mpv/DOCS/man/vo.rst

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VIDEO OUTPUT DRIVERS
====================
Video output drivers are interfaces to different video output facilities. The
syntax is:
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``--vo=<driver1[:suboption1[=value]:...],driver2,...[,]>``
Specify a priority list of video output drivers to be used.
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If the list has a trailing ',', mpv will fall back on drivers not contained
in the list. Suboptions are optional and can mostly be omitted.
You can also set defaults for each driver. The defaults are applied before the
normal driver parameters.
``--vo-defaults=<driver1[:parameter1:parameter2:...],driver2,...>``
Set defaults for each driver.
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.. note::
See ``--vo=help`` for a list of compiled-in video output drivers.
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The recommended output driver is ``--vo=opengl-hq``. All other drivers are
for compatibility or special purposes. By default, ``--vo=opengl`` is used,
but if that appears not to work, it fallback to other drivers (in the same
order as listed by ``--vo=help``).
Available video output drivers are:
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``xv`` (X11 only)
Uses the XVideo extension to enable hardware-accelerated display. This is
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the most compatible VO on X, but may be low-quality, and has issues with
OSD and subtitle display.
.. note:: This driver is for compatibility with old systems.
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``adaptor=<number>``
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Select a specific XVideo adapter (check xvinfo results).
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``port=<number>``
Select a specific XVideo port.
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``ck=<cur|use|set>``
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Select the source from which the color key is taken (default: cur).
cur
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The default takes the color key currently set in Xv.
use
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Use but do not set the color key from mpv (use the ``--colorkey``
option to change it).
set
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Same as use but also sets the supplied color key.
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``ck-method=<man|bg|auto>``
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Sets the color key drawing method (default: man).
man
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Draw the color key manually (reduces flicker in some cases).
bg
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Set the color key as window background.
auto
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Let Xv draw the color key.
``colorkey=<number>``
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Changes the color key to an RGB value of your choice. ``0x000000`` is
black and ``0xffffff`` is white.
``no-colorkey``
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Disables color-keying.
``buffers=<number>``
Number of image buffers to use for the internal ringbuffer (default: 2).
Increasing this will use more memory, but might help with the X server
not responding quickly enough if video FPS is close to or higher than
the display refresh rate.
``x11`` (X11 only)
Shared memory video output driver without hardware acceleration that works
whenever X11 is present.
.. note:: This is a fallback only, and should not be normally used.
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``vdpau`` (X11 only)
Uses the VDPAU interface to display and optionally also decode video.
Hardware decoding is used with ``--hwdec=vdpau``.
.. note::
Earlier versions of mpv (and MPlayer, mplayer2) provided sub-options
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to tune vdpau post-processing, like ``deint``, ``sharpen``, ``denoise``,
``chroma-deint``, ``pullup``, ``hqscaling``. These sub-options are
deprecated, and you should use the ``vdpaupp`` video filter instead.
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``sharpen=<-1-1>``
(Deprecated. See note about ``vdpaupp``.)
For positive values, apply a sharpening algorithm to the video, for
negative values a blurring algorithm (default: 0).
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``denoise=<0-1>``
(Deprecated. See note about ``vdpaupp``.)
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Apply a noise reduction algorithm to the video (default: 0; no noise
reduction).
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``deint=<-4-4>``
(Deprecated. See note about ``vdpaupp``.)
Select deinterlacing mode (default: 0). In older versions (as well as
MPlayer/mplayer2) you could use this option to enable deinterlacing.
This doesn't work anymore, and deinterlacing is enabled with either
the ``D`` key (by default mapped to the command ``cycle deinterlace``),
or the ``--deinterlace`` option. Also, to select the default deint mode,
you should use something like ``--vf-defaults=vdpaupp:deint-mode=temporal``
instead of this sub-option.
0
Pick the ``vdpaupp`` video filter default, which corresponds to 3.
1
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Show only first field.
2
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Bob deinterlacing.
3
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Motion-adaptive temporal deinterlacing. May lead to A/V desync
with slow video hardware and/or high resolution.
4
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Motion-adaptive temporal deinterlacing with edge-guided spatial
interpolation. Needs fast video hardware.
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``chroma-deint``
(Deprecated. See note about ``vdpaupp``.)
Makes temporal deinterlacers operate both on luma and chroma (default).
Use no-chroma-deint to solely use luma and speed up advanced
deinterlacing. Useful with slow video memory.
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``pullup``
(Deprecated. See note about ``vdpaupp``.)
Try to apply inverse telecine, needs motion adaptive temporal
deinterlacing.
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``hqscaling=<0-9>``
(Deprecated. See note about ``vdpaupp``.)
0
Use default VDPAU scaling (default).
1-9
Apply high quality VDPAU scaling (needs capable hardware).
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``fps=<number>``
Override autodetected display refresh rate value (the value is needed
for framedrop to allow video playback rates higher than display
refresh rate, and for vsync-aware frame timing adjustments). Default 0
means use autodetected value. A positive value is interpreted as a
refresh rate in Hz and overrides the autodetected value. A negative
value disables all timing adjustment and framedrop logic.
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``composite-detect``
NVIDIA's current VDPAU implementation behaves somewhat differently
under a compositing window manager and does not give accurate frame
timing information. With this option enabled, the player tries to
detect whether a compositing window manager is active. If one is
detected, the player disables timing adjustments as if the user had
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specified ``fps=-1`` (as they would be based on incorrect input). This
means timing is somewhat less accurate than without compositing, but
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with the composited mode behavior of the NVIDIA driver, there is no
hard playback speed limit even without the disabled logic. Enabled by
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default, use ``no-composite-detect`` to disable.
``queuetime_windowed=<number>`` and ``queuetime_fs=<number>``
Use VDPAU's presentation queue functionality to queue future video
frame changes at most this many milliseconds in advance (default: 50).
See below for additional information.
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``output_surfaces=<2-15>``
Allocate this many output surfaces to display video frames (default:
3). See below for additional information.
``colorkey=<#RRGGBB|#AARRGGBB>``
Set the VDPAU presentation queue background color, which in practice
is the colorkey used if VDPAU operates in overlay mode (default:
``#020507``, some shade of black). If the alpha component of this value
is 0, the default VDPAU colorkey will be used instead (which is usually
green).
``force-yuv``
Never accept RGBA input. This means mpv will insert a filter to convert
to a YUV format before the VO. Sometimes useful to force availability
of certain YUV-only features, like video equalizer or deinterlacing.
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Using the VDPAU frame queuing functionality controlled by the queuetime
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options makes mpv's frame flip timing less sensitive to system CPU load and
allows mpv to start decoding the next frame(s) slightly earlier, which can
reduce jitter caused by individual slow-to-decode frames. However, the
NVIDIA graphics drivers can make other window behavior such as window moves
choppy if VDPAU is using the blit queue (mainly happens if you have the
composite extension enabled) and this feature is active. If this happens on
your system and it bothers you then you can set the queuetime value to 0 to
disable this feature. The settings to use in windowed and fullscreen mode
are separate because there should be no reason to disable this for
fullscreen mode (as the driver issue should not affect the video itself).
You can queue more frames ahead by increasing the queuetime values and the
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``output_surfaces`` count (to ensure enough surfaces to buffer video for a
certain time ahead you need at least as many surfaces as the video has
frames during that time, plus two). This could help make video smoother in
some cases. The main downsides are increased video RAM requirements for
the surfaces and laggier display response to user commands (display
changes only become visible some time after they're queued). The graphics
driver implementation may also have limits on the length of maximum
queuing time or number of queued surfaces that work well or at all.
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``direct3d_shaders`` (Windows only)
Video output driver that uses the Direct3D interface.
.. note:: This driver is for compatibility with systems that don't provide
proper OpenGL drivers.
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``prefer-stretchrect``
Use ``IDirect3DDevice9::StretchRect`` over other methods if possible.
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``disable-stretchrect``
Never render the video using ``IDirect3DDevice9::StretchRect``.
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``disable-textures``
Never render the video using D3D texture rendering. Rendering with
textures + shader will still be allowed. Add ``disable-shaders`` to
completely disable video rendering with textures.
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``disable-shaders``
Never use shaders when rendering video.
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``only-8bit``
Never render YUV video with more than 8 bits per component.
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Using this flag will force software conversion to 8-bit.
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``disable-texture-align``
Normally texture sizes are always aligned to 16. With this option
enabled, the video texture will always have exactly the same size as
the video itself.
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Debug options. These might be incorrect, might be removed in the future,
might crash, might cause slow downs, etc. Contact the developers if you
actually need any of these for performance or proper operation.
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``force-power-of-2``
Always force textures to power of 2, even if the device reports
non-power-of-2 texture sizes as supported.
``texture-memory=<mode>``
Only affects operation with shaders/texturing enabled, and (E)OSD.
Possible values:
``default`` (default)
Use ``D3DPOOL_DEFAULT``, with a ``D3DPOOL_SYSTEMMEM`` texture for
locking. If the driver supports ``D3DDEVCAPS_TEXTURESYSTEMMEMORY``,
``D3DPOOL_SYSTEMMEM`` is used directly.
``default-pool``
Use ``D3DPOOL_DEFAULT``. (Like ``default``, but never use a
shadow-texture.)
``default-pool-shadow``
Use ``D3DPOOL_DEFAULT``, with a ``D3DPOOL_SYSTEMMEM`` texture for
locking. (Like ``default``, but always force the shadow-texture.)
``managed``
Use ``D3DPOOL_MANAGED``.
``scratch``
Use ``D3DPOOL_SCRATCH``, with a ``D3DPOOL_SYSTEMMEM`` texture for
locking.
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``swap-discard``
Use ``D3DSWAPEFFECT_DISCARD``, which might be faster.
Might be slower too, as it must(?) clear every frame.
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``exact-backbuffer``
Always resize the backbuffer to window size.
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``direct3d`` (Windows only)
Same as ``direct3d_shaders``, but with the options ``disable-textures``
and ``disable-shaders`` forced.
.. note:: This driver is for compatibility with old systems.
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``opengl``
OpenGL video output driver. It supports extended scaling methods, dithering
and color management.
By default, it tries to use fast and fail-safe settings. Use the alias
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``opengl-hq`` to use this driver with defaults set to high quality
rendering.
Requires at least OpenGL 2.1.
Some features are available with OpenGL 3 capable graphics drivers only
(or if the necessary extensions are available).
OpenGL ES 2.0 and 3.0 are supported as well.
Hardware decoding over OpenGL-interop is supported to some degree. Note
that in this mode, some corner case might not be gracefully handled, and
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color space conversion and chroma upsampling is generally in the hand of
the hardware decoder APIs.
``opengl`` makes use of FBOs by default. Sometimes you can achieve better
quality or performance by changing the ``fbo-format`` suboption to
``rgb16f``, ``rgb32f`` or ``rgb``. Known problems include Mesa/Intel not
accepting ``rgb16``, Mesa sometimes not being compiled with float texture
support, and some OS X setups being very slow with ``rgb16`` but fast
with ``rgb32f``. If you have problems, you can also try passing the
``dumb-mode=yes`` sub-option.
``dumb-mode=<yes|no>``
This mode is extremely restricted, and will disable most extended
OpenGL features. This includes high quality scalers and custom
shaders!
It is intended for hardware that does not support FBOs (including GLES,
which supports it insufficiently), or to get some more performance out
of bad or old hardware.
This mode is forced automatically if needed, and this option is mostly
useful for debugging.
``scale=<filter>``
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``bilinear``
Bilinear hardware texture filtering (fastest, very low quality).
This is the default for compatibility reasons.
``spline36``
Mid quality and speed. This is the default when using ``opengl-hq``.
``lanczos``
Lanczos scaling. Provides mid quality and speed. Generally worse
than ``spline36``, but it results in a slightly sharper image
which is good for some content types. The number of taps can be
controlled with ``scale-radius``, but is best left unchanged.
This filter corresponds to the old ``lanczos3`` alias if the default
radius is used, while ``lanczos2`` corresponds to a radius of 2.
vo_opengl: separate kernel and window This makes the core much more elegant, reusable, reconfigurable and also allows us to more easily add aliases for specific configurations. Furthermore, this lets us apply a generic blur factor / window function to arbitrary filters, so we can finally "mix and match" in order to fine-tune windowing functions. A few notes are in order: 1. The current system for configuring scalers is ugly and rapidly getting unwieldy. I modified the man page to make it a bit more bearable, but long-term we have to do something about it; especially since.. 2. There's currently no way to affect the blur factor or parameters of the window functions themselves. For example, I can't actually fine-tune the kaiser window's param1, since there's simply no way to do so in the current API - even though filter_kernels.c supports it just fine! 3. This removes some lesser used filters (especially those which are purely window functions to begin with). If anybody asks, you can get eg. the old behavior of scale=hanning by using scale=box:scale-window=hanning:scale-radius=1 (and yes, the result is just as terrible as that sounds - which is why nobody should have been using them in the first place). 4. This changes the semantics of the "triangle" scaler slightly - it now has an arbitrary radius. This can possibly produce weird results for people who were previously using scale-down=triangle, especially if in combination with scale-radius (for the usual upscaling). The correct fix for this is to use scale-down=bilinear_slow instead, which is an alias for triangle at radius 1. In regards to the last point, in future I want to make it so that filters have a filter-specific "preferred radius" (for the ones that are arbitrarily tunable), once the configuration system for filters has been redesigned (in particular in a way that will let us separate scale and scale-down cleanly). That way, "triangle" can simply have the preferred radius of 1 by default, while still being tunable. (Rather than the default radius being hard-coded to 3 always)
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(This filter is an alias for ``sinc``-windowed ``sinc``)
``ewa_lanczos``
Elliptic weighted average Lanczos scaling. Also known as Jinc.
Relatively slow, but very good quality. The radius can be
controlled with ``scale-radius``. Increasing the radius makes the
filter sharper but adds more ringing.
vo_opengl: separate kernel and window This makes the core much more elegant, reusable, reconfigurable and also allows us to more easily add aliases for specific configurations. Furthermore, this lets us apply a generic blur factor / window function to arbitrary filters, so we can finally "mix and match" in order to fine-tune windowing functions. A few notes are in order: 1. The current system for configuring scalers is ugly and rapidly getting unwieldy. I modified the man page to make it a bit more bearable, but long-term we have to do something about it; especially since.. 2. There's currently no way to affect the blur factor or parameters of the window functions themselves. For example, I can't actually fine-tune the kaiser window's param1, since there's simply no way to do so in the current API - even though filter_kernels.c supports it just fine! 3. This removes some lesser used filters (especially those which are purely window functions to begin with). If anybody asks, you can get eg. the old behavior of scale=hanning by using scale=box:scale-window=hanning:scale-radius=1 (and yes, the result is just as terrible as that sounds - which is why nobody should have been using them in the first place). 4. This changes the semantics of the "triangle" scaler slightly - it now has an arbitrary radius. This can possibly produce weird results for people who were previously using scale-down=triangle, especially if in combination with scale-radius (for the usual upscaling). The correct fix for this is to use scale-down=bilinear_slow instead, which is an alias for triangle at radius 1. In regards to the last point, in future I want to make it so that filters have a filter-specific "preferred radius" (for the ones that are arbitrarily tunable), once the configuration system for filters has been redesigned (in particular in a way that will let us separate scale and scale-down cleanly). That way, "triangle" can simply have the preferred radius of 1 by default, while still being tunable. (Rather than the default radius being hard-coded to 3 always)
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(This filter is an alias for ``jinc``-windowed ``jinc``)
``ewa_lanczossharp``
A slightly sharpened version of ewa_lanczos, preconfigured to use
an ideal radius and parameter. If your hardware can run it, this is
probably what you should use by default.
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``mitchell``
Mitchell-Netravali. The ``B`` and ``C`` parameters can be set with
``scale-param1`` and ``scale-param2``. This filter is very good at
vo_opengl: refactor scaler configuration This merges all of the scaler-related options into a single configuration struct, and also cleans up the way they're passed through the code. (For example, the scaler index is no longer threaded through pass_sample, just the scaler configuration itself, and there's no longer duplication of the params etc.) In addition, this commit makes scale-down more principled, and turns it into a scaler in its own right - so there's no longer an ugly separation between scale and scale-down in the code. Finally, the radius stuff has been made more proper - filters always have a radius now (there's no more radius -1), and get a new .resizable attribute instead for when it's tunable. User-visible changes: 1. scale-down has been renamed dscale and now has its own set of config options (dscale-param1, dscale-radius) etc., instead of reusing scale-param1 (which was arguably a bug). 2. The default radius is no longer fixed at 3, but instead uses that filter's preferred radius by default. (Scalers with a default radius other than 3 include sinc, gaussian, box and triangle) 3. scale-radius etc. now goes down to 0.5, rather than 1.0. 0.5 is the smallest radius that theoretically makes sense, and indeed it's used by at least one filter (nearest). Apart from that, it should just be internal changes only. Note that this sets up for the refactor discussed in #1720, which would be to merge scaler and window configurations (include parameters etc.) into a single, simplified string. In the code, this would now basically just mean getting rid of all the OPT_FLOATRANGE etc. lines related to scalers and replacing them by a single function that parses a string and updates the struct scaler_config as appropriate.
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downscaling (see ``dscale``).
``oversample``
A version of nearest neighbour that (naively) oversamples pixels,
so that pixels overlapping edges get linearly interpolated instead
of rounded. This essentially removes the small imperfections and
judder artifacts caused by nearest-neighbour interpolation, in
exchange for adding some blur. This filter is good at temporal
interpolation, and also known as "smoothmotion" (see ``tscale``).
``custom``
A user-defined custom shader (see ``scale-shader``).
There are some more filters, but most are not as useful. For a complete
list, pass ``help`` as value, e.g.::
mpv --vo=opengl:scale=help
``scale-param1=<value>``, ``scale-param2=<value>``
Set filter parameters. Ignored if the filter is not tunable.
Currently, this affects the following filter parameters:
vo_opengl: separate kernel and window This makes the core much more elegant, reusable, reconfigurable and also allows us to more easily add aliases for specific configurations. Furthermore, this lets us apply a generic blur factor / window function to arbitrary filters, so we can finally "mix and match" in order to fine-tune windowing functions. A few notes are in order: 1. The current system for configuring scalers is ugly and rapidly getting unwieldy. I modified the man page to make it a bit more bearable, but long-term we have to do something about it; especially since.. 2. There's currently no way to affect the blur factor or parameters of the window functions themselves. For example, I can't actually fine-tune the kaiser window's param1, since there's simply no way to do so in the current API - even though filter_kernels.c supports it just fine! 3. This removes some lesser used filters (especially those which are purely window functions to begin with). If anybody asks, you can get eg. the old behavior of scale=hanning by using scale=box:scale-window=hanning:scale-radius=1 (and yes, the result is just as terrible as that sounds - which is why nobody should have been using them in the first place). 4. This changes the semantics of the "triangle" scaler slightly - it now has an arbitrary radius. This can possibly produce weird results for people who were previously using scale-down=triangle, especially if in combination with scale-radius (for the usual upscaling). The correct fix for this is to use scale-down=bilinear_slow instead, which is an alias for triangle at radius 1. In regards to the last point, in future I want to make it so that filters have a filter-specific "preferred radius" (for the ones that are arbitrarily tunable), once the configuration system for filters has been redesigned (in particular in a way that will let us separate scale and scale-down cleanly). That way, "triangle" can simply have the preferred radius of 1 by default, while still being tunable. (Rather than the default radius being hard-coded to 3 always)
2015-03-25 03:40:28 +00:00
bcspline
Spline parameters (``B`` and ``C``). Defaults to 0.5 for both.
vo_opengl: separate kernel and window This makes the core much more elegant, reusable, reconfigurable and also allows us to more easily add aliases for specific configurations. Furthermore, this lets us apply a generic blur factor / window function to arbitrary filters, so we can finally "mix and match" in order to fine-tune windowing functions. A few notes are in order: 1. The current system for configuring scalers is ugly and rapidly getting unwieldy. I modified the man page to make it a bit more bearable, but long-term we have to do something about it; especially since.. 2. There's currently no way to affect the blur factor or parameters of the window functions themselves. For example, I can't actually fine-tune the kaiser window's param1, since there's simply no way to do so in the current API - even though filter_kernels.c supports it just fine! 3. This removes some lesser used filters (especially those which are purely window functions to begin with). If anybody asks, you can get eg. the old behavior of scale=hanning by using scale=box:scale-window=hanning:scale-radius=1 (and yes, the result is just as terrible as that sounds - which is why nobody should have been using them in the first place). 4. This changes the semantics of the "triangle" scaler slightly - it now has an arbitrary radius. This can possibly produce weird results for people who were previously using scale-down=triangle, especially if in combination with scale-radius (for the usual upscaling). The correct fix for this is to use scale-down=bilinear_slow instead, which is an alias for triangle at radius 1. In regards to the last point, in future I want to make it so that filters have a filter-specific "preferred radius" (for the ones that are arbitrarily tunable), once the configuration system for filters has been redesigned (in particular in a way that will let us separate scale and scale-down cleanly). That way, "triangle" can simply have the preferred radius of 1 by default, while still being tunable. (Rather than the default radius being hard-coded to 3 always)
2015-03-25 03:40:28 +00:00
gaussian
Scale parameter (``t``). Increasing this makes the result blurrier.
Defaults to 1.
vo_opengl: separate kernel and window This makes the core much more elegant, reusable, reconfigurable and also allows us to more easily add aliases for specific configurations. Furthermore, this lets us apply a generic blur factor / window function to arbitrary filters, so we can finally "mix and match" in order to fine-tune windowing functions. A few notes are in order: 1. The current system for configuring scalers is ugly and rapidly getting unwieldy. I modified the man page to make it a bit more bearable, but long-term we have to do something about it; especially since.. 2. There's currently no way to affect the blur factor or parameters of the window functions themselves. For example, I can't actually fine-tune the kaiser window's param1, since there's simply no way to do so in the current API - even though filter_kernels.c supports it just fine! 3. This removes some lesser used filters (especially those which are purely window functions to begin with). If anybody asks, you can get eg. the old behavior of scale=hanning by using scale=box:scale-window=hanning:scale-radius=1 (and yes, the result is just as terrible as that sounds - which is why nobody should have been using them in the first place). 4. This changes the semantics of the "triangle" scaler slightly - it now has an arbitrary radius. This can possibly produce weird results for people who were previously using scale-down=triangle, especially if in combination with scale-radius (for the usual upscaling). The correct fix for this is to use scale-down=bilinear_slow instead, which is an alias for triangle at radius 1. In regards to the last point, in future I want to make it so that filters have a filter-specific "preferred radius" (for the ones that are arbitrarily tunable), once the configuration system for filters has been redesigned (in particular in a way that will let us separate scale and scale-down cleanly). That way, "triangle" can simply have the preferred radius of 1 by default, while still being tunable. (Rather than the default radius being hard-coded to 3 always)
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oversample
Minimum distance to an edge before interpolation is used. Setting
this to 0 will always interpolate edges, whereas setting it to 0.5
will never interpolate, thus behaving as if the regular nearest
neighbour algorithm was used. Defaults to 0.0.
vo_opengl: separate kernel and window This makes the core much more elegant, reusable, reconfigurable and also allows us to more easily add aliases for specific configurations. Furthermore, this lets us apply a generic blur factor / window function to arbitrary filters, so we can finally "mix and match" in order to fine-tune windowing functions. A few notes are in order: 1. The current system for configuring scalers is ugly and rapidly getting unwieldy. I modified the man page to make it a bit more bearable, but long-term we have to do something about it; especially since.. 2. There's currently no way to affect the blur factor or parameters of the window functions themselves. For example, I can't actually fine-tune the kaiser window's param1, since there's simply no way to do so in the current API - even though filter_kernels.c supports it just fine! 3. This removes some lesser used filters (especially those which are purely window functions to begin with). If anybody asks, you can get eg. the old behavior of scale=hanning by using scale=box:scale-window=hanning:scale-radius=1 (and yes, the result is just as terrible as that sounds - which is why nobody should have been using them in the first place). 4. This changes the semantics of the "triangle" scaler slightly - it now has an arbitrary radius. This can possibly produce weird results for people who were previously using scale-down=triangle, especially if in combination with scale-radius (for the usual upscaling). The correct fix for this is to use scale-down=bilinear_slow instead, which is an alias for triangle at radius 1. In regards to the last point, in future I want to make it so that filters have a filter-specific "preferred radius" (for the ones that are arbitrarily tunable), once the configuration system for filters has been redesigned (in particular in a way that will let us separate scale and scale-down cleanly). That way, "triangle" can simply have the preferred radius of 1 by default, while still being tunable. (Rather than the default radius being hard-coded to 3 always)
2015-03-25 03:40:28 +00:00
``scale-blur=<value>``
Kernel scaling factor (also known as a blur factor). Decreasing this
makes the result sharper, increasing it makes it blurrier (default 0).
If set to 0, the kernel's preferred blur factor is used. Note that
setting this too low (eg. 0.5) leads to bad results. It's generally
recommended to stick to values between 0.8 and 1.2.
``scale-radius=<value>``
vo_opengl: refactor scaler configuration This merges all of the scaler-related options into a single configuration struct, and also cleans up the way they're passed through the code. (For example, the scaler index is no longer threaded through pass_sample, just the scaler configuration itself, and there's no longer duplication of the params etc.) In addition, this commit makes scale-down more principled, and turns it into a scaler in its own right - so there's no longer an ugly separation between scale and scale-down in the code. Finally, the radius stuff has been made more proper - filters always have a radius now (there's no more radius -1), and get a new .resizable attribute instead for when it's tunable. User-visible changes: 1. scale-down has been renamed dscale and now has its own set of config options (dscale-param1, dscale-radius) etc., instead of reusing scale-param1 (which was arguably a bug). 2. The default radius is no longer fixed at 3, but instead uses that filter's preferred radius by default. (Scalers with a default radius other than 3 include sinc, gaussian, box and triangle) 3. scale-radius etc. now goes down to 0.5, rather than 1.0. 0.5 is the smallest radius that theoretically makes sense, and indeed it's used by at least one filter (nearest). Apart from that, it should just be internal changes only. Note that this sets up for the refactor discussed in #1720, which would be to merge scaler and window configurations (include parameters etc.) into a single, simplified string. In the code, this would now basically just mean getting rid of all the OPT_FLOATRANGE etc. lines related to scalers and replacing them by a single function that parses a string and updates the struct scaler_config as appropriate.
2015-03-26 00:55:32 +00:00
Set radius for filters listed below, must be a float number between 0.5
and 16.0. Defaults to the filter's preferred radius if not specified.
vo_opengl: separate kernel and window This makes the core much more elegant, reusable, reconfigurable and also allows us to more easily add aliases for specific configurations. Furthermore, this lets us apply a generic blur factor / window function to arbitrary filters, so we can finally "mix and match" in order to fine-tune windowing functions. A few notes are in order: 1. The current system for configuring scalers is ugly and rapidly getting unwieldy. I modified the man page to make it a bit more bearable, but long-term we have to do something about it; especially since.. 2. There's currently no way to affect the blur factor or parameters of the window functions themselves. For example, I can't actually fine-tune the kaiser window's param1, since there's simply no way to do so in the current API - even though filter_kernels.c supports it just fine! 3. This removes some lesser used filters (especially those which are purely window functions to begin with). If anybody asks, you can get eg. the old behavior of scale=hanning by using scale=box:scale-window=hanning:scale-radius=1 (and yes, the result is just as terrible as that sounds - which is why nobody should have been using them in the first place). 4. This changes the semantics of the "triangle" scaler slightly - it now has an arbitrary radius. This can possibly produce weird results for people who were previously using scale-down=triangle, especially if in combination with scale-radius (for the usual upscaling). The correct fix for this is to use scale-down=bilinear_slow instead, which is an alias for triangle at radius 1. In regards to the last point, in future I want to make it so that filters have a filter-specific "preferred radius" (for the ones that are arbitrarily tunable), once the configuration system for filters has been redesigned (in particular in a way that will let us separate scale and scale-down cleanly). That way, "triangle" can simply have the preferred radius of 1 by default, while still being tunable. (Rather than the default radius being hard-coded to 3 always)
2015-03-25 03:40:28 +00:00
``sinc`` and derivatives, ``jinc`` and derivatives, ``gaussian``, ``box`` and ``triangle``
Note that depending on filter implementation details and video scaling
ratio, the radius that actually being used might be different
(most likely being increased a bit).
``scale-antiring=<value>``
Set the antiringing strength. This tries to eliminate ringing, but can
introduce other artifacts in the process. Must be a float number
between 0.0 and 1.0. The default value of 0.0 disables antiringing
entirely.
Note that this doesn't affect the special filters ``bilinear`` and
``bicubic_fast``.
vo_opengl: separate kernel and window This makes the core much more elegant, reusable, reconfigurable and also allows us to more easily add aliases for specific configurations. Furthermore, this lets us apply a generic blur factor / window function to arbitrary filters, so we can finally "mix and match" in order to fine-tune windowing functions. A few notes are in order: 1. The current system for configuring scalers is ugly and rapidly getting unwieldy. I modified the man page to make it a bit more bearable, but long-term we have to do something about it; especially since.. 2. There's currently no way to affect the blur factor or parameters of the window functions themselves. For example, I can't actually fine-tune the kaiser window's param1, since there's simply no way to do so in the current API - even though filter_kernels.c supports it just fine! 3. This removes some lesser used filters (especially those which are purely window functions to begin with). If anybody asks, you can get eg. the old behavior of scale=hanning by using scale=box:scale-window=hanning:scale-radius=1 (and yes, the result is just as terrible as that sounds - which is why nobody should have been using them in the first place). 4. This changes the semantics of the "triangle" scaler slightly - it now has an arbitrary radius. This can possibly produce weird results for people who were previously using scale-down=triangle, especially if in combination with scale-radius (for the usual upscaling). The correct fix for this is to use scale-down=bilinear_slow instead, which is an alias for triangle at radius 1. In regards to the last point, in future I want to make it so that filters have a filter-specific "preferred radius" (for the ones that are arbitrarily tunable), once the configuration system for filters has been redesigned (in particular in a way that will let us separate scale and scale-down cleanly). That way, "triangle" can simply have the preferred radius of 1 by default, while still being tunable. (Rather than the default radius being hard-coded to 3 always)
2015-03-25 03:40:28 +00:00
``scale-window=<window>``
(Advanced users only) Choose a custom windowing function for the kernel.
Defaults to the filter's preferred window if unset. Use
``scale-window=help`` to get a list of supported windowing functions.
``scale-wparam=<window>``
(Advanced users only) Configure the parameter for the window function
given by ``scale-window``. Ignored if the window is not tunable.
Currently, this affects the following window parameters:
kaiser
Window parameter (alpha). Defaults to 6.33.
blackman
Window parameter (alpha). Defaults to 0.16.
gaussian
Scale parameter (t). Increasing this makes the window wider.
Defaults to 1.
2013-07-08 16:02:14 +00:00
``scaler-resizes-only``
Disable the scaler if the video image is not resized. In that case,
``bilinear`` is used instead whatever is set with ``scale``. Bilinear
will reproduce the source image perfectly if no scaling is performed.
Note that this option never affects ``cscale``.
2013-07-08 16:02:14 +00:00
``pbo``
Enable use of PBOs. This is slightly faster, but can sometimes lead to
sporadic and temporary image corruption (in theory, because reupload
is not retried when it fails), and perhaps actually triggers slower
paths with drivers that don't support PBOs properly.
2013-07-08 16:02:14 +00:00
``dither-depth=<N|no|auto>``
Set dither target depth to N. Default: no.
no
Disable any dithering done by mpv.
auto
2013-07-08 16:02:14 +00:00
Automatic selection. If output bit depth cannot be detected,
8 bits per component are assumed.
8
Dither to 8 bit output.
Note that the depth of the connected video display device can not be
detected. Often, LCD panels will do dithering on their own, which
2013-07-08 16:02:14 +00:00
conflicts with ``opengl``'s dithering and leads to ugly output.
2013-07-08 16:02:14 +00:00
``dither-size-fruit=<2-8>``
Set the size of the dither matrix (default: 6). The actual size of
2013-05-27 21:41:37 +00:00
the matrix is ``(2^N) x (2^N)`` for an option value of ``N``, so a
value of 6 gives a size of 64x64. The matrix is generated at startup
time, and a large matrix can take rather long to compute (seconds).
2013-05-26 17:37:59 +00:00
Used in ``dither=fruit`` mode only.
2013-07-08 16:02:14 +00:00
``dither=<fruit|ordered|no>``
Select dithering algorithm (default: fruit). (Normally, the
``dither-depth`` option controls whether dithering is enabled.)
2013-07-08 16:02:14 +00:00
``temporal-dither``
Enable temporal dithering. (Only active if dithering is enabled in
general.) This changes between 8 different dithering pattern on each
frame by changing the orientation of the tiled dithering matrix.
Unfortunately, this can lead to flicker on LCD displays, since these
have a high reaction time.
``temporal-dither-period=<1-128>``
Determines how often the dithering pattern is updated when
``temporal-dither`` is in use. 1 (the default) will update on every
video frame, 2 on every other frame, etc.
2013-07-08 16:02:14 +00:00
``debug``
Check for OpenGL errors, i.e. call ``glGetError()``. Also request a
debug OpenGL context (which does nothing with current graphics drivers
as of this writing).
``interpolation``
Reduce stuttering caused by mismatches in the video fps and display
refresh rate (also known as judder).
This essentially attempts to interpolate the missing frames by
convoluting the video along the temporal axis. The filter used can be
controlled using the ``tscale`` setting.
Note that this relies on vsync to work, see ``swapinterval`` for more
information.
2013-07-08 16:02:14 +00:00
``swapinterval=<n>``
2012-08-22 13:45:34 +00:00
Interval in displayed frames between two buffer swaps.
2015-03-08 23:19:50 +00:00
1 is equivalent to enable VSYNC, 0 to disable VSYNC. Defaults to 1 if
not specified.
Note that this depends on proper OpenGL vsync support. On some platforms
and drivers, this only works reliably when in fullscreen mode. It may
also require driver-specific hacks if using multiple monitors, to
ensure mpv syncs to the right one. Compositing window managers can
also lead to bad results, as can missing or incorrect display FPS
information (see ``--display-fps``).
vo_opengl: refactor scaler configuration This merges all of the scaler-related options into a single configuration struct, and also cleans up the way they're passed through the code. (For example, the scaler index is no longer threaded through pass_sample, just the scaler configuration itself, and there's no longer duplication of the params etc.) In addition, this commit makes scale-down more principled, and turns it into a scaler in its own right - so there's no longer an ugly separation between scale and scale-down in the code. Finally, the radius stuff has been made more proper - filters always have a radius now (there's no more radius -1), and get a new .resizable attribute instead for when it's tunable. User-visible changes: 1. scale-down has been renamed dscale and now has its own set of config options (dscale-param1, dscale-radius) etc., instead of reusing scale-param1 (which was arguably a bug). 2. The default radius is no longer fixed at 3, but instead uses that filter's preferred radius by default. (Scalers with a default radius other than 3 include sinc, gaussian, box and triangle) 3. scale-radius etc. now goes down to 0.5, rather than 1.0. 0.5 is the smallest radius that theoretically makes sense, and indeed it's used by at least one filter (nearest). Apart from that, it should just be internal changes only. Note that this sets up for the refactor discussed in #1720, which would be to merge scaler and window configurations (include parameters etc.) into a single, simplified string. In the code, this would now basically just mean getting rid of all the OPT_FLOATRANGE etc. lines related to scalers and replacing them by a single function that parses a string and updates the struct scaler_config as appropriate.
2015-03-26 00:55:32 +00:00
``dscale=<filter>``
Like ``scale``, but apply these filters on downscaling instead. If this
option is unset, the filter implied by ``scale`` will be applied.
``cscale=<filter>``
As ``scale``, but for interpolating chroma information. If the image
is not subsampled, this option is ignored entirely.
vo_opengl: separate kernel and window This makes the core much more elegant, reusable, reconfigurable and also allows us to more easily add aliases for specific configurations. Furthermore, this lets us apply a generic blur factor / window function to arbitrary filters, so we can finally "mix and match" in order to fine-tune windowing functions. A few notes are in order: 1. The current system for configuring scalers is ugly and rapidly getting unwieldy. I modified the man page to make it a bit more bearable, but long-term we have to do something about it; especially since.. 2. There's currently no way to affect the blur factor or parameters of the window functions themselves. For example, I can't actually fine-tune the kaiser window's param1, since there's simply no way to do so in the current API - even though filter_kernels.c supports it just fine! 3. This removes some lesser used filters (especially those which are purely window functions to begin with). If anybody asks, you can get eg. the old behavior of scale=hanning by using scale=box:scale-window=hanning:scale-radius=1 (and yes, the result is just as terrible as that sounds - which is why nobody should have been using them in the first place). 4. This changes the semantics of the "triangle" scaler slightly - it now has an arbitrary radius. This can possibly produce weird results for people who were previously using scale-down=triangle, especially if in combination with scale-radius (for the usual upscaling). The correct fix for this is to use scale-down=bilinear_slow instead, which is an alias for triangle at radius 1. In regards to the last point, in future I want to make it so that filters have a filter-specific "preferred radius" (for the ones that are arbitrarily tunable), once the configuration system for filters has been redesigned (in particular in a way that will let us separate scale and scale-down cleanly). That way, "triangle" can simply have the preferred radius of 1 by default, while still being tunable. (Rather than the default radius being hard-coded to 3 always)
2015-03-25 03:40:28 +00:00
``tscale=<filter>``
The filter used for interpolating the temporal axis (frames). This is
only used if ``interpolation`` is enabled. The only valid choices
for ``tscale`` are separable convolution filters (use ``tscale=help``
to get a list). The default is ``oversample``.
Note that the maximum supported filter radius is currently 3, due to
limitations in the number of video textures that can be loaded
simultaneously.
``tscale-clamp``
Clamp the ``tscale`` filter kernel's value range to [0-1]. This reduces
excessive ringing artifacts in the temporal domain (which typically
manifest themselves as short flashes or fringes of black, mostly
around moving edges) in exchange for potentially adding more blur.
vo_opengl: refactor scaler configuration This merges all of the scaler-related options into a single configuration struct, and also cleans up the way they're passed through the code. (For example, the scaler index is no longer threaded through pass_sample, just the scaler configuration itself, and there's no longer duplication of the params etc.) In addition, this commit makes scale-down more principled, and turns it into a scaler in its own right - so there's no longer an ugly separation between scale and scale-down in the code. Finally, the radius stuff has been made more proper - filters always have a radius now (there's no more radius -1), and get a new .resizable attribute instead for when it's tunable. User-visible changes: 1. scale-down has been renamed dscale and now has its own set of config options (dscale-param1, dscale-radius) etc., instead of reusing scale-param1 (which was arguably a bug). 2. The default radius is no longer fixed at 3, but instead uses that filter's preferred radius by default. (Scalers with a default radius other than 3 include sinc, gaussian, box and triangle) 3. scale-radius etc. now goes down to 0.5, rather than 1.0. 0.5 is the smallest radius that theoretically makes sense, and indeed it's used by at least one filter (nearest). Apart from that, it should just be internal changes only. Note that this sets up for the refactor discussed in #1720, which would be to merge scaler and window configurations (include parameters etc.) into a single, simplified string. In the code, this would now basically just mean getting rid of all the OPT_FLOATRANGE etc. lines related to scalers and replacing them by a single function that parses a string and updates the struct scaler_config as appropriate.
2015-03-26 00:55:32 +00:00
``dscale-radius``, ``cscale-radius``, ``tscale-radius``, etc.
Set filter parameters for ``dscale``, ``cscale`` and ``tscale``,
respectively.
vo_opengl: separate kernel and window This makes the core much more elegant, reusable, reconfigurable and also allows us to more easily add aliases for specific configurations. Furthermore, this lets us apply a generic blur factor / window function to arbitrary filters, so we can finally "mix and match" in order to fine-tune windowing functions. A few notes are in order: 1. The current system for configuring scalers is ugly and rapidly getting unwieldy. I modified the man page to make it a bit more bearable, but long-term we have to do something about it; especially since.. 2. There's currently no way to affect the blur factor or parameters of the window functions themselves. For example, I can't actually fine-tune the kaiser window's param1, since there's simply no way to do so in the current API - even though filter_kernels.c supports it just fine! 3. This removes some lesser used filters (especially those which are purely window functions to begin with). If anybody asks, you can get eg. the old behavior of scale=hanning by using scale=box:scale-window=hanning:scale-radius=1 (and yes, the result is just as terrible as that sounds - which is why nobody should have been using them in the first place). 4. This changes the semantics of the "triangle" scaler slightly - it now has an arbitrary radius. This can possibly produce weird results for people who were previously using scale-down=triangle, especially if in combination with scale-radius (for the usual upscaling). The correct fix for this is to use scale-down=bilinear_slow instead, which is an alias for triangle at radius 1. In regards to the last point, in future I want to make it so that filters have a filter-specific "preferred radius" (for the ones that are arbitrarily tunable), once the configuration system for filters has been redesigned (in particular in a way that will let us separate scale and scale-down cleanly). That way, "triangle" can simply have the preferred radius of 1 by default, while still being tunable. (Rather than the default radius being hard-coded to 3 always)
2015-03-25 03:40:28 +00:00
See the corresponding options for ``scale``.
``linear-scaling``
Scale in linear light. It should only be used with a ``fbo-format``
that has at least 16 bit precision.
``correct-downscaling``
When using convolution based filters, extend the filter size
when downscaling. Trades quality for reduced downscaling performance.
This will perform slightly sub-optimally for anamorphic video (but still
better than without it) since it will extend the size to match only the
milder of the scale factors between the axes.
``prescale=<filter>``
This option provides non-convolution-based filters for upscaling. These
filters resize the video to multiple of the original size (all currently
supported prescalers can only perform image doubling in a single pass).
Generally another convolution based filter (the main scaler) will be
applied after prescaler to match the target display size.
``none``
Disable all prescalers. This is the default.
``superxbr``
A relatively fast prescaler originally developed for pixel art.
Some parameters can be tuned with ``superxbr-sharpness`` and
``superxbr-edge-strength`` options.
vo_opengl: implement NNEDI3 prescaler Implement NNEDI3, a neural network based deinterlacer. The shader is reimplemented in GLSL and supports both 8x4 and 8x6 sampling window now. This allows the shader to be licensed under LGPL2.1 so that it can be used in mpv. The current implementation supports uploading the NN weights (up to 51kb with placebo setting) in two different way, via uniform buffer object or hard coding into shader source. UBO requires OpenGL 3.1, which only guarantee 16kb per block. But I find that 64kb seems to be a default setting for recent card/driver (which nnedi3 is targeting), so I think we're fine here (with default nnedi3 setting the size of weights is 9kb). Hard-coding into shader requires OpenGL 3.3, for the "intBitsToFloat()" built-in function. This is necessary to precisely represent these weights in GLSL. I tried several human readable floating point number format (with really high precision as for single precision float), but for some reason they are not working nicely, bad pixels (with NaN value) could be produced with some weights set. We could also add support to upload these weights with texture, just for compatibility reason (etc. upscaling a still image with a low end graphics card). But as I tested, it's rather slow even with 1D texture (we probably had to use 2D texture due to dimension size limitation). Since there is always better choice to do NNEDI3 upscaling for still image (vapoursynth plugin), it's not implemented in this commit. If this turns out to be a popular demand from the user, it should be easy to add it later. For those who wants to optimize the performance a bit further, the bottleneck seems to be: 1. overhead to upload and access these weights, (in particular, the shader code will be regenerated for each frame, it's on CPU though). 2. "dot()" performance in the main loop. 3. "exp()" performance in the main loop, there are various fast implementation with some bit tricks (probably with the help of the intBitsToFloat function). The code is tested with nvidia card and driver (355.11), on Linux. Closes #2230
2015-10-28 01:37:55 +00:00
``nnedi3``
An artificial neural network based deinterlacer, which can be used
to upscale images.
Extremely slow and requires a recent mid or high end graphics card
to work smoothly (as of 2015).
Note that all the filters above are designed (or implemented) to process
luma plane only and probably won't work as intended for video in RGB
format.
``prescale-passes=<1..5>``
The number of passes to apply the prescaler (defaults to be 1). Setting
it to 2 will perform a 4x upscaling.
``prescale-downscaling-threshold=<0..32>``
This option prevents "overkill" use of prescalers, which can be caused
by misconfiguration, or user trying to play a video with much larger
size. With this option, user can specify the maximal allowed downscaling
ratio in both dimension. To satisfy it, the number of passes for
prescaler will be reduced, and if necessary prescaler could also be
disabled.
The default value is 2.0, and should be able to prevent most seemingly
unreasonable use of prescalers. Most user would probably want to set it
to a smaller value between 1.0 and 1.5 for better performance.
A value less than 1.0 will disable the check.
vo_opengl: implement NNEDI3 prescaler Implement NNEDI3, a neural network based deinterlacer. The shader is reimplemented in GLSL and supports both 8x4 and 8x6 sampling window now. This allows the shader to be licensed under LGPL2.1 so that it can be used in mpv. The current implementation supports uploading the NN weights (up to 51kb with placebo setting) in two different way, via uniform buffer object or hard coding into shader source. UBO requires OpenGL 3.1, which only guarantee 16kb per block. But I find that 64kb seems to be a default setting for recent card/driver (which nnedi3 is targeting), so I think we're fine here (with default nnedi3 setting the size of weights is 9kb). Hard-coding into shader requires OpenGL 3.3, for the "intBitsToFloat()" built-in function. This is necessary to precisely represent these weights in GLSL. I tried several human readable floating point number format (with really high precision as for single precision float), but for some reason they are not working nicely, bad pixels (with NaN value) could be produced with some weights set. We could also add support to upload these weights with texture, just for compatibility reason (etc. upscaling a still image with a low end graphics card). But as I tested, it's rather slow even with 1D texture (we probably had to use 2D texture due to dimension size limitation). Since there is always better choice to do NNEDI3 upscaling for still image (vapoursynth plugin), it's not implemented in this commit. If this turns out to be a popular demand from the user, it should be easy to add it later. For those who wants to optimize the performance a bit further, the bottleneck seems to be: 1. overhead to upload and access these weights, (in particular, the shader code will be regenerated for each frame, it's on CPU though). 2. "dot()" performance in the main loop. 3. "exp()" performance in the main loop, there are various fast implementation with some bit tricks (probably with the help of the intBitsToFloat function). The code is tested with nvidia card and driver (355.11), on Linux. Closes #2230
2015-10-28 01:37:55 +00:00
``nnedi3-neurons=<16|32|64|128>``
Specify the neurons for nnedi3 prescaling (defaults to be 32). The
rendering time is expected to be linear to the number of neurons.
``nnedi3-window=<8x4|8x6>``
Specify the size of local window for sampling in nnedi3 prescaling
(defaults to be ``8x4``). The ``8x6`` window produces sharper images,
but is also slower.
``nnedi3-upload=<ubo|shader>``
Specify how to upload the NN weights to GPU. Depending on the graphics
card, driver, shader compiler and nnedi3 settings, both method can be
faster or slower.
``ubo``
Upload these weights via uniform buffer objects. This is the
default. (requires OpenGL 3.1)
``shader``
Hard code all the weights into the shader source code. (requires
OpenGL 3.3)
``pre-shaders=<files>``, ``post-shaders=<files>``, ``scale-shader=<file>``
Custom GLSL fragment shaders.
pre-shaders (list)
These get applied after conversion to RGB and before linearization
and upscaling. Operates on non-linear RGB (same as input). This is
the best place to put things like sharpen filters.
scale-shader
This gets used instead of scale/cscale when those options are set
to ``custom``. The colorspace it operates on depends on the values
of ``linear-scaling`` and ``sigmoid-upscaling``, so no assumptions
should be made here.
post-shaders (list)
These get applied after upscaling and subtitle blending (when
``blend-subtitles`` is enabled), but before color management.
Operates on linear RGB if ``linear-scaling`` is in effect,
otherwise non-linear RGB. This is the best place for colorspace
transformations (eg. saturation mapping).
These files must define a function with the following signature::
vec4 sample(sampler2D tex, vec2 pos, vec2 tex_size)
The meanings of the parameters are as follows:
sampler2D tex
The source texture for the shader.
vec2 pos
The position to be sampled, in coordinate space [0-1].
vec2 tex_size
The size of the texture, in pixels. This may differ from image_size,
eg. for subsampled content or for post-shaders.
In addition to these parameters, the following uniforms are also
globally available:
float random
A random number in the range [0-1], different per frame.
int frame
A simple count of frames rendered, increases by one per frame and
never resets (regardless of seeks).
vec2 image_size
The size in pixels of the input image.
For example, a shader that inverts the colors could look like this::
vec4 sample(sampler2D tex, vec2 pos, vec2 tex_size)
{
vec4 color = texture(tex, pos);
return vec4(1.0 - color.rgb, color.a);
}
``deband``
Enable the debanding algorithm. This greatly reduces the amount of
visible banding, blocking and other quantization artifacts, at the
expensive of very slightly blurring some of the finest details. In
practice, it's virtually always an improvement - the only reason to
disable it would be for performance.
``deband-iterations=<1..16>``
The number of debanding steps to perform per sample. Each step reduces
a bit more banding, but takes time to compute. Note that the strength
of each step falls off very quickly, so high numbers (>4) are
practically useless. (Default 1)
``deband-threshold=<0..4096>``
The debanding filter's cut-off threshold. Higher numbers increase the
debanding strength dramatically but progressively diminish image
details. (Default 64)
``deband-range=<1..64>``
The debanding filter's initial radius. The radius increases linearly
for each iteration. A higher radius will find more gradients, but
a lower radius will smooth more aggressively. (Default 16)
If you increase the ``deband-iterations``, you should probably
decrease this to compensate.
``deband-grain=<0..4096>``
Add some extra noise to the image. This significantly helps cover up
remaining quantization artifacts. Higher numbers add more noise.
(Default 48)
``sigmoid-upscaling``
When upscaling, use a sigmoidal color transform to avoid emphasizing
ringing artifacts. This also implies ``linear-scaling``.
``sigmoid-center``
The center of the sigmoid curve used for ``sigmoid-upscaling``, must
be a float between 0.0 and 1.0. Defaults to 0.75 if not specified.
``sigmoid-slope``
The slope of the sigmoid curve used for ``sigmoid-upscaling``, must
be a float between 1.0 and 20.0. Defaults to 6.5 if not specified.
``sharpen=<value>``
If set to a value other than 0, enable an unsharp masking filter.
Positive values will sharpen the image (but add more ringing and
aliasing). Negative values will blur the image. If your GPU is powerful
enough, consider alternatives like the ``ewa_lanczossharp`` scale
filter, or the ``scale-blur`` sub-option.
(This feature is the replacement for the old ``sharpen3`` and
``sharpen5`` scalers.)
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``glfinish``
Call ``glFinish()`` before and after swapping buffers (default: disabled).
Slower, but might help getting better results when doing framedropping.
Can completely ruin performance. The details depend entirely on the
OpenGL driver.
``waitvsync``
Call ``glXWaitVideoSyncSGI`` after each buffer swap (default: disabled).
This may or may not help with video timing accuracy and frame drop. It's
possible that this makes video output slower, or has no effect at all.
X11/GLX only.
``vsync-fences=<N>``
Synchronize the CPU to the Nth past frame using the ``GL_ARB_sync``
extension. A value of 0 disables this behavior (default). A value of
1 means it will synchronize to the current frame after rendering it.
Like ``glfinish`` and ``waitvsync``, this can lower or ruin performance.
Its advantage is that it can span multiple frames, and effectively limit
the number of frames the GPU queues ahead (which also has an influence
on vsync).
``dwmflush=<no|windowed|yes|auto>``
Calls ``DwmFlush`` after swapping buffers on Windows (default: auto).
It also sets ``SwapInterval(0)`` to ignore the OpenGL timing. Values
are: no (disabled), windowed (only in windowed mode), yes (also in
full screen).
The value ``auto`` will try to determine whether the compositor is
active, and calls ``DwmFlush`` only if it seems to be.
This may help getting more consistent frame intervals, especially with
high-fps clips - which might also reduce dropped frames. Typically a
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value of ``windowed`` should be enough since full screen may bypass the
DWM.
Windows only.
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``sw``
Continue even if a software renderer is detected.
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``backend=<sys>``
The value ``auto`` (the default) selects the windowing backend. You
can also pass ``help`` to get a complete list of compiled in backends
(sorted by autoprobe order).
auto
auto-select (default)
cocoa
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Cocoa/OS X
win
Win32/WGL
x11
X11/GLX
wayland
Wayland/EGL
vo_opengl: add DRM EGL backend Notes: - Unfortunately the only way to talk to EGL from within DRM I could find involves linking with GBM (generic buffer management for Mesa.) Because of this, I'm pretty sure it won't work with proprietary NVidia drivers, but then again, last time I checked NVidia didn't offer proper screen resolution for VT. - VT switching doesn't seem to work at all. It's worth mentioning that using vo_drm before introduction of VT switcher had an anomaly where user could switch to another VT and input text to it, while video played on top of that VT. However, that isn't the case with drm_egl: I can't switch to other VT during playback like this. This makes me think that it's either a limitation coming from my firmware or from EGL/KMS itself rather than a bug with my code. Nonetheless, I still left (untestable) VT switching code in place, in case it's useful to someone else. - The mode_id, connector_id and device_path should be configurable for power users and people who wish to watch videos on nonprimary screen. Unfortunately I didn't see anything that would allow OpenGL backends to register their own set of options. At the same time, adding them to global namespace is pointless. - A few dozens of lines could be shared with vo_drm (setting up VT switching, most of code behind page flipping). I don't have any strong opinion on this. - Sometimes I get minor visual glitches. I'm not sure if there's a race condition of some sort, unitialized variable (doubtful), or if it's buggy driver. (I'm using integrated Intel HD Graphics 4400 with Mesa) - .config and .control are very minimal. Signed-off-by: wm4 <wm4@nowhere>
2015-11-07 18:06:57 +00:00
drm_egl
DRM/EGL
x11egl
X11/EGL
``es``
Force or prefer GLES2/3 over desktop OpenGL, if supported.
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``fbo-format=<fmt>``
Selects the internal format of textures used for FBOs. The format can
influence performance and quality of the video output.
``fmt`` can be one of: rgb, rgba, rgb8, rgb10, rgb10_a2, rgb16, rgb16f,
rgb32f, rgba12, rgba16, rgba16f, rgba32f.
Default: rgba16.
``gamma=<0.1..2.0>``
Set a gamma value (default: 1.0). If gamma is adjusted in other ways
(like with the ``--gamma`` option or key bindings and the ``gamma``
property), the value is multiplied with the other gamma value.
Recommended values based on the environmental brightness:
1.0
Brightly illuminated (default)
0.9
Slightly dim
0.8
Pitch black room
``gamma-auto``
Automatically corrects the gamma value depending on ambient lighting
conditions (adding a gamma boost for dark rooms).
With ambient illuminance of 64lux, mpv will pick the 1.0 gamma value
(no boost), and slightly increase the boost up until 0.8 for 16lux.
NOTE: Only implemented on OS X.
``target-prim=<value>``
Specifies the primaries of the display. Video colors will be adapted
to this colorspace if necessary. Valid values are:
auto
Disable any adaptation (default)
bt.470m
ITU-R BT.470 M
bt.601-525
ITU-R BT.601 (525-line SD systems, eg. NTSC), SMPTE 170M/240M
bt.601-625
ITU-R BT.601 (625-line SD systems, eg. PAL/SECAM), ITU-R BT.470 B/G
bt.709
ITU-R BT.709 (HD), IEC 61966-2-4 (sRGB), SMPTE RP177 Annex B
bt.2020
ITU-R BT.2020 (UHD)
apple
Apple RGB
adobe
Adobe RGB (1998)
prophoto
ProPhoto RGB (ROMM)
cie1931
CIE 1931 RGB (not to be confused with CIE XYZ)
``target-trc=<value>``
Specifies the transfer characteristics (gamma) of the display. Video
colors will be adjusted to this curve. Valid values are:
auto
Disable any adaptation (default)
bt.1886
ITU-R BT.1886 curve, without the brightness drop (approx. 1.961)
srgb
IEC 61966-2-4 (sRGB)
linear
Linear light output
gamma1.8
Pure power curve (gamma 1.8), also used for Apple RGB
gamma2.2
Pure power curve (gamma 2.2)
gamma2.8
Pure power curve (gamma 2.8), also used for BT.470-BG
prophoto
ProPhoto RGB (ROMM)
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``icc-profile=<file>``
Load an ICC profile and use it to transform linear RGB to screen output.
Needs LittleCMS 2 support compiled in. This option overrides the
``target-prim``, ``target-trc`` and ``icc-profile-auto`` options.
``icc-profile-auto``
Automatically select the ICC display profile currently specified by
the display settings of the operating system.
NOTE: Only implemented on OS X and X11
``icc-cache-dir=<dirname>``
Store and load the 3D LUTs created from the ICC profile in this directory.
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This can be used to speed up loading, since LittleCMS 2 can take a while
to create a 3D LUT. Note that these files contain uncompressed LUTs.
Their size depends on the ``3dlut-size``, and can be very big.
NOTE: This is not cleaned automatically, so old, unused cache files
may stick around indefinitely.
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``icc-intent=<value>``
Specifies the ICC intent used for the color transformation (when using
``icc-profile``).
0
perceptual
1
relative colorimetric (default)
2
saturation
3
absolute colorimetric
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``3dlut-size=<r>x<g>x<b>``
Size of the 3D LUT generated from the ICC profile in each dimension.
Default is 128x256x64.
Sizes must be a power of two, and 512 at most.
``blend-subtitles=<yes|video|no>``
Blend subtitles directly onto upscaled video frames, before
interpolation and/or color management (default: no). Enabling this
causes subtitles to be affected by ``icc-profile``, ``target-prim``,
``target-trc``, ``interpolation``, ``gamma`` and ``post-shader``. It
also increases subtitle performance when using ``interpolation``.
The downside of enabling this is that it restricts subtitles to the
visible portion of the video, so you can't have subtitles exist in the
black margins below a video (for example).
If ``video`` is selected, the behavior is similar to ``yes``, but subs
are drawn at the video's native resolution, and scaled along with the
video.
.. warning:: This changes the way subtitle colors are handled. Normally,
subtitle colors are assumed to be in sRGB and color managed
as such. Enabling this makes them treated as being in the
video's color space instead. This is good if you want
things like softsubbed ASS signs to match the video colors,
but may cause SRT subtitles or similar to look slightly off.
``alpha=<blend|yes|no>``
Decides what to do if the input has an alpha component (default: blend).
blend
Blend the frame against a black background.
yes
Try to create a framebuffer with alpha component. This only makes sense
if the video contains alpha information (which is extremely rare). May
not be supported on all platforms. If alpha framebuffers are
unavailable, it silently falls back on a normal framebuffer. Note
that if you set the ``fbo-format`` option to a non-default value,
a format with alpha must be specified, or this won't work.
no
Ignore alpha component.
``rectangle-textures``
Force use of rectangle textures (default: no). Normally this shouldn't
have any advantages over normal textures. Note that hardware decoding
overrides this flag.
``background=<color>``
Color used to draw parts of the mpv window not covered by video.
See ``--osd-color`` option how colors are defined.
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``opengl-hq``
Same as ``opengl``, but with default settings for high quality rendering.
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This is equivalent to::
--vo=opengl:scale=spline36:cscale=spline36:dscale=mitchell:dither-depth=auto:correct-downscaling:sigmoid-upscaling:pbo:deband
Note that some cheaper LCDs do dithering that gravely interferes with
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``opengl``'s dithering. Disabling dithering with ``dither-depth=no`` helps.
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``sdl``
SDL 2.0+ Render video output driver, depending on system with or without
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hardware acceleration. Should work on all platforms supported by SDL 2.0.
For tuning, refer to your copy of the file ``SDL_hints.h``.
.. note:: This driver is for compatibility with systems that don't provide
proper graphics drivers, or which support GLES only.
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``sw``
Continue even if a software renderer is detected.
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``switch-mode``
Instruct SDL to switch the monitor video mode when going fullscreen.
video: add vaapi decode and output support This is based on the MPlayer VA API patches. To be exact it's based on a very stripped down version of commit f1ad459a263f8537f6c from git://gitorious.org/vaapi/mplayer.git. This doesn't contain useless things like benchmarking hacks and the demo code for GLX interop. Also, unlike in the original patch, decoding and video output are split into separate source files (the separation between decoding and display also makes pixel format hacks unnecessary). On the other hand, some features not present in the original patch were added, like screenshot support. VA API is rather bad for actual video output. Dealing with older libva versions or the completely broken vdpau backend doesn't help. OSD is low quality and should be rather slow. In some cases, only either OSD or subtitles can be shown at the same time (because OSD is drawn first, OSD is prefered). Also, libva can't decide whether it accepts straight or premultiplied alpha for OSD sub-pictures: the vdpau backend seems to assume premultiplied, while a native vaapi driver uses straight. So I picked straight alpha. It doesn't matter much, because the blending code for straight alpha I added to img_convert.c is probably buggy, and ASS subtitles might be blended incorrectly. Really good video output with VA API would probably use OpenGL and the GL interop features, but at this point you might just use vo_opengl. (Patches for making HW decoding with vo_opengl have a chance of being accepted.) Despite these issues, decoding seems to work ok. I still got tearing on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also tested with the vdpau vaapi wrapper on a nvidia system; however this was rather broken. (Fortunately, there is no reason to use mpv's VAAPI support over native VDPAU.)
2013-08-09 12:01:30 +00:00
``vaapi``
Intel VA API video output driver with support for hardware decoding. Note
that there is absolutely no reason to use this, other than wanting to use
hardware decoding to save power on laptops, or possibly preventing video
tearing with some setups.
.. note:: This driver is for compatibility with crappy systems. You can
use vaapi hardware decoding with ``--vo=opengl`` too.
video: add vaapi decode and output support This is based on the MPlayer VA API patches. To be exact it's based on a very stripped down version of commit f1ad459a263f8537f6c from git://gitorious.org/vaapi/mplayer.git. This doesn't contain useless things like benchmarking hacks and the demo code for GLX interop. Also, unlike in the original patch, decoding and video output are split into separate source files (the separation between decoding and display also makes pixel format hacks unnecessary). On the other hand, some features not present in the original patch were added, like screenshot support. VA API is rather bad for actual video output. Dealing with older libva versions or the completely broken vdpau backend doesn't help. OSD is low quality and should be rather slow. In some cases, only either OSD or subtitles can be shown at the same time (because OSD is drawn first, OSD is prefered). Also, libva can't decide whether it accepts straight or premultiplied alpha for OSD sub-pictures: the vdpau backend seems to assume premultiplied, while a native vaapi driver uses straight. So I picked straight alpha. It doesn't matter much, because the blending code for straight alpha I added to img_convert.c is probably buggy, and ASS subtitles might be blended incorrectly. Really good video output with VA API would probably use OpenGL and the GL interop features, but at this point you might just use vo_opengl. (Patches for making HW decoding with vo_opengl have a chance of being accepted.) Despite these issues, decoding seems to work ok. I still got tearing on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also tested with the vdpau vaapi wrapper on a nvidia system; however this was rather broken. (Fortunately, there is no reason to use mpv's VAAPI support over native VDPAU.)
2013-08-09 12:01:30 +00:00
``scaling=<algorithm>``
default
Driver default (mpv default as well).
fast
Fast, but low quality.
hq
Unspecified driver dependent high-quality scaling, slow.
nla
``non-linear anamorphic scaling``
``deint-mode=<mode>``
Select deinterlacing algorithm. Note that by default deinterlacing is
initially always off, and needs to be enabled with the ``D`` key
(default key binding for ``cycle deinterlace``).
This option doesn't apply if libva supports video post processing (vpp).
In this case, the default for ``deint-mode`` is ``no``, and enabling
deinterlacing via user interaction using the methods mentioned above
actually inserts the ``vavpp`` video filter. If vpp is not actually
supported with the libva backend in use, you can use this option to
forcibly enable VO based deinterlacing.
video: add vaapi decode and output support This is based on the MPlayer VA API patches. To be exact it's based on a very stripped down version of commit f1ad459a263f8537f6c from git://gitorious.org/vaapi/mplayer.git. This doesn't contain useless things like benchmarking hacks and the demo code for GLX interop. Also, unlike in the original patch, decoding and video output are split into separate source files (the separation between decoding and display also makes pixel format hacks unnecessary). On the other hand, some features not present in the original patch were added, like screenshot support. VA API is rather bad for actual video output. Dealing with older libva versions or the completely broken vdpau backend doesn't help. OSD is low quality and should be rather slow. In some cases, only either OSD or subtitles can be shown at the same time (because OSD is drawn first, OSD is prefered). Also, libva can't decide whether it accepts straight or premultiplied alpha for OSD sub-pictures: the vdpau backend seems to assume premultiplied, while a native vaapi driver uses straight. So I picked straight alpha. It doesn't matter much, because the blending code for straight alpha I added to img_convert.c is probably buggy, and ASS subtitles might be blended incorrectly. Really good video output with VA API would probably use OpenGL and the GL interop features, but at this point you might just use vo_opengl. (Patches for making HW decoding with vo_opengl have a chance of being accepted.) Despite these issues, decoding seems to work ok. I still got tearing on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also tested with the vdpau vaapi wrapper on a nvidia system; however this was rather broken. (Fortunately, there is no reason to use mpv's VAAPI support over native VDPAU.)
2013-08-09 12:01:30 +00:00
no
Don't allow deinterlacing (default for newer libva).
video: add vaapi decode and output support This is based on the MPlayer VA API patches. To be exact it's based on a very stripped down version of commit f1ad459a263f8537f6c from git://gitorious.org/vaapi/mplayer.git. This doesn't contain useless things like benchmarking hacks and the demo code for GLX interop. Also, unlike in the original patch, decoding and video output are split into separate source files (the separation between decoding and display also makes pixel format hacks unnecessary). On the other hand, some features not present in the original patch were added, like screenshot support. VA API is rather bad for actual video output. Dealing with older libva versions or the completely broken vdpau backend doesn't help. OSD is low quality and should be rather slow. In some cases, only either OSD or subtitles can be shown at the same time (because OSD is drawn first, OSD is prefered). Also, libva can't decide whether it accepts straight or premultiplied alpha for OSD sub-pictures: the vdpau backend seems to assume premultiplied, while a native vaapi driver uses straight. So I picked straight alpha. It doesn't matter much, because the blending code for straight alpha I added to img_convert.c is probably buggy, and ASS subtitles might be blended incorrectly. Really good video output with VA API would probably use OpenGL and the GL interop features, but at this point you might just use vo_opengl. (Patches for making HW decoding with vo_opengl have a chance of being accepted.) Despite these issues, decoding seems to work ok. I still got tearing on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also tested with the vdpau vaapi wrapper on a nvidia system; however this was rather broken. (Fortunately, there is no reason to use mpv's VAAPI support over native VDPAU.)
2013-08-09 12:01:30 +00:00
first-field
Show only first field (going by ``--field-dominance``).
bob
bob deinterlacing (default for older libva).
video: add vaapi decode and output support This is based on the MPlayer VA API patches. To be exact it's based on a very stripped down version of commit f1ad459a263f8537f6c from git://gitorious.org/vaapi/mplayer.git. This doesn't contain useless things like benchmarking hacks and the demo code for GLX interop. Also, unlike in the original patch, decoding and video output are split into separate source files (the separation between decoding and display also makes pixel format hacks unnecessary). On the other hand, some features not present in the original patch were added, like screenshot support. VA API is rather bad for actual video output. Dealing with older libva versions or the completely broken vdpau backend doesn't help. OSD is low quality and should be rather slow. In some cases, only either OSD or subtitles can be shown at the same time (because OSD is drawn first, OSD is prefered). Also, libva can't decide whether it accepts straight or premultiplied alpha for OSD sub-pictures: the vdpau backend seems to assume premultiplied, while a native vaapi driver uses straight. So I picked straight alpha. It doesn't matter much, because the blending code for straight alpha I added to img_convert.c is probably buggy, and ASS subtitles might be blended incorrectly. Really good video output with VA API would probably use OpenGL and the GL interop features, but at this point you might just use vo_opengl. (Patches for making HW decoding with vo_opengl have a chance of being accepted.) Despite these issues, decoding seems to work ok. I still got tearing on the Intel system I tested (Intel(R) Core(TM) i3-2350M). It was also tested with the vdpau vaapi wrapper on a nvidia system; however this was rather broken. (Fortunately, there is no reason to use mpv's VAAPI support over native VDPAU.)
2013-08-09 12:01:30 +00:00
``scaled-osd=<yes|no>``
If enabled, then the OSD is rendered at video resolution and scaled to
display resolution. By default, this is disabled, and the OSD is
rendered at display resolution if the driver supports it.
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``null``
Produces no video output. Useful for benchmarking.
2015-05-24 13:48:48 +00:00
Usually, it's better to disable video with ``--no-video`` instead.
``fps=<value>``
Simulate display FPS. This artificially limits how many frames the
VO accepts per second.
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``caca``
Color ASCII art video output driver that works on a text console.
.. note:: This driver is a joke.
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``image``
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Output each frame into an image file in the current directory. Each file
takes the frame number padded with leading zeros as name.
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``format=<format>``
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Select the image file format.
jpg
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JPEG files, extension .jpg. (Default.)
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jpeg
JPEG files, extension .jpeg.
png
PNG files.
ppm
Portable bitmap format.
pgm
Portable graymap format.
pgmyuv
Portable graymap format, using the YV12 pixel format.
tga
Truevision TGA.
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``png-compression=<0-9>``
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PNG compression factor (speed vs. file size tradeoff) (default: 7)
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``png-filter=<0-5>``
Filter applied prior to PNG compression (0 = none; 1 = sub; 2 = up;
3 = average; 4 = Paeth; 5 = mixed) (default: 5)
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``jpeg-quality=<0-100>``
JPEG quality factor (default: 90)
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``(no-)jpeg-progressive``
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Specify standard or progressive JPEG (default: no).
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``(no-)jpeg-baseline``
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Specify use of JPEG baseline or not (default: yes).
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``jpeg-optimize=<0-100>``
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JPEG optimization factor (default: 100)
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``jpeg-smooth=<0-100>``
smooth factor (default: 0)
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``jpeg-dpi=<1->``
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JPEG DPI (default: 72)
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``outdir=<dirname>``
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Specify the directory to save the image files to (default: ``./``).
``wayland`` (Wayland only)
Wayland shared memory video output as fallback for ``opengl``.
.. note:: This driver is for compatibility with systems that don't provide
working OpenGL drivers.
``alpha``
Use a buffer format that supports videos and images with alpha
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information
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``rgb565``
Use RGB565 as buffer format. This format is implemented on most
platforms, especially on embedded where it is far more efficient then
RGB8888.
``triple-buffering``
Use 3 buffers instead of 2. This can lead to more fluid playback, but
uses more memory.
``opengl-cb``
For use with libmpv direct OpenGL embedding; useless in any other contexts.
(See ``<mpv/opengl_cb.h>``.)
Usually, ``opengl-cb`` renders frames asynchronously by client and this
can cause some frame drops. In order to provide a way to handle this
situation, ``opengl-cb`` has its own frame queue and calls update callback
more frequently if the queue is not empty regardless of existence of new frame.
Once the queue is filled, ``opengl-cb`` drops frames automatically.
With default options, ``opengl-cb`` renders only the latest frame and drops
all frames handed over while waiting render function after update callback.
``frame-queue-size=<1..100>``
The maximum count of frames which the frame queue can hold (default: 1)
``frame-drop-mode=<pop|clear|block>``
Select the behavior when the frame queue is full.
pop
Drop the oldest frame in the frame queue.
clear
Drop all frames in the frame queue.
block
Wait for a short time, behave like ``clear`` on timeout. (default)
This also supports many of the suboptions the ``opengl`` VO has. Run
``mpv --vo=opengl-cb:help`` for a list.
This also supports the ``vo_cmdline`` command.
RPI support This requires FFmpeg git master for accelerated hardware decoding. Keep in mind that FFmpeg must be compiled with --enable-mmal. Libav will also work. Most things work. Screenshots don't work with accelerated/opaque decoding (except using full window screenshot mode). Subtitles are very slow - even simple but huge overlays can cause frame drops. This always uses fullscreen mode. It uses dispmanx and mmal directly, and there are no window managers or anything on this level. vo_opengl also kind of works, but is pretty useless and slow. It can't use opaque hardware decoding (copy back can be used by forcing the option --vd=lavc:h264_mmal). Keep in mind that the dispmanx backend is preferred over the X11 ones in case you're trying on X11; but X11 is even more useless on RPI. This doesn't correctly reject extended h264 profiles and thus doesn't fallback to software decoding. The hw supports only up to the high profile, and will e.g. return garbage for Hi10P video. This sets a precedent of enabling hw decoding by default, but only if RPI support is compiled (which most hopefully it will be disabled on desktop Linux platforms). While it's more or less required to use hw decoding on the weak RPI, it causes more problems than it solves on real platforms (Linux has the Intel GPU problem, OSX still has some cases with broken decoding.) So I can live with this compromise of having different defaults depending on the platform. Raspberry Pi 2 is required. This wasn't tested on the original RPI, though at least decoding itself seems to work (but full playback was not tested).
2015-03-29 13:12:11 +00:00
``rpi`` (Raspberry Pi)
Native video output on the Raspberry Pi using the MMAL API.
``display=<number>``
Select the display number on which the video overlay should be shown
(default: 0).
``layer=<number>``
Select the dispmanx layer on which the video overlay should be shown
(default: -10). Note that mpv will also use the 2 layers above the
selected layer, to handle the window background and OSD. Actual video
rendering will happen on the layer above the selected layer.
2015-04-16 19:43:01 +00:00
``background=<yes|no>``
Whether to render a black background behind the video (default: no).
Normally it's better to kill the console framebuffer instead, which
gives better performance.
2015-04-16 19:43:01 +00:00
``drm`` (Direct Rendering Manager)
Video output driver using Kernel Mode Setting / Direct Rendering Manager.
vo_opengl: add DRM EGL backend Notes: - Unfortunately the only way to talk to EGL from within DRM I could find involves linking with GBM (generic buffer management for Mesa.) Because of this, I'm pretty sure it won't work with proprietary NVidia drivers, but then again, last time I checked NVidia didn't offer proper screen resolution for VT. - VT switching doesn't seem to work at all. It's worth mentioning that using vo_drm before introduction of VT switcher had an anomaly where user could switch to another VT and input text to it, while video played on top of that VT. However, that isn't the case with drm_egl: I can't switch to other VT during playback like this. This makes me think that it's either a limitation coming from my firmware or from EGL/KMS itself rather than a bug with my code. Nonetheless, I still left (untestable) VT switching code in place, in case it's useful to someone else. - The mode_id, connector_id and device_path should be configurable for power users and people who wish to watch videos on nonprimary screen. Unfortunately I didn't see anything that would allow OpenGL backends to register their own set of options. At the same time, adding them to global namespace is pointless. - A few dozens of lines could be shared with vo_drm (setting up VT switching, most of code behind page flipping). I don't have any strong opinion on this. - Sometimes I get minor visual glitches. I'm not sure if there's a race condition of some sort, unitialized variable (doubtful), or if it's buggy driver. (I'm using integrated Intel HD Graphics 4400 with Mesa) - .config and .control are very minimal. Signed-off-by: wm4 <wm4@nowhere>
2015-11-07 18:06:57 +00:00
Should be used when one doesn't want to install full-blown graphical
environment (e.g. no X). Does not support hardware acceleration (if you
need this, check ``drm_egl`` backend for ``opengl`` VO).
2015-04-16 19:43:01 +00:00
``connector=<number>``
Select the connector to use (usually this is a monitor.) If set to -1,
mpv renders the output on the first available connector. (default: -1)
``devpath=<filename>``
Path to graphic card device.
(default: /dev/dri/card0)
2015-05-28 18:53:14 +00:00
``mode=<number>``
Mode ID to use (resolution, bit depth and frame rate).
(default: 0)