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mpv/player/video.c

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/*
* This file is part of mpv.
*
* mpv is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* mpv is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with mpv. If not, see <http://www.gnu.org/licenses/>.
*/
#include <stddef.h>
#include <stdbool.h>
#include <inttypes.h>
#include <math.h>
#include <assert.h>
#include "config.h"
#include "talloc.h"
#include "common/msg.h"
#include "options/options.h"
#include "options/m_config.h"
#include "options/m_option.h"
#include "common/common.h"
#include "common/encode.h"
#include "options/m_property.h"
#include "osdep/timer.h"
#include "audio/out/ao.h"
#include "demux/demux.h"
#include "stream/stream.h"
#include "sub/osd.h"
#include "video/hwdec.h"
#include "video/filter/vf.h"
#include "video/decode/dec_video.h"
#include "video/decode/vd.h"
#include "video/out/vo.h"
#include "audio/filter/af.h"
#include "audio/decode/dec_audio.h"
#include "core.h"
#include "command.h"
#include "screenshot.h"
enum {
// update_video() - code also uses: <0 error, 0 eof, >0 progress
VD_ERROR = -1,
VD_EOF = 0, // end of file - no new output
VD_PROGRESS = 1, // progress, but no output; repeat call with no waiting
VD_NEW_FRAME = 2, // the call produced a new frame
VD_WAIT = 3, // no EOF, but no output; wait until wakeup
VD_RECONFIG = 4,
};
static const char av_desync_help_text[] =
"\n"
"Audio/Video desynchronisation detected! Possible reasons include too slow\n"
"hardware, temporary CPU spikes, broken drivers, and broken files. Audio\n"
"position will not match to the video (see A-V status field).\n"
"\n";
static bool decode_coverart(struct dec_video *d_video);
static void set_allowed_vo_formats(struct vf_chain *c, struct vo *vo)
{
vo_query_formats(vo, c->allowed_output_formats);
}
static int try_filter(struct MPContext *mpctx, struct mp_image_params params,
char *name, char *label, char **args)
{
struct dec_video *d_video = mpctx->d_video;
struct vf_instance *vf = vf_append_filter(d_video->vfilter, name, args);
if (!vf)
return -1;
vf->label = talloc_strdup(vf, label);
if (video_reconfig_filters(d_video, &params) < 0) {
vf_remove_filter(d_video->vfilter, vf);
// restore
video_reconfig_filters(d_video, &params);
return -1;
}
return 0;
}
// Reconfigure the filter chain according to decoder output.
// probe_only: don't force fallback to software when doing hw decoding, and
// the filter chain couldn't be configured
static void filter_reconfig(struct MPContext *mpctx,
bool probe_only)
{
struct dec_video *d_video = mpctx->d_video;
struct mp_image_params params = d_video->decoder_output;
mp_notify(mpctx, MPV_EVENT_VIDEO_RECONFIG, NULL);
set_allowed_vo_formats(d_video->vfilter, mpctx->video_out);
if (video_reconfig_filters(d_video, &params) < 0) {
// Most video filters don't work with hardware decoding, so this
// might be the reason why filter reconfig failed.
if (!probe_only &&
video_vd_control(d_video, VDCTRL_FORCE_HWDEC_FALLBACK, NULL) == CONTROL_OK)
{
// Fallback active; decoder will return software format next
// time. Don't abort video decoding.
d_video->vfilter->initialized = 0;
mp_image_unrefp(&d_video->waiting_decoded_mpi);
d_video->decoder_output = (struct mp_image_params){0};
MP_VERBOSE(mpctx, "hwdec falback due to filters.\n");
}
return;
}
if (d_video->vfilter->initialized < 1)
return;
if (params.rotate && (params.rotate % 90 == 0)) {
if (!(mpctx->video_out->driver->caps & VO_CAP_ROTATE90)) {
// Try to insert a rotation filter.
char *args[] = {"angle", "auto", NULL};
if (try_filter(mpctx, params, "rotate", "autorotate", args) >= 0) {
params.rotate = 0;
} else {
MP_ERR(mpctx, "Can't insert rotation filter.\n");
}
}
}
if (params.stereo_in != params.stereo_out &&
params.stereo_in > 0 && params.stereo_out >= 0)
{
char *to = (char *)MP_STEREO3D_NAME(params.stereo_out);
if (to) {
char *args[] = {"in", "auto", "out", to, NULL, NULL};
if (try_filter(mpctx, params, "stereo3d", "stereo3d", args) < 0)
MP_ERR(mpctx, "Can't insert 3D conversion filter.\n");
}
}
}
static void recreate_video_filters(struct MPContext *mpctx)
{
struct MPOpts *opts = mpctx->opts;
struct dec_video *d_video = mpctx->d_video;
assert(d_video);
vf_destroy(d_video->vfilter);
2013-12-21 16:43:25 +00:00
d_video->vfilter = vf_new(mpctx->global);
d_video->vfilter->hwdec = d_video->hwdec_info;
d_video->vfilter->wakeup_callback = wakeup_playloop;
d_video->vfilter->wakeup_callback_ctx = mpctx;
d_video->vfilter->container_fps = d_video->fps;
vo_control(mpctx->video_out, VOCTRL_GET_DISPLAY_FPS,
&d_video->vfilter->display_fps);
vf_append_filter_list(d_video->vfilter, opts->vf_settings);
// for vf_sub
osd_set_render_subs_in_filter(mpctx->osd,
2015-06-05 16:59:13 +00:00
vf_control_any(d_video->vfilter, VFCTRL_INIT_OSD, mpctx->osd) > 0);
set_allowed_vo_formats(d_video->vfilter, mpctx->video_out);
}
int reinit_video_filters(struct MPContext *mpctx)
{
struct dec_video *d_video = mpctx->d_video;
if (!d_video)
return 0;
bool need_reconfig = d_video->vfilter->initialized != 0;
recreate_video_filters(mpctx);
if (need_reconfig)
filter_reconfig(mpctx, true);
return d_video->vfilter->initialized;
}
void reset_video_state(struct MPContext *mpctx)
{
if (mpctx->d_video)
video_reset_decoding(mpctx->d_video);
if (mpctx->video_out)
vo_seek_reset(mpctx->video_out);
for (int n = 0; n < mpctx->num_next_frames; n++)
mp_image_unrefp(&mpctx->next_frames[n]);
mpctx->num_next_frames = 0;
mp_image_unrefp(&mpctx->saved_frame);
mpctx->delay = 0;
mpctx->time_frame = 0;
mpctx->video_pts = MP_NOPTS_VALUE;
mpctx->video_next_pts = MP_NOPTS_VALUE;
mpctx->total_avsync_change = 0;
mpctx->last_av_difference = 0;
mpctx->display_sync_disable_counter = 0;
mpctx->dropped_frames_total = 0;
mpctx->dropped_frames = 0;
mpctx->drop_message_shown = 0;
mpctx->display_sync_drift_dir = 0;
mpctx->video_status = mpctx->d_video ? STATUS_SYNCING : STATUS_EOF;
}
void uninit_video_out(struct MPContext *mpctx)
{
uninit_video_chain(mpctx);
if (mpctx->video_out)
vo_destroy(mpctx->video_out);
mpctx->video_out = NULL;
mp_notify(mpctx, MPV_EVENT_VIDEO_RECONFIG, NULL);
}
void uninit_video_chain(struct MPContext *mpctx)
{
if (mpctx->d_video) {
reset_video_state(mpctx);
video_uninit(mpctx->d_video);
mpctx->d_video = NULL;
mpctx->video_status = STATUS_EOF;
mpctx->sync_audio_to_video = false;
reselect_demux_streams(mpctx);
remove_deint_filter(mpctx);
}
mp_notify(mpctx, MPV_EVENT_VIDEO_RECONFIG, NULL);
}
int reinit_video_chain(struct MPContext *mpctx)
{
struct MPOpts *opts = mpctx->opts;
assert(!mpctx->d_video);
struct track *track = mpctx->current_track[0][STREAM_VIDEO];
struct sh_stream *sh = track ? track->stream : NULL;
if (!sh)
goto no_video;
if (!mpctx->video_out) {
struct vo_extra ex = {
.input_ctx = mpctx->input,
.osd = mpctx->osd,
.encode_lavc_ctx = mpctx->encode_lavc_ctx,
.opengl_cb_context = mpctx->gl_cb_ctx,
};
mpctx->video_out = init_best_video_out(mpctx->global, &ex);
if (!mpctx->video_out) {
MP_FATAL(mpctx, "Error opening/initializing "
"the selected video_out (-vo) device.\n");
mpctx->error_playing = MPV_ERROR_VO_INIT_FAILED;
goto err_out;
}
mpctx->mouse_cursor_visible = true;
}
update_window_title(mpctx, true);
struct dec_video *d_video = talloc_zero(NULL, struct dec_video);
mpctx->d_video = d_video;
d_video->global = mpctx->global;
d_video->log = mp_log_new(d_video, mpctx->log, "!vd");
d_video->opts = mpctx->opts;
d_video->header = sh;
d_video->fps = sh->video->fps;
d_video->vo = mpctx->video_out;
MP_VERBOSE(d_video, "Container reported FPS: %f\n", sh->video->fps);
if (opts->force_fps) {
d_video->fps = opts->force_fps;
MP_INFO(mpctx, "FPS forced to %5.3f.\n", d_video->fps);
MP_INFO(mpctx, "Use --no-correct-pts to force FPS based timing.\n");
}
#if HAVE_ENCODING
if (mpctx->encode_lavc_ctx && d_video)
encode_lavc_set_video_fps(mpctx->encode_lavc_ctx, d_video->fps);
#endif
vo_control(mpctx->video_out, VOCTRL_GET_HWDEC_INFO, &d_video->hwdec_info);
recreate_video_filters(mpctx);
if (!video_init_best_codec(d_video, opts->video_decoders))
goto err_out;
if (d_video->header->attached_picture && !decode_coverart(d_video))
goto err_out;
bool saver_state = opts->pause || !opts->stop_screensaver;
vo_control(mpctx->video_out, saver_state ? VOCTRL_RESTORE_SCREENSAVER
: VOCTRL_KILL_SCREENSAVER, NULL);
vo_set_paused(mpctx->video_out, mpctx->paused);
mpctx->sync_audio_to_video = !sh->attached_picture;
mpctx->vo_pts_history_seek_ts++;
// If we switch on video again, ensure audio position matches up.
if (mpctx->d_audio)
mpctx->audio_status = STATUS_SYNCING;
reset_video_state(mpctx);
reset_subtitle_state(mpctx);
return 1;
err_out:
no_video:
uninit_video_chain(mpctx);
if (track)
error_on_track(mpctx, track);
handle_force_window(mpctx, true);
return 0;
}
// Try to refresh the video by doing a precise seek to the currently displayed
// frame. This can go wrong in all sorts of ways, so use sparingly.
void mp_force_video_refresh(struct MPContext *mpctx)
{
struct MPOpts *opts = mpctx->opts;
struct dec_video *d_video = mpctx->d_video;
if (!d_video || !d_video->decoder_output.imgfmt)
return;
// If not paused, the next frame should come soon enough.
if (opts->pause && mpctx->video_status == STATUS_PLAYING &&
mpctx->last_vo_pts != MP_NOPTS_VALUE)
{
queue_seek(mpctx, MPSEEK_ABSOLUTE, mpctx->last_vo_pts,
MPSEEK_VERY_EXACT, true);
}
}
static int check_framedrop(struct MPContext *mpctx)
{
struct MPOpts *opts = mpctx->opts;
// check for frame-drop:
if (mpctx->video_status == STATUS_PLAYING && !mpctx->paused &&
mpctx->audio_status == STATUS_PLAYING && !ao_untimed(mpctx->ao))
{
float fps = mpctx->d_video->fps;
double frame_time = fps > 0 ? 1.0 / fps : 0;
// we should avoid dropping too many frames in sequence unless we
// are too late. and we allow 100ms A-V delay here:
video: improve decoder-based framedropping mode This is the "old" framedropping mode (derived from MPlayer). At least in the mplayer2/mpv source base, it stopped working properly years ago (or maybe it never worked properly). For one, it depends on the video framerate, which assume constant framerate. Another problem was that it could lead to freezing video display: video could get so much behind that it couldn't recover from framedrop. Make some small changes to improve this. Don't use the current audio position to check how much we are behind. Instead, use the last known A/V difference. last_av_difference is updated only when a video frame is scheduled for display. This means we can keep stop dropping once we're done catching up, even if video is technically still behind. What helps us here that this forces a video frame to be displayed after a while. Likewise, we reset the dropped_frames count only when scheduling a new frame for display as well. Some inspiration was taken from earlier work by xnor (see issue #620), although the implementation turned out quite different. This still uses the demuxer-reported (possibly broken) FPS value. It also doesn't account for filters changing FPS. We can't do much about this, because without decoding _and_ filtering, we just can't know how long a frame is. In theory, you could derive that from the raw packet timestamps and the filter chain contents, but actually doing this is too involved. Fortunately, the main thing the FPS affects is actually the displayed framedrop count.
2014-09-19 21:46:20 +00:00
if (mpctx->last_av_difference - 0.100 > mpctx->dropped_frames * frame_time)
return !!(opts->frame_dropping & 2);
}
return 0;
}
static bool decode_coverart(struct dec_video *d_video)
{
d_video->cover_art_mpi =
video_decode(d_video, d_video->header->attached_picture, 0);
// Might need flush.
if (!d_video->cover_art_mpi)
d_video->cover_art_mpi = video_decode(d_video, NULL, 0);
return !!d_video->cover_art_mpi;
}
// Read a packet, store decoded image into d_video->waiting_decoded_mpi
// returns VD_* code
static int decode_image(struct MPContext *mpctx)
{
struct dec_video *d_video = mpctx->d_video;
if (d_video->header->attached_picture) {
d_video->waiting_decoded_mpi = mp_image_new_ref(d_video->cover_art_mpi);
return VD_EOF;
}
struct demux_packet *pkt;
if (demux_read_packet_async(d_video->header, &pkt) == 0)
return VD_WAIT;
if (pkt && pkt->pts != MP_NOPTS_VALUE)
pkt->pts += mpctx->video_offset;
if (pkt && pkt->dts != MP_NOPTS_VALUE)
pkt->dts += mpctx->video_offset;
if ((pkt && pkt->pts >= mpctx->hrseek_pts - .005) ||
d_video->has_broken_packet_pts ||
!mpctx->opts->hr_seek_framedrop)
{
mpctx->hrseek_framedrop = false;
}
bool hrseek = mpctx->hrseek_active && mpctx->video_status == STATUS_SYNCING;
int framedrop_type = hrseek && mpctx->hrseek_framedrop ?
2 : check_framedrop(mpctx);
d_video->waiting_decoded_mpi =
video_decode(d_video, pkt, framedrop_type);
bool had_packet = !!pkt;
talloc_free(pkt);
if (had_packet && !d_video->waiting_decoded_mpi &&
mpctx->video_status == STATUS_PLAYING &&
(mpctx->opts->frame_dropping & 2))
{
mpctx->dropped_frames_total++;
mpctx->dropped_frames++;
}
return had_packet ? VD_PROGRESS : VD_EOF;
}
// Called after video reinit. This can be generally used to try to insert more
// filters using the filter chain edit functionality in command.c.
static void init_filter_params(struct MPContext *mpctx)
{
struct MPOpts *opts = mpctx->opts;
// Note that the filter chain is already initialized. This code might
// recreate the chain a second time, which is not very elegant, but allows
// us to test whether enabling deinterlacing works with the current video
// format and other filters.
if (opts->deinterlace >= 0) {
remove_deint_filter(mpctx);
set_deinterlacing(mpctx, opts->deinterlace != 0);
}
}
// Feed newly decoded frames to the filter, take care of format changes.
// If eof=true, drain the filter chain, and return VD_EOF if empty.
static int video_filter(struct MPContext *mpctx, bool eof)
{
struct dec_video *d_video = mpctx->d_video;
struct vf_chain *vf = d_video->vfilter;
if (vf->initialized < 0)
return VD_ERROR;
// There is already a filtered frame available.
// If vf_needs_input() returns > 0, the filter wants input anyway.
if (vf_output_frame(vf, eof) > 0 && vf_needs_input(vf) < 1)
return VD_PROGRESS;
// Decoder output is different from filter input?
bool need_vf_reconfig = !vf->input_params.imgfmt || vf->initialized < 1 ||
!mp_image_params_equal(&d_video->decoder_output, &vf->input_params);
// (If imgfmt==0, nothing was decoded yet, and the format is unknown.)
if (need_vf_reconfig && d_video->decoder_output.imgfmt) {
// Drain the filter chain.
if (vf_output_frame(vf, true) > 0)
return VD_PROGRESS;
// The filter chain is drained; execute the filter format change.
filter_reconfig(mpctx, false);
if (vf->initialized == 0)
return VD_PROGRESS; // hw decoding fallback; try again
if (vf->initialized < 1)
return VD_ERROR;
init_filter_params(mpctx);
return VD_RECONFIG;
}
// If something was decoded, and the filter chain is ready, filter it.
if (!need_vf_reconfig && d_video->waiting_decoded_mpi) {
vf_filter_frame(vf, d_video->waiting_decoded_mpi);
d_video->waiting_decoded_mpi = NULL;
return VD_PROGRESS;
}
return eof ? VD_EOF : VD_PROGRESS;
}
// Make sure at least 1 filtered image is available, decode new video if needed.
// returns VD_* code
// A return value of VD_PROGRESS doesn't necessarily output a frame, but makes
// the promise that calling this function again will eventually do something.
static int video_decode_and_filter(struct MPContext *mpctx)
{
struct dec_video *d_video = mpctx->d_video;
int r = video_filter(mpctx, false);
if (r < 0)
return r;
if (!d_video->waiting_decoded_mpi) {
// Decode a new image, or at least feed the decoder a packet.
r = decode_image(mpctx);
if (r == VD_WAIT)
return r;
if (d_video->waiting_decoded_mpi)
d_video->decoder_output = d_video->waiting_decoded_mpi->params;
}
bool eof = !d_video->waiting_decoded_mpi && (r == VD_EOF || r < 0);
r = video_filter(mpctx, eof);
if (r == VD_RECONFIG) // retry feeding decoded image
r = video_filter(mpctx, eof);
return r;
}
static int video_feed_async_filter(struct MPContext *mpctx)
{
struct dec_video *d_video = mpctx->d_video;
struct vf_chain *vf = d_video->vfilter;
if (vf->initialized < 0)
return VD_ERROR;
if (vf_needs_input(vf) < 1)
return 0;
mpctx->sleeptime = 0; // retry until done
return video_decode_and_filter(mpctx);
}
/* Modify video timing to match the audio timeline. There are two main
* reasons this is needed. First, video and audio can start from different
* positions at beginning of file or after a seek (MPlayer starts both
* immediately even if they have different pts). Second, the file can have
* audio timestamps that are inconsistent with the duration of the audio
* packets, for example two consecutive timestamp values differing by
* one second but only a packet with enough samples for half a second
* of playback between them.
*/
static void adjust_sync(struct MPContext *mpctx, double v_pts, double frame_time)
{
struct MPOpts *opts = mpctx->opts;
if (mpctx->audio_status != STATUS_PLAYING)
return;
double a_pts = written_audio_pts(mpctx) + opts->audio_delay - mpctx->delay;
double av_delay = a_pts - v_pts;
double change = av_delay * 0.1;
double max_change = opts->default_max_pts_correction >= 0 ?
opts->default_max_pts_correction : frame_time * 0.1;
if (change < -max_change)
change = -max_change;
else if (change > max_change)
change = max_change;
mpctx->delay += change;
mpctx->total_avsync_change += change;
}
// Make the frame at position 0 "known" to the playback logic. This must happen
// only once for each frame, so this function has to be called carefully.
// Generally, if position 0 gets a new frame, this must be called.
static void handle_new_frame(struct MPContext *mpctx)
{
assert(mpctx->num_next_frames >= 1);
double frame_time = 0;
double pts = mpctx->next_frames[0]->pts;
if (mpctx->video_pts != MP_NOPTS_VALUE) {
frame_time = pts - mpctx->video_pts;
double tolerance = 15;
if (mpctx->demuxer->ts_resets_possible) {
// Fortunately no real framerate is likely to go below this. It
// still could be that the file is VFR, but the demuxer reports a
// higher rate, so account for the case of e.g. 60hz demuxer fps
// but 23hz actual fps.
double fps = 23.976;
if (mpctx->d_video->fps > 0 && mpctx->d_video->fps < fps)
fps = mpctx->d_video->fps;
tolerance = 3 * 1.0 / fps;
}
if (frame_time <= 0 || frame_time >= tolerance) {
// Assume a discontinuity.
MP_WARN(mpctx, "Invalid video timestamp: %f -> %f\n",
mpctx->video_pts, pts);
frame_time = 0;
if (mpctx->d_audio)
mpctx->audio_status = STATUS_SYNCING;
}
}
mpctx->video_next_pts = pts;
mpctx->delay -= frame_time;
if (mpctx->video_status >= STATUS_PLAYING) {
mpctx->time_frame += frame_time / mpctx->video_speed;
adjust_sync(mpctx, pts, frame_time);
}
mpctx->dropped_frames = 0;
MP_TRACE(mpctx, "frametime=%5.3f\n", frame_time);
}
// Remove the first frame in mpctx->next_frames
static void shift_frames(struct MPContext *mpctx)
{
if (mpctx->num_next_frames < 1)
return;
talloc_free(mpctx->next_frames[0]);
for (int n = 0; n < mpctx->num_next_frames - 1; n++)
mpctx->next_frames[n] = mpctx->next_frames[n + 1];
mpctx->num_next_frames -= 1;
}
static int get_req_frames(struct MPContext *mpctx, bool eof)
{
// On EOF, drain all frames.
// On the first frame, output a new frame as quickly as possible.
if (eof || mpctx->video_pts == MP_NOPTS_VALUE)
return 1;
int min = 2 + (VS_IS_DISP(mpctx->opts->video_sync) ? 1 : 0);
int req = vo_get_num_req_frames(mpctx->video_out);
return MPCLAMP(req, min, MP_ARRAY_SIZE(mpctx->next_frames));
}
// Whether it's fine to call add_new_frame() now.
static bool needs_new_frame(struct MPContext *mpctx)
{
return mpctx->num_next_frames < get_req_frames(mpctx, false);
}
// Queue a frame to mpctx->next_frames[]. Call only if needs_new_frame() signals ok.
static void add_new_frame(struct MPContext *mpctx, struct mp_image *frame)
{
assert(needs_new_frame(mpctx));
assert(frame);
mpctx->next_frames[mpctx->num_next_frames++] = frame;
if (mpctx->num_next_frames == 1)
handle_new_frame(mpctx);
}
// Enough video filtered already to push one frame to the VO?
// Set eof to true if no new frames are to be expected.
static bool have_new_frame(struct MPContext *mpctx, bool eof)
{
return mpctx->num_next_frames >= get_req_frames(mpctx, eof);
}
// Fill mpctx->next_frames[] with a newly filtered or decoded image.
// returns VD_* code
static int video_output_image(struct MPContext *mpctx, double endpts)
{
bool hrseek = mpctx->hrseek_active && mpctx->video_status == STATUS_SYNCING;
if (mpctx->d_video->header->attached_picture) {
if (vo_has_frame(mpctx->video_out))
return VD_EOF;
if (mpctx->num_next_frames >= 1)
return VD_NEW_FRAME;
int r = video_decode_and_filter(mpctx);
video_filter(mpctx, true); // force EOF filtering (avoid decoding more)
mpctx->next_frames[0] = vf_read_output_frame(mpctx->d_video->vfilter);
if (mpctx->next_frames[0]) {
mpctx->next_frames[0]->pts = MP_NOPTS_VALUE;
mpctx->num_next_frames = 1;
}
return r <= 0 ? VD_EOF : VD_PROGRESS;
}
if (have_new_frame(mpctx, false))
return VD_NEW_FRAME;
// Get a new frame if we need one.
int r = VD_PROGRESS;
if (needs_new_frame(mpctx)) {
// Filter a new frame.
r = video_decode_and_filter(mpctx);
if (r < 0)
return r; // error
struct mp_image *img = vf_read_output_frame(mpctx->d_video->vfilter);
if (img) {
// Always add these; they make backstepping after seeking faster.
add_frame_pts(mpctx, img->pts);
if (endpts != MP_NOPTS_VALUE && img->pts >= endpts) {
r = VD_EOF;
} else if (mpctx->max_frames == 0) {
r = VD_EOF;
} else if (hrseek && mpctx->hrseek_lastframe) {
mp_image_setrefp(&mpctx->saved_frame, img);
} else if (hrseek && img->pts < mpctx->hrseek_pts - .005) {
/* just skip */
} else {
add_new_frame(mpctx, img);
img = NULL;
}
talloc_free(img);
}
}
// Last-frame seek
if (r <= 0 && hrseek && mpctx->hrseek_lastframe && mpctx->saved_frame) {
add_new_frame(mpctx, mpctx->saved_frame);
mpctx->saved_frame = NULL;
r = VD_PROGRESS;
}
return have_new_frame(mpctx, r <= 0) ? VD_NEW_FRAME : r;
}
/* Update avsync before a new video frame is displayed. Actually, this can be
* called arbitrarily often before the actual display.
* This adjusts the time of the next video frame */
static void update_avsync_before_frame(struct MPContext *mpctx)
{
struct MPOpts *opts = mpctx->opts;
struct vo *vo = mpctx->video_out;
if (!mpctx->sync_audio_to_video || mpctx->video_status < STATUS_READY) {
mpctx->time_frame = 0;
} else if (mpctx->display_sync_active || opts->video_sync == VS_NONE) {
// don't touch the timing
} else if (mpctx->audio_status == STATUS_PLAYING &&
mpctx->video_status == STATUS_PLAYING &&
!ao_untimed(mpctx->ao))
{
double buffered_audio = ao_get_delay(mpctx->ao);
double predicted = mpctx->delay / mpctx->video_speed +
mpctx->time_frame;
double difference = buffered_audio - predicted;
MP_STATS(mpctx, "value %f audio-diff", difference);
if (opts->autosync) {
/* Smooth reported playback position from AO by averaging
* it with the value expected based on previus value and
* time elapsed since then. May help smooth video timing
* with audio output that have inaccurate position reporting.
* This is badly implemented; the behavior of the smoothing
* now undesirably depends on how often this code runs
* (mainly depends on video frame rate). */
buffered_audio = predicted + difference / opts->autosync;
}
mpctx->time_frame = buffered_audio - mpctx->delay / mpctx->video_speed;
} else {
/* If we're more than 200 ms behind the right playback
* position, don't try to speed up display of following
* frames to catch up; continue with default speed from
* the current frame instead.
* If untimed is set always output frames immediately
* without sleeping.
*/
if (mpctx->time_frame < -0.2 || opts->untimed || vo->driver->untimed)
mpctx->time_frame = 0;
}
}
// Update the A/V sync difference after a video frame has been shown.
static void update_avsync_after_frame(struct MPContext *mpctx)
{
struct MPOpts *opts = mpctx->opts;
mpctx->last_av_difference = 0;
if (mpctx->audio_status != STATUS_PLAYING ||
mpctx->video_status != STATUS_PLAYING)
return;
double a_pos = playing_audio_pts(mpctx);
mpctx->last_av_difference = a_pos - mpctx->video_pts + opts->audio_delay;
if (mpctx->time_frame > 0)
mpctx->last_av_difference += mpctx->time_frame * mpctx->video_speed;
if (a_pos == MP_NOPTS_VALUE || mpctx->video_pts == MP_NOPTS_VALUE) {
mpctx->last_av_difference = 0;
} else if (fabs(mpctx->last_av_difference) > 0.5 && !mpctx->drop_message_shown) {
MP_WARN(mpctx, "%s", av_desync_help_text);
mpctx->drop_message_shown = true;
}
}
static void init_vo(struct MPContext *mpctx)
{
struct MPOpts *opts = mpctx->opts;
struct dec_video *d_video = mpctx->d_video;
if (opts->gamma_gamma != 1000)
video_set_colors(d_video, "gamma", opts->gamma_gamma);
if (opts->gamma_brightness != 1000)
video_set_colors(d_video, "brightness", opts->gamma_brightness);
if (opts->gamma_contrast != 1000)
video_set_colors(d_video, "contrast", opts->gamma_contrast);
if (opts->gamma_saturation != 1000)
video_set_colors(d_video, "saturation", opts->gamma_saturation);
if (opts->gamma_hue != 1000)
video_set_colors(d_video, "hue", opts->gamma_hue);
mp_notify(mpctx, MPV_EVENT_VIDEO_RECONFIG, NULL);
}
// Attempt to stabilize frame duration from jittery timestamps. This is mostly
// needed with semi-broken file formats which round timestamps to ms, or files
// created from them.
// We do this to make a stable decision how much to change video playback speed.
// Otherwise calc_best_speed() could make a different decision every frame, and
// also audio speed would have to be readjusted all the time.
// Return -1 if the frame duration seems to be unstable.
// If require_exact is false, just return the average frame duration on failure.
double stabilize_frame_duration(struct MPContext *mpctx, bool require_exact)
{
if (require_exact && mpctx->broken_fps_header)
return -1;
// Note: the past frame durations are raw and unadjusted.
double fd[10];
int num = get_past_frame_durations(mpctx, fd, MP_ARRAY_SIZE(fd));
if (num < MP_ARRAY_SIZE(fd))
return -1;
bool ok = true;
double min = fd[0];
double max = fd[0];
double total_duration = 0;
for (int n = 0; n < num; n++) {
double cur = fd[n];
if (fabs(cur - fd[num - 1]) > FRAME_DURATION_TOLERANCE)
ok = false;
min = MPMIN(min, cur);
max = MPMAX(max, cur);
total_duration += cur;
}
if (max - min > FRAME_DURATION_TOLERANCE || !ok)
goto fail;
// It's not really possible to compute the actual, correct FPS, unless we
// e.g. consider a list of potentially correct values, detect cycles, or
// use similar guessing methods.
// Naively using the average between min and max should give a stable, but
// still relatively close value.
double modified_duration = (min + max) / 2;
// Except for the demuxer reported FPS, which might be the correct one.
// VFR files could contain segments that don't match.
if (mpctx->d_video->fps > 0) {
double demux_duration = 1.0 / mpctx->d_video->fps;
if (fabs(modified_duration - demux_duration) <= FRAME_DURATION_TOLERANCE)
modified_duration = demux_duration;
}
// Verify the estimated stabilized frame duration with the actual time
// passed in these frames. If it's wrong (wrong FPS in the header), then
// this will deviate a bit.
if (fabs(total_duration - modified_duration * num) > FRAME_DURATION_TOLERANCE)
{
if (require_exact && !mpctx->broken_fps_header) {
// The error message is slightly misleading: a framerate header
// field is not really needed, as long as the file has an exact
// timebase.
MP_WARN(mpctx, "File has broken or missing framerate header\n"
"field, or is VFR with broken timestamps.\n");
mpctx->broken_fps_header = true;
}
goto fail;
}
return modified_duration;
fail:
return require_exact ? -1 : total_duration / num;
}
static bool using_spdif_passthrough(struct MPContext *mpctx)
{
if (mpctx->d_audio && mpctx->d_audio->afilter)
return !af_fmt_is_pcm(mpctx->d_audio->afilter->output.format);
return false;
}
// Find a speed factor such that the display FPS is an integer multiple of the
// effective video FPS. If this is not possible, try to do it for multiples,
// which still leads to an improved end result.
// Both parameters are durations in seconds.
static double calc_best_speed(struct MPContext *mpctx, double vsync, double frame)
{
struct MPOpts *opts = mpctx->opts;
double ratio = frame / vsync;
for (int factor = 1; factor <= 5; factor++) {
double scale = ratio * factor / floor(ratio * factor + 0.5);
if (fabs(scale - 1) > opts->sync_max_video_change / 100)
continue; // large deviation, skip
return scale; // decent match found
}
return -1;
}
// Manipulate frame timing for display sync, or do nothing for normal timing.
static void handle_display_sync_frame(struct MPContext *mpctx,
struct vo_frame *frame)
{
struct MPOpts *opts = mpctx->opts;
struct vo *vo = mpctx->video_out;
bool old_display_sync = mpctx->display_sync_active;
int mode = opts->video_sync;
if (!mpctx->display_sync_active) {
mpctx->display_sync_error = 0.0;
mpctx->display_sync_drift_dir = 0;
}
mpctx->display_sync_active = false;
mpctx->speed_factor_a = 1.0;
mpctx->speed_factor_v = 1.0;
if (!VS_IS_DISP(mode))
goto done;
bool resample = mode == VS_DISP_RESAMPLE || mode == VS_DISP_RESAMPLE_VDROP ||
mode == VS_DISP_RESAMPLE_NONE;
bool drop = mode == VS_DISP_VDROP || mode == VS_DISP_RESAMPLE ||
mode == VS_DISP_RESAMPLE_VDROP;
drop &= (opts->frame_dropping & 1);
if (resample && using_spdif_passthrough(mpctx))
goto done;
double vsync = vo_get_vsync_interval(vo) / 1e6;
if (vsync <= 0)
goto done;
double adjusted_duration = stabilize_frame_duration(mpctx, true);
if (adjusted_duration >= 0)
adjusted_duration /= opts->playback_speed;
if (adjusted_duration <= 0.002 || adjusted_duration > 0.05)
goto done;
double prev_duration = mpctx->display_sync_frameduration;
mpctx->display_sync_frameduration = adjusted_duration;
if (adjusted_duration != prev_duration) {
mpctx->display_sync_disable_counter = 50;
goto done;
}
double video_speed_correction = calc_best_speed(mpctx, vsync, adjusted_duration);
if (video_speed_correction <= 0)
goto done;
double av_diff = mpctx->last_av_difference;
if (fabs(av_diff) > 0.5)
goto done;
// At this point, we decided that we could use display sync for this frame.
// But if we switch too often between these modes, keep it disabled. In
// fact, we disable it if it just wants to switch between enable/disable
// more than once in the last N frames.
if (!old_display_sync) {
if (mpctx->display_sync_disable_counter > 0)
goto done; // keep disabled
mpctx->display_sync_disable_counter = 50;
}
MP_STATS(mpctx, "value %f avdiff", av_diff);
// Intended number of additional display frames to drop (<0) or repeat (>0)
int drop_repeat = 0;
// If we are too far ahead/behind, attempt to drop/repeat frames. In
// particular, don't attempt to change speed for them.
if (drop) {
drop_repeat = -av_diff / vsync; // round towards 0
av_diff -= drop_repeat * vsync;
}
if (resample) {
double audio_factor = 1.0;
if (mode == VS_DISP_RESAMPLE && mpctx->audio_status == STATUS_PLAYING) {
// Try to smooth out audio timing drifts. This can happen if either
// video isn't playing at expected speed, or audio is not playing at
// the requested speed. Both are unavoidable.
// The audio desync is made up of 2 parts: 1. drift due to rounding
// errors and imperfect information, and 2. an offset, due to
// unaligned audio/video start, or disruptive events halting audio
// or video for a small time.
// Instead of trying to be clever, just apply an awfully dumb drift
// compensation with a constant factor, which does what we want. In
// theory we could calculate the exact drift compensation needed,
// but it likely would be wrong anyway, and we'd run into the same
// issues again, except with more complex code.
// 1 means drifts to positive, -1 means drifts to negative
double max_drift = vsync / 2;
int new = mpctx->display_sync_drift_dir;
if (av_diff * -mpctx->display_sync_drift_dir >= 0)
new = 0;
if (fabs(av_diff) > max_drift)
new = copysign(1, av_diff);
if (mpctx->display_sync_drift_dir != new) {
MP_VERBOSE(mpctx, "Change display sync audio drift: %d\n", new);
mpctx->display_sync_drift_dir = new;
}
double max_correct = opts->sync_max_audio_change / 100;
audio_factor = 1 + max_correct * -mpctx->display_sync_drift_dir;
}
mpctx->speed_factor_a = audio_factor * video_speed_correction;
MP_STATS(mpctx, "value %f aspeed", mpctx->speed_factor_a - 1);
}
// Determine for how many vsyncs a frame should be displayed. This can be
// e.g. 2 for 30hz on a 60hz display. It can also be 0 if the video
// framerate is higher than the display framerate.
// We use the speed-adjusted (i.e. real) frame duration for this.
double frame_duration = adjusted_duration / video_speed_correction;
double ratio = (frame_duration + mpctx->display_sync_error) / vsync;
int num_vsyncs = MPMAX(floor(ratio + 0.5), 0);
mpctx->display_sync_error += frame_duration - num_vsyncs * vsync;
frame->vsync_offset = mpctx->display_sync_error * 1e6;
MP_DBG(mpctx, "s=%f vsyncs=%d dur=%f ratio=%f err=%.20f (%f)\n",
video_speed_correction, num_vsyncs, adjusted_duration, ratio,
mpctx->display_sync_error, mpctx->display_sync_error / vsync);
// We can only drop all frames at most. We can repeat much more frames,
// but we still limit it to 10 times the original frames to avoid that
// corner cases or exceptional situations cause too much havoc.
drop_repeat = MPCLAMP(drop_repeat, -num_vsyncs, num_vsyncs * 10);
num_vsyncs += drop_repeat;
if (drop_repeat < 0)
vo_increment_drop_count(vo, 1);
// Estimate the video position, so we can calculate a good A/V difference
// value with update_avsync_after_frame() later. This is used to estimate
// A/V drift.
mpctx->time_frame = 0;
double time_left = (vo_get_next_frame_start_time(vo) - mp_time_us()) / 1e6;
if (time_left >= 0)
mpctx->time_frame += time_left;
// We also know that the timing is (necessarily) off, because we have to
// align frame timings on the vsync boundaries. This is unavoidable, and
// for the sake of the video sync calculations we pretend it's perfect.
mpctx->time_frame -= mpctx->display_sync_error;
mpctx->speed_factor_v = video_speed_correction;
frame->num_vsyncs = num_vsyncs;
frame->display_synced = true;
mpctx->display_sync_active = true;
done:
update_playback_speed(mpctx);
if (old_display_sync != mpctx->display_sync_active) {
MP_VERBOSE(mpctx, "Video sync mode %s.\n",
mpctx->display_sync_active ? "enabled" : "disabled");
}
mpctx->display_sync_disable_counter =
MPMAX(0, mpctx->display_sync_disable_counter - 1);
}
// Return the next frame duration as stored in the file.
// frame=0 means the current frame, 1 the frame after that etc.
// Can return -1, though usually will return a fallback if frame unavailable.
static double get_frame_duration(struct MPContext *mpctx, int frame)
{
struct MPOpts *opts = mpctx->opts;
struct vo *vo = mpctx->video_out;
double diff = -1;
if (frame + 2 <= mpctx->num_next_frames) {
double vpts0 = mpctx->next_frames[frame]->pts;
double vpts1 = mpctx->next_frames[frame + 1]->pts;
if (vpts0 != MP_NOPTS_VALUE && vpts1 != MP_NOPTS_VALUE)
diff = vpts1 - vpts0;
}
if (diff < 0 && mpctx->d_video->fps > 0)
diff = 1.0 / mpctx->d_video->fps; // fallback to demuxer-reported fps
if (opts->untimed || vo->driver->untimed)
diff = -1; // disable frame dropping and aspects of frame timing
return diff;
}
void write_video(struct MPContext *mpctx, double endpts)
{
struct MPOpts *opts = mpctx->opts;
struct vo *vo = mpctx->video_out;
if (!mpctx->d_video)
return;
// Actual playback starts when both audio and video are ready.
if (mpctx->video_status == STATUS_READY)
return;
if (mpctx->paused && mpctx->video_status >= STATUS_READY)
return;
int r = video_output_image(mpctx, endpts);
MP_TRACE(mpctx, "video_output_image: %d\n", r);
if (r < 0)
goto error;
if (r == VD_WAIT) // Demuxer will wake us up for more packets to decode.
return;
if (r == VD_EOF) {
mpctx->video_status =
vo_still_displaying(vo) ? STATUS_DRAINING : STATUS_EOF;
mpctx->delay = 0;
mpctx->last_av_difference = 0;
MP_DBG(mpctx, "video EOF (status=%d)\n", mpctx->video_status);
return;
}
if (mpctx->video_status > STATUS_PLAYING)
mpctx->video_status = STATUS_PLAYING;
if (r != VD_NEW_FRAME) {
mpctx->sleeptime = 0; // Decode more in next iteration.
return;
}
// Filter output is different from VO input?
struct mp_image_params p = mpctx->next_frames[0]->params;
if (!vo->params || !mp_image_params_equal(&p, vo->params)) {
// Changing config deletes the current frame; wait until it's finished.
if (vo_still_displaying(vo))
return;
const struct vo_driver *info = mpctx->video_out->driver;
char extra[20] = {0};
if (p.w != p.d_w || p.h != p.d_h)
snprintf(extra, sizeof(extra), " => %dx%d", p.d_w, p.d_h);
MP_INFO(mpctx, "VO: [%s] %dx%d%s %s\n",
info->name, p.w, p.h, extra, vo_format_name(p.imgfmt));
MP_VERBOSE(mpctx, "VO: Description: %s\n", info->description);
int vo_r = vo_reconfig(vo, &p, 0);
if (vo_r < 0) {
mpctx->error_playing = MPV_ERROR_VO_INIT_FAILED;
goto error;
}
init_vo(mpctx);
}
mpctx->time_frame -= get_relative_time(mpctx);
update_avsync_before_frame(mpctx);
video: move display and timing to a separate thread The VO is run inside its own thread. It also does most of video timing. The playloop hands the image data and a realtime timestamp to the VO, and the VO does the rest. In particular, this allows the playloop to do other things, instead of blocking for video redraw. But if anything accesses the VO during video timing, it will block. This also fixes vo_sdl.c event handling; but that is only a side-effect, since reimplementing the broken way would require more effort. Also drop --softsleep. In theory, this option helps if the kernel's sleeping mechanism is too inaccurate for video timing. In practice, I haven't ever encountered a situation where it helps, and it just burns CPU cycles. On the other hand it's probably actively harmful, because it prevents the libavcodec decoder threads from doing real work. Side note: Originally, I intended that multiple frames can be queued to the VO. But this is not done, due to problems with OSD and other certain features. OSD in particular is simply designed in a way that it can be neither timed nor copied, so you do have to render it into the video frame before you can draw the next frame. (Subtitles have no such restriction. sd_lavc was even updated to fix this.) It seems the right solution to queuing multiple VO frames is rendering on VO-backed framebuffers, like vo_vdpau.c does. This requires VO driver support, and is out of scope of this commit. As consequence, the VO has a queue size of 1. The existing video queue is just needed to compute frame duration, and will be moved out in the next commit.
2014-08-12 21:02:08 +00:00
double time_frame = MPMAX(mpctx->time_frame, -1);
int64_t pts = mp_time_us() + (int64_t)(time_frame * 1e6);
// wait until VO wakes us up to get more frames
// (NB: in theory, the 1st frame after display sync mode change uses the
// wrong waiting mode)
if (!vo_is_ready_for_frame(vo, mpctx->display_sync_active ? -1 : pts)) {
if (video_feed_async_filter(mpctx) < 0)
goto error;
return;
}
video: move display and timing to a separate thread The VO is run inside its own thread. It also does most of video timing. The playloop hands the image data and a realtime timestamp to the VO, and the VO does the rest. In particular, this allows the playloop to do other things, instead of blocking for video redraw. But if anything accesses the VO during video timing, it will block. This also fixes vo_sdl.c event handling; but that is only a side-effect, since reimplementing the broken way would require more effort. Also drop --softsleep. In theory, this option helps if the kernel's sleeping mechanism is too inaccurate for video timing. In practice, I haven't ever encountered a situation where it helps, and it just burns CPU cycles. On the other hand it's probably actively harmful, because it prevents the libavcodec decoder threads from doing real work. Side note: Originally, I intended that multiple frames can be queued to the VO. But this is not done, due to problems with OSD and other certain features. OSD in particular is simply designed in a way that it can be neither timed nor copied, so you do have to render it into the video frame before you can draw the next frame. (Subtitles have no such restriction. sd_lavc was even updated to fix this.) It seems the right solution to queuing multiple VO frames is rendering on VO-backed framebuffers, like vo_vdpau.c does. This requires VO driver support, and is out of scope of this commit. As consequence, the VO has a queue size of 1. The existing video queue is just needed to compute frame duration, and will be moved out in the next commit.
2014-08-12 21:02:08 +00:00
assert(mpctx->num_next_frames >= 1);
2015-07-28 21:54:39 +00:00
struct vo_frame dummy = {
.pts = pts,
.duration = -1,
.num_frames = mpctx->num_next_frames,
.num_vsyncs = 1,
2015-07-28 21:54:39 +00:00
};
for (int n = 0; n < dummy.num_frames; n++)
dummy.frames[n] = mpctx->next_frames[n];
struct vo_frame *frame = vo_frame_ref(&dummy);
double diff = get_frame_duration(mpctx, 0);
if (diff >= 0) {
video: move display and timing to a separate thread The VO is run inside its own thread. It also does most of video timing. The playloop hands the image data and a realtime timestamp to the VO, and the VO does the rest. In particular, this allows the playloop to do other things, instead of blocking for video redraw. But if anything accesses the VO during video timing, it will block. This also fixes vo_sdl.c event handling; but that is only a side-effect, since reimplementing the broken way would require more effort. Also drop --softsleep. In theory, this option helps if the kernel's sleeping mechanism is too inaccurate for video timing. In practice, I haven't ever encountered a situation where it helps, and it just burns CPU cycles. On the other hand it's probably actively harmful, because it prevents the libavcodec decoder threads from doing real work. Side note: Originally, I intended that multiple frames can be queued to the VO. But this is not done, due to problems with OSD and other certain features. OSD in particular is simply designed in a way that it can be neither timed nor copied, so you do have to render it into the video frame before you can draw the next frame. (Subtitles have no such restriction. sd_lavc was even updated to fix this.) It seems the right solution to queuing multiple VO frames is rendering on VO-backed framebuffers, like vo_vdpau.c does. This requires VO driver support, and is out of scope of this commit. As consequence, the VO has a queue size of 1. The existing video queue is just needed to compute frame duration, and will be moved out in the next commit.
2014-08-12 21:02:08 +00:00
// expected A/V sync correction is ignored
diff /= mpctx->video_speed;
video: move display and timing to a separate thread The VO is run inside its own thread. It also does most of video timing. The playloop hands the image data and a realtime timestamp to the VO, and the VO does the rest. In particular, this allows the playloop to do other things, instead of blocking for video redraw. But if anything accesses the VO during video timing, it will block. This also fixes vo_sdl.c event handling; but that is only a side-effect, since reimplementing the broken way would require more effort. Also drop --softsleep. In theory, this option helps if the kernel's sleeping mechanism is too inaccurate for video timing. In practice, I haven't ever encountered a situation where it helps, and it just burns CPU cycles. On the other hand it's probably actively harmful, because it prevents the libavcodec decoder threads from doing real work. Side note: Originally, I intended that multiple frames can be queued to the VO. But this is not done, due to problems with OSD and other certain features. OSD in particular is simply designed in a way that it can be neither timed nor copied, so you do have to render it into the video frame before you can draw the next frame. (Subtitles have no such restriction. sd_lavc was even updated to fix this.) It seems the right solution to queuing multiple VO frames is rendering on VO-backed framebuffers, like vo_vdpau.c does. This requires VO driver support, and is out of scope of this commit. As consequence, the VO has a queue size of 1. The existing video queue is just needed to compute frame duration, and will be moved out in the next commit.
2014-08-12 21:02:08 +00:00
if (mpctx->time_frame < 0)
diff += mpctx->time_frame;
2015-07-28 21:54:39 +00:00
frame->duration = MPCLAMP(diff, 0, 10) * 1e6;
video: move display and timing to a separate thread The VO is run inside its own thread. It also does most of video timing. The playloop hands the image data and a realtime timestamp to the VO, and the VO does the rest. In particular, this allows the playloop to do other things, instead of blocking for video redraw. But if anything accesses the VO during video timing, it will block. This also fixes vo_sdl.c event handling; but that is only a side-effect, since reimplementing the broken way would require more effort. Also drop --softsleep. In theory, this option helps if the kernel's sleeping mechanism is too inaccurate for video timing. In practice, I haven't ever encountered a situation where it helps, and it just burns CPU cycles. On the other hand it's probably actively harmful, because it prevents the libavcodec decoder threads from doing real work. Side note: Originally, I intended that multiple frames can be queued to the VO. But this is not done, due to problems with OSD and other certain features. OSD in particular is simply designed in a way that it can be neither timed nor copied, so you do have to render it into the video frame before you can draw the next frame. (Subtitles have no such restriction. sd_lavc was even updated to fix this.) It seems the right solution to queuing multiple VO frames is rendering on VO-backed framebuffers, like vo_vdpau.c does. This requires VO driver support, and is out of scope of this commit. As consequence, the VO has a queue size of 1. The existing video queue is just needed to compute frame duration, and will be moved out in the next commit.
2014-08-12 21:02:08 +00:00
}
handle_display_sync_frame(mpctx, frame);
mpctx->video_pts = mpctx->next_frames[0]->pts;
mpctx->last_vo_pts = mpctx->video_pts;
mpctx->playback_pts = mpctx->video_pts;
update_avsync_after_frame(mpctx);
mpctx->osd_force_update = true;
update_osd_msg(mpctx);
update_subtitles(mpctx);
2015-07-28 21:54:39 +00:00
vo_queue_frame(vo, frame);
shift_frames(mpctx);
video: move display and timing to a separate thread The VO is run inside its own thread. It also does most of video timing. The playloop hands the image data and a realtime timestamp to the VO, and the VO does the rest. In particular, this allows the playloop to do other things, instead of blocking for video redraw. But if anything accesses the VO during video timing, it will block. This also fixes vo_sdl.c event handling; but that is only a side-effect, since reimplementing the broken way would require more effort. Also drop --softsleep. In theory, this option helps if the kernel's sleeping mechanism is too inaccurate for video timing. In practice, I haven't ever encountered a situation where it helps, and it just burns CPU cycles. On the other hand it's probably actively harmful, because it prevents the libavcodec decoder threads from doing real work. Side note: Originally, I intended that multiple frames can be queued to the VO. But this is not done, due to problems with OSD and other certain features. OSD in particular is simply designed in a way that it can be neither timed nor copied, so you do have to render it into the video frame before you can draw the next frame. (Subtitles have no such restriction. sd_lavc was even updated to fix this.) It seems the right solution to queuing multiple VO frames is rendering on VO-backed framebuffers, like vo_vdpau.c does. This requires VO driver support, and is out of scope of this commit. As consequence, the VO has a queue size of 1. The existing video queue is just needed to compute frame duration, and will be moved out in the next commit.
2014-08-12 21:02:08 +00:00
// The frames were shifted down; "initialize" the new first entry.
if (mpctx->num_next_frames >= 1)
handle_new_frame(mpctx);
mpctx->shown_vframes++;
video: move display and timing to a separate thread The VO is run inside its own thread. It also does most of video timing. The playloop hands the image data and a realtime timestamp to the VO, and the VO does the rest. In particular, this allows the playloop to do other things, instead of blocking for video redraw. But if anything accesses the VO during video timing, it will block. This also fixes vo_sdl.c event handling; but that is only a side-effect, since reimplementing the broken way would require more effort. Also drop --softsleep. In theory, this option helps if the kernel's sleeping mechanism is too inaccurate for video timing. In practice, I haven't ever encountered a situation where it helps, and it just burns CPU cycles. On the other hand it's probably actively harmful, because it prevents the libavcodec decoder threads from doing real work. Side note: Originally, I intended that multiple frames can be queued to the VO. But this is not done, due to problems with OSD and other certain features. OSD in particular is simply designed in a way that it can be neither timed nor copied, so you do have to render it into the video frame before you can draw the next frame. (Subtitles have no such restriction. sd_lavc was even updated to fix this.) It seems the right solution to queuing multiple VO frames is rendering on VO-backed framebuffers, like vo_vdpau.c does. This requires VO driver support, and is out of scope of this commit. As consequence, the VO has a queue size of 1. The existing video queue is just needed to compute frame duration, and will be moved out in the next commit.
2014-08-12 21:02:08 +00:00
if (mpctx->video_status < STATUS_PLAYING) {
mpctx->video_status = STATUS_READY;
video: move display and timing to a separate thread The VO is run inside its own thread. It also does most of video timing. The playloop hands the image data and a realtime timestamp to the VO, and the VO does the rest. In particular, this allows the playloop to do other things, instead of blocking for video redraw. But if anything accesses the VO during video timing, it will block. This also fixes vo_sdl.c event handling; but that is only a side-effect, since reimplementing the broken way would require more effort. Also drop --softsleep. In theory, this option helps if the kernel's sleeping mechanism is too inaccurate for video timing. In practice, I haven't ever encountered a situation where it helps, and it just burns CPU cycles. On the other hand it's probably actively harmful, because it prevents the libavcodec decoder threads from doing real work. Side note: Originally, I intended that multiple frames can be queued to the VO. But this is not done, due to problems with OSD and other certain features. OSD in particular is simply designed in a way that it can be neither timed nor copied, so you do have to render it into the video frame before you can draw the next frame. (Subtitles have no such restriction. sd_lavc was even updated to fix this.) It seems the right solution to queuing multiple VO frames is rendering on VO-backed framebuffers, like vo_vdpau.c does. This requires VO driver support, and is out of scope of this commit. As consequence, the VO has a queue size of 1. The existing video queue is just needed to compute frame duration, and will be moved out in the next commit.
2014-08-12 21:02:08 +00:00
// After a seek, make sure to wait until the first frame is visible.
vo_wait_frame(vo);
MP_VERBOSE(mpctx, "first video frame after restart shown\n");
video: move display and timing to a separate thread The VO is run inside its own thread. It also does most of video timing. The playloop hands the image data and a realtime timestamp to the VO, and the VO does the rest. In particular, this allows the playloop to do other things, instead of blocking for video redraw. But if anything accesses the VO during video timing, it will block. This also fixes vo_sdl.c event handling; but that is only a side-effect, since reimplementing the broken way would require more effort. Also drop --softsleep. In theory, this option helps if the kernel's sleeping mechanism is too inaccurate for video timing. In practice, I haven't ever encountered a situation where it helps, and it just burns CPU cycles. On the other hand it's probably actively harmful, because it prevents the libavcodec decoder threads from doing real work. Side note: Originally, I intended that multiple frames can be queued to the VO. But this is not done, due to problems with OSD and other certain features. OSD in particular is simply designed in a way that it can be neither timed nor copied, so you do have to render it into the video frame before you can draw the next frame. (Subtitles have no such restriction. sd_lavc was even updated to fix this.) It seems the right solution to queuing multiple VO frames is rendering on VO-backed framebuffers, like vo_vdpau.c does. This requires VO driver support, and is out of scope of this commit. As consequence, the VO has a queue size of 1. The existing video queue is just needed to compute frame duration, and will be moved out in the next commit.
2014-08-12 21:02:08 +00:00
}
screenshot_flip(mpctx);
mp_notify(mpctx, MPV_EVENT_TICK, NULL);
if (!mpctx->sync_audio_to_video)
mpctx->video_status = STATUS_EOF;
if (mpctx->video_status != STATUS_EOF) {
if (mpctx->step_frames > 0) {
mpctx->step_frames--;
if (!mpctx->step_frames && !opts->pause)
pause_player(mpctx);
}
if (mpctx->max_frames == 0 && !mpctx->stop_play)
2014-10-10 13:14:11 +00:00
mpctx->stop_play = AT_END_OF_FILE;
if (mpctx->max_frames > 0)
mpctx->max_frames--;
}
mpctx->sleeptime = 0;
return;
error:
MP_FATAL(mpctx, "Could not initialize video chain.\n");
uninit_video_chain(mpctx);
error_on_track(mpctx, mpctx->current_track[STREAM_VIDEO][0]);
handle_force_window(mpctx, true);
mpctx->sleeptime = 0;
}