ffplay: decrease audio_diff_threshold

Since audio clock calculations are more accurate now, it is safe to decrease
the sync treshold to compensate the larger buffers caused by less frequent
audio callbacks.

Signed-off-by: Marton Balint <cus@passwd.hu>
This commit is contained in:
Marton Balint 2014-06-22 17:06:55 +02:00
parent 371f02388c
commit e281671e21

View File

@ -2629,7 +2629,7 @@ static int stream_component_open(VideoState *is, int stream_index)
is->audio_diff_avg_count = 0; is->audio_diff_avg_count = 0;
/* since we do not have a precise anough audio fifo fullness, /* since we do not have a precise anough audio fifo fullness,
we correct audio sync only if larger than this threshold */ we correct audio sync only if larger than this threshold */
is->audio_diff_threshold = 2.0 * is->audio_hw_buf_size / is->audio_tgt.bytes_per_sec; is->audio_diff_threshold = (double)(is->audio_hw_buf_size) / is->audio_tgt.bytes_per_sec;
memset(&is->audio_pkt, 0, sizeof(is->audio_pkt)); memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));
memset(&is->audio_pkt_temp, 0, sizeof(is->audio_pkt_temp)); memset(&is->audio_pkt_temp, 0, sizeof(is->audio_pkt_temp));