2013-03-01 20:19:20 +00:00
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/*
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* This file is part of mpv.
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*
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* mpv is free software; you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation; either version 2 of the License, or
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* (at your option) any later version.
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*
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* mpv is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along
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* with mpv. If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef MP_GL_VIDEO_H
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#define MP_GL_VIDEO_H
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#include <stdbool.h>
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2013-11-24 11:58:06 +00:00
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#include "sub/osd.h"
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2013-03-01 20:19:20 +00:00
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#include "gl_common.h"
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struct lut3d {
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uint16_t *data;
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int size[3];
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};
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struct gl_video_opts {
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char *scalers[2];
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float scaler_params[2];
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int indirect;
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int gamma;
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int srgb;
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int scale_sep;
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int fancy_downscaling;
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2013-05-25 21:47:55 +00:00
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int scaler_resizes_only;
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2013-03-01 20:19:20 +00:00
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int npot;
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int pbo;
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int dither_depth;
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2013-05-25 23:48:39 +00:00
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int dither_algo;
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int dither_size;
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int temporal_dither;
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2013-03-01 20:19:20 +00:00
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int fbo_format;
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int stereo_mode;
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2013-09-19 14:55:56 +00:00
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int alpha_mode;
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vo_opengl: handle chroma location
Use the video decoder chroma location flags and render chroma locations
other than centered. Until now, we've always used the intuitive and
obvious centered chroma location, but H.264 uses something else.
FFmpeg provides a small overview in libavcodec/avcodec.h:
-----------
/**
* X X 3 4 X X are luma samples,
* 1 2 1-6 are possible chroma positions
* X X 5 6 X 0 is undefined/unknown position
*/
enum AVChromaLocation{
AVCHROMA_LOC_UNSPECIFIED = 0,
AVCHROMA_LOC_LEFT = 1, ///< mpeg2/4, h264 default
AVCHROMA_LOC_CENTER = 2, ///< mpeg1, jpeg, h263
AVCHROMA_LOC_TOPLEFT = 3, ///< DV
AVCHROMA_LOC_TOP = 4,
AVCHROMA_LOC_BOTTOMLEFT = 5,
AVCHROMA_LOC_BOTTOM = 6,
AVCHROMA_LOC_NB , ///< Not part of ABI
};
-----------
The visual difference is literally minimal, but since videophiles
apparently consider this detail as quality mark of a video renderer,
support it anyway. We don't bother with chroma locations other than
centered and left, though.
Not sure about correctness, but it's probably ok.
2013-06-08 00:15:24 +00:00
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int chroma_location;
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2013-03-01 20:19:20 +00:00
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};
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extern const struct m_sub_options gl_video_conf;
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2013-10-24 20:20:16 +00:00
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extern const struct gl_video_opts gl_video_opts_hq_def;
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2013-03-01 20:19:20 +00:00
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struct gl_video;
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2013-07-31 19:44:21 +00:00
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struct gl_video *gl_video_init(GL *gl, struct mp_log *log);
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2013-03-01 20:19:20 +00:00
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void gl_video_uninit(struct gl_video *p);
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void gl_video_set_options(struct gl_video *p, struct gl_video_opts *opts);
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2013-11-03 23:00:18 +00:00
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bool gl_video_check_format(struct gl_video *p, int mp_format);
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2013-06-07 23:35:44 +00:00
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void gl_video_config(struct gl_video *p, struct mp_image_params *params);
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2013-03-01 20:19:20 +00:00
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void gl_video_set_output_depth(struct gl_video *p, int r, int g, int b);
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void gl_video_set_lut3d(struct gl_video *p, struct lut3d *lut3d);
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void gl_video_draw_osd(struct gl_video *p, struct osd_state *osd);
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void gl_video_upload_image(struct gl_video *p, struct mp_image *img);
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void gl_video_render_frame(struct gl_video *p);
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struct mp_image *gl_video_download_image(struct gl_video *p);
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void gl_video_resize(struct gl_video *p, struct mp_rect *window,
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struct mp_rect *src, struct mp_rect *dst,
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struct mp_osd_res *osd);
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bool gl_video_get_csp_override(struct gl_video *p, struct mp_csp_details *csp);
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bool gl_video_set_equalizer(struct gl_video *p, const char *name, int val);
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bool gl_video_get_equalizer(struct gl_video *p, const char *name, int *val);
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void gl_video_set_debug(struct gl_video *p, bool enable);
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2013-03-15 19:17:33 +00:00
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void gl_video_resize_redraw(struct gl_video *p, int w, int h);
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2013-03-01 20:19:20 +00:00
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2013-11-03 23:00:18 +00:00
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struct gl_hwdec;
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void gl_video_set_hwdec(struct gl_video *p, struct gl_hwdec *hwdec);
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2013-03-01 20:19:20 +00:00
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#endif
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