actual rendering steps, the GLSL parts), we generate the
GLSL on the fly, and perform the rendering at the same time. The GLSL
is regenerated every frame, but the actual compiled OpenGL-level shaders
are cached, which makes it fast again. Almost all logic can be in a
single place.
The new code is significantly more flexible, which allows us to improve
the code clarity, performance and add more features easily.
This commit is incomplete. It drops almost all previous code, and
readds only the most important things (some of them actually buggy).
The next commit will complete it - it's separate to preserve authorship
information.
2015-03-12 20:57:54 +00:00
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if (ctx->vp_w != vp_w || ctx->vp_h != vp_h)
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2014-12-09 16:47:02 +00:00
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ctx->force_update = true;
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if (ctx->force_update && vo) {
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ctx->force_update = false;
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vo_opengl: refactor shader generation (part 1)
The basic idea is to use dynamically generated shaders instead of a
single monolithic file + a ton of ifdefs. Instead of having to setup
every aspect of it separately (like compiling shaders, setting uniforms,
perfoming the actual rendering steps, the GLSL parts), we generate the
GLSL on the fly, and perform the rendering at the same time. The GLSL
is regenerated every frame, but the actual compiled OpenGL-level shaders
are cached, which makes it fast again. Almost all logic can be in a
single place.
The new code is significantly more flexible, which allows us to improve
the code clarity, performance and add more features easily.
This commit is incomplete. It drops almost all previous code, and
readds only the most important things (some of them actually buggy).
The next commit will complete it - it's separate to preserve authorship
information.
2015-03-12 20:57:54 +00:00
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ctx->vp_w = vp_w;
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|
|
ctx->vp_h = vp_h;
|
2014-12-09 16:47:02 +00:00
|
|
|
|
|
|
|
struct mp_rect src, dst;
|
|
|
|
struct mp_osd_res osd;
|
|
|
|
mp_get_src_dst_rects(ctx->log, &ctx->vo_opts, vo->driver->caps,
|
vo_opengl: refactor shader generation (part 1)
The basic idea is to use dynamically generated shaders instead of a
single monolithic file + a ton of ifdefs. Instead of having to setup
every aspect of it separately (like compiling shaders, setting uniforms,
perfoming the actual rendering steps, the GLSL parts), we generate the
GLSL on the fly, and perform the rendering at the same time. The GLSL
is regenerated every frame, but the actual compiled OpenGL-level shaders
are cached, which makes it fast again. Almost all logic can be in a
single place.
The new code is significantly more flexible, which allows us to improve
the code clarity, performance and add more features easily.
This commit is incomplete. It drops almost all previous code, and
readds only the most important things (some of them actually buggy).
The next commit will complete it - it's separate to preserve authorship
information.
2015-03-12 20:57:54 +00:00
|
|
|
&ctx->img_params, vp_w, abs(vp_h),
|
2014-12-09 16:47:02 +00:00
|
|
|
1.0, &src, &dst, &osd);
|
|
|
|
|
vo_opengl: refactor shader generation (part 1)
The basic idea is to use dynamically generated shaders instead of a
single monolithic file + a ton of ifdefs. Instead of having to setup
every aspect of it separately (like compiling shaders, setting uniforms,
perfoming the actual rendering steps, the GLSL parts), we generate the
GLSL on the fly, and perform the rendering at the same time. The GLSL
is regenerated every frame, but the actual compiled OpenGL-level shaders
are cached, which makes it fast again. Almost all logic can be in a
single place.
The new code is significantly more flexible, which allows us to improve
the code clarity, performance and add more features easily.
This commit is incomplete. It drops almost all previous code, and
readds only the most important things (some of them actually buggy).
The next commit will complete it - it's separate to preserve authorship
information.
2015-03-12 20:57:54 +00:00
|
|
|
gl_video_resize(ctx->renderer, vp_w, vp_h, &src, &dst, &osd);
|
2014-12-09 16:47:02 +00:00
|
|
|
}
|
|
|
|
|
2015-03-23 15:32:59 +00:00
|
|
|
if (ctx->reconfigured) {
|
|
|
|
gl_video_set_osd_source(ctx->renderer, vo ? vo->osd : NULL);
|
2015-03-10 13:05:42 +00:00
|
|
|
gl_video_config(ctx->renderer, &ctx->img_params);
|
2015-03-23 15:32:59 +00:00
|
|
|
}
|
2015-03-10 13:05:42 +00:00
|
|
|
if (ctx->update_new_opts) {
|
|
|
|
struct vo_priv *p = vo ? vo->priv : NULL;
|
|
|
|
struct vo_priv *opts = ctx->new_opts ? ctx->new_opts : p;
|
|
|
|
if (opts) {
|
2015-03-13 18:30:31 +00:00
|
|
|
gl_video_set_options(ctx->renderer, opts->renderer_opts, NULL);
|
2015-01-05 14:25:58 +00:00
|
|
|
ctx->gl->debug_context = opts->use_gl_debug;
|
|
|
|
gl_video_set_debug(ctx->renderer, opts->use_gl_debug);
|
2015-01-08 16:06:17 +00:00
|
|
|
frame_queue_shrink(ctx, opts->frame_queue_size);
|
2015-01-05 14:25:58 +00:00
|
|
|
}
|
2014-12-09 16:47:02 +00:00
|
|
|
}
|
2015-03-10 13:05:42 +00:00
|
|
|
ctx->reconfigured = false;
|
|
|
|
ctx->update_new_opts = false;
|
2014-12-09 16:47:02 +00:00
|
|
|
|
2015-01-06 16:34:29 +00:00
|
|
|
struct mp_csp_equalizer *eq = gl_video_eq_ptr(ctx->renderer);
|
|
|
|
if (ctx->eq_changed) {
|
|
|
|
memcpy(eq->values, ctx->eq.values, sizeof(eq->values));
|
|
|
|
gl_video_eq_update(ctx->renderer);
|
|
|
|
}
|
|
|
|
ctx->eq_changed = false;
|
|
|
|
ctx->eq = *eq;
|
|
|
|
|
2015-01-08 16:06:17 +00:00
|
|
|
struct mp_image *mpi = frame_queue_pop(ctx);
|
2014-12-09 16:47:02 +00:00
|
|
|
|
|
|
|
pthread_mutex_unlock(&ctx->lock);
|
|
|
|
|
|
|
|
if (mpi)
|
2015-05-01 16:44:45 +00:00
|
|
|
gl_video_set_image(ctx->renderer, mpi);
|
2014-12-09 16:47:02 +00:00
|
|
|
|
2014-11-23 19:06:05 +00:00
|
|
|
gl_video_render_frame(ctx->renderer, fbo, NULL);
|
2014-12-09 16:47:02 +00:00
|
|
|
|
|
|
|
gl_video_unset_gl_state(ctx->renderer);
|
|
|
|
|
2015-01-08 16:06:17 +00:00
|
|
|
pthread_mutex_lock(&ctx->lock);
|
2015-01-08 20:24:57 +00:00
|
|
|
const int left = ctx->queued_frames;
|
|
|
|
if (vo && left > 0)
|
2015-01-08 16:06:17 +00:00
|
|
|
update(vo->priv);
|
|
|
|
pthread_mutex_unlock(&ctx->lock);
|
|
|
|
|
2015-01-08 20:24:57 +00:00
|
|
|
return left;
|
2014-12-09 16:47:02 +00:00
|
|
|
}
|
|
|
|
|
2015-04-09 17:30:26 +00:00
|
|
|
int mpv_opengl_cb_report_flip(mpv_opengl_cb_context *ctx, int64_t time)
|
|
|
|
{
|
|
|
|
pthread_mutex_lock(&ctx->lock);
|
|
|
|
ctx->recent_flip = time > 0 ? time : mp_time_us();
|
|
|
|
pthread_mutex_unlock(&ctx->lock);
|
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2014-12-09 16:47:02 +00:00
|
|
|
static void draw_image(struct vo *vo, mp_image_t *mpi)
|
|
|
|
{
|
|
|
|
struct vo_priv *p = vo->priv;
|
2014-12-31 18:12:44 +00:00
|
|
|
|
|
|
|
pthread_mutex_lock(&p->ctx->lock);
|
|
|
|
mp_image_setrefp(&p->ctx->waiting_frame, mpi);
|
2014-12-09 16:47:02 +00:00
|
|
|
talloc_free(mpi);
|
2014-12-31 18:12:44 +00:00
|
|
|
pthread_mutex_unlock(&p->ctx->lock);
|
2014-12-09 16:47:02 +00:00
|
|
|
}
|
|
|
|
|
2015-01-05 14:25:58 +00:00
|
|
|
// Called locked.
|
|
|
|
static void update(struct vo_priv *p)
|
|
|
|
{
|
|
|
|
if (p->ctx->update_cb)
|
|
|
|
p->ctx->update_cb(p->ctx->update_cb_ctx);
|
|
|
|
}
|
|
|
|
|
2014-12-09 16:47:02 +00:00
|
|
|
static void flip_page(struct vo *vo)
|
|
|
|
{
|
|
|
|
struct vo_priv *p = vo->priv;
|
2014-12-31 18:12:44 +00:00
|
|
|
|
|
|
|
pthread_mutex_lock(&p->ctx->lock);
|
2015-01-08 16:06:17 +00:00
|
|
|
if (p->ctx->queued_frames >= p->frame_queue_size) {
|
|
|
|
if (p->frame_drop_mode == FRAME_DROP_CLEAR)
|
2015-01-08 19:18:43 +00:00
|
|
|
frame_queue_drop_all(p->ctx);
|
2015-01-08 16:06:17 +00:00
|
|
|
else // FRAME_DROP_POP mode
|
|
|
|
frame_queue_shrink(p->ctx, p->frame_queue_size - 1);
|
|
|
|
}
|
|
|
|
frame_queue_push(p->ctx, p->ctx->waiting_frame);
|
2014-12-31 18:12:44 +00:00
|
|
|
p->ctx->waiting_frame = NULL;
|
2015-01-05 14:25:58 +00:00
|
|
|
update(p);
|
2014-12-31 18:12:44 +00:00
|
|
|
pthread_mutex_unlock(&p->ctx->lock);
|
2014-12-09 16:47:02 +00:00
|
|
|
}
|
|
|
|
|
2015-01-21 21:08:24 +00:00
|
|
|
static int query_format(struct vo *vo, int format)
|
2014-12-09 16:47:02 +00:00
|
|
|
{
|
|
|
|
struct vo_priv *p = vo->priv;
|
|
|
|
|
|
|
|
bool ok = false;
|
2014-12-31 18:12:44 +00:00
|
|
|
pthread_mutex_lock(&p->ctx->lock);
|
|
|
|
if (format >= IMGFMT_START && format < IMGFMT_END)
|
|
|
|
ok = p->ctx->imgfmt_supported[format - IMGFMT_START];
|
|
|
|
pthread_mutex_unlock(&p->ctx->lock);
|
2015-01-21 21:08:24 +00:00
|
|
|
return ok;
|
2014-12-09 16:47:02 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static int reconfig(struct vo *vo, struct mp_image_params *params, int flags)
|
|
|
|
{
|
|
|
|
struct vo_priv *p = vo->priv;
|
|
|
|
|
2014-12-31 18:12:44 +00:00
|
|
|
pthread_mutex_lock(&p->ctx->lock);
|
2015-01-08 16:06:17 +00:00
|
|
|
forget_frames(p->ctx);
|
2014-12-31 18:12:44 +00:00
|
|
|
p->ctx->img_params = *params;
|
|
|
|
p->ctx->reconfigured = true;
|
|
|
|
pthread_mutex_unlock(&p->ctx->lock);
|
2014-12-09 16:47:02 +00:00
|
|
|
|
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2015-01-08 16:06:17 +00:00
|
|
|
// list of options which can be changed at runtime
|
|
|
|
#define OPT_BASE_STRUCT struct vo_priv
|
|
|
|
static const struct m_option change_opts[] = {
|
|
|
|
OPT_FLAG("debug", use_gl_debug, 0),
|
2015-04-09 17:22:54 +00:00
|
|
|
OPT_INTRANGE("frame-queue-size", frame_queue_size, 0, 1, 100, OPTDEF_INT(2)),
|
2015-01-08 16:06:17 +00:00
|
|
|
OPT_CHOICE("frame-drop-mode", frame_drop_mode, 0,
|
|
|
|
({"pop", FRAME_DROP_POP},
|
|
|
|
{"clear", FRAME_DROP_CLEAR})),
|
|
|
|
OPT_SUBSTRUCT("", renderer_opts, gl_video_conf, 0),
|
|
|
|
{0}
|
|
|
|
};
|
|
|
|
#undef OPT_BASE_STRUCT
|
|
|
|
|
2015-01-05 14:25:58 +00:00
|
|
|
static bool reparse_cmdline(struct vo_priv *p, char *args)
|
|
|
|
{
|
|
|
|
struct m_config *cfg = NULL;
|
|
|
|
struct vo_priv *opts = NULL;
|
|
|
|
int r = 0;
|
|
|
|
|
|
|
|
pthread_mutex_lock(&p->ctx->lock);
|
|
|
|
const struct vo_priv *vodef = p->vo->driver->priv_defaults;
|
2015-01-08 15:54:15 +00:00
|
|
|
cfg = m_config_new(NULL, p->vo->log, sizeof(*opts), vodef, change_opts);
|
2015-01-05 14:25:58 +00:00
|
|
|
opts = cfg->optstruct;
|
|
|
|
r = m_config_parse_suboptions(cfg, "opengl-cb", args);
|
|
|
|
|
|
|
|
if (r >= 0) {
|
|
|
|
talloc_free(p->ctx->new_opts_cfg);
|
|
|
|
p->ctx->new_opts = opts;
|
|
|
|
p->ctx->new_opts_cfg = cfg;
|
|
|
|
p->ctx->update_new_opts = true;
|
|
|
|
cfg = NULL;
|
|
|
|
update(p);
|
|
|
|
}
|
|
|
|
|
|
|
|
talloc_free(cfg);
|
|
|
|
pthread_mutex_unlock(&p->ctx->lock);
|
|
|
|
return r >= 0;
|
|
|
|
}
|
|
|
|
|
2014-12-09 16:47:02 +00:00
|
|
|
static int control(struct vo *vo, uint32_t request, void *data)
|
|
|
|
{
|
|
|
|
struct vo_priv *p = vo->priv;
|
|
|
|
|
|
|
|
switch (request) {
|
|
|
|
case VOCTRL_GET_PANSCAN:
|
|
|
|
return VO_TRUE;
|
2015-01-06 16:34:29 +00:00
|
|
|
case VOCTRL_GET_EQUALIZER: {
|
|
|
|
struct voctrl_get_equalizer_args *args = data;
|
|
|
|
pthread_mutex_lock(&p->ctx->lock);
|
|
|
|
bool r = mp_csp_equalizer_get(&p->ctx->eq, args->name, args->valueptr) >= 0;
|
|
|
|
pthread_mutex_unlock(&p->ctx->lock);
|
|
|
|
return r ? VO_TRUE : VO_NOTIMPL;
|
|
|
|
}
|
|
|
|
case VOCTRL_SET_EQUALIZER: {
|
|
|
|
struct voctrl_set_equalizer_args *args = data;
|
|
|
|
pthread_mutex_lock(&p->ctx->lock);
|
|
|
|
bool r = mp_csp_equalizer_set(&p->ctx->eq, args->name, args->value) >= 0;
|
|
|
|
if (r) {
|
|
|
|
p->ctx->eq_changed = true;
|
|
|
|
update(p);
|
|
|
|
}
|
|
|
|
pthread_mutex_unlock(&p->ctx->lock);
|
|
|
|
return r ? VO_TRUE : VO_NOTIMPL;
|
|
|
|
}
|
2014-12-09 16:47:02 +00:00
|
|
|
case VOCTRL_REDRAW_FRAME:
|
2015-01-06 10:32:08 +00:00
|
|
|
pthread_mutex_lock(&p->ctx->lock);
|
|
|
|
update(p);
|
|
|
|
pthread_mutex_unlock(&p->ctx->lock);
|
|
|
|
return VO_TRUE;
|
|
|
|
case VOCTRL_SET_PANSCAN:
|
2014-12-09 16:47:02 +00:00
|
|
|
pthread_mutex_lock(&p->ctx->lock);
|
|
|
|
copy_vo_opts(vo);
|
|
|
|
p->ctx->force_update = true;
|
2015-01-05 14:25:58 +00:00
|
|
|
update(p);
|
2014-12-09 16:47:02 +00:00
|
|
|
pthread_mutex_unlock(&p->ctx->lock);
|
|
|
|
return VO_TRUE;
|
2015-01-05 14:25:58 +00:00
|
|
|
case VOCTRL_SET_COMMAND_LINE: {
|
|
|
|
char *arg = data;
|
|
|
|
return reparse_cmdline(p, arg);
|
|
|
|
}
|
2014-12-09 16:47:02 +00:00
|
|
|
case VOCTRL_GET_HWDEC_INFO: {
|
|
|
|
struct mp_hwdec_info **arg = data;
|
|
|
|
*arg = p->ctx ? &p->ctx->hwdec_info : NULL;
|
|
|
|
return true;
|
|
|
|
}
|
2015-04-09 17:30:26 +00:00
|
|
|
case VOCTRL_GET_RECENT_FLIP_TIME: {
|
|
|
|
int r = VO_FALSE;
|
|
|
|
pthread_mutex_lock(&p->ctx->lock);
|
|
|
|
if (p->ctx->recent_flip) {
|
|
|
|
*(int64_t *)data = p->ctx->recent_flip;
|
|
|
|
r = VO_TRUE;
|
|
|
|
}
|
|
|
|
pthread_mutex_unlock(&p->ctx->lock);
|
|
|
|
return r;
|
|
|
|
}
|
2014-12-09 16:47:02 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
return VO_NOTIMPL;
|
|
|
|
}
|
|
|
|
|
|
|
|
static void uninit(struct vo *vo)
|
|
|
|
{
|
|
|
|
struct vo_priv *p = vo->priv;
|
|
|
|
|
2014-12-31 18:12:44 +00:00
|
|
|
pthread_mutex_lock(&p->ctx->lock);
|
2015-01-08 16:06:17 +00:00
|
|
|
forget_frames(p->ctx);
|
2014-12-31 18:12:44 +00:00
|
|
|
p->ctx->img_params = (struct mp_image_params){0};
|
|
|
|
p->ctx->reconfigured = true;
|
|
|
|
p->ctx->active = NULL;
|
2015-03-10 13:05:42 +00:00
|
|
|
update(p);
|
2014-12-31 18:12:44 +00:00
|
|
|
pthread_mutex_unlock(&p->ctx->lock);
|
2014-12-09 16:47:02 +00:00
|
|
|
}
|
|
|
|
|
|
|
|
static int preinit(struct vo *vo)
|
|
|
|
{
|
|
|
|
struct vo_priv *p = vo->priv;
|
|
|
|
p->vo = vo;
|
2014-12-31 18:12:44 +00:00
|
|
|
p->ctx = vo->extra.opengl_cb_context;
|
|
|
|
if (!p->ctx) {
|
|
|
|
MP_FATAL(vo, "No context set.\n");
|
|
|
|
return -1;
|
|
|
|
}
|
|
|
|
|
|
|
|
pthread_mutex_lock(&p->ctx->lock);
|
2014-12-31 19:31:19 +00:00
|
|
|
if (!p->ctx->initialized) {
|
|
|
|
MP_FATAL(vo, "OpenGL context not initialized.\n");
|
|
|
|
pthread_mutex_unlock(&p->ctx->lock);
|
|
|
|
return -1;
|
|
|
|
}
|
2014-12-31 18:12:44 +00:00
|
|
|
p->ctx->active = vo;
|
|
|
|
p->ctx->reconfigured = true;
|
|
|
|
copy_vo_opts(vo);
|
|
|
|
pthread_mutex_unlock(&p->ctx->lock);
|
|
|
|
|
2014-12-09 16:47:02 +00:00
|
|
|
return 0;
|
|
|
|
}
|
|
|
|
|
2014-12-22 11:51:23 +00:00
|
|
|
#define OPT_BASE_STRUCT struct vo_priv
|
2014-12-09 16:47:02 +00:00
|
|
|
static const struct m_option options[] = {
|
2014-12-22 11:51:23 +00:00
|
|
|
OPT_FLAG("debug", use_gl_debug, 0),
|
2015-04-09 17:22:54 +00:00
|
|
|
OPT_INTRANGE("frame-queue-size", frame_queue_size, 0, 1, 100, OPTDEF_INT(2)),
|
2015-01-08 16:06:17 +00:00
|
|
|
OPT_CHOICE("frame-drop-mode", frame_drop_mode, 0,
|
|
|
|
({"pop", FRAME_DROP_POP},
|
|
|
|
{"clear", FRAME_DROP_CLEAR})),
|
2014-12-22 11:51:23 +00:00
|
|
|
OPT_SUBSTRUCT("", renderer_opts, gl_video_conf, 0),
|
2014-12-09 16:47:02 +00:00
|
|
|
{0},
|
|
|
|
};
|
|
|
|
|
|
|
|
const struct vo_driver video_out_opengl_cb = {
|
|
|
|
.description = "OpenGL Callbacks for libmpv",
|
|
|
|
.name = "opengl-cb",
|
|
|
|
.caps = VO_CAP_ROTATE90,
|
|
|
|
.preinit = preinit,
|
|
|
|
.query_format = query_format,
|
|
|
|
.reconfig = reconfig,
|
|
|
|
.control = control,
|
|
|
|
.draw_image = draw_image,
|
|
|
|
.flip_page = flip_page,
|
|
|
|
.uninit = uninit,
|
|
|
|
.priv_size = sizeof(struct vo_priv),
|
|
|
|
.options = options,
|
|
|
|
};
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