These functions do not depend on the channel flags anymore thus they're
much better suited to be used on plain buffers. Move them from channel
to buffer.
This is similar to the recent removal of BF_OUT_EMPTY. This flag was very
problematic because it relies on permanently changing information such as the
to_forward value, so it had to be updated upon every change to the buffers.
Previous patch already got rid of its users.
One part of the change is sensible : the flag was also part of BF_MASK_STATIC,
which is used by process_session() to rescan all analysers in case the flag's
status changes. At first glance, none of the analysers seems to change its
mind base on this flag when it is subject to change, so it seems fine not to
add variation checks here. Otherwise it's possible that checking the buffer's
input and output is more reliable than checking the flag's replacement.
This flag is quite complex to get right and updating it everywhere is a
major pain, especially since the buffer/channel split. This is the first
step of getting rid of it. Instead now it's dynamically computed whenever
needed.
This flag was very problematic because it was composite in that both changes
to the pipe or to the buffer had to cause this flag to be updated, which is
not always simple (eg: there may not even be a channel attached to a buffer
at all).
There were not that many users of this flags, mostly setters. So the flag got
replaced with a macro which reports whether the channel is empty or not, by
checking both the pipe and the buffer.
One part of the change is sensible : the flag was also part of BF_MASK_STATIC,
which is used by process_session() to rescan all analysers in case the flag's
status changes. At first glance, none of the analysers seems to change its
mind base on this flag when it is subject to change, so it seems fine not to
add variation checks here. Otherwise it's possible that checking the buffer's
output size is more useful than checking the flag's replacement.
Some parts of the sock_ops structure were only used by the stream
interface and have been moved into si_ops. Some of them were callbacks
to the stream interface from the connection and have been moved into
app_cp as they're the application seen from the connection (later,
health-checks will need to use them). The rest has moved to data_ops.
Normally at this point the connection could live without knowing about
stream interfaces at all.
In recent splice fixes we made splice call chk_snd, but this was due
to inappropriate checks in conn_notify_si() which prevented the chk_snd()
call from being performed. Now that this has been fixed, remove this
duplicate code.
It's more efficient to centralize polling changes, which is already done
in the connection handler. So now all I/O callbacks just change flags and
rely on the connection handler for the commit. The special case of the
send loop is handled by the chk_snd() function which does an update at
the end.
These ones should only be handled by the stream interface at the end
of the handshake now. Similarly a number of information are now taken
at the connection level rather than at the data level (eg: shutdown).
Fast polling updates have been used instead of slow ones since the
function is only called by the connection handler.
This function was relying on the result of file descriptor polling
which is inappropriate as it may be subject to race conditions during
handshakes. Make it more robust by relying solely on buffer activity.
The splicing is now provided by the data-layer rcv_pipe/snd_pipe functions
which in turn are called by the stream interface's recv and send callbacks.
The presence of the rcv_pipe/snd_pipe functions is used to attest support
for splicing at the data layer. It looks like the stream-interface's
SI_FL_CAP_SPLICE flag does not make sense anymore as it's used as a proxy
for the pointers above.
It also appears that we call chk_snd() from the recv callback and then
try to call it again in update_conn(). It is very likely that this last
function will progressively slip into the recv/send callbacks in order
to avoid duplicate check code.
The code works right now with and without splicing. Only raw_sock provides
support for it and it is automatically selected when the various splice
options are set. However it looks like splice-auto doesn't enable it, which
possibly means that the streamer detection code does not work anymore, or
that it's only called at a time where it's too late to enable splicing (in
process_session).
Similar to what was done on the receive path, the data layer now provides
only an snd_buf() callback that is iterated over by the stream interface's
si_conn_send_loop() function.
The data layer now has no knowledge about channels nor stream interfaces.
The splice() code still need to be ported as it currently is disabled.
The recv function is now generic and is usable to iterate any connection-to-buf
reading function from a stream interface. So let's move it to stream-interface.
This is the start of the stream connection iterator which calls the
data-layer reader. This still looks a bit tricky but is OK. Splicing
is not handled at all at the moment.
The "raw_sock" prefix will be more convenient for naming functions as
it will be prefixed with the data layer and suffixed with the data
direction. So let's rename the files now to avoid any further confusion.
The #include directive was also removed from a number of files which do
not need it anymore.
At the moment, the struct is still embedded into the struct channel, but
all the functions have been updated to use struct buffer only when possible,
otherwise struct channel. Some functions would likely need to be splitted
between a buffer-layer primitive and a channel-layer function.
Later the buffer should become a pointer in the struct buffer, but doing so
requires a few changes to the buffer allocation calls.
This is a massive rename. We'll then split channel and buffer.
This change needs a lot of cleanups. At many locations, the parameter
or variable is still called "buf" which will become ambiguous. Also,
the "struct channel" is still defined in buffers.h.
This function is used by the data layer when a zero has been read over a
connection. At the moment it only handles sockets and nothing else. Once
the complete split is done between buffers and stream interfaces, it should
become possible to work regardless on the connection type.
The connection send() callback is supposed to be generic for a
stream-interface, and consists in calling the lower layer snd_buf
function. Move this function to the stream interface and remove
the sock-raw and sock-ssl clones.
This callback is used to send data from the buffer to the socket. It is
the old write_loop() call of the data layer which is used both by the
->write() callback and the ->chk_snd() function. The reason for having
it as a pointer is that it's the only remaining part which causes the
write and chk_snd() functions to be different between raw and ssl.
sock_raw and sock_ssl use a pretty generic chk_rcv function, so let's move
this function to the stream_interface and remove specific functions. Later
we might have a single chk_rcv function.
We need to have a generic function to be called by upper layers when buffer
flags have been updated (the si->update function). At the moment, both sock_raw
and sock_ssl had their own which basically was a copy-paste. Since these
functions are only used to update stream interface flags, it is logical to
have them handled by the stream interface code.
This allowed us to remove the stream_interface-specific update function from
sock_raw and sock_ssl which now use the generic code.
The stream_sock_update_conn callback has also been more appropriately renamed
conn_notify_si() since it's meant to be called by lower layers to notify the
SI and possibly upper layers about incoming changes.
This is a second attempt at getting rid of FD_WAIT_*. Now the situation is
much better since native I/O handlers can directly manipulate the FD using
fd_{poll|want|stop}_* and the connection handlers manipulate connection-level
flags using the conn_{data|sock}_* equivalent.
Proceeding this way ensures that the connection flags always reflect the
reality even after data<->handshake switches.
Now the connection handler, the handshake callbacks and the I/O callbacks
make use of the connection-layer polling functions to enable or disable
polling on a file descriptor.
Some changes still need to be done to avoid using the FD_WAIT_* constants.
The conflicts we're facing with polling is that handshake handlers have
precedence over data handlers and may change the polling requirements
regardless of what is expected by the data layer. This causes issues
such as missed events.
The real need is to have three polling levels :
- the "current" one, which is effective at any moment
- the data one, which reflects what the data layer asks for
- the sock one, which reflects what the socket layer asks for
Depending on whether a handshake is in progress or not, either one of the
last two will replace the current one, and the change will be propagated
to the lower layers.
At the moment, the shutdown status is not considered, and only handshakes
are used to decide which layer to chose. This will probably change.
The old EV_FD_SET() macro was confusing, as it would enable receipt but there
was no way to indicate that EAGAIN was received, hence the recently added
FD_WAIT_* flags. They're not enough as we're still facing a conflict between
EV_FD_* and FD_WAIT_*. So let's offer I/O functions what they need to explicitly
request polling.
These functions have a more explicity meaning and will offer provisions
for explicit polling.
EV_FD_ISSET() has been left for now as it is still in use in checks.
Up to now, we had to use a shutr/shutw interface per data layer, which
basically means 3 distinct functions when we include SSL :
- generic stream_interface
- sock_raw
- sock_ssl
With this change, the code located in the stream_interface manages all the
stream_interface and buffer updates, and calls the data layer hooks when
needed.
At the moment, the socket layer hook had been implicitly considered as
being a regular socket, so the si_shut*() functions call the normal
shutdown() and EV_FD_CLR() functions on the fd if a socket layer is
defined. This may change in the future. The stream_int_shut*()
functions don't call EV_FD_CLR() so that they can later be embedded
in lower layers.
Thus, the si->data->shutr() is not called anymore and si->data->shutw()
is called to close the data layer only (eg: only for SSL).
Proceeding like this is very important because it's the only way to be
able not to rely on these functions when called from the connection
handlers, and call the data layers' instead.
This one is supposed to be called by the lower layer upon receiving a shutr
notification, which is different from the call performed by the upper layer.
Specifically, this function will ultimately not call EV_FD_* but will just
manipulate event flags instead. The function also does not call shutw anymore
and instead performs the necessary work.
Splitting it into si-specific part and data-specific parts will not be easy.
These primitives were initially introduced so that callers were able to
conditionally set/disable polling on a file descriptor and check in return
what the state was. It's been long since we last had an "if" on this, and
all pollers' functions were the same for cond_* and their systematic
counter parts, except that this required a check and a specific return
value that are not always necessary.
So let's simplify the FD API by removing this now unused distinction and
by making all specific functions return void.
Handshakes is not called anymore from the data handlers, they're only
called from the connection handler when their flag is set.
Also, this move has uncovered an issue with the stream interface notifier :
it doesn't consider the FD_WAIT_* flags possibly set by the handshake
handlers. This will result in a stuck handshake when no data is in the
output buffer. In order to cover this, for now we'll perform the EV_FD_SET
in the SSL handshake function, but this needs to be addressed separately
from the stream interface operations.
This new flag is used to indicate that the connection was already
connected. It can be used by I/O handlers to know that a connection
has just completed. It is used by stream_sock_update_conn(), allowing
the sock_opt handlers not to manipulate the SI timeout nor the
BF_WRITE_NULL flag anymore.
It's better to have only stream_sock_update_conn() handle the conversion
of the CO_FL_ERROR flag to SI_FL_ERR than having it in each and every I/O
callback.
The sock_ops I/O callbacks made use of an FD till now. This has become
inappropriate and the struct connection is much more useful. It also
fixes the race condition introduced by previous change.
The socket data layer code must only focus on moving data between a
socket and a buffer. We need a special stream interface handler to
update the stream interface and the file descriptor status.
At the moment the code works but suffers from a race condition caused
by its API : the read/write callbacks still make use of the fd instead
of using the connection. And when a double shutdown is performed, a call
to ->write() after ->read() processed an error results in dereferencing
a NULL fdtab[]->owner. This is only a temporary issue which doesn't need
to be fixed now since this will automatically go away when the functions
change to use the connection instead.
Use a single tcp_connect_probe() instead of tcp_connect_write() and
tcp_connect_read(). We call this one only when no data layer function
have been processed, so this is a fallback to test for completion of
a connection attempt.
With this done, we don't have the need for any direct I/O callback
anymore.
The function still relies on ->write() to wake the stream interface up,
so it's not finished.